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[FEEDBACK] Opinions on Data Transfer

Jeff

Lord
He could easily have his client send a completely new packet, and then add support into RunUO to identify the packet..
And since its just javascript, it could easily be taken out.

Anything like this already is going to put a massive load on a server, not even sure how well a dedicated server would handle 400+ players playing with a web client...imagine it wouldn't be pretty.

It has no load at all on the server (other then sending artwork, which could be cached), no more then the regular client. This is a Web Client, but works nearly 100% client side, including the networking, this is not a JS -> to Web Proxy, the JS would connect directly to the server as he has already described.
 
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