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Item Identification Mod

peepeetree

Sorceror
I just had an idea, not sure if someone would be willing to take up this cause or how much work it would require. I am going back though and trying to make all the old skills useful again, I was thinking Item ID would be a great skill if a crafter used it on an item and it would have a % to add a new property to that item or increase a property already on the item.

Could do something like 10% chance at GM of drawing out the items true potential and if it fails, you could get a message saying the item is already at its maximum potential. I could see Item ID actually being huge with something like this and being widely used.
 
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