RunUO Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

ERROR: CS0101: Line 11: Espaço para o nome 'Server.Misc' já contém uma definição para 'Server.List'

gramosiri

Wanderer
Hello, I'm new here in the Forum. I'm using Google translator, excuse my english ...

I'm trying to emulate the RunUO and the application is returning me an error:

Errors:
+ Misc / ServerList.cs:
CS0101: Line 11: Namespace name 'Server.Misc' already contains a definition for 'Server.List'
Scripts: One or more scripts failed to compile or in script files were found.
-Press return to exit, or R to try again.


My original file is ServerList.cs ...

I am waiting for reply, thanks.

Code:
using System;
using System.IO;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using Server;
using Server.Network;
 
namespace Server.Misc
{
public class ServerList
{
/* 
* The default setting for Address, a value of 'null', will use your local IP address. If all of your local IP addresses
* are private network addresses and AutoDetect is 'true' then RunUO will attempt to discover your public IP address
* for you automatically.
*
* If you do not plan on allowing clients outside of your LAN to connect, you can set AutoDetect to 'false' and leave
* Address set to 'null'.
* 
* If your public IP address cannot be determined, you must change the value of Address to your public IP address
* manually to allow clients outside of your LAN to connect to your server. Address can be either an IP address or
* a hostname that will be resolved when RunUO starts.
* 
* If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also
* forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally
* involves configuration of the router through your web browser.
*
* ServerList will direct connecting clients depending on both the address they are connecting from and the address and
* port they are connecting to. If it is determined that both ends of a connection are private IP addresses, ServerList
* will direct the client to the local private IP address. If a client is connecting to a local public IP address, they
* will be directed to whichever address and port they initially connected to. This allows multihomed servers to function
* properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a
* locally private address, the server will direct the client to either the AutoDetected IP address or the manually entered
* IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
* 
* If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
* firewalls) or specific IP adddresses you can do so by modifying the file SocketOptions.cs found in this directory.
*/
 
public static readonly string Address = null;
public static readonly string ServerName = "RunUO TC";
 
public static readonly bool AutoDetect = true;
 
public static void Initialize()
{
if ( Address == null ) {
if ( AutoDetect )
AutoDetection();
}
else {
Resolve( Address, out m_PublicAddress );
}
 
EventSink.ServerList += new ServerListEventHandler( EventSink_ServerList );
}
 
private static IPAddress m_PublicAddress;
 
private static void EventSink_ServerList( ServerListEventArgs e )
{
try
{
NetState ns = e.State;
Socket s = ns.Socket;
 
IPEndPoint ipep = (IPEndPoint)s.LocalEndPoint;
 
IPAddress localAddress = ipep.Address;
int localPort = ipep.Port;
 
if ( IsPrivateNetwork( localAddress ) ) {
ipep = (IPEndPoint)s.RemoteEndPoint;
if ( !IsPrivateNetwork( ipep.Address ) && m_PublicAddress != null )
localAddress = m_PublicAddress;
}
 
e.AddServer( ServerName, new IPEndPoint( localAddress, localPort ) );
}
catch
{
e.Rejected = true;
}
}
 
private static void AutoDetection()
{
if ( !HasPublicIPAddress() ) {
Console.Write( "ServerList: Auto-detecting public IP address..." );
m_PublicAddress = FindPublicAddress();
 
if ( m_PublicAddress != null )
Console.WriteLine( "done ({0})", m_PublicAddress.ToString() );
else
Console.WriteLine( "failed" );
}
}
 
private static void Resolve( string addr, out IPAddress outValue )
{
if ( IPAddress.TryParse( addr, out outValue ) )
return;
 
try {
IPHostEntry iphe = Dns.GetHostEntry( addr );
 
if ( iphe.AddressList.Length > 0 )
outValue = iphe.AddressList[iphe.AddressList.Length - 1];
}
catch {
}
}
 
private static bool HasPublicIPAddress()
{
NetworkInterface[] adapters = NetworkInterface.GetAllNetworkInterfaces();
 
foreach ( NetworkInterface adapter in adapters ) {
IPInterfaceProperties properties = adapter.GetIPProperties();
 
foreach ( IPAddressInformation unicast in properties.UnicastAddresses ) {
IPAddress ip = unicast.Address;
 
if ( !IPAddress.IsLoopback( ip ) && ip.AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ip ) )
return true;
}
}
 
return false;
 
 
/*
IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
 
IPAddress[] ips = iphe.AddressList;
 
for ( int i = 0; i < ips.Length; ++i )
{
if ( ips[i].AddressFamily != AddressFamily.InterNetworkV6 && !IsPrivateNetwork( ips[i] ) )
return true;
}
 
return false;
*/
}
 
private static bool IsPrivateNetwork( IPAddress ip )
{
// 10.0.0.0/8
// 172.16.0.0/12
// 192.168.0.0/16
 
if ( ip.AddressFamily == AddressFamily.InterNetworkV6 )
return false;
 
if ( Utility.IPMatch( "192.168.*", ip ) )
return true;
else if ( Utility.IPMatch( "10.*", ip ) )
return true;
else if ( Utility.IPMatch( "172.16-31.*", ip ) )
return true;
else
return false;
}
 
private static IPAddress FindPublicAddress()
{
try {
WebRequest req = HttpWebRequest.Create( "http://www.runuo.com/ip.php" );
req.Timeout = 15000;
 
WebResponse res = req.GetResponse();
 
Stream s = res.GetResponseStream();
 
StreamReader sr = new StreamReader( s );
 
IPAddress ip = IPAddress.Parse( sr.ReadLine() );
 
sr.Close();
s.Close();
res.Close();
 
return ip;
} catch {
return null;
}
}
}
}
 

Attachments

  • runuo.jpg
    60.7 KB · Views: 2

gramosiri

Wanderer
You have 2 ServerList.cs files. One of them should be removed.


I actually had two files, one was a backup. Thank you. But is now generating another mistake, I'll up the image of the error.

 

Attachments

  • runuo3.jpg
    176.6 KB · Views: 12

gramosiri

Wanderer
After closing the RunUO it generates a file in the directory 2.3\Scripts\Output\Scripts.CS.hash

 

Attachments

  • runuo4.jpg
    25.5 KB · Views: 12

_Epila_

Sorceror
Try deleting the entire Scripts/Output folder. Be sure that your RunUO has the appropriated rights to read/write files on C:/ as some folders may get read/write restrictions. Move your RunUO folder to your desktop and run the server
 

gramosiri

Wanderer
Try deleting the entire Scripts/Output folder. Be sure that your RunUO has the appropriated rights to read/write files on C:/ as some folders may get read/write restrictions. Move your RunUO folder to your desktop and run the server


I moved the directory to RunUO pair the desktop, and deleted Scripts / Output folder's properties RunUO he is marked with all permissions ... Still is still giving error ... Does someone could pass the compressed RunUO to I try to run here on my computer?

 

Attachments

  • runuo5.jpg
    124.8 KB · Views: 12
Top