So as the title says this is a really stupidly simple modification of the FoodDecay.cs file. Essentially with this players receive a reduction to their stats when their hunger falls below 10 and again when it falls below 5. Everything is based on percentages so it's impossible to kill a player by being hungry (it just weakens them). Other notes, this is meant to mimic real life hunger so you don't gain the stats back immediately after eating, you have to wait until the food digests (food decay ticks again). Also upped the tick limit from 5 min to 10 min so eating doesn't become too much of a chore. Anyway hope you all enjoy and if anyone makes any improvements feel free to repost.