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moon stones

S

soundwav

Guest
moon stones

i was trying to make a moonstone (not like osi but better) the problem im having is i cant get the animation to work and the sound. i want it to "summon" a moongate that goes to the other map. say your in fell it should go to tram, if your in tram it should go to fell. i have the animation and the sound but i cant get it to work can someone help me out on this. i dont have the script so it goes to fell or tram done yet i want to get the animation to work first. this is what i have for the animation and sound tell me what im doing wrong.


[code:1] public override void OnDoubleClick( Mobile from )
{
switch ( Utility.Random( 3 ) )
{
case 0: new Effects.SendTargetEffect( 0x1AE5, 10 ); break;
case 1: new Effects.SendTargetEffect( 0x1AE5, 10 ); break;
case 2: new Effects.SendTargetEffect( 0x1AE5, 10 ); break;
}
m.PlaySound( 0x208 );
}
[/code:1]
 
S

soundwav

Guest
what im trying for here is an item that everyone gets on charactor creation that is a stone (looks like a virtue stone) that is newbied that summons a moongate so you could go from one map to the other with no problem.
 
S

soundwav

Guest
i got the sound to work now im working on the graphic effects

Edited:

got the graphics to work but it crashes the osi client
 
S

soundwav

Guest
ok i got that fixed doesnt crash anymore now im working on adding a moongate going to the other map. may need help on this, if you have any ideas on this let me know
 
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