Sythen
Sorceror
These maps have been compiled and tested by me using UOLandscaper. These are vanilla bitmaps; that means you are responsible for drawing the deserts, forests, cities, and placing all the decorations. What I have done was give you an OSI accurate foundation for all of you to do that with. These files give you TOTAL (100%) control over the OSI maps; alter them any way you want to come up with your own variations to mesh with your servers storylines. Likewise these maps are fully compatible with the [go command that the server console has built in! I am working on OSI accurate maps for Malas, Ilshenar, Tokuno, and TerMur.
These Maps Are Fully Compatible With The [go Command!
Map0 Screenshot
Map1 Screenshot
The reason I decided to release these maps is because if anyone had created something like this in the past - they ain't sharing them! I'm more interested in seeing this community grow and I think that this is a good start. Not having these maps when I first came to this community is what prevented me from creating an OSI clone; I'm a OCD about design and how things look I wanted to be able to remove islands, draw new ones, and create new dungeons!
What these maps don't include are: T2A (Lost Lands) and the OSI Dungeons. Sorry but I was only concerned with getting the actual main world geographically correct down to the pixel.
These Maps Are Fully Compatible With The [go Command!
Map0 Screenshot
Map1 Screenshot
The reason I decided to release these maps is because if anyone had created something like this in the past - they ain't sharing them! I'm more interested in seeing this community grow and I think that this is a good start. Not having these maps when I first came to this community is what prevented me from creating an OSI clone; I'm a OCD about design and how things look I wanted to be able to remove islands, draw new ones, and create new dungeons!
What these maps don't include are: T2A (Lost Lands) and the OSI Dungeons. Sorry but I was only concerned with getting the actual main world geographically correct down to the pixel.