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In search of staff, beta-testers.

Enroq

Sorceror
The next phase has arrived and we are looking for staff and beta testers. For a list of responsibilities, please read on.

First, let me say this project is an enforced role-playing environment.

We are also seeking an administrator and team for our non-rp environment post beta.

Beta Testers, It's simple: try to break it. Okay, so it's not that simple. Please be willing to devote at-least 10 hours a month. In return, should you enjoy your experience and wish to continue your time with the project, I will gladly allow you to keep everything you've gathered and and earned during beta. Otherwise, I can not offer you anything else. Beta will last approximately 90 days.

What one might call 'staff' will be responsible for things such as helping determine if players are legitimately stuck, and then help them. Resolving player disputes, such as grieving or exploitation. Please be willing to devote at-least five hours a week to your post.

Other responsibilities include spawning additional regions that we will be adding throughout the projects existence as well as setting up houses in these regions with Knives' Townhouses. Staff may also take place in events and quests, should they choose.

Should you wish to take on more responsibility, do not do so lightly.

Please note all staff will receive compensation based on their performance and time given. This will always vary, as it will be a percentage of donations granted to the server itself. If this is your motivation, you need not apply as we will not be selling goods in-game.

If you're interested, here's a list of some features.

-Essence of Character
Gathered through nearly all interactions including walking, talking, crafting, fighting, logging in, looting corpses, not looting corpses, getting knocked out. The List Goes On.

-Sixteen Unique Races
Each consisting of three levels of ascension

-Sixteen Unique Perks (from which you will be allowed three)
Each consisting of five levels of ascension

Individual Skillcap: 200
Individual Statcap: Race-dependent
Overall Skillcap: 800 (Up-to 900)
Overall Statcap: null

- Enhanced Rules of Engagement
- Knock Out and "Permanent Death"
- Flying Carpets, Flying Ships
- Enhanced Crafting (Such as wand-crafting, gem-mining, runic inscription)
- Jumping ([jump)
- Hunger, Thirst
- Item Description
- Knives' Townhouses
- Reagent Harvesting
- Food Harvesting
- Solid Wrap
- Killable Guards
- No Housing Limit
- Lockpickable, Trappable doors (Houses may not be looted)
- Semi-low-magic environment, no tamables such as dragons, unicorns. T2A spells such as magic reflect, reflecting spells.

- T2A, AoS, Custom: No Necromancy, Chivalry. Vanquishing, Indestructible type weapon attributes combined with aos on-hit such a fireball. No item insurance. Resistances such as piercing, combined with aos elemental resistances. These attributes however, are not visible without use of itemid or armslore.

Below is a screenshot of the first event, or quest - just something to entertain us.
If you are interested, please message me or reply here. You will need map files.
 

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