Apocolypse
Sorceror
Hey guys. I am working on a map and trying to use UOL. Whenever i try to compile a map it comes up with RANDOM static errors in random coordinates.
Location: X:307, Y:2045, Z:0 Hkey:010101010101010101
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Transition.RandomStaticCollection.RandomStatic(Int16 X, Int16 Y, Int16 Z, Collection[,] StaticMap)
at Transition.RandomStatics.GetRandomStatic(Int16 X, Int16 Y, Int16 Z, Collection[,] StaticMap)
at Transition.Transition.GetRandomStaticTiles(Int16 X, Int16 Y, Int16 Z, Collection[,] StaticMap, Boolean iRandom)
at UOMapMake.UOMapMake.Make()
This is an example of the compiling error i keep getting. the "location" of the error keeps changing everytime i try to run this through. Keep in mind, This map is all grass and has about 12 squares on it because i wanted to see what the tiles in game looked like so there isnt any errors. It happens with any map i try to run through it. Another thing i have noticed is anytime i try to open ANY .exe in that folder i.e. Tedit, Sedit ect. I get fatal errors and it wont work after that. I have tried makign a .reg file for my UO Directory i have tried re-downloading UOL several times. I feel like i have literally tried to do it all but nothing seems to be working. I noticed when i turn off random statics, The map goes through fine but when i try to open it in CenterED+, it crashes the program because the map files are "corrupt" Somthing MAJORLY wrong is going on and i hope someone can help. I tried using mapgen 2 and things went through fine but that program is limited in my opinion and my forests kept not showing up. Any ideas guys?
Location: X:307, Y:2045, Z:0 Hkey:010101010101010101
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Transition.RandomStaticCollection.RandomStatic(Int16 X, Int16 Y, Int16 Z, Collection[,] StaticMap)
at Transition.RandomStatics.GetRandomStatic(Int16 X, Int16 Y, Int16 Z, Collection[,] StaticMap)
at Transition.Transition.GetRandomStaticTiles(Int16 X, Int16 Y, Int16 Z, Collection[,] StaticMap, Boolean iRandom)
at UOMapMake.UOMapMake.Make()
This is an example of the compiling error i keep getting. the "location" of the error keeps changing everytime i try to run this through. Keep in mind, This map is all grass and has about 12 squares on it because i wanted to see what the tiles in game looked like so there isnt any errors. It happens with any map i try to run through it. Another thing i have noticed is anytime i try to open ANY .exe in that folder i.e. Tedit, Sedit ect. I get fatal errors and it wont work after that. I have tried makign a .reg file for my UO Directory i have tried re-downloading UOL several times. I feel like i have literally tried to do it all but nothing seems to be working. I noticed when i turn off random statics, The map goes through fine but when i try to open it in CenterED+, it crashes the program because the map files are "corrupt" Somthing MAJORLY wrong is going on and i hope someone can help. I tried using mapgen 2 and things went through fine but that program is limited in my opinion and my forests kept not showing up. Any ideas guys?