Pure Insanity
Sorceror
1. True, but the way that Praxiiz is doing it. Will allow for this rule to be broken for the first time ever, which is beyond sweet.
2. You only need to register the maps with the mapdefinitions.cs file, no core mod needed.
3. This new system will apparently handle creating/loading/saving these new bonus maps, so it doesn't have to be an existing map id.
4. The new maps can be w/e you want, they don't have to be clones like we've had to do in the past. Will be entirely new maps, apparently with insane size possibilities.
5. Not true as these maps exists on their own new id.
Basically, this system will by-pass a few of the client restrictions that we've been stuck with for as long as we can remember. Allowing us to have a shit ton of new additional maps, of different sizes. Still can't wait for the new release, old system was slow as hell at saving statics and stuff. And the new bonus maps sound awesome. =D
2. You only need to register the maps with the mapdefinitions.cs file, no core mod needed.
3. This new system will apparently handle creating/loading/saving these new bonus maps, so it doesn't have to be an existing map id.
4. The new maps can be w/e you want, they don't have to be clones like we've had to do in the past. Will be entirely new maps, apparently with insane size possibilities.
5. Not true as these maps exists on their own new id.
Basically, this system will by-pass a few of the client restrictions that we've been stuck with for as long as we can remember. Allowing us to have a shit ton of new additional maps, of different sizes. Still can't wait for the new release, old system was slow as hell at saving statics and stuff. And the new bonus maps sound awesome. =D