So I'm working on a system akin to masonry/glassblowing that allows players to craft houses using raw materials.
Originally I had intended for them to create "sections" of the house first, and then the final craft would require all of those "parts". However, I've come to realize that its going to be a huge hassle since, for example, a small house will require the folllowing materials:
12000 Boards and 1600 ingots
Even if I made a small house require 12 "sections" of the house to craft, that's still 1000 boards per craft, and players can't carry that many boards... Going any lower than that would be very annoying.
So I'm wondering if its somehow possible for me to make the resource cost for a house section a "commodity deed filled with 3000 boards"
Or some other work around is fine, so long as it doesn't make them craft a million pieces. For example, removing the logs/boards from their bank?
Originally I had intended for them to create "sections" of the house first, and then the final craft would require all of those "parts". However, I've come to realize that its going to be a huge hassle since, for example, a small house will require the folllowing materials:
12000 Boards and 1600 ingots
Even if I made a small house require 12 "sections" of the house to craft, that's still 1000 boards per craft, and players can't carry that many boards... Going any lower than that would be very annoying.
So I'm wondering if its somehow possible for me to make the resource cost for a house section a "commodity deed filled with 3000 boards"
Or some other work around is fine, so long as it doesn't make them craft a million pieces. For example, removing the logs/boards from their bank?