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Looking for Collaborators on UO:R Trammel Shard

I love the pre-AoS game mechanics and would like to create a shard focused on the PvM experience of the era. There are some really great shards out there set in this era, but are "Felucca-only". Many of the folks I play with on these shards have stated an interest in a similar "Trammel-only" shard. I intend to make it happen!

Even though I'm trying to make a Trammie paradise here I will be enforcing skill and stat caps and the requirement to earn your skills and stats.

So let me know if you're interested in working on the shard with me. I am in need of world builders / decorators, spawners and play testers. I expect to have the initial server up by June 7 running the test center package and with the base rule set in place.

Here is the feature list I am shooting for on release:
  1. Trammel-only rule-set
  2. Consensual PvP available through duel system
  3. Consensual open-world PvP available through flagging system and Guild Wars
  4. Era-accurate Trammel facet with related spawns, dungeons and mechanics
  5. Felucca facet to provide an advanced PvM experience:
    1. Same rule-set as Trammel
    2. Only accessible via facet gate in Castle British
    3. No recall or gating in the entire facet
    4. No boat placement in the entire facet
    5. Limited housing allowed
    6. Custom dungeon spawns and mechanics
    7. High-level content for all PvM templates
  6. Advanced Progression for PvM Content:
    1. Expanded magic item properties (NOT AoS-like)
    2. Expanded skills (similar to power scroll system, but keeping the 7x skill templates)
    3. Expanded availability of tameables for extended PvM
    4. Parity of magic, barding and melee skills to taming (without nerfing taming)
  7. Expanded crafting:
    1. BOD system for decoratives and special items for all trade skills
    2. Ability to craft high-level magic items at high resource cost
    3. Stackable repair deeds for all professions
  8. Balanced economy:
    1. Remove gold mines from NPC economy
    2. Strong Anti-AFK resource gathering enforcement
    3. Unlimited buys and sells from vendors (with anti-AFK check)
    4. Vendor resource prices that encourage player-driven economy
  9. Other Trammie features:
    1. Custom housing minus gold sinks
    2. Semi-rare decoratives (furs, misc. decoratives, spawning rares)
    3. Semi-rare hues for things like tamables, sandals, spell and rune books (but avoiding neon eye-stabyness)
    4. Item Insurance
    5. Global chat
    6. Context Menus
    7. Champion Spawns in Trammel T2A area
    8. Bank checks, commodity deeds, stackable potions and repair deeds
    9. Bonded pets
    10. Ethereal mounts
 
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