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Latest activity

  • magnusbane
    Customize your server's welcome message! Open your RunUO directory and go to Scripts\Misc\WelcomeTimer.cs. Search for the following: new...
  • magnusbane
    Server running clients < 6.0.0.0 OSI split trammel and felucca maps into 2 separate maps. They used to be based off of 1 map with different...
  • magnusbane
    Client versions, UO expansions and RunUO releases What is it supposed to be? A list of all UO Expansions, "start client" of each expansion...
  • UOHaloran
    UOHaloran reacted to Mangar's post in the thread [2.x] Ruins & Riches with Like Like.
    Did you try to go back to one of your saves? It may be trying to load a corrupt save.
  • UOHaloran
    UOHaloran replied to the thread [2.x] Ruins & Riches.
    I feel dumb for not having even considered the automatic backup files. Thanks so much; think that got me going again. Had been sloppy with my...
  • Mangar
    Mangar replied to the thread [2.x] Ruins & Riches.
    Did you try to go back to one of your saves? It may be trying to load a corrupt save.
  • UOHaloran
    UOHaloran replied to the thread [2.x] Ruins & Riches.
    Suddenly getting this server start error that prevents me from launching the server: System Initializing... Running on .NET Framework Version...
  • C
    CaptMyron replied to the thread [2.x] Ruins & Riches.
    Cool. Didn't know what was going on behind the scenes. Awesome work BTW. I haven't played a game this long and this much since....well...UO :)
  • Mangar
    Mangar replied to the thread [2.x] Ruins & Riches.
    Why don't you just use the ClassicUO light level slider setting in the OPTIONs? Turn it down to a level you think gives you enough ambience...
  • C
    CaptMyron replied to the thread [2.x] Ruins & Riches.
    Mangar, First of all, thank you. You and Dyjeryv have created and maintained a game that has rekindled a jaded old gamer's (tabletop and...
  • D
    David Chester replied to the thread Spell Damage Increase.
    I have no limit on my shard but we have a lot of other changes which balance it out. In fact in many cases melee is still superior. We have some...
  • PigPen-divinity
    PigPen-divinity replied to the thread Spell Damage Increase.
    Thank you Djeryv. I appreciate the input (and would love to hear from others on this as well). I am fine leaving PvP as it is because Spell.cs...
  • PigPen-divinity
    PigPen-divinity reacted to Djeryv's post in the thread Spell Damage Increase with Like Like.
    You should probably cap it at 100. Looking over the items in the original game...there was no cap probably because you could never get enough gear...
  • Djeryv
    Djeryv replied to the thread Spell Damage Increase.
    You should probably cap it at 100. Looking over the items in the original game...there was no cap probably because you could never get enough gear...
  • PigPen-divinity
    I have a shard running and lately I have begun wondering about placing some limits on 'SDI'. Some of our players have acquired items getting them...
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