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Backpack

S

soundwav

Guest
Backpack

i dont know how to do this but i know it shouldnt be to hard. ok if you open your paperdoll and [remove your backpack, then [add backpack then [props then click the backpack and change the hue and then drag that pack to your paperdoll the backpack color stays what you changed it to now what i was thinking when people are makeing there charactors couldnt you have it so it uses one of the shirts colors or the pants colors or make it randomly do a color just to add alittle difference to peoples paperdolls

just a thought
 

Eagle

Wanderer
well assumeing that the backback is on a layer ( i'm almost positive it is , just as clothing and ar and anything else you equip is ) that you can open up CharcterCreation.cs and rummage though there kinda get a feel for what its doing than then modify it like ..........
( NOT ACTUAL SYNTAX )

mobile m = the mobile that loged in
check the shirt layer for the color , then
m.findlayer the backpack and modify its color to be the same

that should do it , if you try and cant seem to get it right PM me and I'll help ya script it ( the post on the public forums for all to see )

- Eagle Out
 

krrios

Administrator
Hmm, dying a backpack like you said should work, but perhaps the standard client doesn't support it.
 
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soundwav

Guest
i tryed to script this but no luck everything i did came up with errors and when i did get it to compile it would make runUO crash when a new charactor was made so i have no idea
 
K

Krazy_zack

Guest
target your backpack with a dye tub... (works with sphere)
 
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soundwav

Guest
in Scripts/Misc/CharacterCreation.cs: AddBackpack( Mobile m )

after "pack.Movable = false;"

[code:1]pack.Hue = Utility.RandomNeutralHue();[/code:1]
 
A

Allmight

Guest
eh

Question: Wht would one color the backpack, only look uggly i think.
*shrugs*
 
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soundwav

Guest
i dont remember posting that last post hehe so i have no idea what its about
 
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