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New Player Item Selection Deed

Siren853

Wanderer
New Player Item Selection Deed

I came up with this idea a while ago, and just now got around to doing it....it is a Gump much like that of the Artifact deed, but much different.....it has a few customs in it, it has all the artifacts, and a few misc items....with this deed, or a few of them, and a few well placed decisions, a noob can become great quickly....altogether there are 90 items in it, and if you want to put in your own stuff there is a spot in the script for it (under page 12....learn how to do this script before you do!!).....

I hope you like it!
 

Attachments

  • Item Selection Deed.zip
    13.4 KB · Views: 391

blackgriffin

Wanderer
It sounds cool, but just one question. Did you really have to put your name at the bottom of every page? I think we all understand that you made it.
 

blackgriffin

Wanderer
btw. you're missing ArtifactGump, NewPlayerGump, and MinorArtifactGump. Missing References.

Code:
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 643, co
lumn 40) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 651, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 660, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 669, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 678, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 687, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 696, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 705, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 714, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 723, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 732, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 741, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 750, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 759, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 768, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 777, co
lumn 33) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 786, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 795, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 804, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 813, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 822, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 831, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 840, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 849, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 858, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 867, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 876, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 885, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 895, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 904, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 913, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 922, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 931, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 940, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 949, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 958, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 967, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 976, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 985, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 994, co
lumn 27) The type or namespace name 'ArtifactGump' could not be found (are you m
issing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1003, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1012, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1021, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1030, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1039, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1048, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1058, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1067, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1076, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1085, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1095, c
olumn 27) The type or namespace name 'ArtifactGump' could not be found (are you
missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1269, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1278, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1287, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1296, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1305, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1314, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1323, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1332, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1341, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1350, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1359, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1368, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1377, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1386, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1395, c
olumn 33) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1404, c
olumn 33) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1413, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1422, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1431, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1440, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1449, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1458, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1467, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)
 - Error: Scripts\Customs\New Folder\NewPlayerItemGump.cs: CS0246: (line 1476, c
olumn 27) The type or namespace name 'MinorArtifactGump' could not be found (are
 you missing a using directive or an assembly reference?)

there's all 72 errors.
 

Raider

Wanderer
Siren853 said:
I came up with this idea a while ago, and just now got around to doing it....it is a Gump much like that of the Artifact deed, but much different.....it has a few customs in it, it has all the artifacts, and a few misc items....with this deed, or a few of them, and a few well placed decisions, a noob can become great quickly....altogether there are 90 items in it, and if you want to put in your own stuff there is a spot in the script for it (under page 12....learn how to do this script before you do!!).....

I hope you like it!
you also got a lot of big errors on newplayeritemgump script there isnt no artifactgumps or minorartifactgump supose to be NewPlayerItemGump so like you said learn to script before you release stuff out :rolleyes:
 

Raider

Wanderer
just change the minor artifact and artifact gumps to this ----> NewPlayerItemGump and will complie hehe
 

cuy782002

Wanderer
ok sweet got it thx to Raider
just replace NewPlayerItemGump.cs with this one
 

Attachments

  • NewPlayerItemGump.cs
    45.6 KB · Views: 52

Raider

Wanderer
cuy782002 said:
:eekScripts: yep thats what i did and still - Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
643, column 40) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
651, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
669, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
678, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
687, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
696, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
705, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
714, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
723, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
732, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
741, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
750, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
759, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
768, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
777, column 33) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
786, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
795, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
804, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
813, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
822, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
831, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
840, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
849, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
858, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
867, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
876, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
885, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
895, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
904, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
913, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
922, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
931, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
940, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
949, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
958, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
967, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
976, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
985, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
994, column 27) The type or namespace name 'ArtifactGump' could not be found (a
re you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1003, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1012, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1021, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1030, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1039, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1048, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1058, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1067, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1076, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1085, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1095, column 27) The type or namespace name 'ArtifactGump' could not be found (
are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1278, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1287, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1296, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1305, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1314, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1323, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1332, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1341, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1350, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1359, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1368, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1377, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1386, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1395, column 33) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1404, column 33) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1413, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1422, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1431, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1440, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1449, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1458, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1467, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?)
- Error: Scripts\custom\Item Selection Deed\NewPlayerItemGump.cs: CS0246: (line
1476, column 27) The type or namespace name 'MinorArtifactGump' could not be fo
und (are you missing a using directive or an assembly reference?):

ok now what?
here copy this then past over yours
Code:
//Created by Siren.
//Item Selection Deed
//Add Whatever you want to this deed, or remove what you want....But before you do that I advise you read through it and LEARN HOW!!!
using System; 
using System.Net; 
using Server; 
using Server.Accounting; 
using Server.Gumps; 
using Server.Items; 
using Server.Mobiles; 
using Server.Network; 

namespace Server.Gumps 
{ 
   public class NewPlayerItemGump : Gump 
   { 
      private Mobile m_Mobile;
      private Item m_Deed;
 

      public NewPlayerItemGump( Mobile from, Item deed ) : base( 30, 20 ) 
      { 
         m_Mobile = from;
	 m_Deed = deed; 
	
	 AddPage( 1 ); 

		 AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 ); 

         AddLabel( 40, 12, 37, "Item List" );  

         Account a = from.Account as Account; 


         AddLabel( 52, 40, 0, "Weapons" ); 
         AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 ); 
         AddLabel( 52, 60, 0, "Armor" ); 
         AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 ); 
         AddLabel( 52, 80, 0, "Jewelery" ); 
         AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 ); 
         AddLabel( 52, 100, 0, "Shields" ); 
         AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
           
	 AddLabel( 52, 120, 0, "Ethereal's" );
	 AddButton( 12, 120, 4005, 4007, 0, GumpButtonType.Page, 7 );
	 
	 AddLabel( 52, 140, 0, "Clothing" );
	 AddButton( 12, 140, 4005, 4007, 0, GumpButtonType.Page, 9 );
	 AddLabel( 52, 160, 0, "Artifacts" );
	 AddButton( 12, 160, 4005, 4007, 0, GumpButtonType.Page, 10 ); 
	 AddLabel( 52, 180, 0, "Misc." );
	 AddButton( 12, 180, 4005, 4007, 0, GumpButtonType.Page, 11 );

	 AddLabel( 52, 260, 0, "Page II" );
	 AddButton( 12, 260, 4005, 4007, 0, GumpButtonType.Page, 12 );

	 AddLabel( 52, 300, 0, "Created By Siren" );
	
         AddLabel( 52, 320, 0, "Close" ); 
         AddButton( 12, 320, 4005, 4007, 0, GumpButtonType.Reply, 0 ); 
	

	 AddPage( 2 ); 

         AddBackground( 0, 0, 300, 400, 5054 ); 
         AddBackground( 8, 8, 284, 384, 3000 ); 

	 AddLabel( 40, 12, 0, "Weapons" );
        	
          

         AddLabel( 52, 40, 37, "Weapons Menu" ); 
         AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 ); 
         AddLabel( 52, 60, 37, "Armor Menu" ); 
         AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 ); 
         AddLabel( 52, 80, 37, "Jewelery Menu" ); 
         AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 ); 
         AddLabel( 52, 100, 37, "Shields Menu" ); 
         AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
         AddLabel( 52, 120, 37, "Helmets Menu" ); 
         AddButton( 12, 120, 4005, 4007, 0, GumpButtonType.Page, 6 );  
	 AddLabel( 52, 140, 0, "Ethereal's Menu" );
	 AddButton( 12, 140, 4005, 4007, 0, GumpButtonType.Page, 7 );
	 AddLabel( 52, 160, 0, "Artifacts Menu" );
	 AddButton( 12, 160, 4005, 4007, 0, GumpButtonType.Page, 8 );
	 AddLabel( 52, 180, 0, "Clothing Menu" );
	 AddButton( 12, 180, 4005, 4007, 0, GumpButtonType.Page, 9 );
	 AddLabel( 52, 200, 0, "Artifacts" );
	 AddButton( 12, 200, 4005, 4007, 0, GumpButtonType.Page, 10 );

	 AddLabel( 52, 340, 0, "Created By Siren" );
	
         AddLabel( 52, 360, 37, "Close" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 ); 
	

	 AddPage( 2 ); 

         AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 ); 

	 AddLabel( 40, 12, 37, "Weapons List" );

	 AddLabel( 52, 40, 37, "ClaymoreOfHell" );
	 AddButton( 12, 40, 4005, 4007, 78, GumpButtonType.Reply, 78 );
        	
          

         AddLabel( 52, 340, 0, "Created By Siren" );

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 ); 
	

         AddPage( 3 ); 

         AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 ); 

         AddLabel( 40, 12, 37, "Armor List" ); 

         
         AddLabel( 52, 40, 37, "Hell's Ambassador" ); 
         AddButton( 12, 40, 4005, 4007, 1, GumpButtonType.Reply, 1 ); 
	 AddLabel( 52, 60, 37, "Hand's Of Jupiter" );
	 AddButton( 12, 60, 4005, 4007, 79, GumpButtonType.Reply, 79 );
	 AddLabel( 52, 80, 37, "Gorget Of Jupiter" );
	 AddButton( 12, 80, 4005, 4007, 80, GumpButtonType.Reply, 80 );
	 AddLabel( 52, 100, 37, "Chest Of Jupiter" );
	 AddButton( 12, 100, 4005, 4007, 81, GumpButtonType.Reply, 81 );
	 AddLabel( 52, 120, 37, "Arm's Of Jupiter" );
	 AddButton( 12, 120, 4005, 4007, 82, GumpButtonType.Reply, 82 );
	 AddLabel( 52, 140, 37, "Leg's Of Jupiter" );
	 AddButton( 12, 140, 4005, 4007, 83, GumpButtonType.Reply, 83 );
	 AddLabel( 52, 160, 37, "Skull Of Jupiter" );
	 AddButton( 12, 160, 4005, 4007, 84, GumpButtonType.Reply, 84 );
          
         AddLabel( 52, 340, 0, "Created By Siren" );

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
	 

	 AddPage( 4 ); 

         AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 );  

         AddLabel( 40, 12, 37, "Jewelery List" ); 

         

         AddLabel( 52, 40, 37, "Dragon's Pern" ); 
         AddButton( 12, 40, 4005, 4007, 2, GumpButtonType.Reply, 2 ); 
          
	 AddLabel( 52, 340, 0, "Created By Siren" );

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
	  

	 AddPage( 5 ); 
  
         AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 );

         AddLabel( 40, 12, 37, "Shields List" ); 

         

         AddLabel( 52, 40, 37, "Unicorn's Blood" ); 
         AddButton( 12, 40, 4005, 4007, 3, GumpButtonType.Reply, 3 ); 
         
	 AddLabel( 52, 340, 0, "Created By Siren" );

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );


	 

	 AddPage( 7 );
	
	 AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 );

	 AddLabel ( 40, 12, 37, "Ethereal's List" );

	 AddLabel( 52, 40, 37, "Ethereal Horse" ); 
         AddButton( 12, 40, 4005, 4007, 4, GumpButtonType.Reply, 4 ); 
	 AddLabel( 52, 60, 37, "Ethereal Ostard" );
	 AddButton( 12, 60, 4005, 4007, 5, GumpButtonType.Reply, 5 );
	 AddLabel( 52, 80, 37, "Ethereal Kirin" );
	 AddButton( 12, 80, 4005, 4007, 6, GumpButtonType.Reply, 6 );
	 AddLabel( 52, 100, 37, "Ethereal Ridgeback" );
	 AddButton( 12, 100, 4005, 4007, 7, GumpButtonType.Reply, 7 );
	 AddLabel( 52, 120, 37, "Ethereal Unicorn" );
	 AddButton( 12, 120, 4005, 4007, 8, GumpButtonType.Reply, 8 );
	 AddLabel( 52, 140, 37, "Ethereal Swamp Dragon" );
	 AddButton( 12, 140, 4005, 4007, 9, GumpButtonType.Reply, 9 );
	 AddLabel( 52, 160, 37, "Ethereal Beetle" );
	 AddButton( 12, 160, 4005, 4007, 10, GumpButtonType.Reply, 10 );

	 AddLabel( 52, 340, 0, "Created By Siren" );

	 AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );

	
	 

	
	 AddPage( 9 );

	 AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 );

	 AddLabel ( 40, 12, 37, "Clothing List" );

	 AddLabel( 52, 40, 37, "Pvp Robe" );
	 AddButton( 12, 40, 4005, 4007, 15, GumpButtonType.Reply, 15 );
	 AddLabel( 52, 60, 37, "Hooded Shroud Of Shadows" );
	 AddButton( 12, 60, 4005, 4007, 16, GumpButtonType.Reply, 16 );

	 AddLabel( 52, 340, 0, "Created By Siren" );	 

	 AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );


	  AddPage( 10 );

	 AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 );

	 AddLabel ( 40, 12, 37, "Artifacts" );

	 AddLabel( 52, 40, 0, "Minor Artifacts" ); 
         AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 50 );
	 AddLabel( 52, 60, 0, "Regular Artifacts" );
	 AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 51 );
	 

	AddLabel( 52, 340, 0, "Created By Siren" );

	 
	 AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );

	

	 AddPage( 11 );

	 AddBackground( 0, 0, 300, 400, 3000 );
	 AddBackground( 8, 8, 284, 384, 5120 );

	 AddLabel( 40, 12, 37, "Misc. List" );

	 AddLabel( 52, 40, 37, "Clothing Bless Deed" );
	 AddButton( 12, 40, 4005, 4007, 85, GumpButtonType.Reply, 85 );
	 AddLabel( 52, 60, 37, "Black Dye Tub" );
	 AddButton( 12, 60, 4005, 4007, 86, GumpButtonType.Reply, 86 );
	 AddLabel( 52, 80, 37, "Blaze Dye Tub" );
	 AddButton( 12, 80, 4005, 4007, 87, GumpButtonType.Reply, 87 );
	 AddLabel( 52, 100, 37, "Leather Dye Tub" );
	 AddButton( 12, 100, 4005, 4007, 88, GumpButtonType.Reply, 88 );
	 AddLabel( 52, 120, 37, "Runebook Dye Tub" );
	 AddButton( 12, 120, 4005, 4007, 89, GumpButtonType.Reply, 89 );
	 AddLabel( 52, 140, 37, "Special Dye Tub" );
	 AddButton( 12, 140, 4005, 4007, 90, GumpButtonType.Reply, 90 );

	 AddLabel( 52, 340, 0, "Created By Siren" );

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );

	 

	 AddPage( 12 );

	 AddBackground( 0, 0, 300, 400, 3000 );
	 AddBackground( 8, 8, 284, 384, 5120 );

	 AddLabel( 40, 12, 37, "Page II" );




	






	 AddLabel( 52, 340, 0, "Created By Siren" );

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );




	 AddPage( 50 );

	 AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 );

	 AddLabel( 52, 40, 0, "Weapons" ); 
         AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 52 );
	 AddLabel( 52, 60, 0, "Armor" ); 
         AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 53 );
	 AddLabel( 52, 80, 0, "Misc" ); 
         AddButton( 12, 80, 4005, 4007, 0, GumpButtonType.Page, 53 );
	 AddLabel( 52, 100, 0, "Shields" );
	 AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 55 );
	

	AddLabel( 52, 340, 0, "Created By Siren" );

	 AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );


	 

	 AddPage( 52 );

	 AddBackground( 0, 0, 300, 400, 3000 );
	 AddBackground( 8, 8, 284, 384, 5120 );

	 AddLabel( 40, 12, 37, "Weapons List" );

	 AddLabel( 52, 40, 37, "Arctic Death Dealer" ); 
         AddButton( 12, 40, 4005, 4007, 17, GumpButtonType.Reply, 17 ); 
         AddLabel( 52, 60, 37, "Blaze of Death" ); 
         AddButton( 12, 60, 4005, 4007, 18, GumpButtonType.Reply, 18 ); 
         AddLabel( 52, 80, 37, "Bow of the Juka King" ); 
         AddButton( 12, 80, 4005, 4007, 19, GumpButtonType.Reply, 19 ); 
         AddLabel( 52, 100, 37, "Captain Quackle bushs Cutlass" ); 
         AddButton( 12, 100, 4005, 4007, 20, GumpButtonType.Reply, 20 ); 
         AddLabel( 52, 120, 37, "Cavorting Club" ); 
         AddButton( 12, 120, 4005, 4007, 21, GumpButtonType.Reply, 21 ); 
         AddLabel( 52, 140, 37, "Cold Blood" ); 
         AddButton( 12, 140, 4005, 4007, 22, GumpButtonType.Reply, 22 ); 
         AddLabel( 52, 160, 37, "Enchanted Titan Leg Bone" ); 
         AddButton( 12, 160, 4005, 4007, 23, GumpButtonType.Reply, 23 ); 
         AddLabel( 52, 180, 37, "Luna Lance" ); 
         AddButton( 12, 180, 4005, 4007, 24, GumpButtonType.Reply, 24 ); 
         AddLabel( 52, 200, 37, "Nights Kiss" ); 
         AddButton( 12, 200, 4005, 4007, 25, GumpButtonType.Reply, 25 ); 
         AddLabel( 52, 220, 37, "Nox Rangers Heavy Crossbow" ); 
         AddButton( 12, 220, 4005, 4007, 26, GumpButtonType.Reply, 26 ); 
         AddLabel( 52, 240, 37, "Pixie Swatter" ); 
         AddButton( 12, 240, 4005, 4007, 27, GumpButtonType.Reply, 27 );  
         AddLabel( 52, 260, 37, "Wrath Of The Dryad" ); 
         AddButton( 12, 260, 4005, 4007, 28, GumpButtonType.Reply, 28 );
         AddLabel( 52, 280, 37, "Staff of Power" );
		 AddButton( 12, 280, 4005, 4007, 29, GumpButtonType.Reply, 29 );

	 AddLabel( 52, 340, 0, "Created By Siren" );
         
		 AddLabel( 52, 360, 37, "Main Menu" );
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );

	 AddPage ( 53 );

	 AddBackground( 0, 0, 300, 400, 3000 );
	 AddBackground( 8, 8, 284, 384, 5120 );

	  AddLabel( 40, 12, 37, "Armor List" );

	 AddLabel( 52, 40, 37, "Burglars Bandana" ); 
         AddButton( 12, 40, 4005, 4007, 30, GumpButtonType.Reply, 30 ); 
         AddLabel( 52, 60, 37, "Dread Pirate Hat" ); 
         AddButton( 12, 60, 4005, 4007, 31, GumpButtonType.Reply, 31 ); 
         AddLabel( 52, 80, 37, "Gloves Of The Pugilist" ); 
         AddButton( 12, 80, 4005, 4007, 32, GumpButtonType.Reply, 32 ); 
         AddLabel( 52, 100, 37, "Heart Of The Lion" ); 
         AddButton( 12, 100, 4005, 4007, 33, GumpButtonType.Reply, 33 ); 
         AddLabel( 52, 120, 37, "Orcish Visage" ); 
         AddButton( 12, 120, 4005, 4007, 34, GumpButtonType.Reply, 34 ); 
         AddLabel( 52, 140, 37, "Polar Bear Mask" ); 
         AddButton( 12, 140, 4005, 4007, 35, GumpButtonType.Reply, 35 ); 
         AddLabel( 52, 160, 37, "Violet Courage" ); 
         AddButton( 12, 160, 4005, 4007, 36, GumpButtonType.Reply, 36 );  

	 AddLabel( 52, 340, 0, "Created By Siren" );
         

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );


	 AddPage ( 54 );

	 AddBackground( 0, 0, 300, 400, 3000 );
	 AddBackground( 8, 8, 284, 384, 5120 );

	 AddLabel( 40, 12, 37, "Misc List" );

	 AddLabel( 52, 40, 37, "Alchemists Bauble" ); 
         AddButton( 12, 40, 4005, 4007, 37, GumpButtonType.Reply, 37 ); 
         AddLabel( 52, 60, 37, "Iolos Lute" ); 
         AddButton( 12, 60, 4005, 4007, 38, GumpButtonType.Reply, 38 ); 
         AddLabel( 52, 80, 37, "Gwennos Harp" ); 
         AddButton( 12, 80, 4005, 4007, 39, GumpButtonType.Reply, 39 ); 

	 AddLabel( 52, 340, 0, "Created By Siren" );

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );

	


	 AddPage( 55 );

	 AddBackground( 0, 0, 300, 400, 3000 );
	 AddBackground( 8, 8, 284, 384, 5120 );

	 AddLabel( 40, 12, 37, "Shields List" ); 

         

         AddLabel( 52, 40, 37, "Shield Of Invulnerability" ); 
         AddButton( 12, 40, 4005, 4007, 40, GumpButtonType.Reply, 40 ); 

	 AddLabel( 52, 340, 0, "Created By Siren" ); 

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );

	

	 AddPage( 51 );

	 	 AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 ); 

         AddLabel( 40, 12, 37, "Artifact List" );  

         


         AddLabel( 52, 40, 0, "Weapons" ); 
         AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 62 ); 
         AddLabel( 52, 60, 0, "Armor" ); 
         AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 63 ); 
         AddLabel( 52, 80, 0, "Jewelery" ); 
         AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 64 ); 
         AddLabel( 52, 100, 0, "Shields" ); 
         AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 65 );
         AddLabel( 52, 120, 0, "Hats & Masks" ); 
         AddButton( 12, 120, 4005, 4007, 0, GumpButtonType.Page, 66 );  
	 AddLabel( 52, 340, 0, "Created By Siren" );
         AddLabel( 52, 320, 0, "Close" ); 
         AddButton( 12, 320, 4005, 4007, 0, GumpButtonType.Reply, 0 ); 
	

	 AddPage( 62 ); 

         AddBackground( 0, 0, 300, 400, 5054 ); 
         AddBackground( 8, 8, 284, 384, 3000 ); 

	 AddLabel( 40, 12, 0, "Weapons" );
        	
          

         AddLabel( 52, 40, 37, "Weapons Menu" ); 
         AddButton( 12, 40, 4005, 4007, 0, GumpButtonType.Page, 2 ); 
         AddLabel( 52, 60, 37, "Armor Menu" ); 
         AddButton( 12, 60, 4005, 4007, 0, GumpButtonType.Page, 3 ); 
         AddLabel( 52, 80, 37, "Jewelery Menu" ); 
         AddButton( 12, 80, 4005, 4007, 10, GumpButtonType.Page, 4 ); 
         AddLabel( 52, 100, 37, "Shields Menu" ); 
         AddButton( 12, 100, 4005, 4007, 0, GumpButtonType.Page, 5 );
         AddLabel( 52, 120, 37, "Hats & Masks Menu" ); 
         AddButton( 12, 120, 4005, 4007, 0, GumpButtonType.Page, 6 ); 
	 AddLabel( 52, 340, 0, "Created By Siren" ); 
         AddLabel( 52, 360, 37, "Close" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 ); 
	

	 AddPage( 62 ); 

         AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 ); 

	 AddLabel( 40, 12, 37, "Weapons List" );
        	
          

         AddLabel( 52, 40, 37, "Axe of the Heavens" ); 
         AddButton( 12, 40, 4005, 4007, 41, GumpButtonType.Reply, 41 ); 
         AddLabel( 52, 60, 37, "Blade of Insanity" ); 
         AddButton( 12, 60, 4005, 4007, 42, GumpButtonType.Reply, 42 ); 
         AddLabel( 52, 80, 37, "Blade of the Righteous" ); 
         AddButton( 12, 80, 4005, 4007, 43, GumpButtonType.Reply, 43 ); 
         AddLabel( 52, 100, 37, "Bone Crusher" ); 
         AddButton( 12, 100, 4005, 4007, 44, GumpButtonType.Reply, 4 ); 
         AddLabel( 52, 120, 37, "Breath of the Dead" ); 
         AddButton( 12, 120, 4005, 4007, 45, GumpButtonType.Reply, 45 ); 
         AddLabel( 52, 140, 37, "Frostbringer" ); 
         AddButton( 12, 140, 4005, 4007, 46, GumpButtonType.Reply, 46 ); 
         AddLabel( 52, 160, 37, "Legacy of the Dread Lord" ); 
         AddButton( 12, 160, 4005, 4007, 47, GumpButtonType.Reply, 47 ); 
         AddLabel( 52, 180, 37, "Serpent's Fang" ); 
         AddButton( 12, 180, 4005, 4007, 48, GumpButtonType.Reply, 48 ); 
         AddLabel( 52, 200, 37, "Staff of the Magi" ); 
         AddButton( 12, 200, 4005, 4007, 49, GumpButtonType.Reply, 49 ); 
         AddLabel( 52, 220, 37, "The Beserker's Maul" ); 
         AddButton( 12, 220, 4005, 4007, 50, GumpButtonType.Reply, 50 ); 
         AddLabel( 52, 240, 37, "The Dragon Slayer" ); 
         AddButton( 12, 240, 4005, 4007, 51, GumpButtonType.Reply, 51 );  
         AddLabel( 52, 260, 37, "Titans Hammer" ); 
         AddButton( 12, 260, 4005, 4007, 52, GumpButtonType.Reply, 52 );
         AddLabel( 52, 280, 37, "The Taskmaster" ); 
         AddButton( 12, 280, 4005, 4007, 53, GumpButtonType.Reply, 53 );
         AddLabel( 52, 300, 37, "Zyronic Claw" ); 
         AddButton( 12, 300, 4005, 4007, 54, GumpButtonType.Reply, 54 );
         AddLabel( 52, 320, 37, "The Dryad Bow" );
         AddButton( 12, 320, 4005, 4007, 55, GumpButtonType.Reply, 55 );
	 AddLabel( 52, 340, 0, "Created By Siren" );

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 ); 
	

         AddPage( 63 ); 

         AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 ); 

         AddLabel( 40, 12, 37, "Armor List" ); 

         
         AddLabel( 52, 40, 37, "Armor of Fortune" ); 
         AddButton( 12, 40, 4005, 4007, 56, GumpButtonType.Reply, 56 ); 
         AddLabel( 52, 60, 37, "Gauntlets of Nobility" ); 
         AddButton( 12, 60, 4005, 4007, 57, GumpButtonType.Reply, 57 ); 
         AddLabel( 52, 80, 37, "Helm of Insight" ); 
         AddButton( 12, 80, 4005, 4007, 58, GumpButtonType.Reply, 58 ); 
         AddLabel( 52, 100, 37, "Holy Knight's Breastplate" ); 
         AddButton( 12, 100, 4005, 4007, 59, GumpButtonType.Reply, 59 ); 
         AddLabel( 52, 120, 37, "Jackal's Collar" ); 
         AddButton( 12, 120, 4005, 4007, 60, GumpButtonType.Reply, 60 ); 
         AddLabel( 52, 140, 37, "Leggings of Bane" ); 
         AddButton( 12, 140, 4005, 4007, 61, GumpButtonType.Reply, 61 ); 
         AddLabel( 52, 160, 37, "Midnight Bracers" ); 
         AddButton( 12, 160, 4005, 4007, 62, GumpButtonType.Reply, 62 ); 
         AddLabel( 52, 180, 37, "Ornate Crown of the Harrower" ); 
         AddButton( 12, 180, 4005, 4007, 63, GumpButtonType.Reply, 63 ); 
         AddLabel( 52, 200, 37, "Shadow Dancer Leggings" ); 
         AddButton( 12, 200, 4005, 4007, 64, GumpButtonType.Reply, 64 ); 
         AddLabel( 52, 220, 37, "The Inquisitor's Resolution" ); 
         AddButton( 12, 220, 4005, 4007, 65, GumpButtonType.Reply, 65 ); 
         AddLabel( 52, 240, 37, "Tunic of Fire" ); 
         AddButton( 12, 240, 4005, 4007, 66, GumpButtonType.Reply, 66 ); 
         AddLabel( 52, 260, 37, "Voice of the Fallen King" ); 
         AddButton( 12, 260, 4005, 4007, 67, GumpButtonType.Reply, 67 ); 
         AddLabel( 52, 340, 0, "Created By Siren" );

         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
	 

	 AddPage( 64 ); 

         AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 );  

         AddLabel( 40, 12, 37, "Jewelery List" ); 

         

         AddLabel( 52, 40, 37, "Bracelet of Health" ); 
         AddButton( 12, 40, 4005, 4007, 68, GumpButtonType.Reply, 68 ); 
         AddLabel( 52, 60, 37, "Ornament of the Magician" ); 
         AddButton( 12, 60, 4005, 4007, 69, GumpButtonType.Reply, 69 ); 
         AddLabel( 52, 80, 37, "Ring of the Elements" ); 
         AddButton( 12, 80, 4005, 4007, 70, GumpButtonType.Reply, 70 ); 
         AddLabel( 52, 100, 37, "Ring of the Vile" );
	 AddButton( 12, 100, 4005, 4007, 71, GumpButtonType.Reply, 71 ); 
	 AddLabel( 52, 340, 0, "Created By Siren" );
         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );
	  

	 AddPage( 65 ); 
  
         AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 );

         AddLabel( 40, 12, 37, "Shields List" ); 

         

         AddLabel( 52, 40, 37, "Ægis" ); 
         AddButton( 12, 40, 4005, 4007, 72, GumpButtonType.Reply, 72 ); 
         AddLabel( 52, 60, 37, "Arcane Shield" ); 
         AddButton( 12, 60, 4005, 4007, 73, GumpButtonType.Reply, 73 );  
	 AddLabel( 52, 340, 0, "Created By Siren" );
         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 74 );


	 AddPage( 66 ); 

         AddBackground( 0, 0, 300, 400, 3000 ); 
         AddBackground( 8, 8, 284, 384, 5120 );  

         AddLabel( 40, 12, 37, "Hats & Masks List" ); 

         

         AddLabel( 52, 40, 37, "Divine Countenance" ); 
         AddButton( 12, 40, 4005, 4007, 74, GumpButtonType.Reply, 74 ); 
         AddLabel( 52, 60, 37, "Hat of the Magi" ); 
         AddButton( 12, 60, 4005, 4007, 75, GumpButtonType.Reply, 75 ); 
         AddLabel( 52, 80, 37, "Hunters Headdress" );
         AddButton( 12, 80, 4005, 4007, 76, GumpButtonType.Reply, 76 ); 
         AddLabel( 52, 100, 37, "Spirit of the Totem" );
	 AddButton( 12, 100, 4005, 4007, 77, GumpButtonType.Reply, 77 ); 
	 AddLabel( 52, 340, 0, "Created By Siren" );
         AddLabel( 52, 360, 37, "Main Menu" ); 
         AddButton( 12, 360, 4005, 4007, 0, GumpButtonType.Page, 1 );



      } 


      public override void OnResponse( NetState state, RelayInfo info ) 
      { 
         Mobile from = state.Mobile; 

         switch ( info.ButtonID ) 
         { 
            case 0: //Close Gump 
            { 
               from.CloseGump( typeof( NewPlayerItemGump ) );	 
               break; 
            } 
             case 41: // Axe of the Heavens 
            { 
		Item item = new AxeOfTheHeavens();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 42: // Blade of insanity 
            { 
		Item item = new BladeOfInsanity();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 43: //Blade of the Righteous
            { 
		Item item = new BladeOfTheRighteous();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 44: //Bone Crusher 
            { 
		Item item = new BoneCrusher();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 45: //Breath of the Dead 
            { 
		Item item = new BreathOfTheDead();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 46: //Frostbringer 
            { 
		Item item = new Frostbringer();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 47: //Legacy of the Dread Lord
            { 
		Item item = new LegacyOfTheDreadLord();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 48: //Serpent's Fang 
            { 
		Item item = new SerpentsFang();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 49: //Staff of the Magi
	    { 
		Item item = new StaffOfTheMagi();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 50: //The Beserker's Maul 
            { 
		Item item = new TheBeserkersMaul();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 51: //The Dragon Slayer 
            { 
		Item item = new TheDragonSlayer();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 52: //Titans Hammer 
            { 
		Item item = new TitansHammer();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 53: //The Taskmaster 
            { 
		Item item = new TheTaskmaster();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 54: //Zyronic Claw
            { 
		Item item = new ZyronicClaw();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
        case 55: //The Dryad Bow
            {
        Item item = new TheDryadBow();
        item.LootType = LootType.Blessed;
        from.AddToBackpack( item );
        from.CloseGump( typeof( NewPlayerItemGump ) );
        m_Deed.Delete();
        break;
            } 
	    case 56: //Armor of Fortune 
            { 
		Item item = new ArmorOfFortune();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 57: //Gauntlets of Nobility 
            { 
		Item item = new GauntletsOfNobility();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
 	    case 58: //Helm of Insight 
            { 
		Item item = new HelmOfInsight();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 59: //Holy Knights Breastplate 
            { 
		Item item = new HolyKnightsBreastplate();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 60: //Jackal's Collar 
            { 
		Item item = new JackalsCollar();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 61: //Leggings of Bane 
            { 
		Item item = new LeggingsOfBane();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 62: //Midnight Bracers 
            { 
		Item item = new MidnightBracers();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 63: //Ornate Crown of the Harrower 
            { 
		Item item = new OrnateCrownOfTheHarrower();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 64: //Shadow Dancer Leggings 
            { 
		Item item = new ShadowDancerLeggings();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 65: //Inquisitor's Resolution 
            { 
		Item item = new InquisitorsResolution();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 66: //Tunic of Fire 
            { 
		Item item = new TunicOfFire();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 67: //Voice of the Fallen King 
            { 
		Item item = new VoiceOfTheFallenKing();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            
            } 
	    case 68: //Bracelet of Health 
            { 
		Item item = new BraceletOfHealth();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 69: //Ornament of the Magician 
            { 
		Item item = new OrnamentOfTheMagician();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 70: //Ring of the Elements 
            { 
		Item item = new RingOfTheElements();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 71: //Ring of the Vile 
            { 
		Item item = new RingOfTheVile();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 72: //Aegis 
            { 
		Item item = new Aegis();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 73: //Arcane Shield 
            { 
		Item item = new ArcaneShield();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 74: //Divine Countenance 
            { 
		Item item = new DivineCountenance();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 75: //Hat of the Magi
            { 
		Item item = new HatOfTheMagi();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 76: //Hunters Headdress 
            { 
		Item item = new HuntersHeaddress();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 77: //Spirit of the Totem
            { 
		Item item = new SpiritOfTheTotem();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 78: //Claymore Of Hell
	    {
		  Item item = new ClaymoreOfHell();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 79: //Hand's Of Jupiter
	    {
		  Item item = new HandsOfJupiter();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 80: //Gorget Of Jupiter
	    {
		  Item item = new GorgetOfJupiter();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 81: //Chest Of Jupiter
	    {
		  Item item = new ChestOfJupiter();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 82: //Arm's Of Jupiter
	    {
		  Item item = new ArmsOfJupiter();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 83: //Leg's Of Jupiter
	    {
		  Item item = new LegsOfJupiter();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 84: //Skull Of Jupiter
	    {
		  Item item = new SkullOfJupiter();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 85: //Clothing Bless Deed
	    {
		  Item item = new ClothingBlessDeed();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 

	    case 86: //Black Dye Tub
	    {
		  Item item = new BlackDyeTub();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 87: //Blaze Dye Tub
	    {
		  Item item = new BlazeDyeTub();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 88: //Leather Dye Tub
	    {
		  Item item = new LeatherDyeTub();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 89: //Runebook Dye Tub
	    {
		  Item item = new RunebookDyeTub();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 

	    case 90: //Special Dye Tub
	    {
		  Item item = new SpecialDyeTub();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 







	

	 

	 	


       


      
            
            
            
	    case 1: //Hell's Ambassador 
            { 
		Item item = new HellsAmbassador();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 2: //Dragon's Perm 
            { 
		Item item = new DragonsPern();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
 	    case 3: //Unicorn's Blood 
            { 
		Item item = new UnicornsBlood();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;	
            }
	    case 4: //Ethereal Horse
	    {
		Item item = new EtherealHorse();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
	    }
	    case 5: //Ethereal Ostard
	    {
		Item item = new EtherealOstard();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
	    }
	    case 6: //Ethereal Kirin
	    {
		Item item = new EtherealKirin();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 7: //Ethereal Ridgeback
		{
		Item item = new EtherealRidgeback();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 8: //Ethereal Unicorn
		{
		Item item = new EtherealUnicorn();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 9: //Ethereal Swamp Dragon
		{
		Item item = new EtherealSwampDragon();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 10: //Ethereal Beetle
		{
		Item item = new EtherealBeetle();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 11: //Zyronic Claw
		{
		Item item = new ZyronicClaw();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 12: //Titans Hammer
		{
		Item item = new TitansHammer();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 13: //Orcish Visage
		{
		Item item = new OrcishVisage();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 14: //Aegis
		{
		Item item = new Aegis();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 15: //PvP Robe
		{
		Item item = new PvPRobe();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 16: //Hooded Shroud Of Shadows
		{
		Item item = new HoodedShroudOfShadows();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item );
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 17: // Artic Death Dealer
            { 
		Item item = new ArcticDeathDealer();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 18: // Blaze of Death
            { 
		Item item = new BlazeOfDeath();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 19: //Bow Of The Juka King
            { 
		Item item = new BowOfTheJukaKing();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 20: //Captain Quackle bushs Cutlass
            { 
		Item item = new CaptainQuacklebushsCutlass();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 21: //Cavorting Club
            { 
		Item item = new CavortingClub();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 22: //Cold Blood
            { 
		Item item = new ColdBlood();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 23: //Enchanted Titan Leg Bone
            { 
		Item item = new EnchantedTitanLegBone();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
            case 24: //Luna Lance
            { 
		Item item = new LunaLance();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 25: //Nights Kiss
	    { 
		Item item = new NightsKiss();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 26: //Nox Rangers Heavy Crossbow
            { 
		Item item = new NoxRangersHeavyCrossbow();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 27: //Pixie Swatter
            { 
		Item item = new PixieSwatter();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 28: //Wrath Of The Dryad
            { 
		Item item = new WrathOfTheDryad();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 29: //Staff Of Power
            { 
		Item item = new StaffOfPower();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 30: //Burglars Bandana
            { 
		Item item = new BurglarsBandana();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
        case 31: //Dread Pirate Hat
            {
        Item item = new DreadPirateHat();
        item.LootType = LootType.Blessed;
        from.AddToBackpack( item );
        from.CloseGump( typeof( NewPlayerItemGump ) );
        m_Deed.Delete();
        break;
            } 
	    case 32: //GlovesOfThePugilist
            {
        Item item = new GlovesOfThePugilist();
        item.LootType = LootType.Blessed;
        from.AddToBackpack( item );
        from.CloseGump( typeof( NewPlayerItemGump ) );
        m_Deed.Delete();
        break;
            } 
	    case 33: //Heart Of The Lion
            { 
		Item item = new HeartOfTheLion();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            } 
	    case 34: //Orcish Visage
            { 
		Item item = new OrcishVisage();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
 	    case 35: //Polar Bear Mask
            { 
		Item item = new PolarBearMask();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 36: //Violet Courage
            { 
		Item item = new VioletCourage();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 37: //Alchemists Bauble
            { 
		Item item = new AlchemistsBauble();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 38: //Iolos Lute
            { 
		Item item = new IolosLute();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 39: //Gwennos Harp
            { 
		Item item = new GwennosHarp();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
            }
	    case 40: //Shield Of Invulnerability
            { 
		Item item = new ShieldOfInvulnerability();
		item.LootType = LootType.Blessed;
		from.AddToBackpack( item ); 
		from.CloseGump( typeof( NewPlayerItemGump ) );
		m_Deed.Delete();
		break;
	    }
	    
	 
	   
            
	         
         }    
      } 
   } 
}
 

cuy782002

Wanderer
Every thing loaded up nice and added in game good but when i D clicked the deed i crashed not server crash just a client crash i think maybe the NewPlayerItemDeed.cs needs to be split up into 2 or more deeds i dunno just thought ill let u know
thx :rolleyes:
 
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