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Krrios Clinet Crash

Atomic

Wanderer
Krrios Clinet Crash

I have changed the name of the skill Swordsmanship to Blade Fighting and changed the default skill groups... in the normal UO client works fine, but when i enter the game in Krrios client (b7r1) it crashes, log:
[code:1]
Entered Main()
Environment..
Operating System = 'Microsoft Windows NT 5.1.2600.0'
.NET Framework = '1.1.4322.573'
Base Directory = 'D:\Krrios' Client\Beta 7 Release 1'
Data Directory = 'C:\Program Files\Ultima Online 2D'
Done
Setting up interop communications...done
Initializing Strings...done
Benchmarks: low resolution
Main()..
Initializing Display...done
Initializing DirectX..
Creating new DirectX7...done
Creating new DirectDraw...done
Getting Direct3D...done
Fullscreen = False
Setting cooperative level...done
Initializing windowed surfaces..
Creating display...done
Creating backbuffer...done
Done
RGB Emulation ( IID_IDirect3DRGBDevice ) : Microsoft Direct3D RGB Software Emulation
Direct3D HAL ( IID_IDirect3DHALDevice ) : Microsoft Direct3D Hardware acceleration through Direct3D HAL
Direct3D T&L HAL ( {F5049E78-4861-11D2-A407-00A0C90629A8} ) : Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
Checking pixel format...done ( RGB-888 )
Creating 3D device...done ( IID_IDirect3DHALDevice )
Square -> False
Pow2 -> True
MaxWidth -> 2048
MaxHeight -> 2048
MinWidth -> 1
MinHeight -> 1
SysMem -> False
VidMem -> True
MaxAspect -> 2048
Setting render states...done
Done
Initializing Map...done ( 0ns )
Initializing Animations...done ( 0ns )
Initializing Gumps...done ( 0ns )
Initializing Hues...done ( 0ns )
Initializing Plugins...done ( 0ns )
Initializing xGumps...done ( 0ns )
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Total -> 0ns
Parsing IP ( "127.0.0.1" )...done ( 127.0.0.1:2593 )
Connecting to login server '127.0.0.1:2593'...done
Connecting to game server '200.149.90.170:2593'...done
Initializing Spells...done ( 0ns )
Initializing Skills... Unhandled exception
Object -> Name: Client.exe
There are no context policies.

Type -> System.ArgumentOutOfRangeException
Message -> capacity must be greater than zero.
Parameter name: capacity
Source -> mscorlib
Target -> Void .ctor(Int32)
Inner ->
Stack ->
at System.Text.StringBuilder..ctor(Int32 capacity)
at Client.Skills..ctor()
at Client.Engine.get_Skills()
at Client.PacketHandlers.Skills_Absolute(PacketReader pvSrc, Boolean hasCapData)
at Client.PacketHandlers.Skills(PacketReader pvSrc)
at Client.Network.Slice()
at Client.Engine.Main(String[] Args) [/code:1]
 

AK1122

Wanderer
[code:1]Entered Main()
Environment..
Operating System = 'Microsoft Windows NT 5.1.2600.0'
.NET Framework = '1.1.4322.573'
Base Directory = 'C:\Program Files\UOKerre'
Data Directory = 'C:\Program Files\Ultima Online 3D'
Done
Setting up interop communications...done
Initializing Strings...done
Benchmarks: low resolution
Main()..
Initializing Display...done
Initializing DirectX..
Creating new DirectX7...done
Creating new DirectDraw...done
Getting Direct3D...done
Fullscreen = False
Setting cooperative level...done
Initializing windowed surfaces..
Creating display...done
Creating backbuffer...done
Done
RGB Emulation ( IID_IDirect3DRGBDevice ) : Microsoft Direct3D RGB Software Emulation
Direct3D HAL ( IID_IDirect3DHALDevice ) : Microsoft Direct3D Hardware acceleration through Direct3D HAL
Direct3D T&L HAL ( {F5049E78-4861-11D2-A407-00A0C90629A8} ) : Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
Checking pixel format...done ( RGB-888 )
Creating 3D device...done ( IID_IDirect3DHALDevice )
Square -> False
Pow2 -> True
MaxWidth -> 2048
MaxHeight -> 2048
MinWidth -> 1
MinHeight -> 1
SysMem -> False
VidMem -> True
MaxAspect -> 2048
Setting render states...done
Done
Initializing Map...done ( 0ns )
Initializing Animations...done ( 0ns )
Initializing Gumps...done ( 0ns )
Initializing Hues...done ( 0ns )
Initializing Plugins...done ( 0ns )
ValidateDevice() failed on 32-bit textures
Type -> System.NotImplementedException
Message -> Not implemented
Source -> Interop.DxVBLib
Target -> Int32 ValidateDevice()
Inner ->
Stack ->
at DxVBLib.Direct3DDevice7.ValidateDevice()
at Client.Engine.Main(String[] Args)
Initializing xGumps...done ( 0ns )
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Total -> 0ns
Parsing IP ( "192.168.0.3" )...done ( 192.168.0.3:2593 )
Connecting to login server '192.168.0.3:2593'...done
Connecting to game server '192.168.0.3:2593'...done
Initializing Spells...done ( 0ns )
Initializing Skills... Unhandled exception
Object -> Name: client.exe
There are no context policies.

Type -> System.OverflowException
Message -> Arithmetic operation resulted in an overflow.
Source -> Client
Target -> Void .ctor()
Inner ->
Stack ->
at Client.Skills..ctor()
at Client.Engine.get_Skills()
at Client.PacketHandlers.Skills_Absolute(PacketReader pvSrc, Boolean hasCapData)
at Client.PacketHandlers.Skills(PacketReader pvSrc)
at Client.Network.Slice()
at Client.Engine.Main(String[] Args)
[/code:1]
didnt edit anything
UO version 4.0.0o 3D
WinXP/2000
plz help =)
 

Thorim

Wanderer
[code:1]
Entered Main()
Environment..
Operating System = 'Microsoft Windows NT 5.1.2600.0'
.NET Framework = '1.1.4322.573'
Base Directory = 'F:\WW\kuoc_beta7_r1\Krrios' Client\Beta 7 Release 1'
Data Directory = 'F:\UltimaOnline2'
Done
Setting up interop communications...done
Initializing Strings...done
Benchmarks: low resolution
Main()..
Initializing Display...done
Initializing DirectX..
Creating new DirectX7...done
Creating new DirectDraw...done
Getting Direct3D...done
Fullscreen = False
Setting cooperative level...done
Initializing windowed surfaces..
Creating display...done
Creating backbuffer...done
Done
RGB Emulation ( IID_IDirect3DRGBDevice ) : Microsoft Direct3D RGB Software Emulation
Direct3D HAL ( IID_IDirect3DHALDevice ) : Microsoft Direct3D Hardware acceleration through Direct3D HAL
Direct3D T&L HAL ( {F5049E78-4861-11D2-A407-00A0C90629A8} ) : Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
Checking pixel format...done ( RGB-565 )
Creating 3D device...done ( IID_IDirect3DHALDevice )
Square -> False
Pow2 -> True
MaxWidth -> 4096
MaxHeight -> 4096
MinWidth -> 1
MinHeight -> 1
SysMem -> False
VidMem -> True
MaxAspect -> 4096
Setting render states...done
Done
Initializing Map...done ( 0ns )
Initializing Animations...done ( 0ns )
Initializing Gumps...done ( 0ns )
Initializing Hues...done ( 0ns )
Initializing Plugins...done ( 0ns )
Initializing xGumps...done ( 0ns )
Display( "AccountLogin" ) -> 0ns
AddGumpTo( "AccountLogin" ) -> 0ns
Total -> 0ns
Parsing IP ( "127.0.0.1" )...done ( 127.0.0.1:2593 )
Connecting to login server '127.0.0.1:2593'...done
Connecting to game server '127.0.0.1:2593'...done
Initializing Spells...done ( 0ns )
Initializing Skills... Unhandled exception
Object -> Name: Client.exe
There are no context policies.

Type -> System.ArgumentOutOfRangeException
Message -> capacity must be greater than zero.
Parameter name: capacity
Source -> mscorlib
Target -> Void .ctor(Int32)
Inner ->
Stack ->
at System.Text.StringBuilder..ctor(Int32 capacity)
at Client.Skills..ctor()
at Client.Engine.get_Skills()
at Client.PacketHandlers.Skills_Absolute(PacketReader pvSrc, Boolean hasCapData)
at Client.PacketHandlers.Skills(PacketReader pvSrc)
at Client.Network.Slice()
at Client.Engine.Main(String[] Args)
[/code:1]
here where is my Problem Krrios? the client crashed every time
 
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