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[RunUO 2.0 RC1] FS: Animal Taming Systems Gen2

Cyndrz

Wanderer
Anyone know if RoninGT has his info websight up?
We have some odd breeding going on.
2 players, 2 pets When the pets are in breeding so to say, the player get there breeding tickets but then when they go to recover the baby's, 1 player will get the next generation pet while the other player will get a message "the pet refused to breed' and poof goes the ticket.
I have also had it where the player was at the bank and had maybe accidentally clicked his ticket and had canceled the breeding when that was not there intention.
 

sirbum69

Wanderer
i have a small dilema here...

I was able to get this working on svn 297...A hell of alot of edits manually lol but i did it...i used the text file on here to do them manually in c#...

anyways, everything seems to work ok except im having the same issue as someone above...

When i click on the animal breeder and do the sell or buy it does nothing at all..

So where would i start to look to correct that issue...Or does someone know what i need to change
already to fix the problem...

Thanks
 

test444

Wanderer
i am wondering about breeding now too... its true that there is absolutely no documentation about this script!


sirbum69;782933 said:
i have a small dilema here...

I was able to get this working on svn 297...A hell of alot of edits manually lol but i did it...i used the text file on here to do them manually in c#...

anyways, everything seems to work ok except im having the same issue as someone above...

When i click on the animal breeder and do the sell or buy it does nothing at all..

So where would i start to look to correct that issue...Or does someone know what i need to change
already to fix the problem...

Thanks

btw add these two lines in data/shrink.cfg if you dont want have shrunk reptalon and cu sidhe as briliant amber :D

277 0x2D96
276 0x2D95
 

razzles

Wanderer
sirbum69;782933 said:
i have a small dilema here...

I was able to get this working on svn 297...A hell of alot of edits manually lol but i did it...i used the text file on here to do them manually in c#...

anyways, everything seems to work ok except im having the same issue as someone above...

When i click on the animal breeder and do the sell or buy it does nothing at all..

So where would i start to look to correct that issue...Or does someone know what i need to change
already to fix the problem...

Thanks

The animal breeder isn't meant to buy or sell anything. He's just used for breeding the pets.
 

razzles

Wanderer
test444;783056 said:
how u can use him to breed pets?

Single click the pet and select NPC Info, then at the bottom hit the button to Mate this pet with another. If you're not close to the animal breeder you won't be able to breed them.
 

test444

Wanderer
razzles;783060 said:
Single click the pet and select NPC Info, then at the bottom hit the button to Mate this pet with another. If you're not close to the animal breeder you won't be able to breed them.

ok thx man, and do you know why all pets are "allowmating false" by default? so i dont see there the choice for mating...
 

greyrebel

Wanderer
test444;783114 said:
ok thx man, and do you know why all pets are "allowmating false" by default? so i dont see there the choice for mating...


i think that this is because you have to get the pet leveled up to at least level 9 before they can mate.
 

test444

Wanderer
greyrebel;783116 said:
i think that this is because you have to get the pet leveled up to at least level 9 before they can mate.

oh ok thx.. ! you know there is no documentation about this script! so one dont know how it works..
 

greywolf79

Sorceror
Check for (in my file it is line 91) of FSATSSettings.cs for this line:

Code:
// Turns on/off Pet Breeding
		public static readonly bool EnablePetBreeding = true;

And make sure it says true and not false.

GreyWolf.
 

test444

Wanderer
greywolf79;783122 said:
Check for (in my file it is line 91) of FSATSSettings.cs for this line:

Code:
// Turns on/off Pet Breeding
		public static readonly bool EnablePetBreeding = true;

And make sure it says true and not false.

GreyWolf.

yes thx wolf its enabled, but i didnt know about level 9 req...
 

greywolf79

Sorceror
Level 9 to breed can be changed in same file if I remember right... But yes it is required to breed the pets that each be level 9+.

GreyWolf.
 

jklamm1980

Wanderer
problem with this system

i installed this and got these errors if anyone could help it would be nice


RunUO - [www.runuo.com] Version 2.0, Build 2959.20979
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (13 errors, 0 warnings)
Errors:
+ Mobiles/Animals/Mounts/LesserHiryu.cs:
CS0115: Line 119: 'Server.Mobiles.LesserHiryu.GetControlChance(Server.Mobile
, bool)': no suitable method found to override
+ Mobiles/Animals/Mounts/Ridgeback.cs:
CS0115: Line 48: 'Server.Mobiles.Ridgeback.GetControlChance(Server.Mobile, b
ool)': no suitable method found to override
+ Mobiles/Animals/Mounts/SavageRidgeback.cs:
CS0115: Line 48: 'Server.Mobiles.SavageRidgeback.GetControlChance(Server.Mob
ile, bool)': no suitable method found to override
+ Mobiles/Animals/Mounts/ScaledSwampDragon.cs:
CS0115: Line 47: 'Server.Mobiles.ScaledSwampDragon.GetControlChance(Server.M
obile, bool)': no suitable method found to override
+ Mobiles/Animals/Mounts/SwampDragon.cs:
CS0115: Line 145: 'Server.Mobiles.SwampDragon.GetControlChance(Server.Mobile
, bool)': no suitable method found to override
+ Mobiles/Monsters/Misc/Melee/BladeSpirits.cs:
CS0115: Line 17: 'Server.Mobiles.BladeSpirits.GetFightModeRanking(Server.Mob
ile, Server.Mobiles.FightMode, bool)': no suitable method found to override
+ Mobiles/Monsters/Misc/Melee/EnergyVortex.cs:
CS0115: Line 17: 'Server.Mobiles.EnergyVortex.GetFightModeRanking(Server.Mob
ile, Server.Mobiles.FightMode, bool)': no suitable method found to override
+ Mobiles/Monsters/SE/FireBeetle.cs:
CS0115: Line 80: 'Server.Mobiles.FireBeetle.GetControlChance(Server.Mobile,
bool)': no suitable method found to override
+ Mobiles/Vendors/NPC/Blacksmith.cs:
CS0115: Line 125: 'Server.Mobiles.Blacksmith.OnSuccessfulBulkOrderReceive(Se
rver.Mobile)': no suitable method found to override
+ Mobiles/Vendors/NPC/Tailor.cs:
CS0115: Line 74: 'Server.Mobiles.Tailor.OnSuccessfulBulkOrderReceive(Server.
Mobile)': no suitable method found to override
+ Mobiles/Vendors/NPC/Weaponsmith.cs:
CS0115: Line 92: 'Server.Mobiles.Weaponsmith.OnSuccessfulBulkOrderReceive(Se
rver.Mobile)': no suitable method found to override
+ Mobiles/Vendors/NPC/Weaver.cs:
CS0115: Line 74: 'Server.Mobiles.Weaver.OnSuccessfulBulkOrderReceive(Server.
Mobile)': no suitable method found to override
+ Mobiles/Vendors/GenericBuy.cs:
CS0535: Line 9: 'Server.Mobiles.GenericBuyInfo' does not implement interface
member 'Server.IBuyItemInfo.GetObject()'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

greywolf79

Sorceror
The errors are from duplicate files, you need to follow the direction and REPLACE files not just add the files. Any of the distro files that come with this package need to be REPLACED WITH the ones from this package. Unless you have already moded your distro files (then you need to do edits).

GreyWolf.
 

jklamm1980

Wanderer
i have checked my files and i cant seem to find any dupes of anything
i already replaced the distros with the ones that came in the distros file in the zip file
 

razzles

Wanderer
jklamm1980;784349 said:
i have checked my files and i cant seem to find any dupes of anything
i already replaced the distros with the ones that came in the distros file in the zip file

What version of RunUO are you running? These scripts were designed for RC2, using any other version (RC1 or an SVN) will require you to MERGE rather than REPLACE files since some scripts have changed from version to version.
 
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