haazen
Sorceror
With the new HS smooth boat movement, none of the 3rd party support maps update your position until you wrap on the map edges or you stop near land and get off the boat.
This tells me Razor Positioning System, UO Auto Map and UO Cartography do not catch the new HS boat movement packets. Packets are over my head.
Question: Is there a packet we can add to the Move method in BaseBoat.cs that will not screw up the new movement but will update the players position that all these programs will catch? Notes in the script talks about new packet 0xF7 and old being 0xF3? Do we need to send 0xF3 for the Player driving the boat?? I am totally guessing.
Thanks for reading.
This tells me Razor Positioning System, UO Auto Map and UO Cartography do not catch the new HS boat movement packets. Packets are over my head.
Question: Is there a packet we can add to the Move method in BaseBoat.cs that will not screw up the new movement but will update the players position that all these programs will catch? Notes in the script talks about new packet 0xF7 and old being 0xF3? Do we need to send 0xF3 for the Player driving the boat?? I am totally guessing.
Thanks for reading.