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to much data pending problem...

hi,

i find out, that this problem only exists, if logged on from another computer. i tested it. if i use an rdv to the server, start on the server an uo client (the same client that i use at home) .... than i didnt get a cl with the errormessage on serverscreen (to much data pending.disconnet) ... if i logged with same client at home with my private computer, than i get an cl .... at the same location.

the problem exists only for outgoing tcp/ip connection, not for local 127.0.0.1.

have anybody an idea, to resolve the roblem?

TY!

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Safera

Page
The only time I have seen this error is when I'm world-building and there are too many unfrozen items in the area where you are. You can fix this by going to an area outside of this "crowded" region and [freeze the map. Once the items are all frozen to the statics files, it will make the "too much data pending" error go away.
 
hi,
thnxs for your response. i woudnt make a custom map for players to download this :)

and the problem exists in ateas/houses created from players ... with much deko.

i read a lot of threads. is it possible, to make a change in NetState.cs and/or in sendqueue.cs to fix the problem?

Help pls :)

Greetings
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Soteric

Knight
You can try to increase PendingCap in Server/Network/SendQueue.cs
Code:
private const int PendingCap = 96 * 1024;
 
k, ty! and what would you say? i dont know the relation between the numbers :) sry.

but i guess, that the problem is a problem of the sever not uo server! i connected from the server (provider) to my client (runuoserver). there arent probs at this areas.
i mean, that the network on win2008server has a problem.


client (home and all other players) to (provider and runuo)server = too much data pending

but Server(provider and uovlient) to my own Computer(with an instance of a copy from runuo) = all fine!!!!

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