hey guys so i'm using the halloween deco set from off the script release but i'm trying to make things a bit more interesting by having it placed into an npc how do i make it so there is a .01% chance that 1 of them will drop. here is the script as i have it now
any help would be awsome thanks in advance
Code:
using System;
using System.Collections;
using Server.Misc;
using Server.Items;
using Server.Targeting;
using Server.Engines.MLQuests.Items;
namespace Server.Mobiles
{
[CorpseName( "a gastly corpse" )]
public class forsakentownsfolk : BaseCreature
{
[Constructable]
public forsakentownsfolk() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Forsaken Townsfolk";
Body = Utility.RandomList( 261, 273 );
Hue = 0x4001;
BaseSoundID = 451;
SetStr( 147, 215 );
SetDex( 91, 115 );
SetInt( 61, 85 );
SetHits( 95, 123 );
SetDamage( 4, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 70.1, 85.0 );
SetSkill( SkillName.Swords, 60.1, 85.0 );
SetSkill( SkillName.Tactics, 75.1, 90.0 );
SetSkill( SkillName.Wrestling, 60.1, 85.0 );
Fame = 2500;
Karma = -2500;
switch ( Utility.Random( 5 ) )
{
case 0: PackItem( new FullApron() ); break;
case 1: PackItem( new Shirt() ); break;
case 2: PackItem( new SmithHammer() ); break;
case 3: PackItem( new LongPants() ); break;
case 4: PackItem( new Bascinet() ); break;
}
if ( 0.1 > Utility.RandomDouble() )PackItem( new BlueDiamond());
if ( 0.1 > Utility.RandomDouble() )PackItem( new GiantSpiderweb1AddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new GiantSpiderweb2AddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SkeletonMeatEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SkeletonMeatSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SkeletonBootsEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SkeletonBootsSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SkeletonEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SkeletonSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new LayingSkeletonEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new LayingSkeletonSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new Gravestone1EastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new Gravestone1SouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new Gravestone2EastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new Gravestone2SouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new Gravestone3EastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new Gravestone3SouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new Gravestone4EastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new Gravestone4SouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new GraveEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new GraveSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new MaabusCoffinEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new MaabusCoffinSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new BlockEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new BlockSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new EggCaseWebAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new GuillotineEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new GuillotineSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new PilloryEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new PillorySouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new RackEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new RackSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new ShacklesAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SmallWeb1AddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SmallWeb2AddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SmallWeb3AddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SmallWeb4AddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SmallWeb5AddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new SmallWeb6AddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new WebCocoonAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new WrappedBodyEastAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new WrappedBodySouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new BloodyTorsoSouthAddonDeed());
if ( 0.1 > Utility.RandomDouble() )PackItem( new BloodyTorsoEastAddonDeed());
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public forsakentownsfolk( Serial serial ) : base( serial )
{
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
any help would be awsome thanks in advance