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Bug in Houses.cs

fwiffo

Sorceror
in same file at position

Code:
public class SmallShop : BaseHouse
    {
        public override Rectangle2D[] Area { get { return ( ItemID == 0x40A2 ? AreaArray1 : AreaArray2 ); } }

The ItemID checked is WRONG, the ItemID to check is 0xA2, the resulting region is wrongly placed in the entrance in the old way.
 
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