TargetResponse targetid
I'm doing some packet reading/writing right now but I don't understand one thing:
What is the targetid in TargetResponse handler for? (PacketHandlers.cs in Runuo source).
It's an ever growing number, like a clock or something. Looking at the handler, it seem to do nothing but yet, it still doesn't accept it if its set to 0x00000001. Right now I´m using a "valid" one that I intercepted and everything works.
Thanks for reading.
I'm doing some packet reading/writing right now but I don't understand one thing:
What is the targetid in TargetResponse handler for? (PacketHandlers.cs in Runuo source).
It's an ever growing number, like a clock or something. Looking at the handler, it seem to do nothing but yet, it still doesn't accept it if its set to 0x00000001. Right now I´m using a "valid" one that I intercepted and everything works.
Thanks for reading.