nerun said:Hi all,
I need your opinion. I am revising the maps, then i haves some questions for you dudes.
I should unify maps of the same type, e.g., unify all dungeon maps inside the same map file or I should leave how it is (one map file by dungeon, each one with your own Spawn ID)?
If i unify the maps, in the next release we will have 6 maps for Trammel/Felucca (Malas, Ilshenar and Tokuno will be near it too):
- Outdoors.map (all monsters walking around the facet, not in dungeons, include OSI Light, Medium and Heavy, Graveyards and some monsters inside the Miscellaneous map);
- Dungeons.map (all dungeon maps);
- WildLife.map (old animals.map renamed, just wild animals);
- SeaLife.map (new map, with sea monsters);
- TownsLife.map (old Towns.map renamed, just town animals);
- Vendors.map (vendors.map and towncriers.map).
If not, we will have several maps, like it is now, the advantage is that you can personalize your shard, removing dungeons you do not want, doing your own map for that dungeon etc.
Give-me your opinion, i am waiting.
Greystar said:yes I preferr the multi-map option like it is as well cause that way I dont have to wait for everything spawner to be added to the world after i click one of the checkboxes then submit it... I can pick and choose what i want then go back and spawn the other areas how i want them.
nerun said:Hi all,
I need your opinion. I am revising the maps, then i haves some questions for you dudes.
I should unify maps of the same type, e.g., unify all dungeon maps inside the same map file or I should leave how it is (one map file by dungeon, each one with your own Spawn ID)?
If i unify the maps, in the next release we will have 6 maps for Trammel/Felucca (Malas, Ilshenar and Tokuno will be near it too):
- Outdoors.map (all monsters walking around the facet, not in dungeons, include OSI Light, Medium and Heavy, Graveyards and some monsters inside the Miscellaneous map);
- Dungeons.map (all dungeon maps);
- WildLife.map (old animals.map renamed, just wild animals);
- SeaLife.map (new map, with sea monsters);
- TownsLife.map (old Towns.map renamed, just town animals);
- Vendors.map (vendors.map and towncriers.map).
If not, we will have several maps, like it is now, the advantage is that you can personalize your shard, removing dungeons you do not want, doing your own map for that dungeon etc.
Give-me your opinion, i am waiting.
##############
## By Nerun ##
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overrideid 108
overridemap 2
overridemintime 5
overridemaxtime 10
##
## Graveyards
##
## Britain Graveyard
*|Spectre:Wraith|Skeleton|Zombie||||1369|1475|10|2|5|10|30|20|1|2|3|4|0|0|0
ummm see, I woulda helped you, the answer is quite simple, but like you just insulted HIS script because of something YOU don't understand, so therefore, I won't.Robii said:Why I Must Delete Doors?! I Wanna Doors!! Stupid Spawner!!
mehla said:Is there a way to make it so when you [add premiumspawner it will automatically have the SmartPRS set to 0 instead of 1? I know you can change it manuall by using [props, but in my particular situation, it would make it easier if we can just have it default to 0 instead of 1...
Is this possible?
-Mehla
nerun said:You need to edit the PremiumSpawner.cs script.
Search for:
m_PlayerRangeSensitive = 1;
And change to:
m_PlayerRangeSensitive = 0;
The reason it is saying that is becasue you put this system data folder right into your Runuo data folder and it's not reading it when you type in the command to spawn. Just delete all the scripts you downloaded from here and when you redownload it extract the files then click cut on them and click paste on your runuo folder that should work.