Phr3d13
Sorceror
Its in each of the individual vendor scripts
What you want is in each individual vendor. For example, in Blacksmith.cs, you have something like this:
Code:public override Item CreateBulkOrder( Mobile from, bool fromContextMenu ) { PlayerMobile pm = from as PlayerMobile; if ( pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) ) { double theirSkill = pm.Skills[SkillName.Blacksmith].Base; if ( theirSkill >= 70.1 ) pm.NextSmithBulkOrder = TimeSpan.FromHours( 6.0 ); else if ( theirSkill >= 50.1 ) pm.NextSmithBulkOrder = TimeSpan.FromHours( 2.0 ); else pm.NextSmithBulkOrder = TimeSpan.FromHours( 1.0 ); if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() ) return new LargeSmithBOD(); return SmallSmithBOD.CreateRandomFor( from ); } return null; }