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All Spell Books 2.0

H

hudel

Guest
X-SirSly-X said:
Bugbear_1,
Thank you, but I've stopped working on this as a public project, and decided to keep it as a private project just to my shard only.

Below is a screenshot of the finished rogue book on my shard:
http://24.164.190.55:5080/Obsidian/Spellbooks/rogue.htm

It's a great pity. I like this system very much. This is a very nice project around RunUO to make it easier for users to convert the standard shard in their own world. It would be nice if you could bring yourself to make this project public again. If not, thanks a lot for that what you gave us.
 
All Spells 4.0

I received permission from X-SirSly-X to take over this project. The new All Spells will be fully compatable with A_Li_N's new FullSpellbook that will be released soon. I also hope to get permission to combine it with Rift's Craftable System to be compatable with Daat99's OWL System. The next release will include many extras that have been missing. Example: a new RunebookGump that supports new spells, Spellbook restrictions such as Mages above 29 skill not allowed to use Necromancers book ...or Mages, Necromancer and Pally not allowed to use Bard's book but need 29 Music to open, ect. This would keep people from using multiple magics and better define the different Classes. If anyone has any suggestions or anything that they would like to add to this system before it is released please say so now. I've noticed others that have a big interest in spells and have made some of their own. This would be a good time to collaborate, and all credits will go where they are deserved. I'm hoping for a release by next weekend. Thanks. :)
 
H

hudel

Guest
Whow, it sounds very good.
How about a real "tome of knowledge" for staffmembers wich can store all spells in one book.
 
Tome of Knowledge

Hudel:
Whow, it sounds very good.
How about a real "tome of knowledge" for staffmembers wich can store all spells in one book.
I am working with A_Li_N to provide a FullSpellbook that will hold multiple spellbooks. I asked him to make a drag and drop option for full spellbooks as well as other options. The FullSpellbook will check for a flag to see if the owner is a staff member, and if so, they will have access to all spells without reagent use. I cannot use the current spellbookgump from the lastest All Spells (that was never released), so I will have to design a new one. At this point it looks as though A_Li_N will be designing the smaller books as well as the FullSpellbook (which I am pretty excited about).

The new All Spells will have a twist and will revert back to using Cleric instead of Monk spells, and Ancient (Ultima VII) spells instead of Magus spells. The Ancient spells will only be accessable to staff members (since they are so powerful). The reason why I want to change the names back is because for one... I have never seen a Monk travel, two... cause I don't want to alter or disrespect original authors, and three... cause it will eliminate those who might be confused over the name changes. The Magus class is too closely related to the Mage class and are too powerful. From here on the classes will have to be thought out, and fit as a class of their own (like the Rogue spells for example). The reason for this is I may provide a class system for the spells in the near future.

Anyone wanting to help with the project is welcome to contact me. Now, back to the ol' drawing board.............thx. :)
 

Josh787

Wanderer
xX_Devious_Xx said:
Before i get flamed let me say it "I am an idiot." lol the answer to my prob was in front my face. Thank you for the system works great. I love it. appreciate it a bunch thanks again.

So what was the fix i am get the same thing lol any help will be very greatful for it
 

oiii88

Sorceror
Thats odd because I just downloaded them and extracted with WinRar and had no issues. Anyways here they are in a rar file.
 

Attachments

  • Spell System-3.0-A.rar
    86.7 KB · Views: 23
  • Spell System-3.0-B.rar
    93.2 KB · Views: 19
  • Spell System-3.0-C.rar
    65.6 KB · Views: 19

SuperBBoy

Sorceror
I have an error

+Changes/SpellBook.cs:
CS0246: Line 38: you can not find the name or namespace ` CommandEventsArgs`(is lack a directive using or an assembly reference?) :confused:
 
X-SirSly-X;334613 said:
VIRUS ALART DO NOT DOWNLOAD!!
i'm not on my computer right now to verfify this,
but i was sent a e-mail about a virus being in one
of the zips. I'll double check my scanner when i get home.

Ok so i'm home and I've scanned my entire pc with Norton A.V.
and my system is clean. Two people sent me PM's
saying they found a virus in zip "c" so i
re-downloaded that and checked that, and that
was clean. What virus scanner are you people using?

MetallicSomber: Look at the animation effects in Pandora's Box, those are the effect id's in the lower left corner. also look at this post:

http://www.runuo.com/forum/showthread.php?t=31796&highlight=animation+effects

-Sly
is this virus still on the files?
 

Pure Insanity

Sorceror
There never was any viruses as far as I know, just some noob has to always claim there's a virus on most things. If all the file contains is some .cs files or other text files, there couldn't be a virus. Just don't download stuff on here that is executable, they might be viruses...but doubtful, would have been removed by now.
 
ok thanks, i already downloaded before i posted lol, although im getting this error with the script which i have not found any solutions for on the forum


Code:
RunUO - [www.runuo.com] Version 2.0, Build 2959.20979
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
 + Spells/Ninjitsu/MirrorImage.cs:
    CS0101: Line 125: The namespace 'Server.Mobiles' already contains a definiti
on for 'Clone'
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.

i have tried to add diffrent other scripts for spells, but no matter what i do i get errors of some kind that i cannot figure out
 

Pure Insanity

Sorceror
Erm...first of all. This is rather dated, there are better spell systems that include all of the spell books and then some. Secondly...you're running RunUO 2.0, so you could just remove the Ninijitsu shit from what you downloaded. Seeing as how RunUO already has all of that added, it's not really needed.

Only spell books it's really missing is the druid and a few other minor ones that aren't all that. Plus the all mighty Ancient Spell book, but that is way too powerful for the average player. It's a staff spell book only on my shard.

I strongly suggest you use the ACC spell system, it has everything included and requires no distro edits. Just have to install ACC first.
 
All Spell Books 3.0

Code:
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*  Ultima Online Script  *
*      By X-SirSly-X      *
*  All Spell Books 3.0  *
*      2005.Jan.13        *
-=-=-=-=-=-=-=-=-=-=-=-=-=-
 
[COLOR=Red]-[/COLOR]Some virus scanners will pick this package up
and say it has a virus. Please disreguard the msg
and get a better virus scanner, like Norton.
 
==============================
= 1. Thanks          =
==============================
First off I would like to thank these people
for the hard work they did creating the scripts.
 
Voran - For creating the Druid spell system
Voran - For creating the Ultima VII spell system
Darsden - For making the druid command script
TheOutcastDev - For making the cleric system
wstsdwgrrr - For making the Bard system
joshw - For editing around the Bard system
ssalter - For helping fix the Bard system
Lucid Nagual - For creating the Undead system
Voran - For help in the Undead system
A_Li_N - For help in the Undead system
X-SirSly-X - I created the Rogue system
 
==============================
= 2. About            =
==============================
This a full working spell system complete with:
  *Smart Spell Books   
  *Scrolls
  *Reagents             
  *Power Words
  *In game text spell commands
 
For the following classes:
 
Bard  (Untouched Bard Spells)
Druid (Untouched Druid Spells)
Magus (Mod'ed Ultima VII Spells)
Monk  (Mod'ed Cleric Spells)
Rogue (My own creation based off other spells)
Necro*/Undead (11 New Necro Undead Spells)
 
*Only one Necro spell has been changed. SummonFamiliar
has been mod'ed to summon a special Undead monster to
go along with the new Undead spells. Nothing needs to
be changed to the existing necro spells. This is a
secondary Necro spell system.
 
Pally/Holly  (Coming Soon!)
Ranger        (Coming Soon!)
Sapper        (Coming Soon!)
 
I'll be ripping apart and using some of the Ninja and
Samurai spells for some of the next releases. The spells
will be mod'ed to fit some of new classes I'm working on.
And yes it is lame to use those spells, but I won't be using
SE and no point in letting the spells go waste. IMO I just don't
see how a Ninja and Samurai fit in with the way this spell system
is heading.
 
==============================
= 3. Setup            =
==============================
To install this system it is VERY easy just delete/backup
these files:
 
 
Initializer.cs
Spellbook.cs
SpellRegistry.cs
Reagent.cs
 
 
Then place the contents of the zip files in your
custom folder and your all set. You now have all 6 spell
systems.
 
 
I redid the Necro spell system and made a new smart book,
scrolls, etc... and in the new smart book i added the new
Undead spells. For ease of setting this up on a existing
server I just copied and renamed the necro spells/scrolls
and added Undead after them. It will be easy to phase out
the existing necro books/scrolls. In the vendors and loot
files just add Undead after the scroll names, etc... The
old items will still be in game. Just not spawning anymore
the old items will just become old "vet" items basically.
 
If you have loading issue's with the Undead system or do
not want to combine the Necro & Undead books together do this:
rename:
Initializer.cs <TO> Initializer.cs-Undead-Large.temp
Initializer.cs-Undead-Small.temp <TO> Initializer.cs
UndeadSpellBookLarge.cs <TO> UndeadSpellBookLarge.cs.temp
UndeadSpellBookLargeGump.cs <TO> UndeadSpellBookLargeGump.cs.temp
UndeadSpellBookSmall.cs.temp <TO> UndeadSpellBookSmall.cs
UndeadSpellBookSmallGump.cs.temp <TO> UndeadSpellBookSmallGump.cs
 
and delete these two folders:
Class-Undead/Necromancy Scrolls
Class-Undead/Necromancy Spells
 
 
==============================
= 4. Extra            =
==============================
I would recommend the following:
-Tweak the spells before you add this system to your shard
IMO most of the spells seem over powered, but that’s just me
 
-Set the scrolls up as monster loot and not on a vendor.
It's more fun to hunt and collect items than to just buy
them off a vendor.
 
==============================
= 5. Bugs/Fixes      =
==============================
Known Bugs:
-Nothing that I know of in ver 3.0 :)
 
Fixed Bugs:
-Fixed the problem with bard scrolls crashing the server when
they are double clicked.
-Major rework on the Bard spells to fix a server crashing issue
-Redid the Monk book gump
 
==============================
= 6. Ending          =
==============================
Q. Why the hell are you doing this X-SirSly-X?
A. Two reason's. A. I got tired of seeing distro's with lots
  of errors and hard installs. B. I plan on opening my own shard
  sometime after the next runuo release. This way *hopefuly*          everything will be all set to just drag and drop in, and then
  apply a good class system guideline to the system.
 
Hope this spell book system helps people out! Enjoy!
 
X-SirSly-X
do i need all three of the downloads ?
 
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