MercenarySpec()
{
m_Tamable = true;
m_MinTamingToHatch = 0;
m_PercentFemaleChance = .20;
m_GuardianEggOrDeedChance = .10;
m_AlwaysHappy = false;
m_ProducesYoung = false;
m_AbsoluteStatValues = false;
m_PackSpecialItemChance = 0.10;
m_MaxEvoResistance = 90;
m_MaxTrainingStage = 6;
m_ArtifactStage = m_MaxTrainingStage;
m_CraftedWeaponStage = m_ArtifactStage - 1;
m_CanAttackPlayers = false;
m_Skills = new SkillName[10] { SkillName.Swords, SkillName.Macing, SkillName.Fencing,
SkillName.Tactics, SkillName.Wrestling, SkillName.Parry,
SkillName.Anatomy, SkillName.MagicResist, SkillName.Healing, SkillName.Chivalry };
m_MinSkillValues = new int[10] { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 };
m_MaxSkillValues = new int[10] { 120, 120, 120, 120, 120, 120, 120, 120, 120, 120 };
m_Stages = new BaseEvoStage[] { new MercenaryStageZero(), new MercenaryStageOne(), new MercenaryStageTwo(),
new MercenaryStageThree(), new MercenaryStageFour(), new MercenaryStageFive(),
new MercenaryStageSix() };
}