ASayre
RunUO Developer
In-game Customizable Regions in a Box [V3.6]
Summary:
These customizable regions allow Staff to be able to add and remove and customize regions without needing a script update. The staff member can allow/disallow Spells/Skills And much more.
Description:
UPDATES:
4/21 [3.6]:
/sigh. I DID have the guarded bug fixed, but, when I uploaded it, I didn't upload the working file with the fix. So. Here it is. Tested and everything. (For once)
Also fixed the priority bugs, Wans't a bug with priority, just the region not updating at the right times... I think I tested it all accordingly and stuff and it all seemed to work.. so, test it out for me & tell me!
Fixed bug where Showbounds didn't have the top-right corner piece.
ShoBounds will now tell you teh region priority of the region if you target a mobile.
4/21 [3.5]:
Fixed the other half of Guard Bug. Should be 100% fixed and bug free now.
Added command [RegionBounds . This command will work for ANY Region. Just target a Mobile to display the bounds for that Mobile, or Target a RegionControl to display the bounding areas for that.
That features uses effects and not an actual item to reduce lag and so it's not permanent. This is intended.
Because of this features, Scripters can use the static methods in there to show bounds of ANY region or ANY rectangle2D that they want. Just use Functions ->
As always, Please post any more suggestions or Bugs, Yaada yaada!
4/17 [3.2]:
Allowed the Region to just use the default light level... Set LightLevel to a negative number.
Fixed bugs where the Saved Guarded status would, after restart, become the opposite of what it was before.
Please re-download & remember to Post any bugs or Suggestions
4/14 [3.1]:
Allowed these regions to be Guardable! you can either use any of the commands for normal guarded regins as well as setting it via [props. This WILL save
Allowed resticting of Potions
Allowed restricting of Looting your own corpse, Other player corpses, And NPC corpses.
Allowed setting the light level.
Please re-download & remember to Post any bugs or Suggestions
This used to be a Subscriber-only release but I've now released it here for the public, along with some more minor Bug Fixes.
Please post any suggestions and/or Bugs and I'll try to fix or implement it
Installation:
Unzip and place this in your script folder. To add it ingame, type
[add RegionControl
Then double click & [props it.
Summary:
These customizable regions allow Staff to be able to add and remove and customize regions without needing a script update. The staff member can allow/disallow Spells/Skills And much more.
Description:
UPDATES:
4/21 [3.6]:
/sigh. I DID have the guarded bug fixed, but, when I uploaded it, I didn't upload the working file with the fix. So. Here it is. Tested and everything. (For once)
Also fixed the priority bugs, Wans't a bug with priority, just the region not updating at the right times... I think I tested it all accordingly and stuff and it all seemed to work.. so, test it out for me & tell me!
Fixed bug where Showbounds didn't have the top-right corner piece.
ShoBounds will now tell you teh region priority of the region if you target a mobile.
4/21 [3.5]:
Fixed the other half of Guard Bug. Should be 100% fixed and bug free now.
Added command [RegionBounds . This command will work for ANY Region. Just target a Mobile to display the bounds for that Mobile, or Target a RegionControl to display the bounding areas for that.
That features uses effects and not an actual item to reduce lag and so it's not permanent. This is intended.
Because of this features, Scripters can use the static methods in there to show bounds of ANY region or ANY rectangle2D that they want. Just use Functions ->
Code:
static void ShowRegionBounds( Region r )
static void ShowRectBounds( Rectangle2D r, Map m )
As always, Please post any more suggestions or Bugs, Yaada yaada!
4/17 [3.2]:
Allowed the Region to just use the default light level... Set LightLevel to a negative number.
Fixed bugs where the Saved Guarded status would, after restart, become the opposite of what it was before.
Please re-download & remember to Post any bugs or Suggestions
4/14 [3.1]:
Allowed these regions to be Guardable! you can either use any of the commands for normal guarded regins as well as setting it via [props. This WILL save
Allowed resticting of Potions
Allowed restricting of Looting your own corpse, Other player corpses, And NPC corpses.
Allowed setting the light level.
Please re-download & remember to Post any bugs or Suggestions
This used to be a Subscriber-only release but I've now released it here for the public, along with some more minor Bug Fixes.
Please post any suggestions and/or Bugs and I'll try to fix or implement it
Installation:
Unzip and place this in your script folder. To add it ingame, type
[add RegionControl
Then double click & [props it.