Miracle99
Squire
I noticed that the Hanging Skeleton cs in the Vet Rewards Folder was wrong
Here is the original code
Line 48 has
public HangingSkeleton() : this (0x1596)
which is for a Banner
Here is my correct entry
public HangingSkeleton() : this( 0x1A03 )
I have also attached my updated cs file
Here is the original code
Code:
using System;
using Server;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class HangingSkeleton : Item, IAddon, IRewardItem
{
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
public Item Deed
{
get
{
HangingSkeletonDeed deed = new HangingSkeletonDeed();
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
public bool FacingSouth
{
get
{
if ( ItemID == 0x1A03 || ItemID == 0x1A05 || ItemID == 0x1A09 ||
ItemID == 0x1B1E || ItemID == 0x1B7F )
return true;
return false;
}
}
[Constructable]
public HangingSkeleton() : this( 0x1596 )
{
}
Line 48 has
public HangingSkeleton() : this (0x1596)
which is for a Banner
Here is my correct entry
public HangingSkeleton() : this( 0x1A03 )
I have also attached my updated cs file