ArteGordon
Wanderer
updated to version 1.15
from the changelog
New to version 1.15
updated 1/08/05
- added support for team challenge games.
- added a new installation step 7 to allow beneficial acts between team members.
- added the new Team LMS challenge game.
This supports any combination of team numbers and sizes, such as 2 vs 2, or 4 vs 3, or 2 vs 3 vs 10, etc.
The game organizer makes team assignments for each participant.
The rules are the same as regular LMS with the last team with remaining players being the winner.
The purse is divided equally among winning team members.
Players assigned to teams will have their NameHue changed to their team color for the duration of the game.
- added the new Team Deathmatch challenge game.
This supports any combination of team numbers and sizes.
The rules are the same as regular Deathmatch with the team with the highest score being the winner.
- added the "[teamlmschallenge" command and XmlPoints gump button which creates a new Team LMS challenge game.
- added the "[teamdeathmatch" command and XmlPoints gump button which creates a new Team Deathmatch challenge game.
- minor change to the regular LMS challenge game gump behavior. During the game the gumps now automatically update on any player death to reflect the new status.
- modified the ChallengeGameRegion to restrict beneficial acts to team-members-only for game participants. This means that non-participants cannot interfere with participants either in a negative or positive way during a game held in the region.
- modified the ChallengeGameRegion to block all harmful acts on non-participants during a game. This allows observers to watch matches safely.
- slight modification to corpse looting restrictions in ChallengeGameRegions. Restrictions now only apply while a challenge game is present (gauntlet is down), so before, during, and after a game player looting of other players corpses will be blocked, but at any other time, default rules apply.
- simplified individual challenge game scripts by consolidating functions into the BaseChallengeGame class.
from the changelog
New to version 1.15
updated 1/08/05
- added support for team challenge games.
- added a new installation step 7 to allow beneficial acts between team members.
- added the new Team LMS challenge game.
This supports any combination of team numbers and sizes, such as 2 vs 2, or 4 vs 3, or 2 vs 3 vs 10, etc.
The game organizer makes team assignments for each participant.
The rules are the same as regular LMS with the last team with remaining players being the winner.
The purse is divided equally among winning team members.
Players assigned to teams will have their NameHue changed to their team color for the duration of the game.
- added the new Team Deathmatch challenge game.
This supports any combination of team numbers and sizes.
The rules are the same as regular Deathmatch with the team with the highest score being the winner.
- added the "[teamlmschallenge" command and XmlPoints gump button which creates a new Team LMS challenge game.
- added the "[teamdeathmatch" command and XmlPoints gump button which creates a new Team Deathmatch challenge game.
- minor change to the regular LMS challenge game gump behavior. During the game the gumps now automatically update on any player death to reflect the new status.
- modified the ChallengeGameRegion to restrict beneficial acts to team-members-only for game participants. This means that non-participants cannot interfere with participants either in a negative or positive way during a game held in the region.
- modified the ChallengeGameRegion to block all harmful acts on non-participants during a game. This allows observers to watch matches safely.
- slight modification to corpse looting restrictions in ChallengeGameRegions. Restrictions now only apply while a challenge game is present (gauntlet is down), so before, during, and after a game player looting of other players corpses will be blocked, but at any other time, default rules apply.
- simplified individual challenge game scripts by consolidating functions into the BaseChallengeGame class.