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need help pls, users haven cl with wrong z coordinates

hey,

sry in the beginning, my english is terrible (i'm german) pls be patient with me :)

i have got a server from another owner.

a big bug is on the shard.

sometimes users freezed at an random place near luna/umbra.

there are an clienterrormessage: Unhandled packet 0xF4

the client relogged and can go 3 steps out of this busllshit area till cl. relogged...3 steps...cl.

and the newest: a player has created a house-area. if he logged out in near of that, he has a cl. no change to reloging. errormessage in runuo: to much data pending. discconected.

my ex-owner says, there is problem with a patch in the z direction in tiledata .... is this right?

i use
RunUO Version 2.3, Build 5107.17265
Operating System: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Framework: 4.0.30319.1

i tried to change older versions of the server scripts of all tile*.cs files. bute didnt goes better.

can anybody help me pls? i'm out of ideas.

Best regards from germany

Döschl
 
Hi,

thank you for helping :)

i did what you say. copy a 7.0.15 version on the server. changed datapath ...

i tested it on my lokal machine with a copy of the sever-instance. and now, a stay near umbra and die tiles lokks already finde.

i do the same on the shard...online. older version of uo folder 7.0.15 ...

logged in...go to this house ... logged out, logged in have cl.

i copy the newest save folder from shard to my local instance .... same client.
i didnt have the cl problem local. why???????

errormessage on the server (online): to much data pending. hrm.

and now?

but 1 step i get forward thank you!

Best regards
Döschl
 
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