seraph035
Sorceror
To oppose the High Elves Just released, there is a need for more powerful orcs ...
Enter the Western Orc Warrior, WargRider, and Warg:
Where the Elves rely upon each other, and work cooperately in order to deal with
threats, the Orcs relish individual achievement, and have abilities that reflect this
"independant, no need for community assistance" attitude.
Every WesternOrc has a 'fasthealing' ability, which enables them to go from 1 hp to fully healed within a minute.
Like the Elves, they make use of their weapon's special moves (with a preferance for bleed and mortal strike)
Warg mobs are rideable, and have a tripping ability that works even when mounted. If the target of the trip cannot be made to fall down, they will be paralyzed for a few seconds. Solo, they are capable of pulling a rider from it's mount, tripping them, then proceed to merrily rip the dismounted rider to shreds whilst the former rider lies on the ground, defensless.
***EDIT**
I have added a seperate file for WesternWarg that includes a random chance for the mount trip ability to trigger, instead of a 100% chance. altering the probability of trip is found in this segment:
if ( && .7 > RandomDouble() )
change the .7 up or down to increase or decrease the odds of the mount ability going off on each mount ability check cycle.
Enter the Western Orc Warrior, WargRider, and Warg:
Where the Elves rely upon each other, and work cooperately in order to deal with
threats, the Orcs relish individual achievement, and have abilities that reflect this
"independant, no need for community assistance" attitude.
Every WesternOrc has a 'fasthealing' ability, which enables them to go from 1 hp to fully healed within a minute.
Like the Elves, they make use of their weapon's special moves (with a preferance for bleed and mortal strike)
Warg mobs are rideable, and have a tripping ability that works even when mounted. If the target of the trip cannot be made to fall down, they will be paralyzed for a few seconds. Solo, they are capable of pulling a rider from it's mount, tripping them, then proceed to merrily rip the dismounted rider to shreds whilst the former rider lies on the ground, defensless.
***EDIT**
I have added a seperate file for WesternWarg that includes a random chance for the mount trip ability to trigger, instead of a 100% chance. altering the probability of trip is found in this segment:
if ( && .7 > RandomDouble() )
change the .7 up or down to increase or decrease the odds of the mount ability going off on each mount ability check cycle.