Chainlightning & MeteorSwarm bug
Massive spells like meteor and chain can be used to attack players in houses when:
Player cast chain or meteor on player B and player B are near a wall of the house, then the target system dont check if Player C is in HouseRegion.
ChainLightning.cs
MeteorSwarm.cs
Massive spells like meteor and chain can be used to attack players in houses when:
Player cast chain or meteor on player B and player B are near a wall of the house, then the target system dont check if Player C is in HouseRegion.
ChainLightning.cs
Code:
using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;
using Server.Regions;
namespace Server.Spells.Seventh
{
public class ChainLightningSpell : Spell
{
private static SpellInfo m_Info = new SpellInfo(
"Chain Lightning", "Vas Ort Grav",
SpellCircle.Seventh,
209,
9022,
false,
Reagent.BlackPearl,
Reagent.Bloodmoss,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public ChainLightningSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return true; } }
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
if ( p is Item )
p = ((Item)p).GetWorldLocation();
ArrayList targets = new ArrayList();
Map map = Caster.Map;
bool playerVsPlayer = false;
if ( map != null )
{
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 2 );
foreach ( Mobile m in eable )
{
if ( Core.AOS && m == Caster )
continue;
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
{
targets.Add( m );
if ( m.Player )
playerVsPlayer = true;
}
}
eable.Free();
}
double damage;
if ( Core.AOS )
damage = GetNewAosDamage( 48, 1, 5, Caster.Player && playerVsPlayer );
else
damage = Utility.Random( 27, 22 );
if ( targets.Count > 0 )
{
if ( Core.AOS && targets.Count > 1 )
damage = (damage * 2) / targets.Count;
else if ( !Core.AOS )
damage /= targets.Count;
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
//Var Added
Region house = m.Region;
double toDeal = damage;
if ( !Core.AOS && CheckResisted( m ) )
{
toDeal *= 0.5;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
//+IF Added for houseregion check
if( !(house is Regions.HouseRegion) )
{
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, toDeal, 0, 0, 0, 0, 100 );
m.BoltEffect( 0 );
}
//+End Added
}
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private ChainLightningSpell m_Owner;
public InternalTarget( ChainLightningSpell owner ) : base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;
if ( p != null )
m_Owner.Target( p );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
MeteorSwarm.cs
Code:
using System;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Targeting;
using Server.Regions;
namespace Server.Spells.Seventh
{
public class MeteorSwarmSpell : Spell
{
private static SpellInfo m_Info = new SpellInfo(
"Meteor Swarm", "Flam Kal Des Ylem",
SpellCircle.Seventh,
233,
9042,
false,
Reagent.Bloodmoss,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh,
Reagent.SpidersSilk
);
public MeteorSwarmSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return true; } }
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
if ( p is Item )
p = ((Item)p).GetWorldLocation();
ArrayList targets = new ArrayList();
Map map = Caster.Map;
bool playerVsPlayer = false;
if ( map != null )
{
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 2 );
foreach ( Mobile m in eable )
{
if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
{
targets.Add( m );
if ( m.Player )
playerVsPlayer = true;
}
}
eable.Free();
}
double damage;
if ( Core.AOS )
damage = GetNewAosDamage( 48, 1, 5, Caster.Player && playerVsPlayer );
else
damage = Utility.Random( 27, 22 );
if ( targets.Count > 0 )
{
Effects.PlaySound( p, Caster.Map, 0x160 );
if ( Core.AOS && targets.Count > 1 )
damage = (damage * 2) / targets.Count;
else if ( !Core.AOS )
damage /= targets.Count;
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = (Mobile)targets[i];
//Var Added
Region house = m.Region;
double toDeal = damage;
if ( !Core.AOS && CheckResisted( m ) )
{
toDeal *= 0.5;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
//+Added houseregion check
if( !(house is Regions.HouseRegion) )
{
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, toDeal, 0, 100, 0, 0, 0 );
Caster.MovingParticles( m, 0x36D4, 7, 0, false, true, 9501, 1, 0, 0x100 );
}
//+End added
}
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private MeteorSwarmSpell m_Owner;
public InternalTarget( MeteorSwarmSpell owner ) : base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;
if ( p != null )
m_Owner.Target( p );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}