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Anyone using Unity for game dev?


Just realized that Unity uses c# and since I'm finally feeling comfortable with c#, I'm taking a look at using it for game development.

Has anyone else tried this?

The idea of making a game outside UO is interesting but getting all of the effects, animations, etc etc is obviously not going to be easy.


Well, i use it and unity is not just pure c#, there's GameObjects, Transforms, Components, etc.
To create an item, you basically need to move everything out of the constructor and place them in a public init method, so you can set the constructor, such as:
GameObject item = new GameObject();
Item component item.AddComponent<Item>();

then to delete you must add DSestroy(this); in the Delete, etc...
it would take a while to even be able to do such.