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[RunUO 2.0 RC1] Lucid's <<_Advanced Archery_>>

Asmir3

Sorceror
Make sure u installed everthing right bec its saying u dont have some of thestuff u installed at least from ur point of view.
 

Asmir3

Sorceror
errors
Code:
Errors:
 + Engines/Craft/DefBowFletching.cs:
    CS1502: Line 93: The best overloaded method match for 'Server.Engines.Craft.
CraftSystem.AddCraft(System.Type, Server.TextDefinition, Server.TextDefinition,
double, double, System.Type, Server.TextDefinition, int)' has some invalid argum
ents
    CS1503: Line 93: Argument '3': cannot convert from 'double' to 'Server.TextD
efinition'
    CS1503: Line 93: Argument '5': cannot convert from 'System.Type' to 'double'

    CS1503: Line 93: Argument '6': cannot convert from 'string' to 'System.Type'

    CS1503: Line 93: Argument '8': cannot convert from 'string' to 'int'
    CS1502: Line 134: The best overloaded method match for 'Server.Engines.Craft
.CraftSystem.AddCraft(System.Type, Server.TextDefinition, Server.TextDefinition,
 double, double, System.Type, Server.TextDefinition, int)' has some invalid argu
ments
    CS1503: Line 134: Argument '3': cannot convert from 'double' to 'Server.Text
Definition'
    CS1503: Line 134: Argument '5': cannot convert from 'System.Type' to 'double
'
    CS1503: Line 134: Argument '6': cannot convert from 'string' to 'System.Type
'
    CS1503: Line 134: Argument '8': cannot convert from 'string' to 'int'
    CS1502: Line 135: The best overloaded method match for 'Server.Engines.Craft
.CraftSystem.AddCraft(System.Type, Server.TextDefinition, Server.TextDefinition,
 double, double, System.Type, Server.TextDefinition, int)' has some invalid argu
ments
    CS1503: Line 135: Argument '3': cannot convert from 'double' to 'Server.Text
Definition'
    CS1503: Line 135: Argument '5': cannot convert from 'System.Type' to 'double
'
    CS1503: Line 135: Argument '6': cannot convert from 'string' to 'System.Type
'
    CS1503: Line 135: Argument '8': cannot convert from 'string' to 'int'
    CS1502: Line 136: The best overloaded method match for 'Server.Engines.Craft
.CraftSystem.AddCraft(System.Type, Server.TextDefinition, Server.TextDefinition,
 double, double, System.Type, Server.TextDefinition, int)' has some invalid argu
ments
    CS1503: Line 136: Argument '3': cannot convert from 'double' to 'Server.Text
Definition'
    CS1503: Line 136: Argument '5': cannot convert from 'System.Type' to 'double
'
    CS1503: Line 136: Argument '6': cannot convert from 'string' to 'System.Type
'
    CS1503: Line 136: Argument '8': cannot convert from 'string' to 'int'
    CS1502: Line 137: The best overloaded method match for 'Server.Engines.Craft
.CraftSystem.AddCraft(System.Type, Server.TextDefinition, Server.TextDefinition,
 double, double, System.Type, Server.TextDefinition, int)' has some invalid argu
ments
    CS1503: Line 137: Argument '3': cannot convert from 'double' to 'Server.Text
Definition'
    CS1503: Line 137: Argument '5': cannot convert from 'System.Type' to 'double
'
    CS1503: Line 137: Argument '6': cannot convert from 'string' to 'System.Type
'
    CS1503: Line 137: Argument '8': cannot convert from 'string' to 'int'
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
 
PhoenixDIE;650589 said:
Ok. i Installed The Custom_BODs/All Spells/Advanced_Archery/[Alien's]Central Memory and i just added your Engines CS you just posted andnow i get this!

RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (11 errors, 5 warnings)
Warnings:
+ Custom/Town Houses v2.0/Items/TownHouse.cs:
CS0114: Line 46: 'Knives.TownHouses.TownHouse.BaseBanLocation' hides inherit
ed member 'Knives.TownHouses.VersionHouse.BaseBanLocation'. To make the current
member override that implementation, add the override keyword. Otherwise add the
new keyword.
+ Custom/Advanced Archery/Quivers/BaseQuiver.cs:
CS0162: Line 73: Unreachable code detected
CS0162: Line 114: Unreachable code detected
CS0162: Line 155: Unreachable code detected
CS0162: Line 222: Unreachable code detected
CS0162: Line 240: Unreachable code detected
+ Custom/CC2.0.cs:
CS0168: Line 45: The variable 'e' is declared but never used
+ Spells/@@Other Shit/-=+ Full Spellbook +=-/Full Spellbook/TomeOfKnowledge.cs:

CS0162: Line 589: Unreachable code detected
+ Spells/@@Other Shit/Reagent Book/RegBook.cs:
CS0162: Line 308: Unreachable code detected
Errors:
+ Custom/Advanced Archery/SaveBaseRangedInfo.cs:
CS0103: Line 83: The name 'CentralMemory' does not exist in the current cont
ext
CS0246: Line 83: The type or namespace name 'BaseRangedModule' could not be
found (are you missing a using directive or an assembly reference?)
CS0246: Line 84: The type or namespace name 'BaseRangedModule' could not be
found (are you missing a using directive or an assembly reference?)
CS0246: Line 84: The type or namespace name 'BaseRangedModule' could not be
found (are you missing a using directive or an assembly reference?)
CS0103: Line 84: The name 'CentralMemory' does not exist in the current cont
ext
CS0246: Line 84: The type or namespace name 'BaseRangedModule' could not be
found (are you missing a using directive or an assembly reference?)
CS0029: Line 92: Cannot implicitly convert type 'BaseRangedModule' to 'Serve
r.ACC.CM.BaseRangedModule'
+ Custom/Custom BODs/OWLTR/Daat99 Control Center Gumps.cs:
CS0117: Line 491: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 491: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 491: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 493: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 512: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 512: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 512: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 514: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 533: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 533: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 533: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 535: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 554: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 554: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 554: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 556: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 689: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 699: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 701: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 703: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 719: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 729: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 731: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 733: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 749: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 759: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 761: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 763: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 779: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 789: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 791: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 793: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
+ Custom/Custom BODs/Shrink & Taming Craft System/FS Animal Taming Systems/Anim
al Taming BODs/Taming BOB/TamingBOBFilterGump.cs:
CS0117: Line 82: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'TamingBOBFilter'
CS0117: Line 171: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'TamingBOBFilter'
+ Custom/Custom BODs/Shrink & Taming Craft System/FS Animal Taming Systems/Anim
al Taming BODs/Taming BOB/TamingBOBGump.cs:
CS0117: Line 70: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'TamingBOBFilter'
CS0117: Line 414: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'TamingBOBFilter'
+ Custom/Custom BODs/Tinker BODs/Books/TinkBOBFilterGump.cs:
CS0117: Line 90: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'TinkBOBFilter'
CS0117: Line 179: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'TinkBOBFilter'
+ Custom/Custom BODs/Tinker BODs/Books/TinkBOBGump.cs:
CS0117: Line 78: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'TinkBOBFilter'
CS0117: Line 418: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'TinkBOBFilter'
+ Engines/BulkOrders/BulkMaterialType.cs:
CS0117: Line 88: 'Server.Engines.BulkOrders.BODType' does not contain a defi
nition for 'Fletcher'
CS0117: Line 95: 'Server.Engines.BulkOrders.BODType' does not contain a defi
nition for 'Carpenter'
+ Mobiles/Vendors/NPC/AnimalTrainer.cs:
CS0117: Line 60: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 65: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 67: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 69: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
CS0117: Line 110: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTamingBulkOrder'
+ Mobiles/Vendors/NPC/Bowyer.cs:
CS0117: Line 80: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 85: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 87: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 89: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
CS0117: Line 154: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextFletcherBulkOrder'
+ Mobiles/Vendors/NPC/Carpenter.cs:
CS0117: Line 69: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 74: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 76: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 78: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
CS0117: Line 143: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextCarpenterBulkOrder'
+ Mobiles/Vendors/NPC/Tinker.cs:
CS0117: Line 61: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 66: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 68: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 70: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
CS0117: Line 129: 'Server.ACC.CM.PlayerModule' does not contain a definition
for 'NextTinkerBulkOrder'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.



I still dont know exatly what to do when the server says "does not contain a definition" ....but thats what i got so far! any ideas?

Post your PlayerModule.cs for me please.
 

PhoenixDIE

Wanderer
Well..im not sure but i replaced the 2 files (PlayerModule with what i think waz a updated one!, and also baserangemodule and now i think im down to this one error for now


Scripts: Compiling C# scripts...failed (1 errors, 5 warnings)
Warnings:
+ Custom/Town Houses v2.0/Items/TownHouse.cs:
CS0114: Line 46: 'Knives.TownHouses.TownHouse.BaseBanLocation' hides inherit
ed member 'Knives.TownHouses.VersionHouse.BaseBanLocation'. To make the current
member override that implementation, add the override keyword. Otherwise add the
new keyword.
+ Custom/Advanced Archery/Quivers/BaseQuiver.cs:
CS0162: Line 73: Unreachable code detected
CS0162: Line 114: Unreachable code detected
CS0162: Line 155: Unreachable code detected
CS0162: Line 222: Unreachable code detected
CS0162: Line 240: Unreachable code detected
+ Custom/CC2.0.cs:
CS0168: Line 45: The variable 'e' is declared but never used
+ Spells/@@Other Shit/-=+ Full Spellbook +=-/Full Spellbook/TomeOfKnowledge.cs:

CS0162: Line 589: Unreachable code detected
+ Spells/@@Other Shit/Reagent Book/RegBook.cs:
CS0162: Line 308: Unreachable code detected
Errors:
+ Engines/BulkOrders/BulkMaterialType.cs:
CS0117: Line 88: 'Server.Engines.BulkOrders.BODType' does not contain a defi
nition for 'Fletcher'
CS0117: Line 95: 'Server.Engines.BulkOrders.BODType' does not contain a defi
nition for 'Carpenter'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.



i think i just needed a updated file for theother 2 but when i tryed that with this one im not having any luck:(
 

PhoenixDIE

Wanderer
Sorry about that lucid but i think it waz becuase i had the wrong files there before but i dont seem to see a newer file for this ong ^^^ still need my playermodule?
 
PhoenixDIE;650650 said:
Well..im not sure but i replaced the 2 files (PlayerModule with what i think waz a updated one!, and also baserangemodule and now i think im down to this one error for now


Scripts: Compiling C# scripts...failed (1 errors, 5 warnings)
Warnings:
+ Custom/Town Houses v2.0/Items/TownHouse.cs:
CS0114: Line 46: 'Knives.TownHouses.TownHouse.BaseBanLocation' hides inherit
ed member 'Knives.TownHouses.VersionHouse.BaseBanLocation'. To make the current
member override that implementation, add the override keyword. Otherwise add the
new keyword.
+ Custom/Advanced Archery/Quivers/BaseQuiver.cs:
CS0162: Line 73: Unreachable code detected
CS0162: Line 114: Unreachable code detected
CS0162: Line 155: Unreachable code detected
CS0162: Line 222: Unreachable code detected
CS0162: Line 240: Unreachable code detected
+ Custom/CC2.0.cs:
CS0168: Line 45: The variable 'e' is declared but never used
+ Spells/@@Other Shit/-=+ Full Spellbook +=-/Full Spellbook/TomeOfKnowledge.cs:

CS0162: Line 589: Unreachable code detected
+ Spells/@@Other Shit/Reagent Book/RegBook.cs:
CS0162: Line 308: Unreachable code detected
Errors:
+ Engines/BulkOrders/BulkMaterialType.cs:
CS0117: Line 88: 'Server.Engines.BulkOrders.BODType' does not contain a defi
nition for 'Fletcher'
CS0117: Line 95: 'Server.Engines.BulkOrders.BODType' does not contain a defi
nition for 'Carpenter'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.



i think i just needed a updated file for theother 2 but when i tryed that with this one im not having any luck:(

Yeah they sounded outdated but was wanting to make sure first :)

OK next problem.

Try this out. I need to see if I accidently left it out of the script package or if you accidently overlooked it. But here it is anyway:
 

Attachments

  • BulkMaterialType.cs
    2.5 KB · Views: 56

PhoenixDIE

Wanderer
naa...i just added the one you posted and same error pops up! im guessing im missing or forgetting something! himm... Im really greatfull for your help sir! just so you know!
 
PhoenixDIE;650654 said:
naa...i just added the one you posted and same error pops up! im guessing im missing or forgetting something! himm... Im really greatfull for your help sir! just so you know!

Are you using the Custom BOD System too?
 

PhoenixDIE

Wanderer
Lucid Nagual;650660 said:
Are you using the Custom BOD System too?



Yes.i downloaded the files it has there and got them all in and delete all distros that i know of! watched for all duplicate files i could find and as of now im down to that one error! but who knows what will come after this is fixed! hehe
 
PhoenixDIE;650661 said:
Yes.i downloaded the files it has there and got them all in and delete all distros that i know of! watched for all duplicate files i could find and as of now im down to that one error! but who knows what will come after this is fixed! hehe


Ok and make sure that you have this file too:
 

Attachments

  • BODType.cs
    904 bytes · Views: 47

PhoenixDIE

Wanderer
Lucid Nagual;650668 said:
Ok and make sure that you have this file too:




AHHhah! you got it! i guess i missed that one! errr! but i need to know its starting to compile and its wanting to delete items and spell books! should i be deleting these items?


RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...done (cached)
Scripts: Compiling VB.NET scripts...no files found.
Scripts: Verifying...done (2873 items, 592 mobiles)
ACC Registered: Server.ACC.CM.CentralMemory
- //4// - CS Warning - No Custom Skills file exists.
-//P//- No Custom Skills Found.
- //4// - info Length: 55 infos Length: 0 Table Length: 55
- //4// - Custom Skills load completed. Table Length: 55
Loading SuperProfile Default Profile
Regions: Loading...done
World: Loading...An error was encountered while loading a saved object
- Type: Server.Items.BookOfBushido
- Serial: 0x40000106
Delete the object? (y/n)



just wondering before i continue. thx man this is gonna be awsome!
 
PhoenixDIE;650670 said:
AHHhah! you got it! i guess i missed that one! errr! but i need to know its starting to compile and its wanting to delete items and spell books! should i be deleting these items?


RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...done (cached)
Scripts: Compiling VB.NET scripts...no files found.
Scripts: Verifying...done (2873 items, 592 mobiles)
ACC Registered: Server.ACC.CM.CentralMemory
- //4// - CS Warning - No Custom Skills file exists.
-//P//- No Custom Skills Found.
- //4// - info Length: 55 infos Length: 0 Table Length: 55
- //4// - Custom Skills load completed. Table Length: 55
Loading SuperProfile Default Profile
Regions: Loading...done
World: Loading...An error was encountered while loading a saved object
- Type: Server.Items.BookOfBushido
- Serial: 0x40000106
Delete the object? (y/n)



just wondering before i continue. thx man this is gonna be awsome!

Sounds like a bad item. Select delete yes, delete all no.
 

PhoenixDIE

Wanderer
Man...You are AWSOME! i got lucky that you just happen to be on tonight! and now its running! KICK ASS! time to try out your NEW archery script! Thx for putting up with my and all the help you gave! heres to show you your hard work!


RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...done (cached)
Scripts: Compiling VB.NET scripts...no files found.
Scripts: Verifying...done (2873 items, 592 mobiles)
ACC Registered: Server.ACC.CM.CentralMemory
- //4// - CS Warning - No Custom Skills file exists.
-//P//- No Custom Skills Found.
- //4// - info Length: 55 infos Length: 0 Table Length: 55
- //4// - Custom Skills load completed. Table Length: 55
Loading SuperProfile Default Profile
Regions: Loading...done
World: Loading...Loading Jailings
0 Jailings Loaded:0
done (99951 items, 2419 mobiles) (2.94 seconds)
Milt's Fully Automated Tournament System...Initialized
RandomEncounters: Guarded Region "Wind" at (3454,10) had no elements. IGNORED.
RandomEncounters: Wilderness Region "Mushroom Cave" at (4023,10) had no elements
. IGNORED.
RandomEncounters: Guarded Region "Gargoyle City" at (4767,10) had no elements. I
GNORED.
RandomEncounters: Wilderness Region "Gypsy Camp 5" at (4769,10) had no elements.
IGNORED.
RandomEncounters: Wilderness Region "Gypsy Camp 6" at (4771,10) had no elements.
IGNORED.
RandomEncounters: Wilderness Region "Gypsy Camp 2" at (4773,10) had no elements.
IGNORED.
RandomEncounters: Guarded Region "Luna" at (5085,10) had no elements. IGNORED.
RandomEncounters: Guarded Region "Umbra" at (5087,10) had no elements. IGNORED.
RandomEncounters: Wilderness Region "Hanse's Hostel" at (5089,10) had no element
s. IGNORED.
RandomEncounters: Wilderness Region "The Scholar's Inn" at (9128,10) had no elem
ents. IGNORED.
RandomEncounters: Wilderness Region "The Haven Blacksmith" at (9130,10) had no e
lements. IGNORED.
RandomEncounters: Wilderness Region "Haven Clockworks and Tinker Shop" at (9132,
10) had no elements. IGNORED.
RandomEncounters: Wilderness Region "the Haven Public Library" at (9134,10) had
no elements. IGNORED.
RandomEncounters: Wilderness Region "The Haven Thieves' Guild" at (9136,10) had
no elements. IGNORED.
RandomEncounters: Wilderness Region "the Healers of Haven" at (9138,10) had no e
lements. IGNORED.
RandomEncounters: Wilderness Region "Last Chance Provisioners in Haven" at (9140
,10) had no elements. IGNORED.
RandomEncounters: Wilderness Region "The Little Shop of Magic in Haven" at (9142
,10) had no elements. IGNORED.
RandomEncounters: Wilderness Region "Mapmakers of Haven" at (9144,10) had no ele
ments. IGNORED.
RandomEncounters: Wilderness Region "the Mystic Mines of Haven" at (9146,10) had
no elements. IGNORED.
RandomEncounters: Wilderness Region "the Prime Cut Butcher Shop in Haven" at (91
48,10) had no elements. IGNORED.
RandomEncounters: Wilderness Region "the Woodsman in Haven" at (9150,10) had no
elements. IGNORED.
RandomEncounters: Wilderness Region "the Second Bank of Haven" at (9152,10) had
no elements. IGNORED.
RandomEncounters: Wilderness Region "The Shakin' Bakery in Haven" at (9154,10) h
ad no elements. IGNORED.
RandomEncounters: Wilderness Region "A Stitch in Time in Haven" at (9156,10) had
no elements. IGNORED.
RandomEncounters: Wilderness Region "The Albatross Bar and Grill in Haven" at (9
158,10) had no elements. IGNORED.
RandomEncounters: Wilderness Region "the Bardic Guild in Haven" at (9160,10) had
no elements. IGNORED.
RandomEncounters: Wilderness Region "The Bountiful Harvest Inn in Haven" at (916
2,10) had no elements. IGNORED.
RandomEncounters: Wilderness Region "the Bullseye Marksmen in Haven" at (9164,10
) had no elements. IGNORED.
RandomEncounters: Wilderness Region "Carpenters of Haven" at (9166,10) had no el
ements. IGNORED.
RandomEncounters: Guarded Region "Wind" at (9168,10) had no elements. IGNORED.
RandomEncounters: **WE'RE LIVE, BABY***...
[picker=sqrt language=en-US skiphidden=True delay=60 intervals=600:1200:1800
cleanup=1800 grace=0 debug=False animateDebug=False]
Searches: Initializing....
Reports: Stats: Loading...done
Reports: Staff: Loading...done
- //Skin// - Loading Skin Skill Skin on path: TMSS/Data/Skins/Skill Skin.tskn..
.done
Time System: Calculated managed lights list and found 1111 lights.
Time System: Loading complete.
Time System: The time is 11.42PM on February 8th in the year 2007. The moon is n
ew. The moon is new.
- //4// - SkillSettings: Loading...done (0.0 seconds)
- //Skin// - Loading Skin Unnamed Skin on path: TMSS/Data/Skins/Unnamed Skin.ts
kn...done
- //4// - Skill Settings loaded successfully.

Address: 127.0.0.1:2525
Address: 192.168.1.66:2525
CC initialized...
...


HEHEHEHE KICK ASS!
 
PhoenixDIE;650675 said:
Man...You are AWSOME! i got lucky that you just happen to be on tonight! and now its running! KICK ASS! time to try out your NEW archery script! Thx for putting up with my and all the help you gave! heres to show you your hard work!


RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...done (cached)
Scripts: Compiling VB.NET scripts...no files found.
Scripts: Verifying...done (2873 items, 592 mobiles)
ACC Registered: Server.ACC.CM.CentralMemory
- //4// - CS Warning - No Custom Skills file exists.
-//P//- No Custom Skills Found.
- //4// - info Length: 55 infos Length: 0 Table Length: 55
- //4// - Custom Skills load completed. Table Length: 55
Loading SuperProfile Default Profile
Regions: Loading...done
World: Loading...Loading Jailings
0 Jailings Loaded:0
done (99951 items, 2419 mobiles) (2.94 seconds)
Milt's Fully Automated Tournament System...Initialized
RandomEncounters: Guarded Region "Wind" at (3454,10) had no elements. IGNORED.
RandomEncounters: Wilderness Region "Mushroom Cave" at (4023,10) had no elements
. IGNORED.
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s. IGNORED.
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10) had no elements. IGNORED.
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no elements. IGNORED.
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,10) had no elements. IGNORED.
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no elements. IGNORED.
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RandomEncounters: **WE'RE LIVE, BABY***...
[picker=sqrt language=en-US skiphidden=True delay=60 intervals=600:1200:1800
cleanup=1800 grace=0 debug=False animateDebug=False]
Searches: Initializing....
Reports: Stats: Loading...done
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- //Skin// - Loading Skin Skill Skin on path: TMSS/Data/Skins/Skill Skin.tskn..
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Time System: Calculated managed lights list and found 1111 lights.
Time System: Loading complete.
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Address: 127.0.0.1:2525
Address: 192.168.1.66:2525
CC initialized...
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HEHEHEHE KICK ASS!

Sweet! Glade to hear that it is running.
 

PhoenixDIE

Wanderer
just a question im trying to double click the bow's and when i click any of the special arrows of any kinda it says A module is being made for you plz try again! what do i need to do in this case?
 
PhoenixDIE;650679 said:
just a question im trying to double click the bow's and when i click any of the special arrows of any kinda it says A module is being made for you plz try again! what do i need to do in this case?

Try again after the module is created.
 
Thunderous Crossbow

This thunderous crossbow wont work now with the Advance Archery installed. I can't figure out why though. Perhaps someone else can see wht is the problem? I would be most greatful. When you double click the crossbow it has no target. The scripts looks just like all the other crossbow scripts i have that work just fine. *Baffled*

Thanks for the help in advance!

Code:
using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
	[FlipableAttribute( 0xF50, 0xF4F )]
	public class ThunderousCrossbow : BaseRanged
	{
		public override int EffectID{ get{ return 0x1BFE; } }
		public override Type AmmoType{ get{ return typeof( Bolt ); } }
		public override Item Ammo{ get{ return new Bolt(); } }

		public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
		public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
		public override int ArtifactRarity{ get{ return 37; } }

		public override int AosStrengthReq{ get{ return 35; } }
		public override int AosMinDamage{ get{ return 20; } }
		public override int AosMaxDamage{ get{ return 25; } }
		public override int AosSpeed{ get{ return 24; } }

		public override int OldStrengthReq{ get{ return 30; } }
		public override int OldMinDamage{ get{ return 8; } }
		public override int OldMaxDamage{ get{ return 43; } }
		public override int OldSpeed{ get{ return 18; } }

		public override int DefMaxRange{ get{ return 8; } }

		public override int InitMinHits{ get{ return 500; } }
		public override int InitMaxHits{ get{ return 500; } }

		[Constructable]
		public ThunderousCrossbow() : base( 0xF50 )
		{
			Weight = 7.0;

			Weight = 10.0;
			Name = "Thunderous Crossbow";
			Hue = 855;

			WeaponAttributes.HitLeechHits = 65;
			WeaponAttributes.HitLeechMana = 65;
			WeaponAttributes.HitLeechStam = 65;                                   
			WeaponAttributes.HitLowerDefend = 50;
			
			Attributes.BonusHits = 15;
			Attributes.BonusMana = 25;
			Attributes.BonusStam = 20;
			Attributes.SpellChanneling = 1;
			Attributes.SpellDamage = 65;
			Attributes.WeaponDamage = 60;
			Attributes.WeaponSpeed = 6;
			Layer = Layer.TwoHanded;
		}

		public ThunderousCrossbow( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}
 

TalRave

Wanderer
Lucid Nagual;650684 said:
Try again after the module is created.

Im assuming that the bow is double clicked then stringers/gears/arrows are targeted since it was pretty vague description wise...

But I'm waiting for a very long time with nothing at all happening, and each time I try the string/gear/arrow it says Module being created, try again, to no avail.... Its been a good two hours and still nothing no matter how many times I try.
What gives?

EDIT: In further testing, now bows simply do not work. They do not fire arrows, be it normal or otherwise, no matter how many I have or what the bow is set for, even bows made fresh with no alterations to the [props
 
I'm not sure what u mean. I have tested this and found no issues. Give me a detailed description of what you are doing. From start to finish.

TalRave;656650 said:
Im assuming that the bow is double clicked then stringers/gears/arrows are targeted since it was pretty vague description wise...

But I'm waiting for a very long time with nothing at all happening, and each time I try the string/gear/arrow it says Module being created, try again, to no avail.... Its been a good two hours and still nothing no matter how many times I try.
What gives?

EDIT: In further testing, now bows simply do not work. They do not fire arrows, be it normal or otherwise, no matter how many I have or what the bow is set for, even bows made fresh with no alterations to the [props
 

TalRave

Wanderer
Lucid Nagual;656652 said:
I'm not sure what u mean. I have tested this and found no issues. Give me a detailed description of what you are doing. From start to finish.

OKay, I just fixed the no-firing bows, but still I have to use [props to set changes (ex: bowstrings, gears, arrow use) to my bows.

I double click a bow, then click an arrow as it tells me. It says "A module is being created for you, please wait." and nothing happens. at all, even after waiting up to an hour. Anything is selectable, not just arrows, but they all say the same module message. I get this line in the server window each time:

Code making it to OnTarget.

(edit: thanks for the quick response, btw, )
 
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