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RunUO 2.0 Final Re-Pack

seanandre

Sorceror
RunUO 2.0 Final Re-Pack
Last Updated On: 03/26/2011
Disclaimer:
It is not our intention to step on anybody's toes here by posting this. We have read many complaints on how people are having a HARD time getting certain systems to work together with each other, so my wife and I busted our butts to come up with this Re-Pack to make it as easy as possible for people to simply uncompress a file, edit a few scripts to their liking and run their server with as little headaches as possible. And we all know how much of a headache it is when you want a system installed on your server and it clashes with another script and creates all kinds of errors when you restart your server.

Thanks:
Our thanks goes out to the following members of the RunUO community for releasing
their scripts, which we have included.

  • Unknown - For Lord Destiny & His Armor Set
  • Grim - For The Jupiter Armor, Jewelry & Weapon Set For RunUO 1.0 Which I Updated for 2.0 Final
  • Adam - For The Saturn Armor, Jewelry & Weapon Set For RunUO 1.0 Which I Updated For 2.0 Final
  • Unknown - For The Login Announcer For RunUO 1.0 Which I Updated For 2.0 Final
  • Roger - For The Item Bless Deed and Pet Bonding Deed Scripts
  • aj9251 - For The Updated Version Of Custom Regions In A Box For RunUO 2.0 RC2
  • Unknown - For The New HelpGump.cs Which Allows Players to Resurec Themselves And Their Pets From The Help Menu
  • ArteGordon - For The XML Spawner System For RunUO 2.0
  • Hawkins - For Xanthos Evo System v2.1 For FS Animal Taming System Gen2
  • Cheetah2003 - For The [ChangeCharacter Command
  • Tresdni - For The Safety Deposit Box System
  • Nerun - For His Distro System
  • Daat99 - For His OWLTR Scripts
  • RoninGT - For His Animal Taming System
  • kmwill23 - For His Chat And Town Houses Systems
  • FingersMcSteal - For His Awesome Stargate System
  • Lucid Nagual - For His Advanced Archery System
  • Unknown - For The Corpse Retrieval System
  • Xanthos - For His Safe Resurrection, Claim, Spell Crafting, and Evo Systems
Description:

This is a clean RunUO 2.0 Final install with the following custom scripts installed, which now includes a copy of the script folder from our production server, therefore adding a lot of new systems:

  • Mercenary Training Armor (Starting Armor For Evo Mercenaries)
  • Jupiter Overseer And The Jupiter Armor & Weapon Set
  • Lord Mumbane And The Mumbane Armor & Weapon Set
  • Sean & Leeanne's Diatomaceous Earth Training Elementals
  • Lord Destiny And The Destiny Armor & Weapon Set
  • Sean & Leeanne's Diatomaceous Earth Training Elementals
  • Sean's Saturn Weapons Pack For RunUO 2.0 Final
  • Jupiter Armor, Jewelry & Weapon Set By Grim For RunUO 1.0 Updated To 2.0 Final By Sean
  • Saturn Armor, Jewelry & Weapon Set By Adam For RunUO 1.0 Updated To 2.0 Final By Sean
  • Login Announcer For RunUO 1.0 Updated To 2.0 Final By Sean
  • Roger's Item Bless And Pet Bonding Deeds
  • Sean's Evo Armor Package For RunUO 2.0 Final
  • aj9251's Updated Custom Regions In A Box v4.0 For RunUO 2.0 RC2
  • New HelpGump.cs File Which Allows Players to Resurrect Themselves And Their Pets From The Help Menu
  • ArteGordon's XML Spawner System For RunUO 2.0
  • Sean's Evo Mount Package (For Xanthos Evo System)
  • Hawkins' Xanthos Evo System v2.1 For FS Animal Taming System Gen2
  • Cheetah2003's [ChangeCharacter Command For RunUO 2.0 Final
  • Tresdni's Safety Deposit Box For RunUO 2.0 Final & SVN
  • Xanthos Safe Resurrection, Claim, Spell Crafting, and Evo Systems For RunUO 2.0
  • Nerun's Distro v5.2.1 For RunUO 2.0 Final
  • Corpse Retrieval System For RunUO 2.0 RC1
  • Lucid Nagual's Advanced Archery System For RunUO 2.0 RC1
  • Knives' Town Houses v2.0 For RunUO 2.0 RC1
  • Stargate System v3.0 By FingersMcSteal
  • Daat99's OWLTR v3.0.0 For RunUO 2.0 Final
  • FS Animal Taming System Gen 2 For RunUO 2.0 RC1
  • Knives' Chat System v3.0 Beta 9 For RunUO 2.0 RC1
  • Sean's Enhanced Bandages
  • Sean's Evolution Weapons Package
  • Sean's Rainbow Mounts Pack
  • Sean's Pet Slot Deeds
You are not required to install anything else but you can if you wish. This is a full re-packed
version of RunUO 2.0 Final with all the above scripts installed and set up for you, so the only
thing you have to do is get players or just play around with it yourself. It's great for home
networks as my wife and I play with our kids a lot on ours and it's a whole lot of fun.

UPGRADES & PATCHING:

If you don't want to go through all the trouble of downloading and re-installing the entire Re-Pack every time it's updated, you can simply download the PATCH file from the following link below. Just uncompress it using WinRAR into your RunUO 2.0 folder and tell it to overwrite the existing files. This patch file contains the latest updates to the Re-Pack, and it should not erase any of your work that you have done to your server at this point. However if you have made any changes to any distro files since your last update, this is not recommended. You will have to merge your changes manually with a merging program.

http://code.google.com/p/mysterious-script/downloads/detail?name=Patch_05-27-2012.rar&can=2&q=

Installation Instructions:

Download the following file and uncompress it with WinRAR to a folder of your choice:

http://code.google.com/p/mysterious...RunUO_2.0_Final_Repack_02-03-2011.rar&can=2&q=

If you're going to just play around with your friends or family on a home network, all you need
to do is uncompress the zip file into a folder of your choice and run SERVER.EXE.

If you're going public, there are some scripts you will need to open with a TEXT editor and
edit them to your liking. They are all located in RunUO 2.0\Scripts\MISC. Those files
are:

DataPath.cs - Set this to your Ultima Online installation folder
ServerList.cs - You will want to put your server address and server name in this file
SocketOptions.cs - You can either set a port of your choice in this file or leave it as is

An Administrator account has already been created for this re-pack. The information is
as follows:

Server Address: localhost
Port: 2593
Admin User Name: Administrator <-- Case Sensitive
Admin Password: Password <-- Case Sensitive
Known Issues:
  • N/A - Nothing has been reported at this time.
Updates:
Code:
05-27-2012 -Added new patch file from our production server which allows
  us to include everything that is on our server in this Re-Pack.
  -Re-Configured the Xanthos SpellCrafting System to include the ability to
  use Self Repair on weapons.  You used to only be able to add Self Repair
  to armor, shields and helmets with the original.  Now with our fix, you can
  now apply it to weapons as well.
03-22-2011 -Added the Cu-Sidhe to Sean's Evo Mounts Package.  For some
  reason this creature was not added during the creation of
  the original Evo Mounts Package, so it has now been added.
  It's a pretty cool creature.
  -Added Lord Destiny & Destiny Armor Set.  Ths script was
  originally designed for RunUO 1.0, and has been updated to
  2.0 Final by me.  It's pretty cool.
  -Added Sean & Leeanne's Diatomaceous Earth Training Elementals.
  They are based on the original Training Elementals from the
  Xanthos Evo System, but with a twist.  These are a bit more
  powerful, their color has been changed to white, which is
  the closest color we could find to Diatomaceous Earth.  My
  wife and I actually use Diatomaceous Earth for health reasons,
  it's AWEFUL tasting stuff, but it gets the job done, so we
  decided to come up with this cool script for fun.
  -Sean's Saturn Weapons Pack For RunUO 2.0 Final.  These
  weapons are SUPER UBER, so if you're going to use them on your
  production shard, it is highly recommended that you take the
  power down some on these.  They were originally designed so
  that players could take on Champion Spawns on their own along
  with the Jupiter Armor without needing any help from pets or
  otherwise.
  -Added Sean's Jupiter Weapons Pack For RunUO 2.0 Final.  These
  weapons are SUPER UBER, so if you're going to use them on your
  production shard, it is highly recommended that you take the
  power down some on these.  They were originally designed so
  that players could take on Champion Spawns on their own along
  with the Jupiter Armor without needing any help from pets or
  otherwise.
  -Added Grim's Jupiter Armor, Jewelry & Weapon Set, which was
  originally scripted for RunUO 1.0.  I updated it to 2.0 Final
  and added it to the Re-Pack.  This set is EXTREMELY UBER!
  You may want to take it down some.  It was originally
  designed so that players could do champion spawns on their
  own without needing powerful pets.
  -Added Adam's Saturn Armor, Jewelry & Weapon Set, which was
  originally scripted for RunUO 1.0.  I updated it to 2.0 Final
  and added it to the Re-Pack.  This set is EXTREMELY UBER!
  You may want to take it down some.  It was originally
  designed so that players could do champion spawns on their
  own without needing powerful pets.
02-22-2011 -Went into the RunUO archives and grabbed the Login Announcer
  script for RunUO 1.0, updated it to work with 2.0 Final and
  added it to the Re-Pack.  Now whenever people log into your
  server, it will announce their player name to everyone that
  is online.  It also notifies everyone when players log off.
  Example: Sean Has Logged On! There Are Now 10 Players Online.
  -Mercenary.cs in the Xanthos Evo System now has a few lines of
  code in it so that Evo Mercenaries will now accept both Bandages
  and Enhanced Bandages when you drop them on them as supplies.
  They will now actually USE the enhanced bandages instead of
  just accepting them and holding them in their packs and not
  doing anything with them like they use to.
02-18-2011 -A new HelpGump.cs file has now been added to the repack, which
  will allow players to resurrect themselves and their pets right
  from the In-Game Help Menu.  I have no idea who created this
  script, but it is VERY useful.
  -Installed aj9251's Updated version of Custom Regions In A Box
  v4.0 for RunUO 2.0 RC2.  This system is very useful for our
  personal server to make the Training Elementals in our training
  area not kill players when they are training on them.  But it
  also has other very nice purposes.
  -I decided to throw in my Evo Armor Package in this release as
  my players love it, and it can be used as a nice incentive for
  players to get rewards for voting for your shard.  Or it can
  be used as rewards for other things.  It's kinda like my Evo
  Weapons package, only it's armor that the players can wear.
  Each time the armor pieces receive a hit, they gain 1 evo point
  and it gives them other bonuses such as more hit points, etc.
  -Threw in Roger's Item Bless and Pet Bonding Deeds.  They're quite
  useful for when players create armor and weapons and have other
  things that aren't normally blessed in the game, they can use
  this deed to bless the item.  The Pet Bonding Deeds are also
  nice for rewards.
02-03-2011 -Thanks to Pr3d13's help, we now have ArteGordon's XML Spawner
  system in the repack.  It should be fully functional and do
  what it's supposed to do, all edits to make it fully functional
  have been done.  Thanks Pr3d13.
  -Upgraded Nerun's Distro system to the latest version, cleared all
  facets and respawned and redecorated the world.
11-17-2010 -Added Cheetah2003's [ChangeCharacter command.  HIGHLY useful for
  those who are getting tired of having to log out in order to
  change characters.
  -Added the long time awaited Xanthos Evo System.  Thanks to
  Hawkins here on the RunUO forums, it actually works along
  side the FS Animal Taming System.  You MIGHT want to remove
  the PetLeash.cs script from the FS Animal Taming System
  if it can be done without errors though, because the pet
  leashes in both systems although they work along side
  each other, they may confuse players because one is
  slightly different from the other.  Xanthos Evo System
  pet leashes you can set charges to -1 and get unlimited
  charges, but FS Animal Taming System pet leashes if you set
  charges to -1 they will keep counting backwards from -1, -2
  -3, etc and it can be annoying.  We left it alone on our
  production shard so as to give everyone a choice.
  -Along with Xanthos Evo System, we have also included the
  following systems that he created: Safe Resurrection,
  Claim, and Spell Crafting.  They actually came with Hawkins
  package, so we decided to leave them in since they're quite
  nice.  They all have XML configuraton files in the RunUO 2.0
  Data folder that you can edit to your liking.  At the moment
  they're edited to standard settings on our production shard.
  -Added my Evo Mount and Golem packages for Xanthos Evo System.
  Remember all the pets you could train with the original?  Now
  you can train mounts and Golems and take them into battle
  with you.  The mounts are rideable as well.  Very cool!
10-24-2010 -Added Tresdni's Safety Deposit Box For RunUO 2.0 Final & SVN.  A very
  nice addition to the Re-Pack.  You place these in banks around your
  server and they appear as "Unclaimed Safety Deposite Box (5,000 Gold).
  The player double clicks on them and if they have 5,000 gold it will
  rename the box to "Player Name's Safety Deposite Box", and only the
  player who's name appears on the box can access them.
10-18-2010 -Added the Corpse Retrieval System.  Very useful during Champion Spawns
  when a player gets killed and can't find their body.
  -Added Roaming's fix for the Elementals that spawn with the Gargoyle's
  Knife, and his fixes for the latest upgrade of Nerun's Distro v5.2.1a,
  cleared all facets, redecorated, and respawned the world.  Thanks
  Roaming!
  -Added Xanthos Safe Resurrection System.  This is extremely useful for
  players when they get into huge battle that they can't get out of.
  It allows them to resurrect, find their corpse, and it keeps them
  set to Immortal status for 60 seconds by default until they get
  all their stuff together to get ready to go back into the battle.
  -Updated A_Li_N's Central Memory Core System and added in the missing
  files required to run his other systems, that somehow got left out
  when Lucid Nagual's Advanced Archery System was installed.
10-12-2010 -Added Knives Town Houses per deides suggestion.  It should make a nice
  addition to everything, seeing as how with this system, you can turn
  any unused building in the game into a player ownable house.
  -Added Lucid Nagual's Advanced Archery System.  This is one of the
  best systems we could ever have implimented in this Re-Pack!  It
  has some REALLY nice arrows and bolts and things you can use to
  make your bows even better than they already are.  You should know
  that if any of your players have any Elven Composite Longbows Of
  Evolution before you impliment this release, when you restart your
  server it will ask you if you want to delete them.  Because of the
  enormous changes made to BaseRanged they will have to be deleted
  and replaced upon player's request as there was nothing we could
  do about this.  Also the bows and crossbows of evolution have
  been fixed to use the new arrow and bolt types in this system.
09-22-2010 -Added Stargate System v3.0 By FingersMcSteal to this release.  This is a
  very nice addition to the Re-Pack, especially for all you Stargate fans.
  It's a great way for your players to get around your shard.  My wife and
  our kids love it.  You may add locations to it as you see fit, but I've
  taken the liberty of adding most of the key locations like towns and
  dungeons already.
09-14-2010 -Re-Added the # in name = String.Format( "{0}", LabelNumber ); for
  BaseArmor.cs and BaseWeapon.cs.  It appears that removing that fixed SOME
  issues with some scripts, but ended up causing more errors with others.  The
  example would be the numbers appearing in the item names for certain items
  rather than the "TID: Provided Token Out Of Range" thing.  It is suggested not
  to use anything over client Patch v6.0.0.0 because anything over that it will
  start giving the "TID: Provided Token Out Of Range" thing.
  -Cleared all facets and used "Create World" gump to put all the doors, signs
  and world decoration back in.  It occured to us that most of the teleporters
  were being spawned underground instead of where they were supposed to be
  put, because when we originally created this re-pack it was running off of client
  patch v7.0.4.2.  We also re-spawned the entire world in order to compensate
  for the bad spawn warnings upon server startup.
  -Cleaned up the script folders by removing .cs.bak files.  It just made the
  whole server look stupid.  Those files were there because those scripts were
  backed up for testing purposes, and there was no longer any need for any of
  them to be there.
  -Removed the backup SAVE files to make the compressed RAR file smaller.
09-01-2010 -Added needed code to Lumberjacking.cs that makes the Gargoyle's Axe spawn
  tree elementals like it's supposed to.  Thanks goes to Silentlake for
  this fix.
  -Changed some code in Elementals.cs so that the tree elemental corpses have
  wood and runic tools on them when killed.  Thanks to Silentlake.
  -Added some needed code to Gargoyle's Axe.cs and Hatchet.cs to make them
  show the proper amount of uses remaining.  Thanks to Silentlake.
  -Added some needed code to Daat99 Bods.cs to make it so that when you finish
  taming BOD's and give them to the vendor, they actually accept them now
  and give you the proper rewards.  Thanks to Silentlake.
  -Made spelling corrections to this text file that my wife pointed out.  Thanks
  hunny!
08-16-2010 -Fixed an error with the AdminGump.cs file not showing any accounts on the
  server when you go to Account List.
02-18-2010 -Fixed an error with people not being able to log into the Admin account.  It
  appears that after certain changes were made to scripts in this repack, I
  forgot to change the port back to 2593.  It was set to 7000 because I already
  run a server on port 2593, I just forgot to change it back to 2593 before
  recompressing everything and re-uploading it to the server.
02-03-2010 -Fixed the "Provided Token Out Of Range" error that the armor and weapon
  names were giving when crafted.  This error was caused by an invalid character
  in BaseArmor.cs and BaseWeapon.cs that was causing havoc with everything.
  -Fixed the weird symbols in the ore names in the Smithy Hammers.  When you go
  to click on the button to change the ore type you want to work with, iron
  through Valorite used to give Example: ^\IRON/^ or something stupid like that.
  It doesn't do that anymore.  This error was also caused by an invalid
  character in BaseArmor.cs and BaseWeapon.cs.
Questions / Comments / Support:

I'm here if there are any, but please note that I will only support the systems contained
in this package. If you add anything to it, I cannot help you.
 

deides

Traveler
yes,the file is included (not at the bottomof the post however)- look at thepost.

great work! But does this include ml? I can't seem to find any scripts for it in the folder so I'm assuming it doesn't? If this contained ML it would be the ultimate halleluhia runuo!!!

**edit. I see it has somefeatures of ml (heartwood spawns, etc) but heartwood does not have any quest givers. therefore, it has partial ml content? would someone recommend a package to add the ml quests if they are not included in this release? IE bedlam quest, etc. thanks!
 

seanandre

Sorceror
Those spawns are controled by Nerun's Distro. Unfortunately I haven't been able to find a newer version of Nerun's Distro. It only goes up to 2.0 RC1. There are scripts for ML for SVN, and I've been able to get SOME scripts for SVN to work with 2.0 Final, but most of them, especially ones that require edits to the distro files give TONS of errors because of incompatibilities. Until something is made available, this Re-Pack is unfortunately stuck with what it has now.

Sean
 

deides

Traveler
If I am willing to wage through the errors and try andmake some sense to it, whatSVN nerun's should I attempt to install? The latest one?

I thought i would have to install the ML releases not Nerun's!

great work however, this will be used my many I am sure.

tip: removing all saves/backups would have brought the RAR down to a MUCH smaller size
 

seanandre

Sorceror
If I could figure what what script is making the ore elementals spawn the ore elementals when you use the gargoyle pickaxe, perhaps that can be duplicated to spawn the elementals for lumberjacking. Any ideas?

Sean
 

Garbastank

Wanderer
Tried to download from your site ..said I didnt have the required privledge to download.. can you help? Id like to see this server please
 

seanandre

Sorceror
Try it again. It works fine for me. The file is hosted on MediaFire because it's too large to fit here on the forums.

Sean
 

FingersMcSteal

Sorceror
seanandre;848758 said:
If I could figure what what script is making the ore elementals spawn the ore elementals when you use the gargoyle pickaxe, perhaps that can be duplicated to spawn the elementals for lumberjacking. Any ideas?

Sean

Mining.cs makes the ore elementals spawn but the lumberjacking.cs doesn't have anything added to allow the tree elementals to spawn.
 

seanandre

Sorceror
WAY out of my league I'm afraid. I'm only good with some scripts, and fixing some errors. In fact, I'm surprised I actually got all this crap together. Somebody PM'd me a while back about helping on the project, but never got back to me, so if somebody can help with the Gargoyle Axe thing, that would be great.

Sean
 

deides

Traveler
the current Daat thread (3rdpost on the thread, svn442 file) says they fixed the axe problem. i know its svn, but since its onlyone file it shouldbt be too hard.In any case, you could pm the person who posted that file and ask him which lines were wrong.

I justwant to confirm that the ML quest npc's down spawn with this version of Neruns (just making sure i'm not doing something wrong). However, this release has all the quest npc scripts... Its too bad since ML added quite a bit ofcontent. I was using calando's ML release (without daat/Fsat) and couldnt get Fsat/Daat to work on that, so now im torn between having ML with calandor's, or no ml but DAAt with this file release.
 

seanandre

Sorceror
I'll have a look at that post and see what I can find, thank you.

As for ML I'm not familiar with any of the quests that came with Mondain's Legacy. I haven't played on OSI for years. There's still a lot that I don't know about this game. When I played on OSI I was more concerned with getting my basic skills worked up. I'll work on seeing if I can put some kind of ML script in the Re-Pack but it may take some time. It took me months of hard work just getting everything into it that's in it now. If the ML quest NPC scripts are in here, it's more likely because when RunUO 2.0 Final came out, it was made with more compatibility for ML. The previous versions didn't have all the scripts in place. Nerun's Distro probably isn't puting those NPC's where they're supposed to be because production of that script was stopped long before 2.0 Final came out. I don't believe Nerun is even around to support hsi script anymore.

Sean

EDIT:

I looked up that post you talked about. As far as I could tell, it was not referring to the Gargoyle's Axe, but rather the patch was for making axes chip logs into wood or something. We're unfortunately still stuck with what we have. I looked into the Mondain's Legacy thing. There are apparently no scripts for that that we can add to this release of the Re-Pack that will be compatible with anything. Unfortunately not ALL systems for SVN, RC1 and RC2 work with 2.0 Final.
 

deides

Traveler
youre the best sean, thanks, i think i will be using your release and hope that someday ML will be available for runuo2.0 final.
 

Dragonas

Sorceror
i have got a problem. when i (or players) craft things with a runictool, then it shows the id-number and not the name. how can i fix it?
 

Attachments

  • the problem.jpg
    the problem.jpg
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seanandre

Sorceror
We had this same problem with the runic smithy hammers. It's a real easy fix. All you have to do is go into RunicSewingKit.cs and look for the following code:

Code:
String.Format( "#{0}", num );

There should be 2 places where you'll have to fix this. Just remove the # out of "#{0}" and restart your server. You might want to fix this in the other runic tools as well if you find it there. This seems to be a common problem with a lot of the tools. Apparently it's a scripting error that was left behind after Daat99 quit making is OWLTR system.

Sean
 

seanandre

Sorceror
Yeah, I figured. I tried it and it didn't work either. Problem is, I have no idea where this problem is coming from. I thought this error was in the same category as the error the runic hammers were giving. When you'd create an item it would say TID: Provided token out of range or something like that. The fix for that was in Mining.cs, and removing the # seemed to fix that. I'll keep looking and see if I can figure it out.

Sean
 

Garbastank

Wanderer
*biump* Was there ever a problem with allowing people to reach this server?
Ive tried everything I know, Ive modified correct scripts, Im patched through client. Ive port forwarded in firewalls. People get to either the select server screen and freeze OR stuck at initial connecting. Ive even tried the stupid "run as administrator" that never works anyways.. any ideas??

*frustrated*
 
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