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TargetResponse targetid

Lothiack

Wanderer
TargetResponse targetid

I'm doing some packet reading/writing right now but I don't understand one thing:
What is the targetid in TargetResponse handler for? (PacketHandlers.cs in Runuo source).

It's an ever growing number, like a clock or something. Looking at the handler, it seem to do nothing but yet, it still doesn't accept it if its set to 0x00000001. Right now I´m using a "valid" one that I intercepted and everything works.

Thanks for reading.
 
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