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Uoreader 6.2

KonssnoK

Sorceror
#summary InsideUO for SA client.
= UOReader =
_ovvero_
il mio tentativo di insideUO per Enhanced Client.


UO Reader changelog:
Known Bugs:
- Multi will not diplay properly in some cases
- AnimationFrame will crash on some Frame display, i think format needs to be updated.
(I've added a mini workaround but couldn't test it)
v.62
- Updated HashDictionary
: 286/228 tileart
: 6 animationdefinition
: 254 animationframe1
: 2/6 animationframe2
: 28/28 animationframe3
: 11/6 animationframe6
: 149/284 legacytexture
: 19/19 multicollection
- Added TAB for EffectDefinitionCollection (format is still unknown)
- Added BGWorker to Multi loading (Drawing instead is still slow)
- Fixes at AnimationFrame tree navigation
- Added Splashscreen for loading UOP
- Added automated UO Folder search
- Added custom UO folder saving (To be tested)
- Updated Tiledata format structure to latest version (4.0.29.X)
(I really don't know when those changes were first introduced)
NOTICE: Older tiledatas are no more supported because there's no version number update in the new one
- Migrated to .NET 4.0 (VS2012 base)
- TileFlags have been corrected -> there are 2 unknown left
- Added TAB for LocalizedString (very slow)
- Added TAB for TerrainDefinition
- Fix at animationFrame treeview
- Added watermark to AnimationFrame images (JP's Request)
v.52
- Added TAB for viewing AnimationFrames. (Code from KRFrameViewer, made by Kons - Wim)
- Added TAB for StringDictionary
- Added BGWorkers to make the program more stable.
v.42
- Updated tileart reading.
- Updated multi drawing.
v.41
- Added radarColor Square in Texture viewing.
- Updated tileart reading.
- Added "Use EnhancedClient texture" checkbox in Multis view.
v.4
- Added support for tileart.uop.
v.3
- Added Enhanced Client Textures TAB.
v.2
- Added Legacy Textures TAB.
v.1
- Basic Multi support / drawing.
Thanks to:
- Malganis for the Mythic Package DLL
- Devil for his .dds reader DLL
PLEASE NOTICE: Enhanced Textures are NOT FINISHED YET. So multis with EC textures will be WRONG viewed.
Screenshots:
[http://imageshack.us/photo/my-images/849/21225426.jpg http://img849.imageshack.us/img849/2899/21225426.th.jpg]
[http://imageshack.us/photo/my-images/825/52128821.jpg http://img825.imageshack.us/img825/1971/52128821.th.jpg]
[http://imageshack.us/photo/my-images/189/16906439.jpg http://img189.imageshack.us/img189/5820/16906439.th.jpg]
[http://imageshack.us/photo/my-images/15/98330252.jpg http://img15.imageshack.us/img15/8845/98330252.th.jpg]
[http://imageshack.us/photo/my-images/854/20482749.jpg http://img854.imageshack.us/img854/4457/20482749.th.jpg]
[http://imageshack.us/photo/my-images/854/53189107.jpg http://img854.imageshack.us/img854/6852/53189107.th.jpg]
 

KonssnoK

Sorceror
Reader has been updated.

v.81
- Fixed custom folder setting (restart needed to take effect)
To be accepted, the folder MUST contain at least valid LegacyTextures.uop, Textures.uop and Tileart.uop
- Now multi loading is all made by a Background worker => more stability
- Fixed a bug that made the program draw 2 times the same multi at load.
- Added a progress bar showing multi loading state
- Added native dds reader for DXT5 and DXT1. This should fast things up (yet still slow on changin Zs).
v.70
- Added all Effects related to Tilearts
 

ft2085267

Sorceror
My English is very bad, I hope you can understand, I'm sorry.

In particular, I admire you, I think you're super powerful, I was looking for software to unlock uop file resources.
Really thank you so much.

In addition I would like to ask how to import and export images?
 

Kons.snoK

Sorceror
So my account is back on track, and i can post new updates about UOReader:


v.86
- Fixes at multi texture loading using ECtextures. Now all pieces will be displayed.
- Improved visualization of multis with EC textures.
- Fix at tileart reading that caused crashes.
- Updated TerrainDefinition format.

v.85
- Added Tileart TAB to check items following the tileart.
Please notice this is uncomplete cause tileart report informations also about Mobiles
- Added Button to update dictionary following string_dictionary. This currently works just for some effect item.
- Added support for TGA files (not yet used.)

v.84
- Updated Tileart format.
- Updated Multis format.
- Updated TerrainDefinition format.

v.83
- Fixed stupid crash error when selecting a folder with missing files

v.82
- Fixed some loading error if using a wrong installation path file
- Added more checks at file loading
- Missing required files in the selected directory will now be reported
- Localizedstring tab now loads in a separate thread
- From now on StringDictionary substring search will be done via the Search Button



As always:
http://code.google.com/p/kprojects/downloads/list
 

Kons.snoK

Sorceror
My English is very bad, I hope you can understand, I'm sorry.

In particular, I admire you, I think you're super powerful, I was looking for software to unlock uop file resources.
Really thank you so much.

In addition I would like to ask how to import and export images?

You can use Mythic Package Editor from Malganis to unpack uops. (import/export)

UOReader is not intended to extract files from uops
 

Kons.snoK

Sorceror
http://code.google.com/p/kprojects/downloads/list

v.87
- Fixed a bug in DDS Reading, thanks to AmaroK86
- Added tab for viewing Hues. Needs Hues.uop
- Updated tileart format.
- Updated drawing in tileart tab
- Texture Tabs will now draw only NON-tileart items (if checked. Checked by default).
- Texture Tabs will automatically unset uncorrected filenames. This will make loading a block for the first time
slow if you have an inconsistent dictionary.
- Updated dictionary.
- Other updates with no reflection on visualization.
- Updated drawing of borders in tileart tab.
- Updated drawing of Multis (still not correct).
- You can now drag dumped-text's container in Multi tab.
- Added "Sorted" to Textures tab. checking it will order EC textures when opening nodes
(Classic textures are already ordered)
- Textboxes in Textures tab will be updated correctly even if tileart is missing.

here some image:




 
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