Norman B. Lancaster
Traveler
I love the pre-AoS game mechanics and would like to create a shard focused on the PvM experience of the era. There are some really great shards out there set in this era, but are "Felucca-only". Many of the folks I play with on these shards have stated an interest in a similar "Trammel-only" shard. I intend to make it happen!
Even though I'm trying to make a Trammie paradise here I will be enforcing skill and stat caps and the requirement to earn your skills and stats.
So let me know if you're interested in working on the shard with me. I am in need of world builders / decorators, spawners and play testers. I expect to have the initial server up by June 7 running the test center package and with the base rule set in place.
Here is the feature list I am shooting for on release:
Even though I'm trying to make a Trammie paradise here I will be enforcing skill and stat caps and the requirement to earn your skills and stats.
So let me know if you're interested in working on the shard with me. I am in need of world builders / decorators, spawners and play testers. I expect to have the initial server up by June 7 running the test center package and with the base rule set in place.
Here is the feature list I am shooting for on release:
- Trammel-only rule-set
- Consensual PvP available through duel system
- Consensual open-world PvP available through flagging system and Guild Wars
- Era-accurate Trammel facet with related spawns, dungeons and mechanics
- Felucca facet to provide an advanced PvM experience:
- Same rule-set as Trammel
- Only accessible via facet gate in Castle British
- No recall or gating in the entire facet
- No boat placement in the entire facet
- Limited housing allowed
- Custom dungeon spawns and mechanics
- High-level content for all PvM templates
- Advanced Progression for PvM Content:
- Expanded magic item properties (NOT AoS-like)
- Expanded skills (similar to power scroll system, but keeping the 7x skill templates)
- Expanded availability of tameables for extended PvM
- Parity of magic, barding and melee skills to taming (without nerfing taming)
- Expanded crafting:
- BOD system for decoratives and special items for all trade skills
- Ability to craft high-level magic items at high resource cost
- Stackable repair deeds for all professions
- Balanced economy:
- Remove gold mines from NPC economy
- Strong Anti-AFK resource gathering enforcement
- Unlimited buys and sells from vendors (with anti-AFK check)
- Vendor resource prices that encourage player-driven economy
- Other Trammie features:
- Custom housing minus gold sinks
- Semi-rare decoratives (furs, misc. decoratives, spawning rares)
- Semi-rare hues for things like tamables, sandals, spell and rune books (but avoiding neon eye-stabyness)
- Item Insurance
- Global chat
- Context Menus
- Champion Spawns in Trammel T2A area
- Bank checks, commodity deeds, stackable potions and repair deeds
- Bonded pets
- Ethereal mounts