Hammerhand
Knight
Been a while since I released something original... and you still gotta wait.
GemCrafting
Ya' know all those pesky gems your players keep digging up? Think they'd like more to do with them other than using them to collect dust? Well.. here it is. GemCrafting (I know.. not very original, but just wait..) In this lil set you'll find a Gem Elemental that randomly spawns in the (as close as I could get them) 8 ML gem hues. It has a roughly 1 in 3 chance of dropping either a 5 use RunicGemCraftingTool or a couple gems. In the DefGemCraft.cs you'll see not only GemArmor, GemShields & GemHelmets, but reg armor, weapons, shields & helms. The GemArmor,Shields & Helms are the "higher" level stuff, the rest are reg items you'd find in DefBlacksmithy, but craftable with the GemCraft runics making them a bit better.I was going to do GemWeapons, but decided that with most servers probably having an overload of uber weapons anyway, why add to them? Besides... I didnt feel like spending several hours coding them all.... for each gem type. The GemArmor, Shields & Helms are all of a type.. ie: full armor sets for DarkSapphire, WhitePearl, FireRuby and the like... complete with helmets & shields. Or the players can mix-n-match.The reg GemCraftTool (non runic) CAN be added to the DefTinkering.cs tools region using
AddCraft(typeof(GemCraftTool), 1044046, "GemCraftTool", 50.0, 75.0, typeof(IronIngot), 1044036, 3, 1044037);
so they can have a reg craftable one if you choose.
This does require edits to your ResourceInfo.cs (instructions included in .rar) as I made the gems into a craft resource.. May not have actually needed to, but it was good practice and with the new runics, seemed like the best thing to do. Edits can be copy & pasted. This was done on a stock, unaltered RunUO 2.3 server. Feel free to alter the stats on the elemental, gem armor, shields & helms if you wish. All the "reg" stuff will just be crafted as they would with normal runic hammers.
GemCrafting
Ya' know all those pesky gems your players keep digging up? Think they'd like more to do with them other than using them to collect dust? Well.. here it is. GemCrafting (I know.. not very original, but just wait..) In this lil set you'll find a Gem Elemental that randomly spawns in the (as close as I could get them) 8 ML gem hues. It has a roughly 1 in 3 chance of dropping either a 5 use RunicGemCraftingTool or a couple gems. In the DefGemCraft.cs you'll see not only GemArmor, GemShields & GemHelmets, but reg armor, weapons, shields & helms. The GemArmor,Shields & Helms are the "higher" level stuff, the rest are reg items you'd find in DefBlacksmithy, but craftable with the GemCraft runics making them a bit better.I was going to do GemWeapons, but decided that with most servers probably having an overload of uber weapons anyway, why add to them? Besides... I didnt feel like spending several hours coding them all.... for each gem type. The GemArmor, Shields & Helms are all of a type.. ie: full armor sets for DarkSapphire, WhitePearl, FireRuby and the like... complete with helmets & shields. Or the players can mix-n-match.The reg GemCraftTool (non runic) CAN be added to the DefTinkering.cs tools region using
AddCraft(typeof(GemCraftTool), 1044046, "GemCraftTool", 50.0, 75.0, typeof(IronIngot), 1044036, 3, 1044037);
so they can have a reg craftable one if you choose.
This does require edits to your ResourceInfo.cs (instructions included in .rar) as I made the gems into a craft resource.. May not have actually needed to, but it was good practice and with the new runics, seemed like the best thing to do. Edits can be copy & pasted. This was done on a stock, unaltered RunUO 2.3 server. Feel free to alter the stats on the elemental, gem armor, shields & helms if you wish. All the "reg" stuff will just be crafted as they would with normal runic hammers.