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Power System for Ultima Online

Praxiiz

Sorceror
I am trying to come up with a concept for a power system for Ultima Online. I welcome your feedback and ideas. This idea strays from mainstream Ultima Online, so if you're not comfortable with that, then this idea is not for you.

Goals
  • Deepen the simulation aspect of Ultima Online
  • Give more meaning to guild housing and structures, including where they are placed
  • Consume in game items / resources
  • Give players flexibility to use the system in creative ways

Functionality
  • Player placed power lines
  • Player created generators
  • Player created crafting machines
  • Player placed items that are powered

This idea is inspired by games like Minecraft and Terraria. I like the idea of giving players the flexibility to create their own systems by composing many pieces together. I think it could give a little more purpose and strategy when placing houses and guild structures.

For example, a guild may want to have a member place their house near a river and build a water wheel to generate power, then route the power to the main guild hall.

It could also be cool in a Colonization map where players start with nothing and are expected to build up the map including cities.

Here is a concept I came up with using stock graphics for a power generator and power lines:
 

Vorspire

Knight
Love this! The Tekkit and BuildCraft mods for MineCraft are an ideal source of inspiration for this stuff, everything from machinery to oil manufacturing, etc.
 
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