fwiffo
Sorceror
Code:
using System;
using System.Collections;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class BloodOathSpell : NecromancerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Blood Oath", "In Jux Mani Xen",
203,
9031,
Reagent.DaemonBlood
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
public override double RequiredSkill{ get{ return 20.0; } }
public override int RequiredMana{ get{ return 13; } }
public BloodOathSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( Caster == m || !(m is PlayerMobile || m is BaseCreature) ) // only PlayerMobile and BaseCreature implement blood oath checking
{
Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
else if ( m_OathTable.Contains( Caster ) )
{
Caster.SendLocalizedMessage( 1061607 ); // You are already bonded in a Blood Oath.
}
else if ( m_OathTable.Contains( m ) )
{
if ( m.Player )
Caster.SendLocalizedMessage( 1061608 ); // That player is already bonded in a Blood Oath.
else
Caster.SendLocalizedMessage( 1061609 ); // That creature is already bonded in a Blood Oath.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
/* Temporarily creates a dark pact between the caster and the target.
* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
*
* NOTE: The above algorithm must be fixed point, it should be:
* ((ss-rm)/8)+8
*/
ExpireTimer timer = (ExpireTimer)m_Table[m];
if ( timer != null )
timer.DoExpire();
m_OathTable[Caster] = Caster;
m_OathTable[m] = Caster;
if ( m.Spell != null )
m.Spell.OnCasterHurt();
Caster.PlaySound( 0x175 );
Caster.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
Caster.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
m.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
m.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 8) + 8 );
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
timer = new ExpireTimer ( Caster, m, duration );
timer.Start ();
BuffInfo.AddBuff ( Caster, new BuffInfo ( BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name.ToString () ) );
BuffInfo.AddBuff ( m, new BuffInfo ( BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name.ToString () ) );
m_Table[m] = timer;
HarmfulSpell( m );
}
FinishSequence();
}
public static bool RemoveCurse( Mobile m )
{
ExpireTimer t = (ExpireTimer)m_Table[m];
if ( t == null )
return false;
t.DoExpire();
return true;
}
private static Hashtable m_OathTable = new Hashtable();
private static Hashtable m_Table = new Hashtable ();
public static Mobile GetBloodOath( Mobile m )
{
if ( m == null )
return null;
Mobile oath = (Mobile)m_OathTable[m];
if ( oath == m )
oath = null;
return oath;
}
private class ExpireTimer : Timer
{
private Mobile m_Caster;
private Mobile m_Target;
private DateTime m_End;
public ExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_Caster = caster;
m_Target = target;
m_End = DateTime.Now + delay;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.Now >= m_End )
{
DoExpire ();
}
}
public void DoExpire()
{
if( m_OathTable.Contains( m_Caster ) )
{
m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
m_OathTable.Remove ( m_Caster );
}
if( m_OathTable.Contains( m_Target ) )
{
m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
m_OathTable.Remove ( m_Target );
}
Stop ();
BuffInfo.RemoveBuff ( m_Caster, BuffIcon.BloodOathCaster );
BuffInfo.RemoveBuff ( m_Target, BuffIcon.BloodOathCurse );
---> m_Table.Remove( m_Caster ); <----
}
}
private class InternalTarget : Target
{
private BloodOathSpell m_Owner;
public InternalTarget( BloodOathSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
else
from.SendLocalizedMessage( 1060508 ); // You can't curse that.
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
Inside the timer this is what I've seen: m_Table.Remove ( m_Caster );
but it should be m_Table.Remove ( m_Target );
because we are creating the element with the TARGET, not the caster, so the hashtable remains populated, nothing to worry about, but it doesn't make any sense
PS: this is in current SVN 891