S
soundwav
Guest
moon stones
i was trying to make a moonstone (not like osi but better) the problem im having is i cant get the animation to work and the sound. i want it to "summon" a moongate that goes to the other map. say your in fell it should go to tram, if your in tram it should go to fell. i have the animation and the sound but i cant get it to work can someone help me out on this. i dont have the script so it goes to fell or tram done yet i want to get the animation to work first. this is what i have for the animation and sound tell me what im doing wrong.
[code:1] public override void OnDoubleClick( Mobile from )
{
switch ( Utility.Random( 3 ) )
{
case 0: new Effects.SendTargetEffect( 0x1AE5, 10 ); break;
case 1: new Effects.SendTargetEffect( 0x1AE5, 10 ); break;
case 2: new Effects.SendTargetEffect( 0x1AE5, 10 ); break;
}
m.PlaySound( 0x208 );
}
[/code:1]
i was trying to make a moonstone (not like osi but better) the problem im having is i cant get the animation to work and the sound. i want it to "summon" a moongate that goes to the other map. say your in fell it should go to tram, if your in tram it should go to fell. i have the animation and the sound but i cant get it to work can someone help me out on this. i dont have the script so it goes to fell or tram done yet i want to get the animation to work first. this is what i have for the animation and sound tell me what im doing wrong.
[code:1] public override void OnDoubleClick( Mobile from )
{
switch ( Utility.Random( 3 ) )
{
case 0: new Effects.SendTargetEffect( 0x1AE5, 10 ); break;
case 1: new Effects.SendTargetEffect( 0x1AE5, 10 ); break;
case 2: new Effects.SendTargetEffect( 0x1AE5, 10 ); break;
}
m.PlaySound( 0x208 );
}
[/code:1]