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[RunUO 2.0 RC2]Jako Leveling System (Balanced Pet Leveling)

seanandre

Sorceror
I'm using 2.0 Final and I get these errors:

Code:
Errors:
 + Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:
    CS0115: Line 51: 'Server.Mobiles.Troglodyte.CanHeal': no suitable method fou
nd to override
 + Mobiles/Animals/Mounts/LesserHiryu.cs:
    CS0115: Line 88: 'Server.Mobiles.LesserHiryu.OverrideBondingReqs()': no suit
able method found to override
 + Mobiles/Animals/Mounts/SwampDragon.cs:
    CS0115: Line 125: 'Server.Mobiles.SwampDragon.OverrideBondingReqs()': no sui
table method found to override
 + Mobiles/Familiars/HordeMinion.cs:
    CS0115: Line 15: 'Server.Mobiles.HordeMinionFamiliar.DisplayWeight': no suit
able method found to override
 + Mobiles/Monsters/AOS/AbysmalHorror.cs:
    CS0115: Line 69: 'Server.Mobiles.AbysmalHorror.AreaPeaceImmune': no suitable
 method found to override
 + Mobiles/Monsters/AOS/BoneDemon.cs:
    CS0115: Line 55: 'Server.Mobiles.BoneDemon.AreaPeaceImmune': no suitable met
hod found to override
 + Mobiles/Monsters/AOS/DarknightCreeper.cs:
    CS0115: Line 66: 'Server.Mobiles.DarknightCreeper.AreaPeaceImmune': no suita
ble method found to override
 + Mobiles/Monsters/AOS/DemonKnight.cs:
    CS0115: Line 216: 'Server.Mobiles.DemonKnight.AreaPeaceImmune': no suitable
method found to override
 + Mobiles/Monsters/AOS/FleshRenderer.cs:
    CS0115: Line 68: 'Server.Mobiles.FleshRenderer.AreaPeaceImmune': no suitable
 method found to override
 + Mobiles/Monsters/AOS/Impaler.cs:
    CS0115: Line 69: 'Server.Mobiles.Impaler.AreaPeaceImmune': no suitable metho
d found to override
 + Mobiles/Monsters/AOS/ShadowKnight.cs:
    CS0115: Line 172: 'Server.Mobiles.ShadowKnight.AreaPeaceImmune': no suitable
 method found to override
 + Mobiles/Monsters/ML/Animal/CuSidhe.cs:
    CS0115: Line 91: 'Server.Mobiles.CuSidhe.CanHeal': no suitable method found
to override
    CS0115: Line 92: 'Server.Mobiles.CuSidhe.CanHealOwner': no suitable method f
ound to override
 + Mobiles/Monsters/ML/Humanoid/Melee/PestilentBandage.cs:
    CS0115: Line 131: 'Server.Mobiles.PestilentBandage.CanHeal': no suitable met
hod found to override
 + Mobiles/Monsters/SE/FireBeetle.cs:
    CS0115: Line 51: 'Server.Mobiles.FireBeetle.OverrideBondingReqs()': no suita
ble method found to override
 + Mobiles/Monsters/SE/Kappa.cs:
    CS0115: Line 177: 'Server.Mobiles.Kappa.NewHarmfulItem()': no suitable metho
d found to override
 

Jerbal

Sorceror
Bad merge. You deleted items in BaseCreature that shouldn't have been. Note that you shouldn't have to delete any part of BaseCreature unless it's enclosed in a #region Jako (I believe only one of them should be and that's on the mouseover text).
 

seanandre

Sorceror
I have no idea how to use WinMerge then. I've never been successful using it, because I always assumed that when you merge something from one side to the other, it doesn't replace anything, but instead just copies it over in the proper place. Maybe I don't have it set right. Would you mind giving me detailed instructions on what exactly to change?

seanandre
 

Jerbal

Sorceror
The easiest way is to look for the phrase "#region Jako". I'm usually pretty good about slapping that aroun things I create, or comment where I modify. What you did that was wrong is there are parts in my version that yours do not have, so you essentially moved "blank" over to your copy. I don't really know how to give you a step by step, sorry! In the end, only merge what makes sense. If it's blank on one side, and filled with code on the other, odds are the one that is filled with code is the right one!

Hope that helps :(
 

Lord_Velius

Sorceror
@Jerbal
I'm glad you still provide assistance.
I figured out the serialization had nothing to do with your system, just a few things on my end with a spawned world. Error was corrected upon deleting all the mobles and restarting, but its not like I was dropping this into a live shard so it was a simple matter of just respawing everything with a command.


I did remove the system before I realized this issue, and I want it in except for the fact that your and my basecreature.cs are so different it goes nuts with winmerge. So until I decide to man up and re-merge it I'll cope without. The principal behind this I think is awesome, since I try and maintain a balanced shard (still late beta ) with custom aspects, I think this fits in rather nicely. If it wasn't for the yellow and gray ladder in my winmerge I'd put this back in :D

If you have a different merging tool I'd gladly take a look into it, maybe it wouldn't produce the "ladder" effect I so love when I modify my basecreature.
 

seanandre

Sorceror
Well I cleared up those errors and did what you said Jerbal and I get the following error:

Errors:
+ Skills/AnimalLore.cs:
CS1028: Line 354: Unexpected preprocessor directive
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

Here's my AnimalLore.cs:

Code:
using System;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Targeting;
using Custom.Jerbal.Jako;

namespace Server.SkillHandlers
{
	public class AnimalLore
	{
		public static void Initialize()
		{
			SkillInfo.Table[(int)SkillName.AnimalLore].Callback = new SkillUseCallback( OnUse );
		}

		public static TimeSpan OnUse(Mobile m)
		{
			m.Target = new InternalTarget();

			m.SendLocalizedMessage( 500328 ); // What animal should I look at?

			return TimeSpan.FromSeconds( 1.0 );
		}

		private class InternalTarget : Target
		{
			public InternalTarget() : base( 8, false, TargetFlags.None )
			{
			}

			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( !from.Alive )
				{
					from.SendLocalizedMessage( 500331 ); // The spirits of the dead are not the province of animal lore.
				}
				else if ( targeted is BaseCreature )
				{
					BaseCreature c = (BaseCreature)targeted;

					if ( !c.IsDeadPet )
					{
						if ( c.Body.IsAnimal || c.Body.IsMonster || c.Body.IsSea )
						{
							if ( (!c.Controlled || !c.Tamable) && from.Skills[SkillName.AnimalLore].Base < 100.0 )
							{
								from.SendLocalizedMessage( 1049674 ); // At your skill level, you can only lore tamed creatures.
							}
							else if ( !c.Tamable && from.Skills[SkillName.AnimalLore].Base < 110.0 )
							{
								from.SendLocalizedMessage( 1049675 ); // At your skill level, you can only lore tamed or tameable creatures.
							}
							else if ( !from.CheckTargetSkill( SkillName.AnimalLore, c, 0.0, 120.0 ) )
							{
								from.SendLocalizedMessage( 500334 ); // You can't think of anything you know offhand.
							}
							else
							{
								from.CloseGump( typeof( AnimalLoreGump ) );
								from.SendGump( new AnimalLoreGump( c, from ) );
							}
						}
						else
						{
							from.SendLocalizedMessage( 500329 ); // That's not an animal!
						}
					}
					else
					{
						from.SendLocalizedMessage( 500331 ); // The spirits of the dead are not the province of animal lore.
					}
				}
				else
				{
					from.SendLocalizedMessage( 500329 ); // That's not an animal!
				}
			}
		}
	}

	public class AnimalLoreGump : Gump
	{
		private static string FormatSkill( BaseCreature c, SkillName name )
		{
			Skill skill = c.Skills[name];

			if ( skill.Base < 10.0 )
				return "<div align=right>---</div>";

			return String.Format( "<div align=right>{0:F1}</div>", skill.Base );
        }

        #region Jako Taming
        private static string FormatAttributes(int cur, uint max)
        {
            return FormatAttributes(cur, (int)max);
        }
        #endregion

		private static string FormatAttributes( int cur, int max )
		{
			if ( max == 0 )
				return "<div align=right>---</div>";

			return String.Format( "<div align=right>{0}/{1}</div>", cur, max );
		}

		private static string FormatStat( int val )
		{
			if ( val == 0 )
				return "<div align=right>---</div>";

			return String.Format( "<div align=right>{0}</div>", val );
		}

		private static string FormatDouble( double val )
		{
			if ( val == 0 )
				return "<div align=right>---</div>";

			return String.Format( "<div align=right>{0:F1}</div>", val );
		}

		private static string FormatElement( int val )
		{
			if ( val <= 0 )
				return "<div align=right>---</div>";

			return String.Format( "<div align=right>{0}%</div>", val );
		}

      private static string FormatString(string str)
        {
            if (str.Length == 0)
                return "<div align=right>---</div>";

            return String.Format("<div align=right>{0}</div>",str);

        }

		#region Mondain's Legacy
		private static string FormatDamage( int min, int max )
		{
			if ( min <= 0 || max <= 0 )
				return "<div align=right>---</div>";

			return String.Format( "<div align=right>{0}-{1}</div>", min, max );
		}
		#endregion

		private const int LabelColor = 0x24E5;

public AnimalLoreGump( BaseCreature c ) : this(c,null)
{
}
		public AnimalLoreGump( BaseCreature c, Mobile m ) : base( 250, 50 )
        {
            #region Jako Taming Added
            m_bc = c;
            #endregion
            AddPage( 0 );

			AddImage( 100, 100, 2080 );
			AddImage( 118, 137, 2081 );
			AddImage( 118, 207, 2081 );
			AddImage( 118, 277, 2081 );
			AddImage( 118, 347, 2083 );

			AddHtml( 147, 108, 210, 18, String.Format( "<center><i>{0}</i></center>", c.Name ), false, false );

			AddButton( 240, 77, 2093, 2093, 2, GumpButtonType.Reply, 0 );

			AddImage( 140, 138, 2091 );
			AddImage( 140, 335, 2091 );

            #region Jako Taming Edited
            int pages = ( Core.AOS ? 5 : 3 ) + ( c.JakoIsEnabled ? 1 : 0 ) + (c.Controlled && c.ControlMaster != null ? 1 : 0);
            #endregion

            int page = 0;


			#region Attributes
			AddPage( ++page );

			AddImage( 128, 152, 2086 );
			AddHtmlLocalized( 147, 150, 160, 18, 1049593, 200, false, false ); // Attributes

			AddHtmlLocalized( 153, 168, 160, 18, 1049578, LabelColor, false, false ); // Hits
			AddHtml( 280, 168, 75, 18, FormatAttributes( c.Hits, c.HitsMax ), false, false );

			AddHtmlLocalized( 153, 186, 160, 18, 1049579, LabelColor, false, false ); // Stamina
			AddHtml( 280, 186, 75, 18, FormatAttributes( c.Stam, c.StamMax ), false, false );

			AddHtmlLocalized( 153, 204, 160, 18, 1049580, LabelColor, false, false ); // Mana
			AddHtml( 280, 204, 75, 18, FormatAttributes( c.Mana, c.ManaMax ), false, false );

			AddHtmlLocalized( 153, 222, 160, 18, 1028335, LabelColor, false, false ); // Strength
			AddHtml( 320, 222, 35, 18, FormatStat( c.Str ), false, false );

			AddHtmlLocalized( 153, 240, 160, 18, 3000113, LabelColor, false, false ); // Dexterity
			AddHtml( 320, 240, 35, 18, FormatStat( c.Dex ), false, false );

			AddHtmlLocalized( 153, 258, 160, 18, 3000112, LabelColor, false, false ); // Intelligence
			AddHtml( 320, 258, 35, 18, FormatStat( c.Int ), false, false );

			if ( Core.AOS )
			{
				int y = 276;

				if ( Core.SE )
				{
					double bd = Items.BaseInstrument.GetBaseDifficulty( c );
					if ( c.Uncalmable )
						bd = 0;

					AddHtmlLocalized( 153, 276, 160, 18, 1070793, LabelColor, false, false ); // Barding Difficulty
					AddHtml( 320, y, 35, 18, FormatDouble( bd ), false, false );

					y += 18;
				}

				AddImage( 128, y + 2, 2086 );
				AddHtmlLocalized( 147, y, 160, 18, 1049594, 200, false, false ); // Loyalty Rating
				y += 18;

				AddHtmlLocalized( 153, y, 160, 18, (!c.Controlled || c.Loyalty == 0) ? 1061643 : 1049595 + (c.Loyalty / 10), LabelColor, false, false );
			}
			else
			{
				AddImage( 128, 278, 2086 );
				AddHtmlLocalized( 147, 276, 160, 18, 3001016, 200, false, false ); // Miscellaneous

				AddHtmlLocalized( 153, 294, 160, 18, 1049581, LabelColor, false, false ); // Armor Rating
				AddHtml( 320, 294, 35, 18, FormatStat( c.VirtualArmor ), false, false );
			}

			AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1 );
			AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, pages );
			#endregion

			#region Resistances
			if ( Core.AOS )
			{
				AddPage( ++page );

				AddImage( 128, 152, 2086 );
				AddHtmlLocalized( 147, 150, 160, 18, 1061645, 200, false, false ); // Resistances

				AddHtmlLocalized( 153, 168, 160, 18, 1061646, LabelColor, false, false ); // Physical
				AddHtml( 320, 168, 35, 18, FormatElement( c.PhysicalResistance ), false, false );

				AddHtmlLocalized( 153, 186, 160, 18, 1061647, LabelColor, false, false ); // Fire
				AddHtml( 320, 186, 35, 18, FormatElement( c.FireResistance ), false, false );

				AddHtmlLocalized( 153, 204, 160, 18, 1061648, LabelColor, false, false ); // Cold
				AddHtml( 320, 204, 35, 18, FormatElement( c.ColdResistance ), false, false );

				AddHtmlLocalized( 153, 222, 160, 18, 1061649, LabelColor, false, false ); // Poison
				AddHtml( 320, 222, 35, 18, FormatElement( c.PoisonResistance ), false, false );

				AddHtmlLocalized( 153, 240, 160, 18, 1061650, LabelColor, false, false ); // Energy
				AddHtml( 320, 240, 35, 18, FormatElement( c.EnergyResistance ), false, false );

				AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1 );
				AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1 );
			}
			#endregion

			#region Damage
			if ( Core.AOS )
			{
				AddPage( ++page );

				AddImage( 128, 152, 2086 );
				AddHtmlLocalized( 147, 150, 160, 18, 1017319, 200, false, false ); // Damage

				AddHtmlLocalized( 153, 168, 160, 18, 1061646, LabelColor, false, false ); // Physical
				AddHtml( 320, 168, 35, 18, FormatElement( c.PhysicalDamage ), false, false );

				AddHtmlLocalized( 153, 186, 160, 18, 1061647, LabelColor, false, false ); // Fire
				AddHtml( 320, 186, 35, 18, FormatElement( c.FireDamage ), false, false );

				AddHtmlLocalized( 153, 204, 160, 18, 1061648, LabelColor, false, false ); // Cold
				AddHtml( 320, 204, 35, 18, FormatElement( c.ColdDamage ), false, false );

				AddHtmlLocalized( 153, 222, 160, 18, 1061649, LabelColor, false, false ); // Poison
				AddHtml( 320, 222, 35, 18, FormatElement( c.PoisonDamage ), false, false );

				AddHtmlLocalized( 153, 240, 160, 18, 1061650, LabelColor, false, false ); // Energy
				AddHtml( 320, 240, 35, 18, FormatElement( c.EnergyDamage ), false, false );

				#region Mondain's Legacy
				if ( Core.ML )
				{
					AddHtmlLocalized( 153, 258, 160, 18, 1076750, LabelColor, false, false ); // Base Damage
					AddHtml( 300, 258, 55, 18, FormatDamage( c.DamageMin, c.DamageMax ), false, false );
				}
				#endregion

				AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1 );
				AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1 );
			}
			#endregion

			#region Skills
			AddPage( ++page );

			AddImage( 128, 152, 2086 );
			AddHtmlLocalized( 147, 150, 160, 18, 3001030, 200, false, false ); // Combat Ratings

			AddHtmlLocalized( 153, 168, 160, 18, 1044103, LabelColor, false, false ); // Wrestling
			AddHtml( 320, 168, 35, 18, FormatSkill( c, SkillName.Wrestling ), false, false );

			AddHtmlLocalized( 153, 186, 160, 18, 1044087, LabelColor, false, false ); // Tactics
			AddHtml( 320, 186, 35, 18, FormatSkill( c, SkillName.Tactics ), false, false );

			AddHtmlLocalized( 153, 204, 160, 18, 1044086, LabelColor, false, false ); // Magic Resistance
			AddHtml( 320, 204, 35, 18, FormatSkill( c, SkillName.MagicResist ), false, false );

			AddHtmlLocalized( 153, 222, 160, 18, 1044061, LabelColor, false, false ); // Anatomy
			AddHtml( 320, 222, 35, 18, FormatSkill( c, SkillName.Anatomy ), false, false );

			#region Mondain's Legacy
			if ( c is CuSidhe )
			{
				AddHtmlLocalized( 153, 240, 160, 18, 1044077, LabelColor, false, false ); // Healing
				AddHtml( 320, 240, 35, 18, FormatSkill( c, SkillName.Healing ), false, false );
			}
			else
			{
				AddHtmlLocalized( 153, 240, 160, 18, 1044090, LabelColor, false, false ); // Poisoning
				AddHtml( 320, 240, 35, 18, FormatSkill( c, SkillName.Poisoning ), false, false );
			}
			#endregion

			AddImage( 128, 260, 2086 );
			AddHtmlLocalized( 147, 258, 160, 18, 3001032, 200, false, false ); // Lore & Knowledge

			AddHtmlLocalized( 153, 276, 160, 18, 1044085, LabelColor, false, false ); // Magery
			AddHtml( 320, 276, 35, 18, FormatSkill( c, SkillName.Magery ), false, false );

			AddHtmlLocalized( 153, 294, 160, 18, 1044076, LabelColor, false, false ); // Evaluating Intelligence
			AddHtml( 320, 294, 35, 18,FormatSkill( c, SkillName.EvalInt ), false, false );

			AddHtmlLocalized( 153, 312, 160, 18, 1044106, LabelColor, false, false ); // Meditation
			AddHtml( 320, 312, 35, 18, FormatSkill( c, SkillName.Meditation ), false, false );

			AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1 );
			AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1 );
			#endregion

            #endregion

            #region Jako Taming | Skills
            if (c.Tamable)
            {
                #region Jako Taming When Tamed
                if (c.Controlled && c.ControlMaster != null)
                {
                    AddPage(++page);

                    AddImage(128, 152, 2086);
                    AddHtml(147, 150, 160, 18, "<basefont color=#003142>Characteristics</basefont>", false, false);

                    AddHtml(153, 168, 160, 18, "<basefont color=#4A3929>Level</basefont>", false, false);
                    AddHtml(280, 168, 75, 18, FormatAttributes((int)c.Level, (int)c.MaxLevel), false, false);

                    AddHtml(153, 186, 160, 18, "<basefont color=#4A3929>Traits Remaining</basefont>", false, false);
                    AddHtml(280, 186, 75, 18, FormatStat((int)c.Traits), false, false);

                    AddHtml(153, 204, 160, 18, "<basefont color=#4A3929>Mating Level</basefont>", false, false);
                    AddHtml(280, 204, 75, 18, FormatStat((int)c.MatingLevel), false, false);

                    AddHtml(153, 222, 160, 18, "<basefont color=#4A3929>Sex</basefont>", false, false);
                    AddHtml(320, 222, 35, 18, FormatString(c.SexString), false, false);

                    AddHtml(153, 240, 160, 18, "<basefont color=#4A3929>Experience Earned</basefont>", false, false);
                    AddHtml(320, 240, 35, 18, FormatStat((int)c.Experience), false, false);

                    AddHtml(153, 258, 160, 18, "<basefont color=#4A3929>Experience Needed</basefont>", false, false);
                    AddHtml(320, 258, 35, 18, FormatStat((int)c.ExpToNextLevel), false, false);

                    AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
                    AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
                }
                #endregion


                #region Jako Taming Max Stats/Attributes
                AddPage(++page);
                
                AddImage(128, 152, 2086);
                AddHtml(147, 150, 160, 18, "<basefont color=#003142>Max Resistances</basefont>", false, false); // Resistances

                AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor, false, false); // Physical
                AddHtml(280, 168, 75, 18, FormatAttributes(c.PhysicalResistance, c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusPhysResist).MaxBonus(c)), false, false);

                AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor, false, false); // Fire
                AddHtml(280, 186, 75, 18, FormatAttributes(c.FireResistance, c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusFireResist).MaxBonus(c)), false, false);

                AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor, false, false); // Cold
                AddHtml(280, 204, 75, 18, FormatAttributes(c.ColdResistance, c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusColdResist).MaxBonus(c)), false, false);

                AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor, false, false); // Poison
                AddHtml(280, 222, 75, 18, FormatAttributes(c.PoisonResistance, c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusPoisResist).MaxBonus(c)), false, false);

                AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor, false, false); // Energy
                AddHtml(280, 240, 75, 18, FormatAttributes(c.EnergyResistance, c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusEnerResist).MaxBonus(c)), false, false);

                AddImage(128, 260, 2086);
                AddHtml(147, 258, 160, 18, "<basefont color=#003142>Max Attributes</basefont>", false, false); // Lore & Knowledge


                AddHtmlLocalized(153, 276, 160, 18, 1049578, LabelColor, false, false); // Hits
                AddHtml(280, 276, 75, 18, FormatAttributes(c.HitsMax, c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.Hits).MaxBonus(c)), false, false);

                AddHtmlLocalized(153, 294, 160, 18, 1049579, LabelColor, false, false); // Stamina
                AddHtml(280, 294, 75, 18, FormatAttributes(c.StamMax, c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.Stam).MaxBonus(c)), false, false);

                AddHtmlLocalized(153, 312, 160, 18, 1049580, LabelColor, false, false); // Mana
                AddHtml(280, 312, 75, 18, FormatAttributes(c.ManaMax, c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.Mana).MaxBonus(c)), false, false);

                if (c.ControlMaster == m)
                {
                    Int32 locked = 0x82C;
                    Int32 up = 0x983;
                    Int32 b1004 = (c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusPhysResist).MaxBonus(c) <= c.PhysicalResistance ? locked : up);
                    Int32 b1005 = (c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusFireResist).MaxBonus(c) <= c.FireResistance ? locked : up);
                    Int32 b1006 = (c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusColdResist).MaxBonus(c) <= c.ColdResistance ? locked : up);
                    Int32 b1007 = (c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusPoisResist).MaxBonus(c) <= c.PoisonResistance ? locked : up);
                    Int32 b1008 = (c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusEnerResist).MaxBonus(c) <= c.EnergyResistance ? locked : up);
                    Int32 b1001 = (c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.Hits).MaxBonus(c) <= c.HitsMax ? locked : up);
                    Int32 b1002 = (c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.Stam).MaxBonus(c) <= c.StamMax ? locked : up);
                    Int32 b1003 = (c.m_jakoAttributes.GetAttribute(JakoAttributesEnum.Mana).MaxBonus(c) <= c.ManaMax ? locked : up);

                    AddButton(130, 168, b1004, b1004, 1004, GumpButtonType.Reply, 0);
                    AddButton(130, 186, b1005, b1005, 1005, GumpButtonType.Reply, 0);
                    AddButton(130, 204, b1006, b1006, 1006, GumpButtonType.Reply, 0);
                    AddButton(130, 222, b1007, b1007, 1007, GumpButtonType.Reply, 0);
                    AddButton(130, 240, b1008, b1008, 1008, GumpButtonType.Reply, 0);
                    AddButton(130, 276, b1001, b1001, 1001, GumpButtonType.Reply, 0);
                    AddButton(130, 294, b1002, b1002, 1002, GumpButtonType.Reply, 0);
                    AddButton(130, 312, b1003, b1003, 1003, GumpButtonType.Reply, 0);

                }


                AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
                AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
                #endregion
            }
            #endregion

            #region Misc
            AddPage( ++page );

			AddImage( 128, 152, 2086 );
			AddHtmlLocalized( 147, 150, 160, 18, 1049563, 200, false, false ); // Preferred Foods

			int foodPref = 3000340;

			if ( (c.FavoriteFood & FoodType.FruitsAndVegies) != 0 )
				foodPref = 1049565; // Fruits and Vegetables
			else if ( (c.FavoriteFood & FoodType.GrainsAndHay) != 0 )
				foodPref = 1049566; // Grains and Hay
			else if ( (c.FavoriteFood & FoodType.Fish) != 0 )
				foodPref = 1049568; // Fish
			else if ( (c.FavoriteFood & FoodType.Meat) != 0 )
				foodPref = 1049564; // Meat

			AddHtmlLocalized( 153, 168, 160, 18, foodPref, LabelColor, false, false );

			AddImage( 128, 188, 2086 );
			AddHtmlLocalized( 147, 186, 160, 18, 1049569, 200, false, false ); // Pack Instincts

			int packInstinct = 3000340;

			if ( (c.PackInstinct & PackInstinct.Canine) != 0 )
				packInstinct = 1049570; // Canine
			else if ( (c.PackInstinct & PackInstinct.Ostard) != 0 )
				packInstinct = 1049571; // Ostard
			else if ( (c.PackInstinct & PackInstinct.Feline) != 0 )
				packInstinct = 1049572; // Feline
			else if ( (c.PackInstinct & PackInstinct.Arachnid) != 0 )
				packInstinct = 1049573; // Arachnid
			else if ( (c.PackInstinct & PackInstinct.Daemon) != 0 )
				packInstinct = 1049574; // Daemon
			else if ( (c.PackInstinct & PackInstinct.Bear) != 0 )
				packInstinct = 1049575; // Bear
			else if ( (c.PackInstinct & PackInstinct.Equine) != 0 )
				packInstinct = 1049576; // Equine
			else if ( (c.PackInstinct & PackInstinct.Bull) != 0 )
				packInstinct = 1049577; // Bull

			AddHtmlLocalized( 153, 204, 160, 18, packInstinct, LabelColor, false, false );

			if ( !Core.AOS )
			{
				AddImage( 128, 224, 2086 );
				AddHtmlLocalized( 147, 222, 160, 18, 1049594, 200, false, false ); // Loyalty Rating

				AddHtmlLocalized( 153, 240, 160, 18, (!c.Controlled || c.Loyalty == 0) ? 1061643 : 1049595 + (c.Loyalty / 10), LabelColor, false, false );
			}

			AddButton( 340, 358, 5601, 5605, 0, GumpButtonType.Page, 1 );
			AddButton( 317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1 );
			#endregion
		}
        public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
        {
            Mobile from = sender.Mobile;
            String reply = "" ;
            switch (info.ButtonID)
            {
                case 1001: reply = m_bc.m_jakoAttributes.GetAttribute(JakoAttributesEnum.Hits).DoOnClick(m_bc); break;
                case 1002: reply = m_bc.m_jakoAttributes.GetAttribute(JakoAttributesEnum.Stam).DoOnClick(m_bc); break;
                case 1003: reply = m_bc.m_jakoAttributes.GetAttribute(JakoAttributesEnum.Mana).DoOnClick(m_bc); break;
                case 1004: reply = m_bc.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusPhysResist).DoOnClick(m_bc); break;
                case 1005: reply = m_bc.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusFireResist).DoOnClick(m_bc); break;
                case 1006: reply = m_bc.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusColdResist).DoOnClick(m_bc); break;
                case 1007: reply = m_bc.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusPoisResist).DoOnClick(m_bc); break;
                case 1008: reply = m_bc.m_jakoAttributes.GetAttribute(JakoAttributesEnum.BonusEnerResist).DoOnClick(m_bc); break;

            }

            if (reply != null)
                from.SendMessage(reply);

            base.OnResponse(sender, info);
        }
    }

   
}

And here is my BaseCreature.cs:

Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Regions;
using Server.Targeting;
using Server.Network;
using Server.Spells;
using Server.Misc;
using Server.Items;
using Server.Mobiles;
using Server.ContextMenus;
using Server.Engines.Quests;
using Server.Factions;
using Server.Spells.Bushido;
using Server.Spells.Spellweaving;
using Server.Spells.Necromancy;
using Custom.Jerbal.Jako;

namespace Server.Mobiles
{
	#region Enums
	/// <summary>
	/// Summary description for MobileAI.
	/// </summary>
	/// 
	public enum FightMode
	{
		None,			// Never focus on others
		Aggressor,		// Only attack aggressors
		Strongest,		// Attack the strongest
		Weakest,		// Attack the weakest
		Closest, 		// Attack the closest
		Evil			// Only attack aggressor -or- negative karma
	}

	public enum OrderType
	{
		None,			//When no order, let's roam
		Come,			//"(All/Name) come"  Summons all or one pet to your location.  
		Drop,			//"(Name) drop"  Drops its loot to the ground (if it carries any).  
		Follow,			//"(Name) follow"  Follows targeted being.  
						//"(All/Name) follow me"  Makes all or one pet follow you.  
		Friend,			//"(Name) friend"  Allows targeted player to confirm resurrection. 
		Unfriend,		// Remove a friend
		Guard,			//"(Name) guard"  Makes the specified pet guard you. Pets can only guard their owner. 
						//"(All/Name) guard me"  Makes all or one pet guard you.  
		Attack,			//"(All/Name) kill", 
						//"(All/Name) attack"  All or the specified pet(s) currently under your control attack the target. 
		Patrol,			//"(Name) patrol"  Roves between two or more guarded targets.  
		Release,		//"(Name) release"  Releases pet back into the wild (removes "tame" status). 
		Stay,			//"(All/Name) stay" All or the specified pet(s) will stop and stay in current spot. 
		Stop,			//"(All/Name) stop Cancels any current orders to attack, guard or follow.  
		Transfer		//"(Name) transfer" Transfers complete ownership to targeted player. 
	}

	[Flags]
	public enum FoodType
	{
		None			= 0x0000,
		Meat			= 0x0001,
		FruitsAndVegies		= 0x0002,
		GrainsAndHay		= 0x0004,
		Fish			= 0x0008,
		Eggs			= 0x0010,
		Gold			= 0x0020
	}

	[Flags]
	public enum PackInstinct
	{
		None			= 0x0000,
		Canine			= 0x0001,
		Ostard			= 0x0002,
		Feline			= 0x0004,
		Arachnid		= 0x0008,
		Daemon			= 0x0010,
		Bear			= 0x0020,
		Equine			= 0x0040,
		Bull			= 0x0080
	}

	public enum ScaleType
	{
		Red,
		Yellow,
		Black,
		Green,
		White,
		Blue,
		All
	}

	public enum MeatType
	{
		Ribs,
		Bird,
		LambLeg
	}

	public enum HideType
	{
		Regular,
		Spined,
		Horned,
		Barbed
	}

	#endregion

	public class DamageStore : IComparable
	{
		public Mobile m_Mobile;
		public int m_Damage;
		public bool m_HasRight;

		public DamageStore( Mobile m, int damage )
		{
			m_Mobile = m;
			m_Damage = damage;
		}

		public int CompareTo( object obj )
		{
			DamageStore ds = (DamageStore)obj;

			return ds.m_Damage - m_Damage;
		}
	}

	[AttributeUsage( AttributeTargets.Class )]
	public class FriendlyNameAttribute : Attribute
	{

		//future use: Talisman 'Protection/Bonus vs. Specific Creature
		private TextDefinition m_FriendlyName;

		public TextDefinition FriendlyName
		{
			get
			{
				return m_FriendlyName;
			}
		}

		public FriendlyNameAttribute( TextDefinition friendlyName )
		{
			m_FriendlyName = friendlyName;
		}

		public static TextDefinition GetFriendlyNameFor( Type t )
		{
			if( t.IsDefined( typeof( FriendlyNameAttribute ), false ) )
			{
				object[] objs = t.GetCustomAttributes( typeof( FriendlyNameAttribute ), false );

				if( objs != null && objs.Length > 0 )
				{
					FriendlyNameAttribute friendly = objs[0] as FriendlyNameAttribute;

					return friendly.FriendlyName;
				}
			}

			return t.Name;
		}
	}

	public class BaseCreature : Mobile, IHonorTarget
	{
		public const int MaxLoyalty = 100;

		#region Var declarations
		private BaseAI	m_AI;					// THE AI
		
		private AIType	m_CurrentAI;				// The current AI
		private AIType	m_DefaultAI;				// The default AI

		private Mobile	m_FocusMob;				// Use focus mob instead of combatant, maybe we don't whan to fight
		private FightMode m_FightMode;				// The style the mob uses

		private int		m_iRangePerception;		// The view area
		private int		m_iRangeFight;			// The fight distance

		private bool		m_bDebugAI;			// Show debug AI messages

		private int		m_iTeam;			// Monster Team

		private double		m_dActiveSpeed;			// Timer speed when active
		private double		m_dPassiveSpeed;		// Timer speed when not active
		private double		m_dCurrentSpeed;		// The current speed, lets say it could be changed by something;

		private Point3D 	m_pHome;			// The home position of the creature, used by some AI
		private int		m_iRangeHome = 10;		// The home range of the creature

		List<Type>		m_arSpellAttack;		// List of attack spell/power
		List<Type>		m_arSpellDefense;		// List of defensive spell/power

		private bool		m_bControlled;			// Is controlled
		private Mobile		m_ControlMaster;		// My master
		private Mobile		m_ControlTarget;		// My target mobile
		private Point3D		m_ControlDest;			// My target destination (patrol)
		private OrderType	m_ControlOrder;			// My order

		private int		m_Loyalty;

		private double		m_dMinTameSkill;
		private bool		m_bTamable;

		private bool		m_bSummoned = false;
		private DateTime	m_SummonEnd;
		private int			m_iControlSlots = 1;

		private bool		m_bBardProvoked = false;
		private bool		m_bBardPacified = false;
		private Mobile		m_bBardMaster = null;
		private Mobile		m_bBardTarget = null;
		private DateTime	m_timeBardEnd;
		private WayPoint	m_CurrentWayPoint = null;
		private Point2D		m_TargetLocation = Point2D.Zero;

		private Mobile		m_SummonMaster;

		private int		m_HitsMax = -1;
		private	int		m_StamMax = -1;
		private int		m_ManaMax = -1;
		private int		m_DamageMin = -1;
		private int		m_DamageMax = -1;

		private int		m_PhysicalResistance, m_PhysicalDamage = 100;
		private int		m_FireResistance, m_FireDamage;
		private int		m_ColdResistance, m_ColdDamage;
		private int		m_PoisonResistance, m_PoisonDamage;
		private int		m_EnergyResistance, m_EnergyDamage;

		private List<Mobile> 	m_Owners;
		private List<Mobile> 	m_Friends;

		private bool		m_IsStabled;

		private bool		m_HasGeneratedLoot; // have we generated our loot yet?

		private bool		m_Paragon;

        private bool        m_IsPrisoner;

		#endregion

		public virtual InhumanSpeech SpeechType{ get{ return null; } }

		public bool IsStabled
		{
			get{ return m_IsStabled; }
			set{ m_IsStabled = value; }
		}

        [CommandProperty( AccessLevel.GameMaster )]
        public bool IsPrisoner
        {
            get{ return m_IsPrisoner; }
            set{ m_IsPrisoner = value; }
        }

		protected DateTime SummonEnd
		{
			get { return m_SummonEnd; }
			set { m_SummonEnd = value; }
		}

		public virtual Faction FactionAllegiance{ get{ return null; } }
		public virtual int FactionSilverWorth{ get{ return 30; } }

		#region Bonding
		public const bool BondingEnabled = true;

		public virtual bool IsBondable{ get{ return ( BondingEnabled && !Summoned ); } }
		public virtual TimeSpan BondingDelay{ get{ return TimeSpan.FromDays( 7.0 ); } }
		public virtual TimeSpan BondingAbandonDelay{ get{ return TimeSpan.FromDays( 1.0 ); } }

		public override bool CanRegenHits{ get{ return !m_IsDeadPet && base.CanRegenHits; } }
		public override bool CanRegenStam{ get{ return !m_IsDeadPet && base.CanRegenStam; } }
		public override bool CanRegenMana{ get{ return !m_IsDeadPet && base.CanRegenMana; } }

		public override bool IsDeadBondedPet{ get{ return m_IsDeadPet; } }

		private bool m_IsBonded;
		private bool m_IsDeadPet;
		private DateTime m_BondingBegin;
		private DateTime m_OwnerAbandonTime;

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile LastOwner
		{
			get
			{
				if ( m_Owners == null || m_Owners.Count == 0 )
					return null;

				return m_Owners[m_Owners.Count - 1];
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool IsBonded
		{
			get{ return m_IsBonded; }
			set{ m_IsBonded = value; InvalidateProperties(); }
		}

		public bool IsDeadPet
		{
			get{ return m_IsDeadPet; }
			set{ m_IsDeadPet = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime BondingBegin
		{
			get{ return m_BondingBegin; }
			set{ m_BondingBegin = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime OwnerAbandonTime
		{
			get{ return m_OwnerAbandonTime; }
			set{ m_OwnerAbandonTime = value; }
		}
		#endregion

		public virtual double WeaponAbilityChance{ get{ return 0.4; } }

		public virtual WeaponAbility GetWeaponAbility()
		{
			return null;
		}

		#region Elemental Resistance/Damage

		public override int BasePhysicalResistance{ get{ return m_PhysicalResistance; } }
		public override int BaseFireResistance{ get{ return m_FireResistance; } }
		public override int BaseColdResistance{ get{ return m_ColdResistance; } }
		public override int BasePoisonResistance{ get{ return m_PoisonResistance; } }
		public override int BaseEnergyResistance{ get{ return m_EnergyResistance; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int PhysicalResistanceSeed{ get{ return m_PhysicalResistance; } set{ m_PhysicalResistance = value; UpdateResistances(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int FireResistSeed{ get{ return m_FireResistance; } set{ m_FireResistance = value; UpdateResistances(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int ColdResistSeed{ get{ return m_ColdResistance; } set{ m_ColdResistance = value; UpdateResistances(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int PoisonResistSeed{ get{ return m_PoisonResistance; } set{ m_PoisonResistance = value; UpdateResistances(); } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int EnergyResistSeed{ get{ return m_EnergyResistance; } set{ m_EnergyResistance = value; UpdateResistances(); } }


		[CommandProperty( AccessLevel.GameMaster )]
		public int PhysicalDamage{ get{ return m_PhysicalDamage; } set{ m_PhysicalDamage = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int FireDamage{ get{ return m_FireDamage; } set{ m_FireDamage = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int ColdDamage{ get{ return m_ColdDamage; } set{ m_ColdDamage = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int PoisonDamage{ get{ return m_PoisonDamage; } set{ m_PoisonDamage = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public int EnergyDamage{ get{ return m_EnergyDamage; } set{ m_EnergyDamage = value; } }

		#endregion

		[CommandProperty( AccessLevel.GameMaster )]
		public bool IsParagon
		{
			get{ return m_Paragon; }
			set
			{
				if ( m_Paragon == value )
					return;
				else if ( value )
					Paragon.Convert( this );
				else
					Paragon.UnConvert( this );

				m_Paragon = value;

				InvalidateProperties();
			}
		}

		public virtual FoodType FavoriteFood{ get{ return FoodType.Meat; } }
		public virtual PackInstinct PackInstinct{ get{ return PackInstinct.None; } }

		public List<Mobile> Owners { get { return m_Owners; } }

		public virtual bool AllowMaleTamer{ get{ return true; } }
		public virtual bool AllowFemaleTamer{ get{ return true; } }
		public virtual bool SubdueBeforeTame{ get{ return false; } }
		public virtual bool StatLossAfterTame{ get{ return SubdueBeforeTame; } }

		public virtual bool Commandable{ get{ return true; } }

		public virtual Poison HitPoison{ get{ return null; } }
		public virtual double HitPoisonChance{ get{ return 0.5; } }
		public virtual Poison PoisonImmune{ get{ return null; } }

		public virtual bool BardImmune{ get{ return false; } }
		public virtual bool Unprovokable{ get{ return BardImmune || m_IsDeadPet; } }
		public virtual bool Uncalmable{ get{ return BardImmune || m_IsDeadPet; } }
        public virtual bool AreaPeaceImmune { get { return BardImmune || m_IsDeadPet; } }

		public virtual bool BleedImmune{ get{ return false; } }
		public virtual double BonusPetDamageScalar{ get{ return 1.0; } }

		public virtual bool DeathAdderCharmable{ get{ return false; } }

		//TODO: Find the pub 31 tweaks to the DispelDifficulty and apply them of course.
		public virtual double DispelDifficulty{ get{ return 0.0; } } // at this skill level we dispel 50% chance
		public virtual double DispelFocus{ get{ return 20.0; } } // at difficulty - focus we have 0%, at difficulty + focus we have 100%
		public virtual bool DisplayWeight{ get{ return Backpack is StrongBackpack; } }

		#region Breath ability, like dragon fire breath
		private DateTime m_NextBreathTime;

		// Must be overriden in subclass to enable
		public virtual bool HasBreath{ get{ return false; } }

		// Base damage given is: CurrentHitPoints * BreathDamageScalar
		public virtual double BreathDamageScalar{ get{ return (Core.AOS ? 0.16 : 0.05); } }

		// Min/max seconds until next breath
		public virtual double BreathMinDelay{ get{ return 10.0; } }
		public virtual double BreathMaxDelay{ get{ return 15.0; } }

		// Creature stops moving for 1.0 seconds while breathing
		public virtual double BreathStallTime{ get{ return 1.0; } }

		// Effect is sent 1.3 seconds after BreathAngerSound and BreathAngerAnimation is played
		public virtual double BreathEffectDelay{ get{ return 1.3; } }

		// Damage is given 1.0 seconds after effect is sent
		public virtual double BreathDamageDelay{ get{ return 1.0; } }

		public virtual int BreathRange{ get{ return RangePerception; } }

		// Damage types
		public virtual int BreathPhysicalDamage{ get{ return 0; } }
		public virtual int BreathFireDamage{ get{ return 100; } }
		public virtual int BreathColdDamage{ get{ return 0; } }
		public virtual int BreathPoisonDamage{ get{ return 0; } }
		public virtual int BreathEnergyDamage{ get{ return 0; } }

		// Effect details and sound
		public virtual int BreathEffectItemID{ get{ return 0x36D4; } }
		public virtual int BreathEffectSpeed{ get{ return 5; } }
		public virtual int BreathEffectDuration{ get{ return 0; } }
		public virtual bool BreathEffectExplodes{ get{ return false; } }
		public virtual bool BreathEffectFixedDir{ get{ return false; } }
		public virtual int BreathEffectHue{ get{ return 0; } }
		public virtual int BreathEffectRenderMode{ get{ return 0; } }

		public virtual int BreathEffectSound{ get{ return 0x227; } }

		// Anger sound/animations
		public virtual int BreathAngerSound{ get{ return GetAngerSound(); } }
		public virtual int BreathAngerAnimation{ get{ return 12; } }

		public virtual void BreathStart( Mobile target )
		{
			BreathStallMovement();
			BreathPlayAngerSound();
			BreathPlayAngerAnimation();

			this.Direction = this.GetDirectionTo( target );

			Timer.DelayCall( TimeSpan.FromSeconds( BreathEffectDelay ), new TimerStateCallback( BreathEffect_Callback ), target );
		}

		public virtual void BreathStallMovement()
		{
			if ( m_AI != null )
				m_AI.NextMove = DateTime.Now + TimeSpan.FromSeconds( BreathStallTime );
		}

		public virtual void BreathPlayAngerSound()
		{
			PlaySound( BreathAngerSound );
		}

		public virtual void BreathPlayAngerAnimation()
		{
			Animate( BreathAngerAnimation, 5, 1, true, false, 0 );
		}

		public virtual void BreathEffect_Callback( object state )
		{
			Mobile target = (Mobile)state;

			if ( !target.Alive || !CanBeHarmful( target ) )
				return;

			BreathPlayEffectSound();
			BreathPlayEffect( target );

			Timer.DelayCall( TimeSpan.FromSeconds( BreathDamageDelay ), new TimerStateCallback( BreathDamage_Callback ), target );
		}

		public virtual void BreathPlayEffectSound()
		{
			PlaySound( BreathEffectSound );
		}

		public virtual void BreathPlayEffect( Mobile target )
		{
			Effects.SendMovingEffect( this, target, BreathEffectItemID,
				BreathEffectSpeed, BreathEffectDuration, BreathEffectFixedDir,
				BreathEffectExplodes, BreathEffectHue, BreathEffectRenderMode );
		}

		public virtual void BreathDamage_Callback( object state )
		{
			Mobile target = (Mobile)state;

			if ( CanBeHarmful( target ) )
			{
				DoHarmful( target );
				BreathDealDamage( target );
			}
		}

		public virtual void BreathDealDamage( Mobile target )
		{
			int physDamage = BreathPhysicalDamage;
			int fireDamage = BreathFireDamage;
			int coldDamage = BreathColdDamage;
			int poisDamage = BreathPoisonDamage;
			int nrgyDamage = BreathEnergyDamage;

			if( Evasion.CheckSpellEvasion( target ) ) 
				return;

			if ( physDamage == 0 && fireDamage == 0 && coldDamage == 0 && poisDamage == 0 && nrgyDamage == 0 )
			{ // Unresistable damage even in AOS
				target.Damage( BreathComputeDamage(), this );
			}
			else
			{
				AOS.Damage( target, this, BreathComputeDamage(), physDamage, fireDamage, coldDamage, poisDamage, nrgyDamage );
			}
		}

		public virtual int BreathComputeDamage()
		{
			int damage = (int)(Hits * BreathDamageScalar);

			if ( IsParagon )
				damage = (int)(damage / Paragon.HitsBuff);

			return damage;
		}
		#endregion

        #region Jako Taming
        private uint m_level = 1;
        private uint m_realLevel = 1;
        private uint m_experience = 0;
        private uint m_maxLevel = (uint)Utility.RandomMinMax(9,15);
        private uint m_traits = 0;
        private DateTime m_nextMate = DateTime.Now;
        protected virtual TimeSpan NextMateDelay(uint atLevel) { return ( atLevel == AbsMaxLevel ? TimeSpan.FromDays(14) : TimeSpan.FromDays(7)); }
        public virtual uint ExpNeeded(uint atLevel) { return (uint)(5 * Math.Pow(atLevel,3) + 10000); }
        public virtual uint TraitsGiven(uint atLevel) { return (atLevel == 10)?(uint)2:(uint)1; }
        public string SexString { get { return ( Female ? "Female" : "Male"); } }
        public JakoAttributes m_jakoAttributes = new JakoAttributes();


        #region GM Commands & Getters/Setters

        [CommandProperty(AccessLevel.GameMaster)]
        public JakoAttributes JakoAttributes
        {
            get { return m_jakoAttributes; }
        }
        [CommandProperty(AccessLevel.GameMaster)]
        public uint Level
        {
            get { return m_level; }
            set { setLevel(value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public uint RealLevel
        {
            get { return m_realLevel; }
            set { m_realLevel = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public uint MaxLevel
        {
            get { return m_maxLevel; }
            set { m_maxLevel = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public virtual uint AbsMaxLevel 
        { 
            get { return 50; } 
        }
        

        [CommandProperty(AccessLevel.GameMaster)]
        public uint Experience
        {
            get { return m_experience; }
            set { m_experience = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public uint Traits
        {
            get { return m_traits; }
            set { m_traits = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime NextMate
        {
            get { return m_nextMate; }
            set { m_nextMate = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public virtual uint MatingLevel 
        { 
            get { return 10; } 
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public virtual bool JakoIsEnabled { get { return true; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public virtual double ExpDecayPerc { get { return .20; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public virtual uint ExpGiven { get { return (uint)(Fame / 50); } }
        [CommandProperty(AccessLevel.GameMaster)]
        public virtual uint ExpToNextLevel { get { return ExpNeeded(m_level); } }
        [CommandProperty(AccessLevel.GameMaster)]
        public virtual TimeSpan NextMateIn { get { return NextMateDelay(m_level); } }
        #endregion
        /// <summary>
        /// Informs both the friends of the creature and the owner of a pet's death by calling DeathNitification(controller,friend).  Overridable to change defaults.</summary>
        public virtual void DeathNotification()
        {
            DeathNotification(true,true);
        }

        /// <summary>
        /// Preforms the SendMessage notification informing the controller/friends that this pet is dead.</summary>
        /// <param name="controller">Inform the ControlMaster of the death.</param>
        /// <param name="friend">Inform the Friend(s) of the death.</param>
        public virtual void DeathNotification(bool controller, bool friend)
        {
            if (controller && ControlMaster != null)
                ControlMaster.SendMessage("Your pet {0} has died!", Name);

            if (!friend || Friends == null)
                return;
            foreach (PlayerMobile f in Friends)
            {
                f.SendMessage("Your friend {0}'s pet {1} has died!", ControlMaster, Name);
            }
        }

        /// <summary>
        /// Increase the Pet's experience and tells owner.  If above exp to next level, increase the level.</summary>
        /// <param name="exp">The amount of Experience Gained.</param>
        public virtual void GainExp(Mobile killed, uint exp)
        {
            GainExp(killed, exp, true);
        }

        /// <summary>
        /// Increase the Pet's experience.  If above exp to next level, increase the level.</summary>
        /// <param name="killer">The Mobile who was killed.</param>
        /// <param name="exp">The amount of Experience Gained.</param>
        /// <param name="tellOwner">SendMessage to Owner about the changes.</param>
        public virtual void GainExp(Mobile killed, uint exp, bool tellOwner)
        {
            if (killed is PlayerMobile || !this.JakoIsEnabled || (killed is BaseCreature && (((BaseCreature)killed).Controlled && ((BaseCreature)killed).ControlMaster != null) || !((BaseCreature)killed).JakoIsEnabled) || Level == MaxLevel)
                return;
            if (tellOwner && ControlMaster != null)
                ControlMaster.SendMessage("Your pet {0} has gained {1} experience!", Name, exp);
            if ((m_experience + exp) < ExpToNextLevel)
            {
                m_experience += exp;
                return;
            }

            uint oldExp = setLevel(m_level + 1, tellOwner);
            m_experience = oldExp + exp - ExpNeeded(m_level - 1);
        }

        /// <summary>
        /// Decrease's Pet's Experience and inform the user.  If the exp is less then the current earned, decrease the level.</summary>
        /// <param name="exp">The last mobile to kill this.</param>
        /// <param name="exp">The amount of Experience Lost.</param>
        public virtual void LoseExp(Mobile killer, uint exp)
        {
            LoseExp(killer, exp, true);
        }

        /// <summary>
        /// Decrease's Pet's Experience.  If the exp is less then the current earned, decrease the level.</summary>
        /// <param name="exp">The amount of Experience Lost.</param>
        /// <param name="tellOwner">SendMessage to Owner about the loss.</param>
        public virtual void LoseExp(Mobile killer, uint exp, bool tellOwner)
        {
            if (killer is PlayerMobile || !this.JakoIsEnabled|| (killer is BaseCreature && ((BaseCreature)killer).Controlled && ((BaseCreature)killer).ControlMaster != null || !((BaseCreature)killer).JakoIsEnabled))
                return;
            
            if (tellOwner && ControlMaster != null)
                ControlMaster.SendMessage("Your pet {0} has lost {1} experience!", Name, exp);
            if (exp < m_experience)
            {
                m_experience -= exp;
                return;
            }

            if (m_level == 1)
            {
                m_experience = 0;
                return;
            }
    
            uint oldExp = setLevel(m_level - 1, tellOwner);
            m_experience = oldExp + ExpNeeded(m_level + 1) - exp;             
        }

        /// <summary>
        /// Calculate the distrubution of attackers and ExpGiven, and increase the Pet's Exp.</summary>
        /// <param name="m">The creature to calcaulte the EXP From (typically dead).</param>
        private void CalculateExpDist(Mobile m)
        {
            if (!(m is BaseCreature) || ((BaseCreature)m).ExpGiven == 0 || !((BaseCreature)m).JakoIsEnabled || ((BaseCreature)m).Summoned)
                return;

            List<DamageEntry> rights = m.DamageEntries;
            foreach (DamageEntry entry in rights)
            {
                if (entry.Damager is BaseCreature)
                {
                    BaseCreature bc = (BaseCreature)entry.Damager;
                    if (bc.Controlled == true && bc.ControlMaster != null)
                        bc.GainExp(m, (uint)(((BaseCreature)m).ExpGiven / rights.Count), true);
                }
            }

        }

        /// <summary>
        /// Decrease the Experience by ExpDecayPerc.  This function is called OnBeforeDeath.</summary>
        /// <returns>The amount of experience the mobile had before the change.</returns>
        public virtual void DecayExperience(Mobile killer)
        {
            uint expLost = (uint)(ExpToNextLevel * ExpDecayPerc);
            LoseExp(killer,expLost);
        }

        /// <summary>
        /// Increase the traits of the Pet, and informs the owner.</summary>
        /// <param name="bonus">The number of traits to increase by.</param>
        public void increaseTraits(uint bonus)
        {
            increaseTraits(bonus, true);
        }

        /// <summary>
        /// Increases the traits of the Pet.</summary>
        /// <param name="bonus">The number of traits to increase by.</param>
        /// <param name="tellOwner">SendMessage to Owner about the loss.</param>
        public void increaseTraits(uint bonus, bool tellOwner)
        {
            if (tellOwner && ControlMaster != null)
                ControlMaster.SendMessage("Your pet has gained {0} trait{1}!", bonus, (bonus == 1 ? "" : "s"));
            m_traits += bonus;
        }

        /// <summary>
        /// Sets the Mobile's Level to the level given and resets the current Experience and tells the owner.  Increases the traits correctly.</summary>
        /// <param name="newLevel">The level the mobile will now be.</param>
        /// <returns>The amount of experience the mobile had before the change.</returns>        
        public uint setLevel(uint newLevel)
        {
            return setLevel(newLevel, true);
        }

        /// <summary>
        /// Sets the Mobile's Level to the level given and resets the current Experience.</summary>
        /// <param name="newLevel">The level the mobile will now be.</param>
        /// <param name="tellOwner">SendMessage to Owner about the loss.</param>
        /// <returns>The amount of experience the mobile had before the change.</returns>
        public uint setLevel(uint newLevel, bool tellOwner)
        {
            uint oldExp = m_experience;
            if (newLevel < m_level)
            {
                if (tellOwner && ControlMaster != null)
                    ControlMaster.SendMessage("Your pet has decreased in level!");
                m_level = newLevel;

            }
            else if (newLevel > m_realLevel)
            {
                for (uint x = m_level + 1; x <= newLevel && x <= m_maxLevel; x++)
                {
                    increaseTraits( TraitsGiven(x), false);
                }
                m_level = m_realLevel = newLevel;
            }

            //Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x20F6, 10, 5, 5023);
            if (tellOwner && ControlMaster != null)
                ControlMaster.SendMessage("Your pet is now level {0}.", newLevel);
            m_experience = 0;
            InvalidateProperties();
            
            return oldExp;
        }




        #endregion

        #region Spill Acid
        public void SpillAcid( TimeSpan duration, int minDamage, int maxDamage )
		{
			SpillAcid( null, Amount );
		}
		public void SpillAcid( Mobile target, int Amount )
		{
			if ( (target != null && target.Map == null) || this.Map == null )
				return;

			for ( int i = 0; i < Amount; ++i )
			{
				Point3D loc = this.Location;
				Map map = this.Map;
				Item acid = NewHarmfulItem();
			
				if ( target != null && target.Map != null && Amount == 1 )
				{
					loc = target.Location;
					map = target.Map;
				} else
				{
					bool validLocation = false;
					for ( int j = 0; !validLocation && j < 10; ++j )
					{
						loc = new Point3D( 
							loc.X+(Utility.Random(0,3)-2), 
							loc.Y+(Utility.Random(0,3)-2), 
							loc.Z );
						loc.Z = map.GetAverageZ( loc.X, loc.Y );
						validLocation = map.CanFit( loc, 16, false, false ) ;
					}
				}
				acid.MoveToWorld( loc, map );
			}
		}

		/* 
			Solen Style, override me for other mobiles/items: 
			kappa+acidslime, grizzles+whatever, etc. 
		*/
		public virtual Item NewHarmfulItem()
		{
			return new PoolOfAcid( TimeSpan.FromSeconds(10), 30, 30 ); 
		}
		#endregion

		#region Flee!!!
		private DateTime m_EndFlee;

		public DateTime EndFleeTime
		{
			get{ return m_EndFlee; }
			set{ m_EndFlee = value; }
		}

		public virtual void StopFlee()
		{
			m_EndFlee = DateTime.MinValue;
		}

		public virtual bool CheckFlee()
		{
			if ( m_EndFlee == DateTime.MinValue )
				return false;

			if ( DateTime.Now >= m_EndFlee )
			{
				StopFlee();
				return false;
			}

			return true;
		}

		public virtual void BeginFlee( TimeSpan maxDuration )
		{
			m_EndFlee = DateTime.Now + maxDuration;
		}
		#endregion

		public BaseAI AIObject{ get{ return m_AI; } }

		public const int MaxOwners = 5;

		public virtual OppositionGroup OppositionGroup
		{
			get{ return null; }
		}

		#region Friends
		public List<Mobile> Friends { get { return m_Friends; } }

		public virtual bool AllowNewPetFriend
		{
			get{ return ( m_Friends == null || m_Friends.Count < 5 ); }
		}

		public virtual bool IsPetFriend( Mobile m )
		{
			return ( m_Friends != null && m_Friends.Contains( m ) );
		}

		public virtual void AddPetFriend( Mobile m )
		{
			if ( m_Friends == null )
				m_Friends = new List<Mobile>();

			m_Friends.Add( m );
		}

		public virtual void RemovePetFriend( Mobile m )
		{
			if ( m_Friends != null )
				m_Friends.Remove( m );
		}

		public virtual bool IsFriend( Mobile m )
		{
			OppositionGroup g = this.OppositionGroup;

			if ( g != null && g.IsEnemy( this, m ) )
				return false;

			if ( !(m is BaseCreature) )
				return false;

			BaseCreature c = (BaseCreature)m;

			return ( m_iTeam == c.m_iTeam && ( (m_bSummoned || m_bControlled) == (c.m_bSummoned || c.m_bControlled) )/* && c.Combatant != this */);
		}
		#endregion

		#region Allegiance
		public virtual Ethics.Ethic EthicAllegiance { get { return null; } }

		public enum Allegiance
		{
			None,
			Ally,
			Enemy
		}

		public virtual Allegiance GetFactionAllegiance( Mobile mob )
		{
			if ( mob == null || mob.Map != Faction.Facet || FactionAllegiance == null )
				return Allegiance.None;

			Faction fac = Faction.Find( mob, true );

			if ( fac == null )
				return Allegiance.None;

			return ( fac == FactionAllegiance ? Allegiance.Ally : Allegiance.Enemy );
		}

		public virtual Allegiance GetEthicAllegiance( Mobile mob )
		{
			if ( mob == null || mob.Map != Faction.Facet || EthicAllegiance == null )
				return Allegiance.None;

			Ethics.Ethic ethic = Ethics.Ethic.Find( mob, true );

			if ( ethic == null )
				return Allegiance.None;

			return ( ethic == EthicAllegiance ? Allegiance.Ally : Allegiance.Enemy );
		}
		#endregion

		public virtual bool IsEnemy( Mobile m )
		{
			OppositionGroup g = this.OppositionGroup;

			if ( g != null && g.IsEnemy( this, m ) )
				return true;

			if ( m is BaseGuard )
				return false;

			if ( GetFactionAllegiance( m ) == Allegiance.Ally )
				return false;

			Ethics.Ethic ourEthic = EthicAllegiance;
			Ethics.Player pl = Ethics.Player.Find( m, true );

			if ( pl != null && pl.IsShielded && ( ourEthic == null || ourEthic == pl.Ethic ) )
				return false;

			if ( !(m is BaseCreature) || m is Server.Engines.Quests.Haven.MilitiaFighter )
				return true;

			if( TransformationSpellHelper.UnderTransformation( m, typeof( EtherealVoyageSpell ) ) )
				return false;

			BaseCreature c = (BaseCreature)m;

			return ( m_iTeam != c.m_iTeam || ( (m_bSummoned || m_bControlled) != (c.m_bSummoned || c.m_bControlled) )/* || c.Combatant == this*/ );
		}

		public override string ApplyNameSuffix( string suffix )
		{
			if ( IsParagon )
			{
				if ( suffix.Length == 0 )
					suffix = "(Paragon)";
				else
					suffix = String.Concat( suffix, " (Paragon)" );
			}

			return base.ApplyNameSuffix( suffix );
		}

		public virtual bool CheckControlChance( Mobile m )
		{
			if ( GetControlChance( m ) > Utility.RandomDouble() )
			{
				Loyalty += 1;
				return true;
			}

			PlaySound( GetAngerSound() );

			if ( Body.IsAnimal )
				Animate( 10, 5, 1, true, false, 0 );
			else if ( Body.IsMonster )
				Animate( 18, 5, 1, true, false, 0 );

			Loyalty -= 3;
			return false;
		}

		public virtual bool CanBeControlledBy( Mobile m )
		{
			return ( GetControlChance( m ) > 0.0 );
		}

		public double GetControlChance( Mobile m )
		{
			return GetControlChance( m, false );
		}

		public virtual double GetControlChance( Mobile m, bool useBaseSkill )
		{
			if ( m_dMinTameSkill <= 29.1 || m_bSummoned || m.AccessLevel >= AccessLevel.GameMaster )
				return 1.0;

			double dMinTameSkill = m_dMinTameSkill;

			if ( dMinTameSkill > -24.9 && Server.SkillHandlers.AnimalTaming.CheckMastery( m, this ) )
				dMinTameSkill = -24.9;

			int taming = (int)((useBaseSkill ? m.Skills[SkillName.AnimalTaming].Base : m.Skills[SkillName.AnimalTaming].Value ) * 10);
			int lore = (int)((useBaseSkill ? m.Skills[SkillName.AnimalLore].Base : m.Skills[SkillName.AnimalLore].Value )* 10);
			int bonus = 0, chance = 700;

			if( Core.ML )
			{
				int SkillBonus = taming - (int)(dMinTameSkill * 10);
				int LoreBonus = lore - (int)(dMinTameSkill * 10);

				int SkillMod = 6, LoreMod = 6;

				if( SkillBonus < 0 )
					SkillMod = 28;
				if( LoreBonus < 0 )
					LoreMod = 14;

				SkillBonus *= SkillMod;
				LoreBonus *= LoreMod;

				bonus = (SkillBonus + LoreBonus ) / 2;
			}	
			else
			{
				int difficulty = (int)(dMinTameSkill * 10);
				int weighted = ((taming * 4) + lore) / 5;
				bonus = weighted - difficulty;

				if ( bonus <= 0 )
					bonus *= 14;
				else
					bonus *= 6;
			}

			chance += bonus;

			if ( chance >= 0 && chance < 200 )
				chance = 200;
			else if ( chance > 990 )
				chance = 990;

			chance -= (MaxLoyalty - m_Loyalty) * 10;

			return ( (double)chance / 1000 );
		}

		private static Type[] m_AnimateDeadTypes = new Type[]
			{
				typeof( MoundOfMaggots ), typeof( HellSteed ), typeof( SkeletalMount ),
				typeof( WailingBanshee ), typeof( Wraith ), typeof( SkeletalDragon ),
				typeof( LichLord ), typeof( FleshGolem ), typeof( Lich ),
				typeof( SkeletalKnight ), typeof( BoneKnight ), typeof( Mummy ),
				typeof( SkeletalMage ), typeof( BoneMagi ), typeof( PatchworkSkeleton )
			};

		public virtual bool IsAnimatedDead
		{
			get
			{
				if ( !Summoned )
					return false;

				Type type = this.GetType();

				bool contains = false;

				for ( int i = 0; !contains && i < m_AnimateDeadTypes.Length; ++i )
					contains = ( type == m_AnimateDeadTypes[i] );

				return contains;
			}
		}

		public virtual bool IsNecroFamiliar
		{
			get
			{
				if ( !Summoned )
					return false;

				if ( m_ControlMaster != null && SummonFamiliarSpell.Table.Contains( m_ControlMaster ) )
					return SummonFamiliarSpell.Table[ m_ControlMaster ] == this;

				return false;
			}
		}

		public override void Damage( int amount, Mobile from )
		{
			int oldHits = this.Hits;

			if ( Core.AOS && !this.Summoned && this.Controlled && 0.2 > Utility.RandomDouble() )
				amount = (int)(amount * BonusPetDamageScalar);

			if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
				amount = (int)(amount * 1.25);

			Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );

			if ( oath == this )
			{
				amount = (int)(amount * 1.1);
				from.Damage( amount, from );
			}

			base.Damage( amount, from );

			if ( SubdueBeforeTame && !Controlled )
			{
				if ( (oldHits > (this.HitsMax / 10)) && (this.Hits <= (this.HitsMax / 10)) )
					PublicOverheadMessage( MessageType.Regular, 0x3B2, false, "* The creature has been beaten into subjugation! *" );
			}
		}

		public virtual bool DeleteCorpseOnDeath
		{
			get
			{
				return !Core.AOS && m_bSummoned;
			}
		}

		public override void SetLocation( Point3D newLocation, bool isTeleport )
		{
			base.SetLocation( newLocation, isTeleport );

			if ( isTeleport && m_AI != null )
				m_AI.OnTeleported();
		}

		public override void OnBeforeSpawn( Point3D location, Map m )
		{
			if ( Paragon.CheckConvert( this, location, m ) )
				IsParagon = true;

			base.OnBeforeSpawn( location, m );
		}

		public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
		{
			if ( !Alive || IsDeadPet )
				return ApplyPoisonResult.Immune;

			if ( Spells.Necromancy.EvilOmenSpell.CheckEffect( this ) )
				poison = PoisonImpl.IncreaseLevel( poison );

			ApplyPoisonResult result = base.ApplyPoison( from, poison );

			if ( from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer )
				(PoisonTimer as PoisonImpl.PoisonTimer).From = from;

			return result;
		}

		public override bool CheckPoisonImmunity( Mobile from, Poison poison )
		{
			if ( base.CheckPoisonImmunity( from, poison ) )
				return true;

			Poison p = this.PoisonImmune;

			return ( p != null && p.Level >= poison.Level );
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int Loyalty
		{
			get
			{
				return m_Loyalty;
			}
			set
			{
				m_Loyalty = Math.Min( Math.Max( value, 0 ), MaxLoyalty );
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public WayPoint CurrentWayPoint 
		{
			get
			{
				return m_CurrentWayPoint;
			}
			set
			{
				m_CurrentWayPoint = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Point2D TargetLocation
		{
			get
			{
				return m_TargetLocation;
			}
			set
			{
				m_TargetLocation = value;
			}
		}

		public virtual Mobile ConstantFocus{ get{ return null; } }

		public virtual bool DisallowAllMoves
		{
			get
			{
				return false;
			}
		}

		public virtual bool InitialInnocent
		{
			get
			{
				return false;
			}
		}

		public virtual bool AlwaysMurderer
		{
			get
			{
				return false;
			}
		}

		public virtual bool AlwaysAttackable
		{
			get
			{
				return false;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public virtual int DamageMin{ get{ return m_DamageMin; } set{ m_DamageMin = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public virtual int DamageMax{ get{ return m_DamageMax; } set{ m_DamageMax = value; } }

		[CommandProperty( AccessLevel.GameMaster )]
		public override int HitsMax
		{
			get
			{
				if ( m_HitsMax > 0 ) {
					int value = m_HitsMax + GetStatOffset( StatType.Str );

					if( value < 1 )
						value = 1;
					else if( value > 65000 )
						value = 65000;

					return value;
				}

				return Str;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int HitsMaxSeed
		{
			get{ return m_HitsMax; }
			set{ m_HitsMax = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public override int StamMax
		{
			get
			{
				if ( m_StamMax > 0 ) {
					int value = m_StamMax + GetStatOffset( StatType.Dex );

					if( value < 1 )
						value = 1;
					else if( value > 65000 )
						value = 65000;

					return value;
				}

				return Dex;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int StamMaxSeed
		{
			get{ return m_StamMax; }
			set{ m_StamMax = value; }
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public override int ManaMax
		{
			get
			{
				if ( m_ManaMax > 0 ) {
					int value = m_ManaMax + GetStatOffset( StatType.Int );

					if( value < 1 )
						value = 1;
					else if( value > 65000 )
						value = 65000;

					return value;
				}

				return Int;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int ManaMaxSeed
		{
			get{ return m_ManaMax; }
			set{ m_ManaMax = value; }
		}

		public virtual bool CanOpenDoors
		{
			get
			{
				return !this.Body.IsAnimal && !this.Body.IsSea;
			}
		}

		public virtual bool CanMoveOverObstacles
		{
			get
			{
				return Core.AOS || this.Body.IsMonster;
			}
		}

		public virtual bool CanDestroyObstacles
		{
			get
			{
				// to enable breaking of furniture, 'return CanMoveOverObstacles;'
				return false;
			}
		}

		public void Unpacify()
		{
			BardEndTime = DateTime.Now;
			BardPacified = false;
		}

		private HonorContext m_ReceivedHonorContext;

		public HonorContext ReceivedHonorContext{ get{ return m_ReceivedHonorContext; } set{ m_ReceivedHonorContext = value; } }

		public override void OnDamage( int amount, Mobile from, bool willKill )
		{
			if ( BardPacified && (HitsMax - Hits) * 0.001 > Utility.RandomDouble() )
				Unpacify();

			int disruptThreshold;
			//NPCs can use bandages too!
			if( !Core.AOS )
				disruptThreshold = 0;
			else if( from != null && from.Player )
				disruptThreshold = 18;
			else
				disruptThreshold = 25;

			if( amount > disruptThreshold )
			{
				BandageContext c = BandageContext.GetContext( this );

				if( c != null )
					c.Slip();
			}

			if( Confidence.IsRegenerating( this ) )
				Confidence.StopRegenerating( this );

			WeightOverloading.FatigueOnDamage( this, amount );

			InhumanSpeech speechType = this.SpeechType;

			if ( speechType != null && !willKill )
				speechType.OnDamage( this, amount );

			if ( m_ReceivedHonorContext != null )
				m_ReceivedHonorContext.OnTargetDamaged( from, amount );

			base.OnDamage( amount, from, willKill );
		}

		public virtual void OnDamagedBySpell( Mobile from )
		{
		}

		#region Alter[...]Damage From/To

		public virtual void AlterDamageScalarFrom( Mobile caster, ref double scalar )
		{
		}

		public virtual void AlterDamageScalarTo( Mobile target, ref double scalar )
		{
		}

		public virtual void AlterSpellDamageFrom( Mobile from, ref int damage )
		{
		}

		public virtual void AlterSpellDamageTo( Mobile to, ref int damage )
		{
		}

		public virtual void AlterMeleeDamageFrom( Mobile from, ref int damage )
		{
		}

		public virtual void AlterMeleeDamageTo( Mobile to, ref int damage )
		{
		}
		#endregion


		public virtual void CheckReflect( Mobile caster, ref bool reflect )
		{
		}

		public virtual void OnCarve( Mobile from, Corpse corpse )
		{
			int feathers = Feathers;
			int wool = Wool;
			int meat = Meat;
			int hides = Hides;
			int scales = Scales;

			if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded )
			{
				from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
			}
			else
			{
				if( Core.ML && from.Race == Race.Human )
				{
					hides = (int)Math.Ceiling( hides * 1.1 );	//10% Bonus Only applies to Hides, Ore & Logs
				}

				if ( corpse.Map == Map.Felucca )
				{
					feathers *= 2;
					wool *= 2;
					hides *= 2;
				}

				new Blood( 0x122D ).MoveToWorld( corpse.Location, corpse.Map );

				if ( feathers != 0 )
				{
					corpse.DropItem( new Feather( feathers ) );
					from.SendLocalizedMessage( 500479 ); // You pluck the bird. The feathers are now on the corpse.
				}

				if ( wool != 0 )
				{
					corpse.DropItem( new Wool( wool ) );
					from.SendLocalizedMessage( 500483 ); // You shear it, and the wool is now on the corpse.
				}

				if ( meat != 0 )
				{
					if ( MeatType == MeatType.Ribs )
						corpse.DropItem( new RawRibs( meat ) );
					else if ( MeatType == MeatType.Bird )
						corpse.DropItem( new RawBird( meat ) );
					else if ( MeatType == MeatType.LambLeg )
						corpse.DropItem( new RawLambLeg( meat ) );

					from.SendLocalizedMessage( 500467 ); // You carve some meat, which remains on the corpse.
				}

				if ( hides != 0 )
				{
					if ( HideType == HideType.Regular )
						corpse.DropItem( new Hides( hides ) );
					else if ( HideType == HideType.Spined )
						corpse.DropItem( new SpinedHides( hides ) );
					else if ( HideType == HideType.Horned )
						corpse.DropItem( new HornedHides( hides ) );
					else if ( HideType == HideType.Barbed )
						corpse.DropItem( new BarbedHides( hides ) );

					from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
				}

				if ( scales != 0 )
				{
					ScaleType sc = this.ScaleType;

					switch ( sc )
					{
						case ScaleType.Red:		corpse.DropItem( new RedScales( scales ) ); break;
						case ScaleType.Yellow:	corpse.DropItem( new YellowScales( scales ) ); break;
						case ScaleType.Black:	corpse.DropItem( new BlackScales( scales ) ); break;
						case ScaleType.Green:	corpse.DropItem( new GreenScales( scales ) ); break;
						case ScaleType.White:	corpse.DropItem( new WhiteScales( scales ) ); break;
						case ScaleType.Blue:	corpse.DropItem( new BlueScales( scales ) ); break;
						case ScaleType.All:
						{
							corpse.DropItem( new RedScales( scales ) );
							corpse.DropItem( new YellowScales( scales ) );
							corpse.DropItem( new BlackScales( scales ) );
							corpse.DropItem( new GreenScales( scales ) );
							corpse.DropItem( new WhiteScales( scales ) );
							corpse.DropItem( new BlueScales( scales ) );
							break;
						}
					}

					from.SendMessage( "You cut away some scales, but they remain on the corpse." );
				}

				corpse.Carved = true;

				if ( corpse.IsCriminalAction( from ) )
					from.CriminalAction( true );
			}
		}

		public const int DefaultRangePerception = 16;
		public const int OldRangePerception = 10;

		public BaseCreature(AIType ai,
			FightMode mode,
			int iRangePerception,
			int iRangeFight,
			double dActiveSpeed, 
			double dPassiveSpeed)
		{
			if ( iRangePerception == OldRangePerception )
				iRangePerception = DefaultRangePerception;

			m_Loyalty = MaxLoyalty; // Wonderfully Happy

			m_CurrentAI = ai;
			m_DefaultAI = ai;

			m_iRangePerception = iRangePerception;
			m_iRangeFight = iRangeFight;
			
			m_FightMode = mode;

			m_iTeam = 0;

			SpeedInfo.GetSpeeds( this, ref dActiveSpeed, ref dPassiveSpeed );

			m_dActiveSpeed = dActiveSpeed;
			m_dPassiveSpeed = dPassiveSpeed;
			m_dCurrentSpeed = dPassiveSpeed;

			m_bDebugAI = false;

			m_arSpellAttack = new List<Type>();
			m_arSpellDefense = new List<Type>();

			m_bControlled = false;
			m_ControlMaster = null;
			m_ControlTarget = null;
			m_ControlOrder = OrderType.None;

			m_bTamable = false;

			m_Owners = new List<Mobile>();

			m_NextReacquireTime = DateTime.Now + ReacquireDelay;

			ChangeAIType(AI);

			InhumanSpeech speechType = this.SpeechType;

			if ( speechType != null )
				speechType.OnConstruct( this );

			GenerateLoot( true );

            #region Jako Taming Added
            Female = Utility.RandomBool();
            #endregion
        }

		public BaseCreature( Serial serial ) : base( serial )
		{
			m_arSpellAttack = new List<Type>();
			m_arSpellDefense = new List<Type>();

			m_bDebugAI = false;
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 17 ); // version

			writer.Write( (int)m_CurrentAI );
			writer.Write( (int)m_DefaultAI );

			writer.Write( (int)m_iRangePerception );
			writer.Write( (int)m_iRangeFight );

			writer.Write( (int)m_iTeam );

			writer.Write( (double)m_dActiveSpeed );
			writer.Write( (double)m_dPassiveSpeed );
			writer.Write( (double)m_dCurrentSpeed );

			writer.Write( (int) m_pHome.X );
			writer.Write( (int) m_pHome.Y );
			writer.Write( (int) m_pHome.Z );

			// Version 1
			writer.Write( (int) m_iRangeHome );

			int i=0;

			writer.Write( (int) m_arSpellAttack.Count );
			for ( i=0; i< m_arSpellAttack.Count; i++ )
			{
				writer.Write( m_arSpellAttack[i].ToString() );
			}

			writer.Write( (int) m_arSpellDefense.Count );
			for ( i=0; i< m_arSpellDefense.Count; i++ )
			{
				writer.Write( m_arSpellDefense[i].ToString() );
			}

			// Version 2
			writer.Write( (int) m_FightMode );

			writer.Write( (bool) m_bControlled );
			writer.Write( (Mobile) m_ControlMaster );
			writer.Write( (Mobile) m_ControlTarget );
			writer.Write( (Point3D) m_ControlDest );
			writer.Write( (int) m_ControlOrder );
			writer.Write( (double) m_dMinTameSkill );
			// Removed in version 9
			//writer.Write( (double) m_dMaxTameSkill );
			writer.Write( (bool) m_bTamable );
			writer.Write( (bool) m_bSummoned );

			if ( m_bSummoned )
				writer.WriteDeltaTime( m_SummonEnd );

			writer.Write( (int) m_iControlSlots );

			// Version 3
			writer.Write( (int)m_Loyalty );

			// Version 4 
			writer.Write( m_CurrentWayPoint );

			// Verison 5
			writer.Write( m_SummonMaster );

			// Version 6
			writer.Write( (int) m_HitsMax );
			writer.Write( (int) m_StamMax );
			writer.Write( (int) m_ManaMax );
			writer.Write( (int) m_DamageMin );
			writer.Write( (int) m_DamageMax );

			// Version 7
			writer.Write( (int) m_PhysicalResistance );
			writer.Write( (int) m_PhysicalDamage );

			writer.Write( (int) m_FireResistance );
			writer.Write( (int) m_FireDamage );

			writer.Write( (int) m_ColdResistance );
			writer.Write( (int) m_ColdDamage );

			writer.Write( (int) m_PoisonResistance );
			writer.Write( (int) m_PoisonDamage );

			writer.Write( (int) m_EnergyResistance );
			writer.Write( (int) m_EnergyDamage );

			// Version 8
			writer.Write( m_Owners, true );

			// Version 10
			writer.Write( (bool) m_IsDeadPet );
			writer.Write( (bool) m_IsBonded );
			writer.Write( (DateTime) m_BondingBegin );
			writer.Write( (DateTime) m_OwnerAbandonTime );

			// Version 11
			writer.Write( (bool) m_HasGeneratedLoot );

			// Version 12
			writer.Write( (bool) m_Paragon );

			// Version 13
			writer.Write( (bool) ( m_Friends != null && m_Friends.Count > 0 ) );

			if ( m_Friends != null && m_Friends.Count > 0 )
				writer.Write( m_Friends, true );

			// Version 14
			writer.Write( (bool)m_RemoveIfUntamed );
			writer.Write( (int)m_RemoveStep );

            // Version 17
            if (Tamable)
            {
                writer.Write(m_level);
                writer.Write(m_realLevel);
                writer.Write(m_experience);
                writer.Write(m_maxLevel);
                writer.Write(m_traits);
                m_jakoAttributes.Serialize(writer);
            }
		}

		private static double[] m_StandardActiveSpeeds = new double[]
			{
				0.175, 0.1, 0.15, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.8
			};

		private static double[] m_StandardPassiveSpeeds = new double[]
			{
				0.350, 0.2, 0.4, 0.5, 0.6, 0.8, 1.0, 1.2, 1.6, 2.0
			};

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			m_CurrentAI = (AIType)reader.ReadInt();
			m_DefaultAI = (AIType)reader.ReadInt();

			m_iRangePerception = reader.ReadInt();
			m_iRangeFight = reader.ReadInt();

			m_iTeam = reader.ReadInt();

			m_dActiveSpeed = reader.ReadDouble();
			m_dPassiveSpeed = reader.ReadDouble();
			m_dCurrentSpeed = reader.ReadDouble();

			if ( m_iRangePerception == OldRangePerception )
				m_iRangePerception = DefaultRangePerception;

			m_pHome.X = reader.ReadInt();
			m_pHome.Y = reader.ReadInt();
			m_pHome.Z = reader.ReadInt();

			if ( version >= 1 )
			{
				m_iRangeHome = reader.ReadInt();

				int i, iCount;
				
				iCount = reader.ReadInt();
				for ( i=0; i< iCount; i++ )
				{
					string str = reader.ReadString();
					Type type = Type.GetType( str );

					if ( type != null )
					{
						m_arSpellAttack.Add( type );
					}
				}

				iCount = reader.ReadInt();
				for ( i=0; i< iCount; i++ )
				{
					string str = reader.ReadString();
					Type type = Type.GetType( str );

					if ( type != null )
					{
						m_arSpellDefense.Add( type );
					}			
				}
			}
			else
			{
				m_iRangeHome = 0;
			}

			if ( version >= 2 )
			{
				m_FightMode = ( FightMode )reader.ReadInt();

				m_bControlled = reader.ReadBool();
				m_ControlMaster = reader.ReadMobile();
				m_ControlTarget = reader.ReadMobile();
				m_ControlDest = reader.ReadPoint3D();
				m_ControlOrder = (OrderType) reader.ReadInt();

				m_dMinTameSkill = reader.ReadDouble();

				if ( version < 9 )
					reader.ReadDouble();

				m_bTamable = reader.ReadBool();
				m_bSummoned = reader.ReadBool();

				if ( m_bSummoned )
				{
					m_SummonEnd = reader.ReadDeltaTime();
					new UnsummonTimer( m_ControlMaster, this, m_SummonEnd - DateTime.Now ).Start();
				}

				m_iControlSlots = reader.ReadInt();
			}
			else
			{
				m_FightMode = FightMode.Closest;

				m_bControlled = false;
				m_ControlMaster = null;
				m_ControlTarget = null;
				m_ControlOrder = OrderType.None;
			}

			if ( version >= 3 )
				m_Loyalty = reader.ReadInt();
			else
				m_Loyalty = MaxLoyalty; // Wonderfully Happy

			if ( version >= 4 )
				m_CurrentWayPoint = reader.ReadItem() as WayPoint;

			if ( version >= 5 )
				m_SummonMaster = reader.ReadMobile();

			if ( version >= 6 )
			{
				m_HitsMax = reader.ReadInt();
				m_StamMax = reader.ReadInt();
				m_ManaMax = reader.ReadInt();
				m_DamageMin = reader.ReadInt();
				m_DamageMax = reader.ReadInt();
			}

			if ( version >= 7 )
			{
				m_PhysicalResistance = reader.ReadInt();
				m_PhysicalDamage = reader.ReadInt();

				m_FireResistance = reader.ReadInt();
				m_FireDamage = reader.ReadInt();

				m_ColdResistance = reader.ReadInt();
				m_ColdDamage = reader.ReadInt();

				m_PoisonResistance = reader.ReadInt();
				m_PoisonDamage = reader.ReadInt();

				m_EnergyResistance = reader.ReadInt();
				m_EnergyDamage = reader.ReadInt();
			}

			if ( version >= 8 )
				m_Owners = reader.ReadStrongMobileList();
			else
				m_Owners = new List<Mobile>();

			if ( version >= 10 )
			{
				m_IsDeadPet = reader.ReadBool();
				m_IsBonded = reader.ReadBool();
				m_BondingBegin = reader.ReadDateTime();
				m_OwnerAbandonTime = reader.ReadDateTime();
			}

			if ( version >= 11 )
				m_HasGeneratedLoot = reader.ReadBool();
			else
				m_HasGeneratedLoot = true;

			if ( version >= 12 )
				m_Paragon = reader.ReadBool();
			else
				m_Paragon = false;

			if ( version >= 13 && reader.ReadBool() )
				m_Friends = reader.ReadStrongMobileList();
			else if ( version < 13 && m_ControlOrder >= OrderType.Unfriend )
				++m_ControlOrder;

			if ( version < 16 )
				Loyalty *= 10;

			double activeSpeed = m_dActiveSpeed;
			double passiveSpeed = m_dPassiveSpeed;

			SpeedInfo.GetSpeeds( this, ref activeSpeed, ref passiveSpeed );

			bool isStandardActive = false;
			for ( int i = 0; !isStandardActive && i < m_StandardActiveSpeeds.Length; ++i )
				isStandardActive = ( m_dActiveSpeed == m_StandardActiveSpeeds[i] );

			bool isStandardPassive = false;
			for ( int i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i )
				isStandardPassive = ( m_dPassiveSpeed == m_StandardPassiveSpeeds[i] );

			if ( isStandardActive && m_dCurrentSpeed == m_dActiveSpeed )
				m_dCurrentSpeed = activeSpeed;
			else if ( isStandardPassive && m_dCurrentSpeed == m_dPassiveSpeed )
				m_dCurrentSpeed = passiveSpeed;

			if ( isStandardActive && !m_Paragon )
				m_dActiveSpeed = activeSpeed;

			if ( isStandardPassive && !m_Paragon )
				m_dPassiveSpeed = passiveSpeed;

			if ( version >= 14 )
			{
				m_RemoveIfUntamed = reader.ReadBool();
				m_RemoveStep = reader.ReadInt();
			}

			if( version <= 14 && m_Paragon && Hue == 0x31 )
			{
				Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
			}

            if (version >= 17 & Tamable)
            {
                m_level = reader.ReadUInt();
                m_realLevel = reader.ReadUInt();
                m_experience = reader.ReadUInt();
                m_maxLevel = reader.ReadUInt();
                m_traits = reader.ReadUInt();
                m_jakoAttributes.Deserialize(reader);
            }


			CheckStatTimers();

			ChangeAIType(m_CurrentAI);

			AddFollowers();

			if ( IsAnimatedDead )
				Spells.Necromancy.AnimateDeadSpell.Register( m_SummonMaster, this );
		}

		public virtual bool IsHumanInTown()
		{
			return ( Body.IsHuman && Region.IsPartOf( typeof( Regions.GuardedRegion ) ) );
		}

		public virtual bool CheckGold( Mobile from, Item dropped )
		{
			if ( dropped is Gold )
				return OnGoldGiven( from, (Gold)dropped );

			return false;
		}

		public virtual bool OnGoldGiven( Mobile from, Gold dropped )
		{
			if ( CheckTeachingMatch( from ) )
			{
				if ( Teach( m_Teaching, from, dropped.Amount, true ) )
				{
					dropped.Delete();
					return true;
				}
			}
			else if ( IsHumanInTown() )
			{
				Direction = GetDirectionTo( from );

				int oldSpeechHue = this.SpeechHue;

				this.SpeechHue = 0x23F;
				SayTo( from, "Thou art giving me gold?" );

				if ( dropped.Amount >= 400 )
					SayTo( from, "'Tis a noble gift." );
				else
					SayTo( from, "Money is always welcome." );

				this.SpeechHue = 0x3B2;
				SayTo( from, 501548 ); // I thank thee.

				this.SpeechHue = oldSpeechHue;

				dropped.Delete();
				return true;
			}

			return false;
		}

		public override bool ShouldCheckStatTimers{ get{ return false; } }

		#region Food
		private static Type[] m_Eggs = new Type[]
			{
				typeof( FriedEggs ), typeof( Eggs )
			};

		private static Type[] m_Fish = new Type[]
			{
				typeof( FishSteak ), typeof( RawFishSteak )
			};

		private static Type[] m_GrainsAndHay = new Type[]
			{
				typeof( BreadLoaf ), typeof( FrenchBread ), typeof( SheafOfHay )
			};

		private static Type[] m_Meat = new Type[]
			{
				/* Cooked */
				typeof( Bacon ), typeof( CookedBird ), typeof( Sausage ),
				typeof( Ham ), typeof( Ribs ), typeof( LambLeg ),
				typeof( ChickenLeg ),

				/* Uncooked */
				typeof( RawBird ), typeof( RawRibs ), typeof( RawLambLeg ),
				typeof( RawChickenLeg ),

				/* Body Parts */
				typeof( Head ), typeof( LeftArm ), typeof( LeftLeg ),
				typeof( Torso ), typeof( RightArm ), typeof( RightLeg )
			};

		private static Type[] m_FruitsAndVegies = new Type[]
			{
				typeof( HoneydewMelon ), typeof( YellowGourd ), typeof( GreenGourd ),
				typeof( Banana ), typeof( Bananas ), typeof( Lemon ), typeof( Lime ),
				typeof( Dates ), typeof( Grapes ), typeof( Peach ), typeof( Pear ),
				typeof( Apple ), typeof( Watermelon ), typeof( Squash ),
				typeof( Cantaloupe ), typeof( Carrot ), typeof( Cabbage ),
				typeof( Onion ), typeof( Lettuce ), typeof( Pumpkin )
			};

		private static Type[] m_Gold = new Type[]
			{
				// white wyrms eat gold..
				typeof( Gold )
			};

		public virtual bool CheckFoodPreference( Item f )
		{
			if ( CheckFoodPreference( f, FoodType.Eggs, m_Eggs ) )
				return true;

			if ( CheckFoodPreference( f, FoodType.Fish, m_Fish ) )
				return true;

			if ( CheckFoodPreference( f, FoodType.GrainsAndHay, m_GrainsAndHay ) )
				return true;

			if ( CheckFoodPreference( f, FoodType.Meat, m_Meat ) )
				return true;

			if ( CheckFoodPreference( f, FoodType.FruitsAndVegies, m_FruitsAndVegies ) )
				return true;

			if ( CheckFoodPreference( f, FoodType.Gold, m_Gold ) )
				return true;

			return false;
		}

		public virtual bool CheckFoodPreference( Item fed, FoodType type, Type[] types )
		{
			if ( (FavoriteFood & type) == 0 )
				return false;

			Type fedType = fed.GetType();
			bool contains = false;

			for ( int i = 0; !contains && i < types.Length; ++i )
				contains = ( fedType == types[i] );

			return contains;
		}

		public virtual bool CheckFeed( Mobile from, Item dropped )
		{
			if ( !IsDeadPet && Controlled && (ControlMaster == from || IsPetFriend( from )) && (dropped is Food || dropped is Gold || dropped is CookableFood || dropped is Head || dropped is LeftArm || dropped is LeftLeg || dropped is Torso || dropped is RightArm || dropped is RightLeg) )
			{
				Item f = dropped;

				if ( CheckFoodPreference( f ) )
				{
					int amount = f.Amount;

					if ( amount > 0 )
					{
						bool happier = false;

						int stamGain;

						if ( f is Gold )
							stamGain = amount - 50;
						else
							stamGain = (amount * 15) - 50;

						if ( stamGain > 0 )
							Stam += stamGain;

						if ( Core.SE )
						{
							if ( m_Loyalty < MaxLoyalty )
							{
								m_Loyalty = MaxLoyalty;
								happier = true;
							}
						}
						else
						{
							for ( int i = 0; i < amount; ++i )
							{
								if ( m_Loyalty < MaxLoyalty  && 0.5 >= Utility.RandomDouble() )
								{
									m_Loyalty += 10;
									happier = true;
								}
							}
						}

						if ( happier )
							SayTo( from, 502060 ); // Your pet looks happier.

						if ( Body.IsAnimal )
							Animate( 3, 5, 1, true, false, 0 );
						else if ( Body.IsMonster )
							Animate( 17, 5, 1, true, false, 0 );

						if ( IsBondable && !IsBonded )
						{
							Mobile master = m_ControlMaster;

							if ( master != null && master == from )	//So friends can't start the bonding process
							{
								if ( m_dMinTameSkill <= 29.1 || master.Skills[SkillName.AnimalTaming].Base >= m_dMinTameSkill || GetControlChance( master, true ) >= 1.0 )
								{
									if ( BondingBegin == DateTime.MinValue )
									{
										BondingBegin = DateTime.Now;
									}
									else if ( (BondingBegin + BondingDelay) <= DateTime.Now )
									{
										IsBonded = true;
										BondingBegin = DateTime.MinValue;
										from.SendLocalizedMessage( 1049666 ); // Your pet has bonded with you!
									}
								}
								else if( Core.ML )
								{
									from.SendLocalizedMessage( 1075268 ); // Your pet cannot form a bond with you until your animal taming ability has risen.
								}
							}
						}

						dropped.Delete();
						return true;
					}
				}
			}

			return false;
		}

		#endregion

		public virtual bool OverrideBondingReqs()
		{
			return false;
		}

		public virtual bool CanAngerOnTame{ get{ return false; } }

		#region OnAction[...]
		public virtual void OnActionWander()
		{
		}

		public virtual void OnActionCombat()
		{
		}

		public virtual void OnActionGuard()
		{
		}

		public virtual void OnActionFlee()
		{
		}

		public virtual void OnActionInteract()
		{
		}

		public virtual void OnActionBackoff()
		{
		}
		#endregion

		public override bool OnDragDrop( Mobile from, Item dropped )
		{
			if ( CheckFeed( from, dropped ) )
				return true;
			else if ( CheckGold( from, dropped ) )
				return true;

			return base.OnDragDrop( from, dropped );
		}

		protected virtual BaseAI ForcedAI { get { return null; } }

		public  void ChangeAIType( AIType NewAI )
		{
			if ( m_AI != null )
				m_AI.m_Timer.Stop();

			if( ForcedAI != null )
			{
				m_AI = ForcedAI;
				return;
			}

			m_AI = null;

			switch ( NewAI )
			{
				case AIType.AI_Melee:
					m_AI = new MeleeAI(this);
					break;
				case AIType.AI_Animal:
					m_AI = new AnimalAI(this);
					break;
				case AIType.AI_Berserk:
					m_AI = new BerserkAI(this);
					break;
				case AIType.AI_Archer:
					m_AI = new ArcherAI(this);
					break;
				case AIType.AI_Healer:
					m_AI = new HealerAI(this);
					break;
				case AIType.AI_Vendor:
					m_AI = new VendorAI(this);
					break;
				case AIType.AI_Mage:
					m_AI = new MageAI(this);
					break;
				case AIType.AI_Predator:
					//m_AI = new PredatorAI(this);
					m_AI = new MeleeAI(this);
					break;
				case AIType.AI_Thief:
					m_AI = new ThiefAI(this);
					break;
// >>>>>>>>>> ERICA'S ORC SCOUT and NINJA // PAPPA SMURF's Spellbinder (1st change of 1) >>>>>>>>>>
				case AIType.AI_OrcScout:
					m_AI = new OrcScoutAI(this);			         
				        break;
				case AIType.AI_Ninja:
					m_AI = new NinjaAI(this);
					break;
               case AIType.AI_Spellbinder:
                    m_AI = new SpellbinderAI(this);
                    break;
			}
		}

		public void ChangeAIToDefault()
		{
			ChangeAIType(m_DefaultAI);
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public AIType AI
		{
			get
			{
				return m_CurrentAI;
			}
			set
			{
				m_CurrentAI = value;

				if (m_CurrentAI == AIType.AI_Use_Default)
				{
					m_CurrentAI = m_DefaultAI;
				}
				
				ChangeAIType(m_CurrentAI);
			}
		}

		[CommandProperty( AccessLevel.Administrator )]
		public bool Debug
		{
			get
			{
				return m_bDebugAI;
			}
			set
			{
				m_bDebugAI = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int Team
		{
			get
			{
				return m_iTeam;
			}
			set
			{
				m_iTeam = value;
				
				OnTeamChange();
			}
		}

		public virtual void OnTeamChange()
		{
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile FocusMob
		{
			get
			{
				return m_FocusMob;
			}
			set
			{
				m_FocusMob = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public FightMode FightMode
		{
			get
			{
				return m_FightMode;
			}
			set
			{
				m_FightMode = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int RangePerception
		{
			get
			{
				return m_iRangePerception;
			}
			set
			{
				m_iRangePerception = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int RangeFight
		{
			get
			{
				return m_iRangeFight;
			}
			set
			{
				m_iRangeFight = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public int RangeHome
		{
			get
			{
				return m_iRangeHome;
			}
			set
			{
				m_iRangeHome = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public double ActiveSpeed
		{
			get
			{
				return m_dActiveSpeed;
			}
			set
			{
				m_dActiveSpeed = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public double PassiveSpeed
		{
			get
			{
				return m_dPassiveSpeed;
			}
			set
			{
				m_dPassiveSpeed = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public double CurrentSpeed
		{
			get
			{
				return m_dCurrentSpeed;
			}
			set
			{
				if ( m_dCurrentSpeed != value )
				{
					m_dCurrentSpeed = value;

					if (m_AI != null)
						m_AI.OnCurrentSpeedChanged();
				}
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Point3D Home
		{
			get
			{
				return m_pHome;
			}
			set
			{
				m_pHome = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Controlled
		{
			get
			{
				return m_bControlled;
			}
			set
			{
				if ( m_bControlled == value )
					return;

				m_bControlled = value;
				Delta( MobileDelta.Noto );

				InvalidateProperties();
			}
		}

		public override void RevealingAction()
		{
			Spells.Sixth.InvisibilitySpell.RemoveTimer( this );

			base.RevealingAction();
		}

		public void RemoveFollowers()
		{
			if ( m_ControlMaster != null )
			{
				m_ControlMaster.Followers -= ControlSlots;
				if( m_ControlMaster is PlayerMobile )
				{
					((PlayerMobile)m_ControlMaster).AllFollowers.Remove( this );
					if( ((PlayerMobile)m_ControlMaster).AutoStabled.Contains( this ) )
						((PlayerMobile)m_ControlMaster).AutoStabled.Remove( this );
				}
			}
			else if ( m_SummonMaster != null )
			{
				m_SummonMaster.Followers -= ControlSlots;
				if( m_SummonMaster is PlayerMobile )
				{
					((PlayerMobile)m_SummonMaster).AllFollowers.Remove( this );
				}
			}

			if ( m_ControlMaster != null && m_ControlMaster.Followers < 0 )
				m_ControlMaster.Followers = 0;

			if ( m_SummonMaster != null && m_SummonMaster.Followers < 0 )
				m_SummonMaster.Followers = 0;
		}

		public void AddFollowers()
		{
			if ( m_ControlMaster != null )
			{
				m_ControlMaster.Followers += ControlSlots;
				if( m_ControlMaster is PlayerMobile )
				{
					((PlayerMobile)m_ControlMaster).AllFollowers.Add( this );
				}
			}
			else if ( m_SummonMaster != null )
			{
				m_SummonMaster.Followers += ControlSlots;
				if( m_SummonMaster is PlayerMobile )
				{
					((PlayerMobile)m_SummonMaster).AllFollowers.Add( this );
				}
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile ControlMaster
		{
			get
			{
				return m_ControlMaster;
			}
			set
			{
				if ( m_ControlMaster == value )
					return;

				RemoveFollowers();
				m_ControlMaster = value;
				AddFollowers();

				Delta( MobileDelta.Noto );
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile SummonMaster
		{
			get
			{
				return m_SummonMaster;
			}
			set
			{
				if ( m_SummonMaster == value )
					return;

				RemoveFollowers();
				m_SummonMaster = value;
				AddFollowers();

				Delta( MobileDelta.Noto );
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile ControlTarget
		{
			get
			{
				return m_ControlTarget;
			}
			set
			{
				m_ControlTarget = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Point3D ControlDest
		{
			get
			{
				return m_ControlDest;
			}
			set
			{
				m_ControlDest = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public OrderType ControlOrder
		{
			get
			{
				return m_ControlOrder;
			}
			set
			{
				m_ControlOrder = value;

				if ( m_AI != null )
					m_AI.OnCurrentOrderChanged();

				InvalidateProperties();

				if ( m_ControlMaster != null )
					m_ControlMaster.InvalidateProperties();
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool BardProvoked
		{
			get
			{
				return m_bBardProvoked;
			}
			set
			{
				m_bBardProvoked = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool BardPacified
		{
			get
			{
				return m_bBardPacified;
			}
			set
			{
				m_bBardPacified = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile BardMaster
		{
			get
			{
				return m_bBardMaster;
			}
			set
			{
				m_bBardMaster = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public Mobile BardTarget
		{
			get
			{
				return m_bBardTarget;
			}
			set
			{
				m_bBardTarget = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public DateTime BardEndTime
		{
			get
			{
				return m_timeBardEnd;
			}
			set
			{
				m_timeBardEnd = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public double MinTameSkill
		{
			get
			{
				return m_dMinTameSkill;
			}
			set
			{
				m_dMinTameSkill = value;
			}
		}

		[CommandProperty( AccessLevel.GameMaster )]
		public bool Tamable
		{
			get
			{
				return m_bTamable && !m_Paragon;
			}
			set
			{
				m_bTamable = value;
			}
		}

		[CommandProperty( AccessLevel.Administrator )]
		public bool Summoned
		{
			get
			{
				return m_bSummoned;
			}
			set
			{
				if ( m_bSummoned == value )
					return;

				m_NextReacquireTime = DateTime.Now;

				m_bSummoned = value;
				Delta( MobileDelta.Noto );

				InvalidateProperties();
			}
		}

		[CommandProperty( AccessLevel.Administrator )]
		public int ControlSlots
		{
			get
			{
				return m_iControlSlots;
			}
			set
			{
				m_iControlSlots = value;
			}
		}

		public virtual bool NoHouseRestrictions{ get{ return false; } }
		public virtual bool IsHouseSummonable{ get{ return false; } }

		#region Corpse Resources
		public virtual int Feathers{ get{ return 0; } }
		public virtual int Wool{ get{ return 0; } }

		public virtual MeatType MeatType{ get{ return MeatType.Ribs; } }
		public virtual int Meat{ get{ return 0; } }

		public virtual int Hides{ get{ return 0; } }
		public virtual HideType HideType{ get{ return HideType.Regular; } }

		public virtual int Scales{ get{ return 0; } }
		public virtual ScaleType ScaleType{ get{ return ScaleType.Red; } }
		#endregion

		public virtual bool AutoDispel{ get{ return false; } }
		public virtual double AutoDispelChance{ get { return ((Core.SE) ? .10 : 1.0); } }

		public virtual bool IsScaryToPets{ get{ return false; } }
		public virtual bool IsScaredOfScaryThings{ get{ return true; } }

		public virtual bool CanRummageCorpses{ get{ return false; } }

		public virtual void OnGotMeleeAttack( Mobile attacker )
		{
			if ( AutoDispel && attacker is BaseCreature && ((BaseCreature)attacker).IsDispellable && AutoDispelChance > Utility.RandomDouble() )
				Dispel( attacker );
		}

		public virtual void Dispel( Mobile m )
		{
			Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
			Effects.PlaySound( m, m.Map, 0x201 );

			m.Delete();
		}

		public virtual bool DeleteOnRelease{ get{ return m_bSummoned; } }

		public virtual void OnGaveMeleeAttack( Mobile defender )
		{
			Poison p = HitPoison;
			
			if ( m_Paragon )
				p = PoisonImpl.IncreaseLevel( p );

			if ( p != null && HitPoisonChance >= Utility.RandomDouble() )
				defender.ApplyPoison( this, p );

			if( AutoDispel && defender is BaseCreature && ((BaseCreature)defender).IsDispellable && AutoDispelChance > Utility.RandomDouble() )
				Dispel( defender );
		}

		public override void OnAfterDelete()
		{
			if ( m_AI != null )
			{
				if ( m_AI.m_Timer != null )
					m_AI.m_Timer.Stop();

				m_AI = null;
			}

			FocusMob = null;

			if ( IsAnimatedDead )
				Spells.Necromancy.AnimateDeadSpell.Unregister( m_SummonMaster, this );

			base.OnAfterDelete();
		}

		public void DebugSay( string text )
		{
			if ( m_bDebugAI )
				this.PublicOverheadMessage( MessageType.Regular, 41, false, text );
		}

		public void DebugSay( string format, params object[] args )
		{
			if ( m_bDebugAI )
				this.PublicOverheadMessage( MessageType.Regular, 41, false, String.Format( format, args ) );
		}

		/* 
		 * This function can be overriden.. so a "Strongest" mobile, can have a different definition depending
		 * on who check for value
		 * -Could add a FightMode.Prefered
		 * 
		 */
		public virtual double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly )
		{
			if ( ( bPlayerOnly && m.Player ) ||  !bPlayerOnly )
			{
				switch( acqType )
				{
					case FightMode.Strongest : 
						return (m.Skills[SkillName.Tactics].Value + m.Str); //returns strongest mobile

					case FightMode.Weakest : 
						return -m.Hits; // returns weakest mobile

					default : 
						return -GetDistanceToSqrt( m ); // returns closest mobile
				}
			}
			else
			{
				return double.MinValue;
			}
		}

		// Turn, - for left, + for right
		// Basic for now, needs work
		public virtual void Turn(int iTurnSteps)
		{
			int v = (int)Direction;

			Direction = (Direction)((((v & 0x7) + iTurnSteps) & 0x7) | (v & 0x80));
		}

		public virtual void TurnInternal(int iTurnSteps)
		{
			int v = (int)Direction;

			SetDirection( (Direction)((((v & 0x7) + iTurnSteps) & 0x7) | (v & 0x80)) );
		}

		public bool IsHurt()
		{
			return ( Hits != HitsMax );
		}

		public double GetHomeDistance()
		{
			return GetDistanceToSqrt( m_pHome );
		}

		public virtual int GetTeamSize(int iRange)
		{
			int iCount = 0;

			foreach ( Mobile m in this.GetMobilesInRange( iRange ) )
			{
				if (m is BaseCreature)
				{
					if ( ((BaseCreature)m).Team == Team )
					{
						if ( !m.Deleted )
						{
							if ( m != this )
							{
								if ( CanSee( m ) )
								{
									iCount++;
								}
							}
						}
					}
				}
			}
			
			return iCount;
		}

		private class TameEntry : ContextMenuEntry
		{
			private BaseCreature m_Mobile;

			public TameEntry( Mobile from, BaseCreature creature ) : base( 6130, 6 )
			{
				m_Mobile = creature;

				Enabled = Enabled && ( from.Female ? creature.AllowFemaleTamer : creature.AllowMaleTamer );
			}

			public override void OnClick()
			{
				if ( !Owner.From.CheckAlive() )
					return;

				Owner.From.TargetLocked = true;
				SkillHandlers.AnimalTaming.DisableMessage = true;

				if ( Owner.From.UseSkill( SkillName.AnimalTaming ) )
					Owner.From.Target.Invoke( Owner.From, m_Mobile );

				SkillHandlers.AnimalTaming.DisableMessage = false;
				Owner.From.TargetLocked = false;
			}
		}

		#region Teaching
		public virtual bool CanTeach{ get{ return false; } }

		public virtual bool CheckTeach( SkillName skill, Mobile from )
		{
			if ( !CanTeach )
				return false;

			if( skill == SkillName.Stealth && from.Skills[SkillName.Hiding].Base < ((Core.SE) ? 50.0 : 80.0) )
				return false;

			if ( skill == SkillName.RemoveTrap && (from.Skills[SkillName.Lockpicking].Base < 50.0 || from.Skills[SkillName.DetectHidden].Base < 50.0) )
				return false;

			if ( !Core.AOS && (skill == SkillName.Focus || skill == SkillName.Chivalry || skill == SkillName.Necromancy) )
				return false;

			return true;
		}

		public enum TeachResult
		{
			Success,
			Failure,
			KnowsMoreThanMe,
			KnowsWhatIKnow,
			SkillNotRaisable,
			NotEnoughFreePoints
		}

		public virtual TeachResult CheckTeachSkills( SkillName skill, Mobile m, int maxPointsToLearn, ref int pointsToLearn, bool doTeach )
		{
			if ( !CheckTeach( skill, m ) || !m.CheckAlive() )
				return TeachResult.Failure;

			Skill ourSkill = Skills[skill];
			Skill theirSkill = m.Skills[skill];

			if ( ourSkill == null || theirSkill == null )
				return TeachResult.Failure;

			int baseToSet = ourSkill.BaseFixedPoint / 3;

			if ( baseToSet > 420 )
				baseToSet = 420;
			else if ( baseToSet < 200 )
				return TeachResult.Failure;

			if ( baseToSet > theirSkill.CapFixedPoint )
				baseToSet = theirSkill.CapFixedPoint;

			pointsToLearn = baseToSet - theirSkill.BaseFixedPoint;

			if ( maxPointsToLearn > 0 && pointsToLearn > maxPointsToLearn )
			{
				pointsToLearn = maxPointsToLearn;
				baseToSet = theirSkill.BaseFixedPoint + pointsToLearn;
			}

			if ( pointsToLearn < 0 )
				return TeachResult.KnowsMoreThanMe;

			if ( pointsToLearn == 0 )
				return TeachResult.KnowsWhatIKnow;

			if ( theirSkill.Lock != SkillLock.Up )
				return TeachResult.SkillNotRaisable;

			int freePoints = m.Skills.Cap - m.Skills.Total;
			int freeablePoints = 0;

			if ( freePoints < 0 )
				freePoints = 0;

			for ( int i = 0; (freePoints + freeablePoints) < pointsToLearn && i < m.Skills.Length; ++i )
			{
				Skill sk = m.Skills[i];

				if ( sk == theirSkill || sk.Lock != SkillLock.Down )
					continue;

				freeablePoints += sk.BaseFixedPoint;
			}

			if ( (freePoints + freeablePoints) == 0 )
				return TeachResult.NotEnoughFreePoints;

			if ( (freePoints + freeablePoints) < pointsToLearn )
			{
				pointsToLearn = freePoints + freeablePoints;
				baseToSet = theirSkill.BaseFixedPoint + pointsToLearn;
			}

			if ( doTeach )
			{
				int need = pointsToLearn - freePoints;

				for ( int i = 0; need > 0 && i < m.Skills.Length; ++i )
				{
					Skill sk = m.Skills[i];

					if ( sk == theirSkill || sk.Lock != SkillLock.Down )
						continue;

					if ( sk.BaseFixedPoint < need )
					{
						need -= sk.BaseFixedPoint;
						sk.BaseFixedPoint = 0;
					}
					else
					{
						sk.BaseFixedPoint -= need;
						need = 0;
					}
				}

				/* Sanity check */
				if ( baseToSet > theirSkill.CapFixedPoint || (m.Skills.Total - theirSkill.BaseFixedPoint + baseToSet) > m.Skills.Cap )
					return TeachResult.NotEnoughFreePoints;

				theirSkill.BaseFixedPoint = baseToSet;
			}

			return TeachResult.Success;
		}

		public virtual bool CheckTeachingMatch( Mobile m )
		{
			if ( m_Teaching == (SkillName)(-1) )
				return false;

			if ( m is PlayerMobile )
				return ( ((PlayerMobile)m).Learning == m_Teaching );

			return true;
		}

		private SkillName m_Teaching = (SkillName)(-1);

		public virtual bool Teach( SkillName skill, Mobile m, int maxPointsToLearn, bool doTeach )
		{
			int pointsToLearn = 0;
			TeachResult res = CheckTeachSkills( skill, m, maxPointsToLearn, ref pointsToLearn, doTeach );

			switch ( res )
			{
				case TeachResult.KnowsMoreThanMe:
				{
					Say( 501508 ); // I cannot teach thee, for thou knowest more than I!
					break;
				}
				case TeachResult.KnowsWhatIKnow:
				{
					Say( 501509 ); // I cannot teach thee, for thou knowest all I can teach!
					break;
				}
				case TeachResult.NotEnoughFreePoints:
				case TeachResult.SkillNotRaisable:
				{
					// Make sure this skill is marked to raise. If you are near the skill cap (700 points) you may need to lose some points in another skill first.
					m.SendLocalizedMessage( 501510, "", 0x22 );
					break;
				}
				case TeachResult.Success:
				{
					if ( doTeach )
					{
						Say( 501539 ); // Let me show thee something of how this is done.
						m.SendLocalizedMessage( 501540 ); // Your skill level increases.

						m_Teaching = (SkillName)(-1);

						if ( m is PlayerMobile )
							((PlayerMobile)m).Learning = (SkillName)(-1);
					}
					else
					{
						// I will teach thee all I know, if paid the amount in full.  The price is:
						Say( 1019077, AffixType.Append, String.Format( " {0}", pointsToLearn ), "" );
						Say( 1043108 ); // For less I shall teach thee less.

						m_Teaching = skill;

						if ( m is PlayerMobile )
							((PlayerMobile)m).Learning = skill;
					}

					return true;
				}
			}

			return false;
		}
		#endregion

		public override void AggressiveAction( Mobile aggressor, bool criminal )
		{
			base.AggressiveAction( aggressor, criminal );

			OrderType ct = m_ControlOrder;

			if ( m_AI != null )
			{
				if( !Core.ML || ( ct != OrderType.Follow && ct != OrderType.Stop ) )
				{
					m_AI.OnAggressiveAction( aggressor );
				}
				else
				{
					DebugSay( "I'm being attacked but my master told me not to fight." );
					Warmode = false;
					return;
				}
			}

			StopFlee();

			ForceReacquire();

			if ( !IsEnemy( aggressor ) )
			{
				Ethics.Player pl = Ethics.Player.Find( aggressor, true );

				if ( pl != null && pl.IsShielded )
					pl.FinishShield();
			}

			if ( aggressor.ChangingCombatant && (m_bControlled || m_bSummoned) && (ct == OrderType.Come || ( !Core.ML && ct == OrderType.Stay ) || ct == OrderType.Stop || ct == OrderType.None || ct == OrderType.Follow) )
			{
				ControlTarget = aggressor;
				ControlOrder = OrderType.Attack;
			}
			else if ( Combatant == null && !m_bBardPacified )
			{
				Warmode = true;
				Combatant = aggressor;
			}
		}

		public override bool OnMoveOver( Mobile m )
		{
			if ( m is BaseCreature && !((BaseCreature)m).Controlled )
				return false;

			return base.OnMoveOver( m );
		}

		public virtual void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
		{
		}

		public virtual bool CanDrop { get { return IsBonded; } }

		public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
		{
			base.GetContextMenuEntries( from, list );

			if ( m_AI != null && Commandable )
				m_AI.GetContextMenuEntries( from, list );

			if ( m_bTamable && !m_bControlled && from.Alive )
				list.Add( new TameEntry( from, this ) );

			AddCustomContextEntries( from, list );

			if ( CanTeach && from.Alive )
			{
				Skills ourSkills = this.Skills;
				Skills theirSkills = from.Skills;

				for ( int i = 0; i < ourSkills.Length && i < theirSkills.Length; ++i )
				{
					Skill skill = ourSkills[i];
					Skill theirSkill = theirSkills[i];

					if ( skill != null && theirSkill != null && skill.Base >= 60.0 && CheckTeach( skill.SkillName, from ) )
					{
						double toTeach = skill.Base / 3.0;

						if ( toTeach > 42.0 )
							toTeach = 42.0;

						list.Add( new TeachEntry( (SkillName)i, this, from, ( toTeach > theirSkill.Base ) ) );
					}
				}
			}
		}

		public override bool HandlesOnSpeech( Mobile from )
		{
			InhumanSpeech speechType = this.SpeechType;

			if ( speechType != null && (speechType.Flags & IHSFlags.OnSpeech) != 0 && from.InRange( this, 3 ) )
				return true;

			return ( m_AI != null && m_AI.HandlesOnSpeech( from ) && from.InRange( this, m_iRangePerception ) );
		}

		public override void OnSpeech( SpeechEventArgs e )
		{
			InhumanSpeech speechType = this.SpeechType;

			if ( speechType != null && speechType.OnSpeech( this, e.Mobile, e.Speech ) )
				e.Handled = true;
			else if ( !e.Handled && m_AI != null && e.Mobile.InRange( this, m_iRangePerception ) )
				m_AI.OnSpeech( e );
		}

		public override bool IsHarmfulCriminal( Mobile target )
		{
			if ( (Controlled && target == m_ControlMaster) || (Summoned && target == m_SummonMaster) )
				return false;

			if ( target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled )
				return false;

			if ( target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Count > 0 )
				return false;

			return base.IsHarmfulCriminal( target );
		}

		public override void CriminalAction( bool message )
		{
			base.CriminalAction( message );

			if ( Controlled || Summoned )
			{
				if ( m_ControlMaster != null && m_ControlMaster.Player )
					m_ControlMaster.CriminalAction( false );
				else if ( m_SummonMaster != null && m_SummonMaster.Player )
					m_SummonMaster.CriminalAction( false );
			}
		}

		public override void DoHarmful( Mobile target, bool indirect )
		{
			base.DoHarmful( target, indirect );

			if ( target == this || target == m_ControlMaster || target == m_SummonMaster || (!Controlled && !Summoned) )
				return;

			List<AggressorInfo> list = this.Aggressors;

			for ( int i = 0; i < list.Count; ++i )
			{
				AggressorInfo ai = list[i];

				if ( ai.Attacker == target )
					return;
			}

			list = this.Aggressed;

			for ( int i = 0; i < list.Count; ++i )
			{
				AggressorInfo ai = list[i];

				if ( ai.Defender == target )
				{
					if ( m_ControlMaster != null && m_ControlMaster.Player && m_ControlMaster.CanBeHarmful( target, false ) )
						m_ControlMaster.DoHarmful( target, true );
					else if ( m_SummonMaster != null && m_SummonMaster.Player && m_SummonMaster.CanBeHarmful( target, false ) )
						m_SummonMaster.DoHarmful( target, true );

					return;
				}
			}
		}

		private static Mobile m_NoDupeGuards;

		public void ReleaseGuardDupeLock()
		{
			m_NoDupeGuards = null;
		}

		public void ReleaseGuardLock()
		{
			EndAction( typeof( GuardedRegion ) );
		}

		private DateTime m_IdleReleaseTime;

		public virtual bool CheckIdle()
		{
			if ( Combatant != null )
				return false; // in combat.. not idling

			if ( m_IdleReleaseTime > DateTime.MinValue )
			{
				// idling...

				if ( DateTime.Now >= m_IdleReleaseTime )
				{
					m_IdleReleaseTime = DateTime.MinValue;
					return false; // idle is over
				}

				return true; // still idling
			}

			if ( 95 > Utility.Random( 100 ) )
				return false; // not idling, but don't want to enter idle state

			m_IdleReleaseTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 15, 25 ) );

			if ( Body.IsHuman )
			{
				switch ( Utility.Random( 2 ) )
				{
					case 0: Animate( 5, 5, 1, true,  true, 1 ); break;
					case 1: Animate( 6, 5, 1, true, false, 1 ); break;
				}	
			}
			else if ( Body.IsAnimal )
			{
				switch ( Utility.Random( 3 ) )
				{
					case 0: Animate(  3, 3, 1, true, false, 1 ); break;
					case 1: Animate(  9, 5, 1, true, false, 1 ); break;
					case 2: Animate( 10, 5, 1, true, false, 1 ); break;
				}
			}
			else if ( Body.IsMonster )
			{
				switch ( Utility.Random( 2 ) )
				{
					case 0: Animate( 17, 5, 1, true, false, 1 ); break;
					case 1: Animate( 18, 5, 1, true, false, 1 ); break;
				}
			}

			PlaySound( GetIdleSound() );
			return true; // entered idle state
		}

		protected override void OnLocationChange( Point3D oldLocation )
		{
			Map map = this.Map;
			
			if ( PlayerRangeSensitive && m_AI != null && map != null && map.GetSector( this.Location ).Active )
				m_AI.Activate();
			
			base.OnLocationChange( oldLocation );
		}

		public override void OnMovement( Mobile m, Point3D oldLocation )
		{
			base.OnMovement( m, oldLocation );

			if ( ReacquireOnMovement || m_Paragon )
				ForceReacquire();

			InhumanSpeech speechType = this.SpeechType;

			if ( speechType != null )
				speechType.OnMovement( this, m, oldLocation );

			/* Begin notice sound */
			if ( (!m.Hidden || m.AccessLevel == AccessLevel.Player) && m.Player && m_FightMode != FightMode.Aggressor && m_FightMode != FightMode.None && Combatant == null && !Controlled && !Summoned )
			{
				// If this creature defends itself but doesn't actively attack (animal) or
				// doesn't fight at all (vendor) then no notice sounds are played..
				// So, players are only notified of aggressive monsters

				// Monsters that are currently fighting are ignored

				// Controlled or summoned creatures are ignored

				if ( InRange( m.Location, 18 ) && !InRange( oldLocation, 18 ) )
				{
					if ( Body.IsMonster )
						Animate( 11, 5, 1, true, false, 1 );

					PlaySound( GetAngerSound() );
				}
			}
			/* End notice sound */

			if ( m_NoDupeGuards == m )
				return;

			if ( !Body.IsHuman || Kills >= 5 || AlwaysMurderer || AlwaysAttackable || m.Kills < 5 || !m.InRange( Location, 12 ) || !m.Alive )
				return;

			GuardedRegion guardedRegion = (GuardedRegion) this.Region.GetRegion( typeof( GuardedRegion ) );

			if ( guardedRegion != null )
			{
				if ( !guardedRegion.IsDisabled() && guardedRegion.IsGuardCandidate( m ) && BeginAction( typeof( GuardedRegion ) ) )
				{
					Say( 1013037 + Utility.Random( 16 ) );
					guardedRegion.CallGuards( this.Location );

					Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( ReleaseGuardLock ) );

					m_NoDupeGuards = m;
					Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ReleaseGuardDupeLock ) );
				}
			}
		}


		public void AddSpellAttack( Type type )
		{
			m_arSpellAttack.Add ( type );
		}

		public void AddSpellDefense( Type type )
		{
			m_arSpellDefense.Add ( type );
		}

		public Spell GetAttackSpellRandom()
		{
			if ( m_arSpellAttack.Count > 0 )
			{
				Type type = m_arSpellAttack[Utility.Random(m_arSpellAttack.Count)];

				object[] args = {this, null};
				return Activator.CreateInstance( type, args ) as Spell;
			}
			else
			{
				return null;
			}
		}

		public Spell GetDefenseSpellRandom()
		{
			if ( m_arSpellDefense.Count > 0 )
			{
				Type type = m_arSpellDefense[Utility.Random(m_arSpellDefense.Count)];

				object[] args = {this, null};
				return Activator.CreateInstance( type, args ) as Spell;
			}
			else
			{
				return null;
			}
		}

		public Spell GetSpellSpecific( Type type )
		{
			int i;

			for( i=0; i< m_arSpellAttack.Count; i++ )
			{
				if( m_arSpellAttack[i] == type )
				{
					object[] args = { this, null };
					return Activator.CreateInstance( type, args ) as Spell;
				}
			}

			for ( i=0; i< m_arSpellDefense.Count; i++ )
			{
				if ( m_arSpellDefense[i] == type )
				{
					object[] args = {this, null};
					return Activator.CreateInstance( type, args ) as Spell;
				}			
			}

			return null;
		}

		#region Set[...]

		public void SetDamage( int val )
		{
			m_DamageMin = val;
			m_DamageMax = val;
		}

		public void SetDamage( int min, int max )
		{
			m_DamageMin = min;
			m_DamageMax = max;
		}

		public void SetHits( int val )
		{
			if ( val < 1000 && !Core.AOS )
				val = (val * 100) / 60;

			m_HitsMax = val;
			Hits = HitsMax;
		}

		public void SetHits( int min, int max )
		{
			if ( min < 1000 && !Core.AOS )
			{
				min = (min * 100) / 60;
				max = (max * 100) / 60;
			}

			m_HitsMax = Utility.RandomMinMax( min, max );
			Hits = HitsMax;
		}

		public void SetStam( int val )
		{
			m_StamMax = val;
			Stam = StamMax;
		}

		public void SetStam( int min, int max )
		{
			m_StamMax = Utility.RandomMinMax( min, max );
			Stam = StamMax;
		}

		public void SetMana( int val )
		{
			m_ManaMax = val;
			Mana = ManaMax;
		}

		public void SetMana( int min, int max )
		{
			m_ManaMax = Utility.RandomMinMax( min, max );
			Mana = ManaMax;
		}

		public void SetStr( int val )
		{
			RawStr = val;
			Hits = HitsMax;
		}

		public void SetStr( int min, int max )
		{
			RawStr = Utility.RandomMinMax( min, max );
			Hits = HitsMax;
		}

		public void SetDex( int val )
		{
			RawDex = val;
			Stam = StamMax;
		}

		public void SetDex( int min, int max )
		{
			RawDex = Utility.RandomMinMax( min, max );
			Stam = StamMax;
		}

		public void SetInt( int val )
		{
			RawInt = val;
			Mana = ManaMax;
		}

		public void SetInt( int min, int max )
		{
			RawInt = Utility.RandomMinMax( min, max );
			Mana = ManaMax;
		}

		public void SetDamageType( ResistanceType type, int min, int max )
		{
			SetDamageType( type, Utility.RandomMinMax( min, max ) );
		}

		public void SetDamageType( ResistanceType type, int val )
		{
			switch ( type )
			{
				case ResistanceType.Physical: m_PhysicalDamage = val; break;
				case ResistanceType.Fire: m_FireDamage = val; break;
				case ResistanceType.Cold: m_ColdDamage = val; break;
				case ResistanceType.Poison: m_PoisonDamage = val; break;
				case ResistanceType.Energy: m_EnergyDamage = val; break;
			}
		}

		public void SetResistance( ResistanceType type, int min, int max )
		{
			SetResistance( type, Utility.RandomMinMax( min, max ) );
		}

		public void SetResistance( ResistanceType type, int val )
		{
			switch ( type )
			{
				case ResistanceType.Physical: m_PhysicalResistance = val; break;
				case ResistanceType.Fire: m_FireResistance = val; break;
				case ResistanceType.Cold: m_ColdResistance = val; break;
				case ResistanceType.Poison: m_PoisonResistance = val; break;
				case ResistanceType.Energy: m_EnergyResistance = val; break;
			}

			UpdateResistances();
		}

		public void SetSkill( SkillName name, double val )
		{
			Skills[name].BaseFixedPoint = (int)(val * 10);

			if ( Skills[name].Base > Skills[name].Cap )
			{
				if ( Core.SE )
					this.SkillsCap += ( Skills[name].BaseFixedPoint - Skills[name].CapFixedPoint );

				Skills[name].Cap = Skills[name].Base;
			}
		}

		public void SetSkill( SkillName name, double min, double max )
		{
			int minFixed = (int)(min * 10);
			int maxFixed = (int)(max * 10);

			Skills[name].BaseFixedPoint = Utility.RandomMinMax( minFixed, maxFixed );

			if ( Skills[name].Base > Skills[name].Cap )
			{
				if ( Core.SE )
					this.SkillsCap += ( Skills[name].BaseFixedPoint - Skills[name].CapFixedPoint );

				Skills[name].Cap = Skills[name].Base;
			}
		}

		public void SetFameLevel( int level )
		{
			switch ( level )
			{
				case 1: Fame = Utility.RandomMinMax(     0,  1249 ); break;
				case 2: Fame = Utility.RandomMinMax(  1250,  2499 ); break;
				case 3: Fame = Utility.RandomMinMax(  2500,  4999 ); break;
				case 4: Fame = Utility.RandomMinMax(  5000,  9999 ); break;
				case 5: Fame = Utility.RandomMinMax( 10000, 10000 ); break;
			}
		}

		public void SetKarmaLevel( int level )
		{
			switch ( level )
			{
				case 0: Karma = -Utility.RandomMinMax(     0,   624 ); break;
				case 1: Karma = -Utility.RandomMinMax(   625,  1249 ); break;
				case 2: Karma = -Utility.RandomMinMax(  1250,  2499 ); break;
				case 3: Karma = -Utility.RandomMinMax(  2500,  4999 ); break;
				case 4: Karma = -Utility.RandomMinMax(  5000,  9999 ); break;
				case 5: Karma = -Utility.RandomMinMax( 10000, 10000 ); break;
			}
		}

		#endregion

		public static void Cap( ref int val, int min, int max )
		{
			if ( val < min )
				val = min;
			else if ( val > max )
				val = max;
		}

		#region Pack & Loot
		public void PackPotion()
		{
			PackItem( Loot.RandomPotion() );
		}

		public void PackNecroScroll( int index )
		{
			if ( !Core.AOS || 0.05 <= Utility.RandomDouble() )
				return;

			PackItem( Loot.Construct( Loot.NecromancyScrollTypes, index ) );
		}

		public void PackScroll( int minCircle, int maxCircle )
		{
			PackScroll( Utility.RandomMinMax( minCircle, maxCircle ) );
		}

		public void PackScroll( int circle )
		{
			int min = (circle - 1) * 8;

			PackItem( Loot.RandomScroll( min, min + 7, SpellbookType.Regular ) );
		}

		public void PackMagicItems( int minLevel, int maxLevel )
		{
			PackMagicItems( minLevel, maxLevel, 0.30, 0.15 );
		}

		public void PackMagicItems( int minLevel, int maxLevel, double armorChance, double weaponChance )
		{
			if ( !PackArmor( minLevel, maxLevel, armorChance ) )
				PackWeapon( minLevel, maxLevel, weaponChance );
		}

		protected bool m_Spawning;
		protected int m_KillersLuck;

		public virtual void GenerateLoot( bool spawning )
		{
			m_Spawning = spawning;

			if ( !spawning )
				m_KillersLuck = LootPack.GetLuckChanceForKiller( this );

			GenerateLoot();

			if ( m_Paragon )
			{
				if ( Fame < 1250 )
					AddLoot( LootPack.Meager );
				else if ( Fame < 2500 )
					AddLoot( LootPack.Average );
				else if ( Fame < 5000 )
					AddLoot( LootPack.Rich );
				else if ( Fame < 10000 )
					AddLoot( LootPack.FilthyRich );
				else
					AddLoot( LootPack.UltraRich );
			}

			m_Spawning = false;
			m_KillersLuck = 0;
		}

		public virtual void GenerateLoot()
		{
		}

		public virtual void AddLoot( LootPack pack, int amount )
		{
			for ( int i = 0; i < amount; ++i )
				AddLoot( pack );
		}

		public virtual void AddLoot( LootPack pack )
		{
			if ( Summoned )
				return;

			Container backpack = Backpack;

			if ( backpack == null )
			{
				backpack = new Backpack();

				backpack.Movable = false;

				AddItem( backpack );
			}

			pack.Generate( this, backpack, m_Spawning, m_KillersLuck );
		}

		public bool PackArmor( int minLevel, int maxLevel )
		{
			return PackArmor( minLevel, maxLevel, 1.0 );
		}

		public bool PackArmor( int minLevel, int maxLevel, double chance )
		{
			if ( chance <= Utility.RandomDouble() )
				return false;

			Cap( ref minLevel, 0, 5 );
			Cap( ref maxLevel, 0, 5 );

			if ( Core.AOS )
			{
				Item item = Loot.RandomArmorOrShieldOrJewelry();

				if ( item == null )
					return false;

				int attributeCount, min, max;
				GetRandomAOSStats( minLevel, maxLevel, out attributeCount, out min, out max );

				if ( item is BaseArmor )
					BaseRunicTool.ApplyAttributesTo( (BaseArmor)item, attributeCount, min, max );
				else if ( item is BaseJewel )
					BaseRunicTool.ApplyAttributesTo( (BaseJewel)item, attributeCount, min, max );

				PackItem( item );
			}
			else
			{
				BaseArmor armor = Loot.RandomArmorOrShield();

				if ( armor == null )
					return false;

				armor.ProtectionLevel = (ArmorProtectionLevel)RandomMinMaxScaled( minLevel, maxLevel );
				armor.Durability = (ArmorDurabilityLevel)RandomMinMaxScaled( minLevel, maxLevel );

				PackItem( armor );
			}

			return true;
		}

		public static void GetRandomAOSStats( int minLevel, int maxLevel, out int attributeCount, out int min, out int max )
		{
			int v = RandomMinMaxScaled( minLevel, maxLevel );

			if ( v >= 5 )
			{
				attributeCount = Utility.RandomMinMax( 2, 6 );
				min = 20; max = 70;
			}
			else if ( v == 4 )
			{
				attributeCount = Utility.RandomMinMax( 2, 4 );
				min = 20; max = 50;
			}
			else if ( v == 3 )
			{
				attributeCount = Utility.RandomMinMax( 2, 3 );
				min = 20; max = 40;
			}
			else if ( v == 2 )
			{
				attributeCount = Utility.RandomMinMax( 1, 2 );
				min = 10; max = 30;
			}
			else
			{
				attributeCount = 1;
				min = 10; max = 20;
			}
		}

		public static int RandomMinMaxScaled( int min, int max )
		{
			if ( min == max )
				return min;

			if ( min > max )
			{
				int hold = min;
				min = max;
				max = hold;
			}

			/* Example:
			 *    min: 1
			 *    max: 5
			 *  count: 5
			 * 
			 * total = (5*5) + (4*4) + (3*3) + (2*2) + (1*1) = 25 + 16 + 9 + 4 + 1 = 55
			 * 
			 * chance for min+0 : 25/55 : 45.45%
			 * chance for min+1 : 16/55 : 29.09%
			 * chance for min+2 :  9/55 : 16.36%
			 * chance for min+3 :  4/55 :  7.27%
			 * chance for min+4 :  1/55 :  1.81%
			 */

			int count = max - min + 1;
			int total = 0, toAdd = count;

			for ( int i = 0; i < count; ++i, --toAdd )
				total += toAdd*toAdd;

			int rand = Utility.Random( total );
			toAdd = count;

			int val = min;

			for ( int i = 0; i < count; ++i, --toAdd, ++val )
			{
				rand -= toAdd*toAdd;

				if ( rand < 0 )
					break;
			}

			return val;
		}

		public bool PackSlayer()
		{
			return PackSlayer( 0.05 );
		}

		public bool PackSlayer( double chance )
		{
			if ( chance <= Utility.RandomDouble() )
				return false;

			if ( Utility.RandomBool() )
			{
				BaseInstrument instrument = Loot.RandomInstrument();

				if ( instrument != null )
				{
					instrument.Slayer = SlayerGroup.GetLootSlayerType( GetType() );
					PackItem( instrument );
				}
			}
			else if ( !Core.AOS )
			{
				BaseWeapon weapon = Loot.RandomWeapon();

				if ( weapon != null )
				{
					weapon.Slayer = SlayerGroup.GetLootSlayerType( GetType() );
					PackItem( weapon );
				}
			}

			return true;
		}

		public bool PackWeapon( int minLevel, int maxLevel )
		{
			return PackWeapon( minLevel, maxLevel, 1.0 );
		}

		public bool PackWeapon( int minLevel, int maxLevel, double chance )
		{
			if ( chance <= Utility.RandomDouble() )
				return false;

			Cap( ref minLevel, 0, 5 );
			Cap( ref maxLevel, 0, 5 );

			if ( Core.AOS )
			{
				Item item = Loot.RandomWeaponOrJewelry();

				if ( item == null )
					return false;

				int attributeCount, min, max;
				GetRandomAOSStats( minLevel, maxLevel, out attributeCount, out min, out max );

				if ( item is BaseWeapon )
					BaseRunicTool.ApplyAttributesTo( (BaseWeapon)item, attributeCount, min, max );
				else if ( item is BaseJewel )
					BaseRunicTool.ApplyAttributesTo( (BaseJewel)item, attributeCount, min, max );

				PackItem( item );
			}
			else
			{
				BaseWeapon weapon = Loot.RandomWeapon();

				if ( weapon == null )
					return false;

				if ( 0.05 > Utility.RandomDouble() )
					weapon.Slayer = SlayerName.Silver;

				weapon.DamageLevel = (WeaponDamageLevel)RandomMinMaxScaled( minLevel, maxLevel );
				weapon.AccuracyLevel = (WeaponAccuracyLevel)RandomMinMaxScaled( minLevel, maxLevel );
				weapon.DurabilityLevel = (WeaponDurabilityLevel)RandomMinMaxScaled( minLevel, maxLevel );

				PackItem( weapon );
			}

			return true;
		}

		public void PackGold( int amount )
		{
			if ( amount > 0 )
				PackItem( new Gold( amount ) );
		}

		public void PackGold( int min, int max )
		{
			PackGold( Utility.RandomMinMax( min, max ) );
		}

		public void PackStatue( int min, int max )
		{
			PackStatue( Utility.RandomMinMax( min, max ) );
		}

		public void PackStatue( int amount )
		{
			for ( int i = 0; i < amount; ++i )
				PackStatue();
		}

		public void PackStatue()
		{
			PackItem( Loot.RandomStatue() );
		}

		public void PackGem()
		{
			PackGem( 1 );
		}

		public void PackGem( int min, int max )
		{
			PackGem( Utility.RandomMinMax( min, max ) );
		}

		public void PackGem( int amount )
		{
			if ( amount <= 0 )
				return;

			Item gem = Loot.RandomGem();

			gem.Amount = amount;

			PackItem( gem );
		}

		public void PackNecroReg( int min, int max )
		{
			PackNecroReg( Utility.RandomMinMax( min, max ) );
		}

		public void PackNecroReg( int amount )
		{
			for ( int i = 0; i < amount; ++i )
				PackNecroReg();
		}

		public void PackNecroReg()
		{
			if ( !Core.AOS )
				return;

			PackItem( Loot.RandomNecromancyReagent() );
		}

		public void PackReg( int min, int max )
		{
			PackReg( Utility.RandomMinMax( min, max ) );
		}

		public void PackReg( int amount )
		{
			if ( amount <= 0 )
				return;

			Item reg = Loot.RandomReagent();

			reg.Amount = amount;

			PackItem( reg );
		}

		public void PackItem( Item item )
		{
			if ( Summoned || item == null )
			{
				if ( item != null )
					item.Delete();

				return;
			}

			Container pack = Backpack;

			if ( pack == null )
			{
				pack = new Backpack();

				pack.Movable = false;

				AddItem( pack );
			}

			if ( !item.Stackable || !pack.TryDropItem( this, item, false ) ) // try stack
				pack.DropItem( item ); // failed, drop it anyway
		}
		#endregion

		public override void OnDoubleClick( Mobile from )
		{
			if ( from.AccessLevel >= AccessLevel.GameMaster && !Body.IsHuman )
			{
				Container pack = this.Backpack;

				if ( pack != null )
					pack.DisplayTo( from );
			}

			if ( this.DeathAdderCharmable && from.CanBeHarmful( this, false ) )
			{
				DeathAdder da = Spells.Necromancy.SummonFamiliarSpell.Table[from] as DeathAdder;

				if ( da != null && !da.Deleted )
				{
					from.SendAsciiMessage( "You charm the snake.  Select a target to attack." );
					from.Target = new DeathAdderCharmTarget( this );
				}
			}

			base.OnDoubleClick( from );
		}

		private class DeathAdderCharmTarget : Target
		{
			private BaseCreature m_Charmed;

			public DeathAdderCharmTarget( BaseCreature charmed ) : base( -1, false, TargetFlags.Harmful )
			{
				m_Charmed = charmed;
			}

			protected override void OnTarget( Mobile from, object targeted )
			{
				if ( !m_Charmed.DeathAdderCharmable || m_Charmed.Combatant != null || !from.CanBeHarmful( m_Charmed, false ) )
					return;

				DeathAdder da = Spells.Necromancy.SummonFamiliarSpell.Table[from] as DeathAdder;
				if ( da == null || da.Deleted )
					return;

				Mobile targ = targeted as Mobile;
				if ( targ == null || !from.CanBeHarmful( targ, false ) )
					return;

				from.RevealingAction();
				from.DoHarmful( targ, true );

				m_Charmed.Combatant = targ;

				if ( m_Charmed.AIObject != null )
					m_Charmed.AIObject.Action = ActionType.Combat;
			}
		}

		public override void AddNameProperties( ObjectPropertyList list )
		{
			base.AddNameProperties( list );

			if ( Core.ML )
			{
				if ( DisplayWeight )
					list.Add( TotalWeight == 1 ? 1072788 : 1072789, TotalWeight.ToString() ); // Weight: ~1_WEIGHT~ stones

				if ( m_ControlOrder == OrderType.Guard )
					list.Add( 1080078 ); // guarding
			}

			if ( Summoned && !IsAnimatedDead && !IsNecroFamiliar )
				list.Add( 1049646 ); // (summoned)
			else if ( Controlled && Commandable )
			{
				if ( IsBonded )	//Intentional difference (showing ONLY bonded when bonded instead of bonded & tame)
					list.Add( 1049608 ); // (bonded)
				else
					list.Add( 502006 ); // (tame)
                #region Jako Taming
                if ( !Summoned && JakoIsEnabled)
                    list.Add("Level {0} {1}", m_realLevel, SexString);
                #endregion
            }
		}

		public override void OnSingleClick( Mobile from )
		{
			if ( Controlled && Commandable )
			{
				int number;

				if ( Summoned )
					number = 1049646; // (summoned)
				else if ( IsBonded )
					number = 1049608; // (bonded)
				else
					number = 502006; // (tame)

				PrivateOverheadMessage( MessageType.Regular, 0x3B2, number, from.NetState );
			}

			base.OnSingleClick( from );
		}

		public virtual double TreasureMapChance{ get{ return TreasureMap.LootChance; } }
		public virtual int TreasureMapLevel{ get{ return -1; } }

		public virtual bool IgnoreYoungProtection { get { return false; } }

		public override bool OnBeforeDeath()
		{
			int treasureLevel = TreasureMapLevel;

			if ( treasureLevel == 1 && this.Map == Map.Trammel && TreasureMap.IsInHavenIsland( this ) )
			{
				Mobile killer = this.LastKiller;

				if ( killer is BaseCreature )
					killer = ((BaseCreature)killer).GetMaster();

				if ( killer is PlayerMobile && ((PlayerMobile)killer).Young )
					treasureLevel = 0;
			}

			if ( !Summoned && !NoKillAwards && !IsBonded && treasureLevel >= 0 )
			{
				if ( m_Paragon && Paragon.ChestChance > Utility.RandomDouble() )
					PackItem( new ParagonChest( this.Name, treasureLevel ) );
				else if ( (Map == Map.Felucca || Map == Map.Trammel) && TreasureMap.LootChance >= Utility.RandomDouble() )
					PackItem( new TreasureMap( treasureLevel, Map ) );
			}		

			if ( !Summoned && !NoKillAwards && !m_HasGeneratedLoot )
			{
				m_HasGeneratedLoot = true;
				GenerateLoot( false );
			}

			if ( !NoKillAwards && Region.IsPartOf( "Doom" ) )
			{
				int bones = Engines.Quests.Doom.TheSummoningQuest.GetDaemonBonesFor( this );

				if ( bones > 0 )
					PackItem( new DaemonBone( bones ) );
			}

			if ( IsAnimatedDead )
				Effects.SendLocationEffect( Location, Map, 0x3728, 13, 1, 0x461, 4 );

			InhumanSpeech speechType = this.SpeechType;

			if ( speechType != null )
				speechType.OnDeath( this );

			if ( m_ReceivedHonorContext != null )
				m_ReceivedHonorContext.OnTargetKilled();

            #region Jako Taming
            if (IsBonded && JakoIsEnabled)
                DecayExperience(LastKiller);
            if (ControlMaster != null && JakoIsEnabled)
                DeathNotification();
            else if (!Summoned && JakoIsEnabled)
                CalculateExpDist(this);
            #endregion

            return base.OnBeforeDeath();
		}

		private bool m_NoKillAwards;

		public bool NoKillAwards
		{
			get{ return m_NoKillAwards; }
			set{ m_NoKillAwards = value; }
		}

		public int ComputeBonusDamage( List<DamageEntry> list, Mobile m )
		{
			int bonus = 0;

			for ( int i = list.Count - 1; i >= 0; --i )
			{
				DamageEntry de = list[i];

				if ( de.Damager == m || !(de.Damager is BaseCreature) )
					continue;

				BaseCreature bc = (BaseCreature)de.Damager;
				Mobile master = null;

				master = bc.GetMaster();

				if ( master == m )
					bonus += de.DamageGiven;
			}

			return bonus;
		}

		public Mobile GetMaster()
		{
			if ( Controlled && ControlMaster != null )
				return ControlMaster;
			else if ( Summoned && SummonMaster != null )
				return SummonMaster;

			return null;
		}

		private class FKEntry
		{
			public Mobile m_Mobile;
			public int m_Damage;

			public FKEntry( Mobile m, int damage )
			{
				m_Mobile = m;
				m_Damage = damage;
			}
		}

		public static List<DamageStore> GetLootingRights( List<DamageEntry> damageEntries, int hitsMax )
		{
			return GetLootingRights( damageEntries, hitsMax, false );
		}

		public static List<DamageStore> GetLootingRights( List<DamageEntry> damageEntries, int hitsMax, bool partyAsIndividual )
		{
			List<DamageStore> rights = new List<DamageStore>();

			for ( int i = damageEntries.Count - 1; i >= 0; --i )
			{
				if ( i >= damageEntries.Count )
					continue;

				DamageEntry de = damageEntries[i];

				if ( de.HasExpired )
				{
					damageEntries.RemoveAt( i );
					continue;
				}

				int damage = de.DamageGiven;

				List<DamageEntry> respList = de.Responsible;

				if ( respList != null )
				{
					for ( int j = 0; j < respList.Count; ++j )
					{
						DamageEntry subEntry = respList[j];
						Mobile master = subEntry.Damager;

						if ( master == null || master.Deleted || !master.Player )
							continue;

						bool needNewSubEntry = true;

						for ( int k = 0; needNewSubEntry && k < rights.Count; ++k )
						{
							DamageStore ds = rights[k];

							if ( ds.m_Mobile == master )
							{
								ds.m_Damage += subEntry.DamageGiven;
								needNewSubEntry = false;
							}
						}

						if ( needNewSubEntry )
							rights.Add( new DamageStore( master, subEntry.DamageGiven ) );

						damage -= subEntry.DamageGiven;
					}
				}

				Mobile m = de.Damager;

				if ( m == null || m.Deleted || !m.Player )
					continue;

				if ( damage <= 0 )
					continue;

				bool needNewEntry = true;

				for ( int j = 0; needNewEntry && j < rights.Count; ++j )
				{
					DamageStore ds = rights[j];

					if ( ds.m_Mobile == m )
					{
						ds.m_Damage += damage;
						needNewEntry = false;
					}
				}

				if ( needNewEntry )
					rights.Add( new DamageStore( m, damage ) );
			}

			if ( rights.Count > 0 )
			{
				rights[0].m_Damage = (int)(rights[0].m_Damage * 1.25);	//This would be the first valid person attacking it.  Gets a 25% bonus.  Per 1/19/07 Five on Friday

				if ( rights.Count > 1 )
					rights.Sort(); //Sort by damage

				int topDamage = rights[0].m_Damage;
				int minDamage;

				if ( hitsMax >= 3000 )
					minDamage = topDamage / 16;
				else if ( hitsMax >= 1000 )
					minDamage = topDamage / 8;
				else if ( hitsMax >= 200 )
					minDamage = topDamage / 4;
				else
					minDamage = topDamage / 2;

				for ( int i = 0; i < rights.Count; ++i )
				{
					DamageStore ds = rights[i];

					ds.m_HasRight = ( ds.m_Damage >= minDamage );
				}
			}

			return rights;
		}

		public virtual void OnKilledBy( Mobile mob )
		{
			if ( m_Paragon && Paragon.CheckArtifactChance( mob, this ) )
				Paragon.GiveArtifactTo( mob );
		}

		public override void OnDeath( Container c )
		{
			MeerMage.StopEffect( this, false );

			if ( IsBonded )
			{
				int sound = this.GetDeathSound();

				if ( sound >= 0 )
					Effects.PlaySound( this, this.Map, sound );

				Warmode = false;

				Poison = null;
				Combatant = null;

				Hits = 0;
				Stam = 0;
				Mana = 0;

				IsDeadPet = true;
				ControlTarget = ControlMaster;
				ControlOrder = OrderType.Follow;

				ProcessDeltaQueue();
				SendIncomingPacket();
				SendIncomingPacket();

				List<AggressorInfo> aggressors = this.Aggressors;

				for ( int i = 0; i < aggressors.Count; ++i )
				{
					AggressorInfo info = aggressors[i];

					if ( info.Attacker.Combatant == this )
						info.Attacker.Combatant = null;
				}

				List<AggressorInfo> aggressed = this.Aggressed;

				for ( int i = 0; i < aggressed.Count; ++i )
				{
					AggressorInfo info = aggressed[i];

					if ( info.Defender.Combatant == this )
						info.Defender.Combatant = null;
				}

				Mobile owner = this.ControlMaster;

				if ( owner == null || owner.Deleted || owner.Map != this.Map || !owner.InRange( this, 12 ) || !this.CanSee( owner ) || !this.InLOS( owner ) )
				{
					if ( this.OwnerAbandonTime == DateTime.MinValue )
						this.OwnerAbandonTime = DateTime.Now;
				}
				else
				{
					this.OwnerAbandonTime = DateTime.MinValue;
				}

				GiftOfLifeSpell.HandleDeath( this );

				CheckStatTimers();
			}
			else
			{
				if ( !Summoned && !m_NoKillAwards )
				{
					int totalFame = Fame / 100;
					int totalKarma = -Karma / 100;

					List<DamageStore> list = GetLootingRights( this.DamageEntries, this.HitsMax );

					bool givenQuestKill = false;
					bool givenFactionKill = false;
					bool givenToTKill = false;

					for ( int i = 0; i < list.Count; ++i )
					{
						DamageStore ds = list[i];

						if ( !ds.m_HasRight )
							continue;

						Titles.AwardFame( ds.m_Mobile, totalFame, true );
						Titles.AwardKarma( ds.m_Mobile, totalKarma, true );

						OnKilledBy( ds.m_Mobile );

						if ( !givenFactionKill )
						{
							givenFactionKill = true;
							Faction.HandleDeath( this, ds.m_Mobile );
						}

						if( !givenToTKill )
						{
							givenToTKill = true;
							TreasuresOfTokuno.HandleKill( this, ds.m_Mobile );
						}

						if ( givenQuestKill )
							continue;

						PlayerMobile pm = ds.m_Mobile as PlayerMobile;

						if ( pm != null )
						{
							QuestSystem qs = pm.Quest;

							if ( qs != null )
							{
								qs.OnKill( this, c );
								givenQuestKill = true;
							}
						}
					}
				}

				base.OnDeath( c );

				if ( DeleteCorpseOnDeath )
					c.Delete();
			}
		}

		/* To save on cpu usage, RunUO creatures only reacquire creatures under the following circumstances:
		 *  - 10 seconds have elapsed since the last time it tried
		 *  - The creature was attacked
		 *  - Some creatures, like dragons, will reacquire when they see someone move
		 * 
		 * This functionality appears to be implemented on OSI as well
		 */

		private DateTime m_NextReacquireTime;

		public DateTime NextReacquireTime{ get{ return m_NextReacquireTime; } set{ m_NextReacquireTime = value; } }

		public virtual TimeSpan ReacquireDelay{ get{ return TimeSpan.FromSeconds( 10.0 ); } }
		public virtual bool ReacquireOnMovement{ get{ return false; } }

		public void ForceReacquire()
		{
			m_NextReacquireTime = DateTime.MinValue;
		}

		public override void OnDelete()
		{
			Mobile m = m_ControlMaster;

			SetControlMaster( null );
			SummonMaster = null;

			if ( m_ReceivedHonorContext != null )
				m_ReceivedHonorContext.Cancel();

			base.OnDelete();

			if ( m != null )
				m.InvalidateProperties();
		}

		public override bool CanBeHarmful( Mobile target, bool message, bool ignoreOurBlessedness )
		{
			if ( target is BaseFactionGuard )
				return false;

			if ( (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier )
			{
				if ( message )
				{
					if ( target.Title == null )
						SendMessage( "{0} the vendor cannot be harmed.", target.Name );
					else
						SendMessage( "{0} {1} cannot be harmed.", target.Name, target.Title );
				}

				return false;
			}

			return base.CanBeHarmful( target, message, ignoreOurBlessedness );
		}

		public override bool CanBeRenamedBy( Mobile from )
		{
			bool ret = base.CanBeRenamedBy( from );

			if ( Controlled && from == ControlMaster && !from.Region.IsPartOf( typeof( Jail ) ) )
				ret = true;

			return ret;
		}

		public bool SetControlMaster( Mobile m )
		{
			if ( m == null )
			{
				ControlMaster = null;
				Controlled = false;
				ControlTarget = null;
				ControlOrder = OrderType.None;
				Guild = null;

				Delta( MobileDelta.Noto );
			}
			else
			{
				SpawnEntry se = this.Spawner as SpawnEntry;
				if ( se != null && se.UnlinkOnTaming )
				{
					this.Spawner.Remove( this );
					this.Spawner = null;
				}

				if ( m.Followers + ControlSlots > m.FollowersMax )
				{
					m.SendLocalizedMessage( 1049607 ); // You have too many followers to control that creature.
					return false;
				}

				CurrentWayPoint = null;//so tamed animals don't try to go back
			
				ControlMaster = m;
				Controlled = true;
				ControlTarget = null;
				ControlOrder = OrderType.Come;
				Guild = null;

				Delta( MobileDelta.Noto );
			}
			
			InvalidateProperties();

			return true;
		}

		public override void OnRegionChange( Region Old, Region New )
		{
			base.OnRegionChange( Old, New );

			if ( this.Controlled )
			{
				SpawnEntry se = this.Spawner as SpawnEntry;

				if ( se != null && !se.UnlinkOnTaming && ( New == null || !New.AcceptsSpawnsFrom( se.Region ) ) )
				{
					this.Spawner.Remove( this );
					this.Spawner = null;
				}
			}
		}

		private static bool m_Summoning;

		public static bool Summoning
		{
			get{ return m_Summoning; }
			set{ m_Summoning = value; }
		}

		public static bool Summon( BaseCreature creature, Mobile caster, Point3D p, int sound, TimeSpan duration )
		{
			return Summon( creature, true, caster, p, sound, duration );
		}

		public static bool Summon( BaseCreature creature, bool controlled, Mobile caster, Point3D p, int sound, TimeSpan duration )
		{
			if ( caster.Followers + creature.ControlSlots > caster.FollowersMax )
			{
				caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
				creature.Delete();
				return false;
			}

			m_Summoning = true;

			if ( controlled )
				creature.SetControlMaster( caster );

			creature.RangeHome = 10;
			creature.Summoned = true;

			creature.SummonMaster = caster;

			Container pack = creature.Backpack;

			if ( pack != null )
			{
				for ( int i = pack.Items.Count - 1; i >= 0; --i )
				{
					if ( i >= pack.Items.Count )
						continue;

					pack.Items[i].Delete();
				}
			}

			new UnsummonTimer( caster, creature, duration ).Start();
			creature.m_SummonEnd = DateTime.Now + duration;

			creature.MoveToWorld( p, caster.Map );

			Effects.PlaySound( p, creature.Map, sound );

			m_Summoning = false;

			return true;
		}

		private static bool EnableRummaging = true;

		private const double ChanceToRummage = 0.5; // 50%

		private const double MinutesToNextRummageMin = 1.0;
		private const double MinutesToNextRummageMax = 4.0;

		private const double MinutesToNextChanceMin = 0.25;
		private const double MinutesToNextChanceMax = 0.75;

		private DateTime m_NextRummageTime;

		public virtual bool CanBreath { get { return HasBreath && !Summoned; } }
		public virtual bool IsDispellable { get { return Summoned && !IsAnimatedDead; } }

		#region Healing
		public virtual double MinHealDelay { get { return 2.0; } }
		public virtual double HealScalar { get { return 1.0; } }
		public virtual bool CanHeal { get { return false; } }
		public virtual bool CanHealOwner { get { return false; } }

		public double MaxHealDelay
		{
			get
			{
				if (ControlMaster != null)
				{
					double max = ControlMaster.Hits / 10;

					if (max > 10)
						max = 10;
					if (max < 1)
						max = 1;

					return max;
				}
				else
					return 7;
			}
		}

		private DateTime m_NextHealTime = DateTime.Now;
		private Timer m_HealTimer = null;

		public virtual void HealStart()
		{
			if (!Alive)
				return;

			if (CanHeal && Hits != HitsMax)
			{
				RevealingAction();

				double seconds = 10 - Dex / 12;

				m_HealTimer = Timer.DelayCall(TimeSpan.FromSeconds(seconds), new TimerStateCallback(Heal_Callback), this);
			}
			else if (CanHealOwner && ControlMaster != null && ControlMaster.Hits < ControlMaster.HitsMax && InRange(ControlMaster, 2))
			{
				ControlMaster.RevealingAction();

				double seconds = 10 - Dex / 15;
				double resDelay = (ControlMaster.Alive ? 0.0 : 5.0);

				seconds += resDelay;

				ControlMaster.SendLocalizedMessage(1008078, false, Name); //  : Attempting to heal you.

				m_HealTimer = Timer.DelayCall(TimeSpan.FromSeconds(seconds), new TimerStateCallback(Heal_Callback), ControlMaster);
			}
		}

		private void Heal_Callback(object state)
		{
			if (state is Mobile)
				Heal((Mobile)state);
		}

		public virtual void Heal(Mobile patient)
		{
			if (!Alive || !patient.Alive || !InRange(patient, 2))
			{
			}
			else if (patient.Poisoned)
			{
				double healing = Skills.Healing.Value;
				double anatomy = Skills.Anatomy.Value;
				double chance = (healing - 30.0) / 50.0 - patient.Poison.Level * 0.1;

				if ((healing >= 60.0 && anatomy >= 60.0) && chance > Utility.RandomDouble())
				{
					if (patient.CurePoison(this))
					{
						patient.SendLocalizedMessage(1010059); // You have been cured of all poisons.						
						patient.PlaySound(0x57);

						CheckSkill(SkillName.Healing, 0.0, 100.0);
						CheckSkill(SkillName.Anatomy, 0.0, 100.0);
					}
				}
			}
			else if (BleedAttack.IsBleeding(patient))
			{
				patient.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
				BleedAttack.EndBleed(patient, true);
				patient.PlaySound(0x57);
			}
			else
			{
				double healing = Skills.Healing.Value;
				double anatomy = Skills.Anatomy.Value;
				double chance = (healing + 10.0) / 100.0;

				if (chance > Utility.RandomDouble())
				{
					double min, max;

					min = (anatomy / 10.0) + (healing / 6.0) + 4.0;
					max = (anatomy / 8.0) + (healing / 3.0) + 4.0;

					if (patient == this)
						max += 10;

					double toHeal = min + (Utility.RandomDouble() * (max - min));

					toHeal *= HealScalar;

					patient.Heal((int)toHeal);
					patient.PlaySound(0x57);

					CheckSkill(SkillName.Healing, 0.0, 100.0);
					CheckSkill(SkillName.Anatomy, 0.0, 100.0);
				}
			}

			if (m_HealTimer != null)
				m_HealTimer.Stop();

			m_HealTimer = null;

			m_NextHealTime = DateTime.Now + TimeSpan.FromSeconds(MinHealDelay + (Utility.RandomDouble() * MaxHealDelay));
		}
		#endregion

		public virtual void OnThink()
		{
			if ( EnableRummaging && CanRummageCorpses && !Summoned && !Controlled && DateTime.Now >= m_NextRummageTime )
			{
				double min, max;

				if ( ChanceToRummage > Utility.RandomDouble() && Rummage() )
				{
					min = MinutesToNextRummageMin;
					max = MinutesToNextRummageMax;
				}
				else
				{
					min = MinutesToNextChanceMin;
					max = MinutesToNextChanceMax;
				}

				double delay = min + (Utility.RandomDouble() * (max - min));
				m_NextRummageTime = DateTime.Now + TimeSpan.FromMinutes( delay );
			}

			if ( CanBreath && DateTime.Now >= m_NextBreathTime ) // tested: controled dragons do breath fire, what about summoned skeletal dragons?
			{
				Mobile target = this.Combatant;

				if ( target != null && target.Alive && !target.IsDeadBondedPet && CanBeHarmful( target ) && target.Map == this.Map && !IsDeadBondedPet && target.InRange( this, BreathRange ) && InLOS( target ) && !BardPacified )
					BreathStart( target );

				m_NextBreathTime = DateTime.Now + TimeSpan.FromSeconds( BreathMinDelay + (Utility.RandomDouble() * BreathMaxDelay) );
			}
		}

		public virtual bool Rummage()
		{
			Corpse toRummage = null;

			foreach ( Item item in this.GetItemsInRange( 2 ) )
			{
				if ( item is Corpse && item.Items.Count > 0 )
				{
					toRummage = (Corpse)item;
					break;
				}
			}

			if ( toRummage == null )
				return false;

			Container pack = this.Backpack;

			if ( pack == null )
				return false;

			List<Item> items = toRummage.Items;

			bool rejected;
			LRReason reason;

			for ( int i = 0; i < items.Count; ++i )
			{
				Item item = items[Utility.Random( items.Count )];

				Lift( item, item.Amount, out rejected, out reason );

				if ( !rejected && Drop( this, new Point3D( -1, -1, 0 ) ) )
				{
					// *rummages through a corpse and takes an item*
					PublicOverheadMessage( MessageType.Emote, 0x3B2, 1008086 );
					return true;
				}
			}

			return false;
		}

		public void Pacify( Mobile master, DateTime endtime )
		{
			BardPacified = true;
			BardEndTime = endtime;
		}

		public override Mobile GetDamageMaster( Mobile damagee )
		{
			if ( m_bBardProvoked && damagee == m_bBardTarget )
				return m_bBardMaster;
			else if ( m_bControlled && m_ControlMaster != null )
				return m_ControlMaster;
			else if ( m_bSummoned && m_SummonMaster != null )
				return m_SummonMaster;

			return base.GetDamageMaster( damagee );
		}
 
		public void Provoke( Mobile master, Mobile target, bool bSuccess )
		{
			BardProvoked = true;

			this.PublicOverheadMessage( MessageType.Emote, EmoteHue, false, "*looks furious*" );
 
			if ( bSuccess )
			{
				PlaySound( GetIdleSound() );
 
				BardMaster = master;
				BardTarget = target;
				Combatant = target;
				BardEndTime = DateTime.Now + TimeSpan.FromSeconds( 30.0 );

				if ( target is BaseCreature )
				{
					BaseCreature t = (BaseCreature)target;

					if ( t.Unprovokable || (t.IsParagon && BaseInstrument.GetBaseDifficulty( t ) >= 160.0) )
						return;

					t.BardProvoked = true;

					t.BardMaster = master;
					t.BardTarget = this;
					t.Combatant = this;
					t.BardEndTime = DateTime.Now + TimeSpan.FromSeconds( 30.0 );
				}
			}
			else
			{
				PlaySound( GetAngerSound() );

				BardMaster = master;
				BardTarget = target;
			}
		}

		public bool FindMyName( string str, bool bWithAll )
		{
			int i, j;

			string name = this.Name;
 
			if( name == null || str.Length < name.Length )
				return false;
 
			string[] wordsString = str.Split(' ');
			string[] wordsName = name.Split(' ');
 
			for ( j=0 ; j < wordsName.Length; j++ )
			{
				string wordName = wordsName[j];
 
				bool bFound = false;
				for ( i=0 ; i < wordsString.Length; i++ )
				{
					string word = wordsString[i];

					if ( Insensitive.Equals( word, wordName ) )
						bFound = true;
 
					if ( bWithAll && Insensitive.Equals( word, "all" ) )
						return true;
				}
 
				if ( !bFound )
					return false;
			}
 
			return true;
		}

		public static void TeleportPets( Mobile master, Point3D loc, Map map )
		{
			TeleportPets( master, loc, map, false );
		}

		public static void TeleportPets( Mobile master, Point3D loc, Map map, bool onlyBonded )
		{
			List<Mobile> move = new List<Mobile>();

			foreach ( Mobile m in master.GetMobilesInRange( 3 ) )
			{
				if ( m is BaseCreature )
				{
					BaseCreature pet = (BaseCreature)m;

					if ( pet.Controlled && pet.ControlMaster == master )
					{
						if ( !onlyBonded || pet.IsBonded )
						{
							if ( pet.ControlOrder == OrderType.Guard || pet.ControlOrder == OrderType.Follow || pet.ControlOrder == OrderType.Come )
								move.Add( pet );
						}
					}
				}
			}

			foreach ( Mobile m in move )
				m.MoveToWorld( loc, map );
		}

		public virtual void ResurrectPet()
		{
			if ( !IsDeadPet )
				return;

			OnBeforeResurrect();

			Poison = null;

			Warmode = false;

			Hits = 10;
			Stam = StamMax;
			Mana = 0;

			ProcessDeltaQueue();

			IsDeadPet = false;

			Effects.SendPacket( Location, Map, new BondedStatus( 0, this.Serial, 0 ) );

			this.SendIncomingPacket();
			this.SendIncomingPacket();

			OnAfterResurrect();

			Mobile owner = this.ControlMaster;

			if ( owner == null || owner.Deleted || owner.Map != this.Map || !owner.InRange( this, 12 ) || !this.CanSee( owner ) || !this.InLOS( owner ) )
			{
				if ( this.OwnerAbandonTime == DateTime.MinValue )
					this.OwnerAbandonTime = DateTime.Now;
			}
			else
			{
				this.OwnerAbandonTime = DateTime.MinValue;
			}

			CheckStatTimers();
		}

		public override bool CanBeDamaged()
		{
			if ( IsDeadPet )
				return false;

			return base.CanBeDamaged();
		}

		public virtual bool PlayerRangeSensitive{ get{ return (this.CurrentWayPoint == null); } }	//If they are following a waypoint, they'll continue to follow it even if players aren't around

		public override void OnSectorDeactivate()
		{
			if ( PlayerRangeSensitive && m_AI != null )
				m_AI.Deactivate();

			base.OnSectorDeactivate();
		}

		public override void OnSectorActivate()
		{
			if ( PlayerRangeSensitive && m_AI != null )
				m_AI.Activate();

			base.OnSectorActivate();
		}

		private bool m_RemoveIfUntamed;

		// used for deleting untamed creatures [in houses]
		private int m_RemoveStep; 

		[CommandProperty( AccessLevel.GameMaster )] 
		public bool RemoveIfUntamed{ get{ return m_RemoveIfUntamed; } set{ m_RemoveIfUntamed = value; } }

		[CommandProperty( AccessLevel.GameMaster )] 
		public int RemoveStep { get { return m_RemoveStep; } set { m_RemoveStep = value; } }
	}

	public class LoyaltyTimer : Timer
	{
		private static TimeSpan InternalDelay = TimeSpan.FromMinutes( 5.0 );

		public static void Initialize()
		{
			new LoyaltyTimer().Start();
		}

		public LoyaltyTimer() : base( InternalDelay, InternalDelay )
		{
			m_NextHourlyCheck = DateTime.Now + TimeSpan.FromHours( 1.0 );
			Priority = TimerPriority.FiveSeconds;
		}

		private DateTime m_NextHourlyCheck;

		protected override void OnTick() 
		{
			if ( DateTime.Now >= m_NextHourlyCheck )
				m_NextHourlyCheck = DateTime.Now + TimeSpan.FromHours( 1.0 );
			else
				return;

			List<BaseCreature> toRelease = new List<BaseCreature>();

			// added array for wild creatures in house regions to be removed
			List<BaseCreature> toRemove = new List<BaseCreature>();

			foreach ( Mobile m in World.Mobiles.Values )
			{
				if ( m is BaseMount && ((BaseMount)m).Rider != null )
				{
					((BaseCreature)m).OwnerAbandonTime = DateTime.MinValue;
					continue;
				}

				if ( m is BaseCreature )
				{
					BaseCreature c = (BaseCreature)m;

					if ( c.IsDeadPet )
					{
						Mobile owner = c.ControlMaster;

						if ( owner == null || owner.Deleted || owner.Map != c.Map || !owner.InRange( c, 12 ) || !c.CanSee( owner ) || !c.InLOS( owner ) )
						{
							if ( c.OwnerAbandonTime == DateTime.MinValue )
								c.OwnerAbandonTime = DateTime.Now;
							else if ( (c.OwnerAbandonTime + c.BondingAbandonDelay) <= DateTime.Now )
								toRemove.Add( c );
						}
						else
						{
							c.OwnerAbandonTime = DateTime.MinValue;
						}
					}
					else if ( c.Controlled && c.Commandable )
					{
						c.OwnerAbandonTime = DateTime.MinValue;
						
						if ( c.Map != Map.Internal )
						{
							c.Loyalty -= (BaseCreature.MaxLoyalty / 10);

							if( c.Loyalty < (BaseCreature.MaxLoyalty / 10) )
							{
								c.Say( 1043270, c.Name ); // * ~1_NAME~ looks around desperately *
								c.PlaySound( c.GetIdleSound() );
							}

							if ( c.Loyalty <= 0 )
								toRelease.Add( c );
						}
					}

					// added lines to check if a wild creature in a house region has to be removed or not
					if ( (!c.Controlled && ( c.Region.IsPartOf( typeof( HouseRegion ) ) && c.CanBeDamaged()) || ( c.RemoveIfUntamed && c.Spawner == null )) )
					{
						c.RemoveStep++;

						if ( c.RemoveStep >= 20 )
							toRemove.Add( c );
					}
					else
					{
						c.RemoveStep = 0;
					}
				}
			}

			foreach ( BaseCreature c in toRelease )
			{
				c.Say( 1043255, c.Name ); // ~1_NAME~ appears to have decided that is better off without a master!
				c.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
				c.IsBonded = false;
				c.BondingBegin = DateTime.MinValue;
				c.OwnerAbandonTime = DateTime.MinValue;
				c.ControlTarget = null;
				//c.ControlOrder = OrderType.Release;
				c.AIObject.DoOrderRelease(); // this will prevent no release of creatures left alone with AI disabled (and consequent bug of Followers)
			}

			// added code to handle removing of wild creatures in house regions
			foreach ( BaseCreature c in toRemove )
			{
				c.Delete();
			}
		}
	}
}

This is kinda ticking me off, because I had this working before, you remember all that tourble I had and the questions I asked about making it so Xanthos Training Elementals would give them experience when training the creatures on them? I had this working before. Now most of that doesn't apply because I have started a completely new server and don't have Daat99's OWLTR anymore, now it's just giving me the error above and I'm pretty sure it'll give more later, but this is a start. My kids LOVED this script and we're trying to get it back in operation.

Sean
 

ironworker

Sorceror
Errors : This is what i get , can you help plz ?

RunUO - [www.runuo.com] Version 2.0, Build 3567.2838
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (15 errors, 0 warnings)
Errors:
+ Mobiles/Animals/Mounts/LesserHiryu.cs:
CS0115: Line 88: 'Server.Mobiles.LesserHiryu.OverrideBondingReqs()': no suit
able method found to override
+ Mobiles/Animals/Mounts/SwampDragon.cs:
CS0115: Line 125: 'Server.Mobiles.SwampDragon.OverrideBondingReqs()': no sui
table method found to override
+ Mobiles/Familiars/HordeMinion.cs:
CS0115: Line 15: 'Server.Mobiles.HordeMinionFamiliar.DisplayWeight': no suit
able method found to override
+ Mobiles/Monsters/AOS/AbysmalHorror.cs:
CS0115: Line 69: 'Server.Mobiles.AbysmalHorror.AreaPeaceImmune': no suitable
method found to override
+ Mobiles/Monsters/AOS/BoneDemon.cs:
CS0115: Line 55: 'Server.Mobiles.BoneDemon.AreaPeaceImmune': no suitable met
hod found to override
+ Mobiles/Monsters/AOS/DarknightCreeper.cs:
CS0115: Line 66: 'Server.Mobiles.DarknightCreeper.AreaPeaceImmune': no suita
ble method found to override
+ Mobiles/Monsters/AOS/DemonKnight.cs:
CS0115: Line 216: 'Server.Mobiles.DemonKnight.AreaPeaceImmune': no suitable
method found to override
+ Mobiles/Monsters/AOS/FleshRenderer.cs:
CS0115: Line 68: 'Server.Mobiles.FleshRenderer.AreaPeaceImmune': no suitable
method found to override
+ Mobiles/Monsters/AOS/Impaler.cs:
CS0115: Line 69: 'Server.Mobiles.Impaler.AreaPeaceImmune': no suitable metho
d found to override
+ Mobiles/Monsters/AOS/ShadowKnight.cs:
CS0115: Line 172: 'Server.Mobiles.ShadowKnight.AreaPeaceImmune': no suitable
method found to override
+ Mobiles/Monsters/ML/Animal/CuSidhe.cs:
CS0115: Line 91: 'Server.Mobiles.CuSidhe.CanHeal': no suitable method found
to override
CS0115: Line 92: 'Server.Mobiles.CuSidhe.CanHealOwner': no suitable method f
ound to override
+ Mobiles/Monsters/ML/Humanoid/Melee/PestilentBandage.cs:
CS0115: Line 131: 'Server.Mobiles.PestilentBandage.CanHeal': no suitable met
hod found to override
+ Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs:
CS0115: Line 51: 'Server.Mobiles.Troglodyte.CanHeal': no suitable method fou
nd to override
+ Mobiles/Monsters/SE/FireBeetle.cs:
CS0115: Line 51: 'Server.Mobiles.FireBeetle.OverrideBondingReqs()': no suita
ble method found to override
+ Mobiles/Monsters/SE/Kappa.cs:
CS0115: Line 177: 'Server.Mobiles.Kappa.NewHarmfulItem()': no suitable metho
d found to override
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 

ironworker

Sorceror
forgot to let you know that all i did was remove my basecreaturea.cs file and animallore.cs file and replaced them with your files . hope that helps you ?
 

Dark-Light

Wanderer
Working on RunUO 2.0 Final

Working on Runuo 2.0 Final,

I WinMerged the two distro files and fixed all resulting errors and oversights using the posts that came before me. I hope this helps anyone who might be interested in this release, but might not be as savvy. ie people like me...
 

Attachments

  • BaseCreature.cs
    134.8 KB · Views: 37
  • AnimalLore.cs
    22 KB · Views: 32

deides

Traveler
I know I am reviving this thread , however I find the script simple and interesting.

however, I have a few questions -- if anyone is willing to answer then it would help me quite a bit.

Is it possible to implement this script in a world that is already spawned?

reason I am asking is that after spending 6 + hours to ensure the basecreature is merged properly - it still tries to delete all mobile animals upon server load. My guess is that it does this because the pre-script animals do not have a sex/attributes, and this forces runuo to delete them at server start.

Am I correct? If so, is there a way to add a few lines to fix this from happening?

here is basecreature (calandor's ML is installed).

Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Regions;
using Server.Targeting;
using Server.Network;
using Server.Spells;
using Server.Misc;
using Server.Items;
using Server.Mobiles;
using Server.ContextMenus;
using Server.Engines.Quests;
using Server.Engines.PartySystem;
using Server.Factions;
using Server.Spells.Bushido;
using Server.Spells.Spellweaving;
using Server.Spells.Necromancy;
using Custom.Jerbal.Jako;

namespace Server.Mobiles
{
    #region Enums
    /// <summary>
    /// Summary description for MobileAI.
    /// </summary>
    /// 
    public enum FightMode
    {
        None,			// Never focus on others
        Aggressor,		// Only attack aggressors
        Strongest,		// Attack the strongest
        Weakest,		// Attack the weakest
        Closest, 		// Attack the closest
        Evil			// Only attack aggressor -or- negative karma
    }

    public enum OrderType
    {
        None,			//When no order, let's roam
        Come,			//"(All/Name) come"  Summons all or one pet to your location.  
        Drop,			//"(Name) drop"  Drops its loot to the ground (if it carries any).  
        Follow,			//"(Name) follow"  Follows targeted being.  
        //"(All/Name) follow me"  Makes all or one pet follow you.  
        Friend,			//"(Name) friend"  Allows targeted player to confirm resurrection. 
        Unfriend,		// Remove a friend
        Guard,			//"(Name) guard"  Makes the specified pet guard you. Pets can only guard their owner. 
        //"(All/Name) guard me"  Makes all or one pet guard you.  
        Attack,			//"(All/Name) kill", 
        //"(All/Name) attack"  All or the specified pet(s) currently under your control attack the target. 
        Patrol,			//"(Name) patrol"  Roves between two or more guarded targets.  
        Release,		//"(Name) release"  Releases pet back into the wild (removes "tame" status). 
        Stay,			//"(All/Name) stay" All or the specified pet(s) will stop and stay in current spot. 
        Stop,			//"(All/Name) stop Cancels any current orders to attack, guard or follow.  
        Transfer		//"(Name) transfer" Transfers complete ownership to targeted player. 
    }

    [Flags]
    public enum FoodType
    {
        None = 0x0000,
        Meat = 0x0001,
        FruitsAndVegies = 0x0002,
        GrainsAndHay = 0x0004,
        Fish = 0x0008,
        Eggs = 0x0010,
        Gold = 0x0020
    }

    [Flags]
    public enum PackInstinct
    {
        None = 0x0000,
        Canine = 0x0001,
        Ostard = 0x0002,
        Feline = 0x0004,
        Arachnid = 0x0008,
        Daemon = 0x0010,
        Bear = 0x0020,
        Equine = 0x0040,
        Bull = 0x0080
    }

    public enum ScaleType
    {
        Red,
        Yellow,
        Black,
        Green,
        White,
        Blue,
        All
    }

    public enum MeatType
    {
        Ribs,
        Bird,
        LambLeg
    }

    public enum HideType
    {
        Regular,
        Spined,
        Horned,
        Barbed
    }

    #endregion

    public class DamageStore : IComparable
    {
        public Mobile m_Mobile;
        public int m_Damage;
        public bool m_HasRight;

        public DamageStore(Mobile m, int damage)
        {
            m_Mobile = m;
            m_Damage = damage;
        }

        public int CompareTo(object obj)
        {
            DamageStore ds = (DamageStore)obj;

            return ds.m_Damage - m_Damage;
        }
    }
    [AttributeUsage(AttributeTargets.Class)]
    public class FriendlyNameAttribute : Attribute
    {

        //future use: Talisman 'Protection/Bonus vs. Specific Creature
        private TextDefinition m_FriendlyName;

        public TextDefinition FriendlyName
        {
            get
            {
                return m_FriendlyName;
            }
        }

        public FriendlyNameAttribute(TextDefinition friendlyName)
        {
            m_FriendlyName = friendlyName;
        }

        public static TextDefinition GetFriendlyNameFor(Type t)
        {
            if (t.IsDefined(typeof(FriendlyNameAttribute), false))
            {
                object[] objs = t.GetCustomAttributes(typeof(FriendlyNameAttribute), false);

                if (objs != null && objs.Length > 0)
                {
                    FriendlyNameAttribute friendly = objs[0] as FriendlyNameAttribute;

                    return friendly.FriendlyName;
                }
            }

            return t.Name;
        }
    }

    public class BaseCreature : Mobile, IHonorTarget
    {
        public const int MaxLoyalty = 100;

        #region Var declarations
        private BaseAI m_AI;					// THE AI
        private AIType m_CurrentAI;				// The current AI
        private AIType m_DefaultAI;				// The default AI

        private Mobile m_FocusMob;				// Use focus mob instead of combatant, maybe we don't whan to fight
        private FightMode m_FightMode;				// The style the mob uses

        private int m_iRangePerception;		// The view area
        private int m_iRangeFight;			// The fight distance
        private bool m_bDebugAI;			// Show debug AI messages

        private int m_iTeam;			// Monster Team

        private double m_dActiveSpeed;			// Timer speed when active
        private double m_dPassiveSpeed;		// Timer speed when not active
        private double m_dCurrentSpeed;		// The current speed, lets say it could be changed by something;

        private Point3D m_pHome;			// The home position of the creature, used by some AI
        private int m_iRangeHome = 10;		// The home range of the creature

        List<Type> m_arSpellAttack;		// List of attack spell/power
        List<Type> m_arSpellDefense;		// List of defensive spell/power

        private bool m_bControlled;			// Is controlled
        private Mobile m_ControlMaster;		// My master
        private Mobile m_ControlTarget;		// My target mobile
        private Point3D m_ControlDest;			// My target destination (patrol)
        private OrderType m_ControlOrder;			// My order

        private int m_Loyalty;

        private double m_dMinTameSkill;
        private bool m_bTamable;

        private bool m_bSummoned = false;
        private DateTime m_SummonEnd;
        private int m_iControlSlots = 1;

        private bool m_bBardProvoked = false;
        private bool m_bBardPacified = false;
        private Mobile m_bBardMaster = null;
        private Mobile m_bBardTarget = null;
        private DateTime m_timeBardEnd;
        private WayPoint m_CurrentWayPoint = null;
        private IPoint2D m_TargetLocation = null;

        private Mobile m_SummonMaster;

        private int m_HitsMax = -1;
        private int m_StamMax = -1;
        private int m_ManaMax = -1;
        private int m_DamageMin = -1;
        private int m_DamageMax = -1;

        private int m_PhysicalResistance, m_PhysicalDamage = 100;
        private int m_FireResistance, m_FireDamage;
        private int m_ColdResistance, m_ColdDamage;
        private int m_PoisonResistance, m_PoisonDamage;
        private int m_EnergyResistance, m_EnergyDamage;
        private int m_ChaosDamage;
        private int m_DirectDamage;

        private List<Mobile> m_Owners;
        private List<Mobile> m_Friends;

        private bool m_IsStabled;

        private bool m_HasGeneratedLoot; // have we generated our loot yet?

        private bool m_Paragon;

        private bool m_IsPrisoner;

        #endregion

        public virtual InhumanSpeech SpeechType { get { return null; } }

        [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
        public bool IsStabled
        {
            get { return m_IsStabled; }
            set
            {
                m_IsStabled = value;
                if (m_IsStabled)
                    StopDeleteTimer();
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool IsPrisoner
        {
            get { return m_IsPrisoner; }
            set { m_IsPrisoner = value; }
        }

        protected DateTime SummonEnd
        {
            get { return m_SummonEnd; }
            set { m_SummonEnd = value; }
        }

        public virtual Faction FactionAllegiance { get { return null; } }
        public virtual int FactionSilverWorth { get { return 30; } }

        #region Bonding
        public const bool BondingEnabled = true;

        // region Mondain's Legacy
        public virtual bool IsBondable { get { return (BondingEnabled && !Summoned && !Allured); } }
        public virtual TimeSpan BondingDelay { get { return TimeSpan.FromDays(7.0); } }
        public virtual TimeSpan BondingAbandonDelay { get { return TimeSpan.FromDays(1.0); } }

        public override bool CanRegenHits { get { return !m_IsDeadPet && base.CanRegenHits; } }
        public override bool CanRegenStam { get { return !m_IsDeadPet && base.CanRegenStam; } }
        public override bool CanRegenMana { get { return !m_IsDeadPet && base.CanRegenMana; } }

        public override bool IsDeadBondedPet { get { return m_IsDeadPet; } }

        private bool m_IsBonded;
        private bool m_IsDeadPet;
        private DateTime m_BondingBegin;
        private DateTime m_OwnerAbandonTime;

        [CommandProperty(AccessLevel.GameMaster)]
        public Mobile LastOwner
        {
            get
            {
                if (m_Owners == null || m_Owners.Count == 0)
                    return null;

                return m_Owners[m_Owners.Count - 1];
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool IsBonded
        {
            get { return m_IsBonded; }
            set { m_IsBonded = value; InvalidateProperties(); }
        }

        public bool IsDeadPet
        {
            get { return m_IsDeadPet; }
            set { m_IsDeadPet = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime BondingBegin
        {
            get { return m_BondingBegin; }
            set { m_BondingBegin = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime OwnerAbandonTime
        {
            get { return m_OwnerAbandonTime; }
            set { m_OwnerAbandonTime = value; }
        }
        #endregion

        #region Delete Previously Tamed Timer
        private DeleteTimer m_DeleteTimer;

        [CommandProperty(AccessLevel.GameMaster)]
        public TimeSpan DeleteTimeLeft
        {
            get
            {
                if (m_DeleteTimer != null && m_DeleteTimer.Running)
                    return m_DeleteTimer.Next - DateTime.Now;

                return TimeSpan.Zero;
            }
        }

        private class DeleteTimer : Timer
        {
            private Mobile m;

            public DeleteTimer(Mobile creature, TimeSpan delay)
                : base(delay)
            {
                m = creature;
                Priority = TimerPriority.OneMinute;
            }

            protected override void OnTick()
            {
                m.Delete();
            }
        }

        public void BeginDeleteTimer()
        {
            if (!(this is BaseEscortable) && !Summoned && !Deleted && !IsStabled)
            {
                StopDeleteTimer();
                m_DeleteTimer = new DeleteTimer(this, TimeSpan.FromDays(3.0));
                m_DeleteTimer.Start();
            }
        }

        public void StopDeleteTimer()
        {
            if (m_DeleteTimer != null)
            {
                m_DeleteTimer.Stop();
                m_DeleteTimer = null;
            }
        }

        #endregion

        public virtual double WeaponAbilityChance { get { return 0.4; } }

        public virtual WeaponAbility GetWeaponAbility()
        {
            return null;
        }

        #region Elemental Resistance/Damage

        public override int BasePhysicalResistance { get { return m_PhysicalResistance; } }
        public override int BaseFireResistance { get { return m_FireResistance; } }
        public override int BaseColdResistance { get { return m_ColdResistance; } }
        public override int BasePoisonResistance { get { return m_PoisonResistance; } }
        public override int BaseEnergyResistance { get { return m_EnergyResistance; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int PhysicalResistanceSeed { get { return m_PhysicalResistance; } set { m_PhysicalResistance = value; UpdateResistances(); } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int FireResistSeed { get { return m_FireResistance; } set { m_FireResistance = value; UpdateResistances(); } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int ColdResistSeed { get { return m_ColdResistance; } set { m_ColdResistance = value; UpdateResistances(); } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int PoisonResistSeed { get { return m_PoisonResistance; } set { m_PoisonResistance = value; UpdateResistances(); } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int EnergyResistSeed { get { return m_EnergyResistance; } set { m_EnergyResistance = value; UpdateResistances(); } }


        [CommandProperty(AccessLevel.GameMaster)]
        public int PhysicalDamage { get { return m_PhysicalDamage; } set { m_PhysicalDamage = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int FireDamage { get { return m_FireDamage; } set { m_FireDamage = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int ColdDamage { get { return m_ColdDamage; } set { m_ColdDamage = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int PoisonDamage { get { return m_PoisonDamage; } set { m_PoisonDamage = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int EnergyDamage { get { return m_EnergyDamage; } set { m_EnergyDamage = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int ChaosDamage { get { return m_ChaosDamage; } set { m_ChaosDamage = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int DirectDamage { get { return m_DirectDamage; } set { m_DirectDamage = value; } }

        #endregion

        [CommandProperty(AccessLevel.GameMaster)]
        public bool IsParagon
        {
            get { return m_Paragon; }
            set
            {
                if (m_Paragon == value)
                    return;
                else if (value)
                    Paragon.Convert(this);
                else
                    Paragon.UnConvert(this);

                m_Paragon = value;

                InvalidateProperties();
            }
        }

        public virtual FoodType FavoriteFood { get { return FoodType.Meat; } }
        public virtual PackInstinct PackInstinct { get { return PackInstinct.None; } }

        public List<Mobile> Owners { get { return m_Owners; } }

        public virtual bool AllowMaleTamer { get { return true; } }
        public virtual bool AllowFemaleTamer { get { return true; } }
        public virtual bool SubdueBeforeTame { get { return false; } }
        public virtual bool StatLossAfterTame { get { return SubdueBeforeTame; } }

        public virtual bool Commandable { get { return true; } }

        public virtual Poison HitPoison { get { return null; } }
        public virtual double HitPoisonChance { get { return 0.5; } }
        public virtual Poison PoisonImmune { get { return null; } }

        public virtual bool BardImmune { get { return false; } }
        public virtual bool Unprovokable { get { return BardImmune || m_IsDeadPet; } }
        public virtual bool Uncalmable { get { return BardImmune || m_IsDeadPet; } }
        public virtual bool AreaPeaceImmune { get { return BardImmune || m_IsDeadPet; } }

        public virtual bool BleedImmune { get { return false; } }
        public virtual double BonusPetDamageScalar { get { return 1.0; } }

        public virtual bool DeathAdderCharmable { get { return false; } }

        //TODO: Find the pub 31 tweaks to the DispelDifficulty and apply them of course.
        public virtual double DispelDifficulty { get { return 0.0; } } // at this skill level we dispel 50% chance
        public virtual double DispelFocus { get { return 20.0; } } // at difficulty - focus we have 0%, at difficulty + focus we have 100%
        public virtual bool DisplayWeight { get { return Backpack is StrongBackpack; } }

        #region Breath ability, like dragon fire breath
        private DateTime m_NextBreathTime;

        // Must be overriden in subclass to enable
        public virtual bool HasBreath { get { return false; } }

        // Base damage given is: CurrentHitPoints * BreathDamageScalar
        public virtual double BreathDamageScalar { get { return (Core.AOS ? 0.16 : 0.05); } }

        // Min/max seconds until next breath
        public virtual double BreathMinDelay { get { return 10.0; } }
        public virtual double BreathMaxDelay { get { return 15.0; } }

        // Creature stops moving for 1.0 seconds while breathing
        public virtual double BreathStallTime { get { return 1.0; } }

        // Effect is sent 1.3 seconds after BreathAngerSound and BreathAngerAnimation is played
        public virtual double BreathEffectDelay { get { return 1.3; } }

        // Damage is given 1.0 seconds after effect is sent
        public virtual double BreathDamageDelay { get { return 1.0; } }

        public virtual int BreathRange { get { return RangePerception; } }

        // Damage types
        public virtual int BreathPhysicalDamage { get { return 0; } }
        public virtual int BreathFireDamage { get { return 100; } }
        public virtual int BreathColdDamage { get { return 0; } }
        public virtual int BreathPoisonDamage { get { return 0; } }
        public virtual int BreathEnergyDamage { get { return 0; } }

        // Is immune to breath damages
        public virtual bool BreathImmune { get { return false; } }

        // Effect details and sound
        public virtual int BreathEffectItemID { get { return 0x36D4; } }
        public virtual int BreathEffectSpeed { get { return 5; } }
        public virtual int BreathEffectDuration { get { return 0; } }
        public virtual bool BreathEffectExplodes { get { return false; } }
        public virtual bool BreathEffectFixedDir { get { return false; } }
        public virtual int BreathEffectHue { get { return 0; } }
        public virtual int BreathEffectRenderMode { get { return 0; } }

        public virtual int BreathEffectSound { get { return 0x227; } }

        // Anger sound/animations
        public virtual int BreathAngerSound { get { return GetAngerSound(); } }
        public virtual int BreathAngerAnimation { get { return 12; } }

        public virtual void BreathStart(Mobile target)
        {
            BreathStallMovement();
            BreathPlayAngerSound();
            BreathPlayAngerAnimation();

            this.Direction = this.GetDirectionTo(target);


            Timer.DelayCall(TimeSpan.FromSeconds(BreathEffectDelay), new TimerStateCallback(BreathEffect_Callback), target);
        }
        public virtual void BreathStallMovement()
        {
            if (m_AI != null)
                m_AI.NextMove = DateTime.Now + TimeSpan.FromSeconds(BreathStallTime);
        }

        public virtual void BreathPlayAngerSound()
        {
            PlaySound(BreathAngerSound);
        }

        public virtual void BreathPlayAngerAnimation()
        {
            Animate(BreathAngerAnimation, 5, 1, true, false, 0);
        }

        public virtual void BreathEffect_Callback(object state)
        {
            Mobile target = (Mobile)state;

            if (!target.Alive || !CanBeHarmful(target))
                return;

            BreathPlayEffectSound();
            BreathPlayEffect(target);

            Timer.DelayCall(TimeSpan.FromSeconds(BreathDamageDelay), new TimerStateCallback(BreathDamage_Callback), target);
        }

        public virtual void BreathPlayEffectSound()
        {
            PlaySound(BreathEffectSound);
        }

        public virtual void BreathPlayEffect(Mobile target)
        {
            Effects.SendMovingEffect(this, target, BreathEffectItemID,
                BreathEffectSpeed, BreathEffectDuration, BreathEffectFixedDir,
                BreathEffectExplodes, BreathEffectHue, BreathEffectRenderMode);
        }

        public virtual void BreathDamage_Callback(object state)
        {
            Mobile target = (Mobile)state;

            if (target is BaseCreature && ((BaseCreature)target).BreathImmune)
                return;

            if (CanBeHarmful(target))
            {
                DoHarmful(target);
                BreathDealDamage(target);
            }
        }

        public virtual void BreathDealDamage(Mobile target)
        {
            int physDamage = BreathPhysicalDamage;
            int fireDamage = BreathFireDamage;
            int coldDamage = BreathColdDamage;
            int poisDamage = BreathPoisonDamage;
            int nrgyDamage = BreathEnergyDamage;

            if (Evasion.CheckSpellEvasion(target))
                return;

            if (physDamage == 0 && fireDamage == 0 && coldDamage == 0 && poisDamage == 0 && nrgyDamage == 0)
            { // Unresistable damage even in AOS
                target.Damage(BreathComputeDamage(), this);
            }
            else
            {
                AOS.Damage(target, this, BreathComputeDamage(), physDamage, fireDamage, coldDamage, poisDamage, nrgyDamage);
            }
        }

        public virtual int BreathComputeDamage()
        {
            int damage = (int)(Hits * BreathDamageScalar);

            if (IsParagon)
                damage = (int)(damage / Paragon.HitsBuff);

            return damage;
        }
        #endregion

        #region Jako Taming
        private uint m_level = 1;
        private uint m_realLevel = 1;
        private uint m_experience = 0;
        private uint m_maxLevel = (uint)Utility.RandomMinMax(9,15);
        private uint m_traits = 0;
        private DateTime m_nextMate = DateTime.Now;
        protected virtual TimeSpan NextMateDelay(uint atLevel) { return ( atLevel == AbsMaxLevel ? TimeSpan.FromDays(14) : TimeSpan.FromDays(7)); }
        public virtual uint ExpNeeded(uint atLevel) { return (uint)(5 * Math.Pow(atLevel,3) + 10000); }
        public virtual uint TraitsGiven(uint atLevel) { return (atLevel == 10)?(uint)2:(uint)1; }
        public string SexString { get { return ( Female ? "Female" : "Male"); } }
        public JakoAttributes m_jakoAttributes = new JakoAttributes();


        #region GM Commands & Getters/Setters

        [CommandProperty(AccessLevel.GameMaster)]
        public JakoAttributes JakoAttributes
        {
            get { return m_jakoAttributes; }
        }
        [CommandProperty(AccessLevel.GameMaster)]
        public uint Level
        {
            get { return m_level; }
            set { setLevel(value); }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public uint RealLevel
        {
            get { return m_realLevel; }
            set { m_realLevel = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public uint MaxLevel
        {
            get { return m_maxLevel; }
            set { m_maxLevel = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public virtual uint AbsMaxLevel 
        { 
            get { return 50; } 
        }
        

        [CommandProperty(AccessLevel.GameMaster)]
        public uint Experience
        {
            get { return m_experience; }
            set { m_experience = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public uint Traits
        {
            get { return m_traits; }
            set { m_traits = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime NextMate
        {
            get { return m_nextMate; }
            set { m_nextMate = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public virtual uint MatingLevel 
        { 
            get { return 10; } 
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public virtual bool JakoIsEnabled { get { return true; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public virtual double ExpDecayPerc { get { return .20; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public virtual uint ExpGiven { get { return (uint)(Fame / 50); } }
        [CommandProperty(AccessLevel.GameMaster)]
        public virtual uint ExpToNextLevel { get { return ExpNeeded(m_level); } }
        [CommandProperty(AccessLevel.GameMaster)]
        public virtual TimeSpan NextMateIn { get { return NextMateDelay(m_level); } }
        #endregion
        /// <summary>
        /// Informs both the friends of the creature and the owner of a pet's death by calling DeathNitification(controller,friend).  Overridable to change defaults.</summary>
        public virtual void DeathNotification()
        {
            DeathNotification(true,true);
        }

        /// <summary>
        /// Preforms the SendMessage notification informing the controller/friends that this pet is dead.</summary>
        /// <param name="controller">Inform the ControlMaster of the death.</param>
        /// <param name="friend">Inform the Friend(s) of the death.</param>
        public virtual void DeathNotification(bool controller, bool friend)
        {
            if (controller && ControlMaster != null)
                ControlMaster.SendMessage("Your pet {0} has died!", Name);

            if (!friend || Friends == null)
                return;
            foreach (PlayerMobile f in Friends)
            {
                f.SendMessage("Your friend {0}'s pet {1} has died!", ControlMaster, Name);
            }
        }

        /// <summary>
        /// Increase the Pet's experience and tells owner.  If above exp to next level, increase the level.</summary>
        /// <param name="exp">The amount of Experience Gained.</param>
        public virtual void GainExp(Mobile killed, uint exp)
        {
            GainExp(killed, exp, true);
        }

        /// <summary>
        /// Increase the Pet's experience.  If above exp to next level, increase the level.</summary>
        /// <param name="killer">The Mobile who was killed.</param>
        /// <param name="exp">The amount of Experience Gained.</param>
        /// <param name="tellOwner">SendMessage to Owner about the changes.</param>
        public virtual void GainExp(Mobile killed, uint exp, bool tellOwner)
        {
            if (killed is PlayerMobile || !this.JakoIsEnabled || (killed is BaseCreature && (((BaseCreature)killed).Controlled && ((BaseCreature)killed).ControlMaster != null) || !((BaseCreature)killed).JakoIsEnabled) || Level == MaxLevel)
                return;
            if (tellOwner && ControlMaster != null)
                ControlMaster.SendMessage("Your pet {0} has gained {1} experience!", Name, exp);
            if ((m_experience + exp) < ExpToNextLevel)
            {
                m_experience += exp;
                return;
            }

            uint oldExp = setLevel(m_level + 1, tellOwner);
            m_experience = oldExp + exp - ExpNeeded(m_level - 1);
        }

        /// <summary>
        /// Decrease's Pet's Experience and inform the user.  If the exp is less then the current earned, decrease the level.</summary>
        /// <param name="exp">The last mobile to kill this.</param>
        /// <param name="exp">The amount of Experience Lost.</param>
        public virtual void LoseExp(Mobile killer, uint exp)
        {
            LoseExp(killer, exp, true);
        }

        /// <summary>
        /// Decrease's Pet's Experience.  If the exp is less then the current earned, decrease the level.</summary>
        /// <param name="exp">The amount of Experience Lost.</param>
        /// <param name="tellOwner">SendMessage to Owner about the loss.</param>
        public virtual void LoseExp(Mobile killer, uint exp, bool tellOwner)
        {
            if (killer is PlayerMobile || !this.JakoIsEnabled|| (killer is BaseCreature && ((BaseCreature)killer).Controlled && ((BaseCreature)killer).ControlMaster != null || !((BaseCreature)killer).JakoIsEnabled))
                return;
            
            if (tellOwner && ControlMaster != null)
                ControlMaster.SendMessage("Your pet {0} has lost {1} experience!", Name, exp);
            if (exp < m_experience)
            {
                m_experience -= exp;
                return;
            }

            if (m_level == 1)
            {
                m_experience = 0;
                return;
            }
    
            uint oldExp = setLevel(m_level - 1, tellOwner);
            m_experience = oldExp + ExpNeeded(m_level + 1) - exp;             
        }

        /// <summary>
        /// Calculate the distrubution of attackers and ExpGiven, and increase the Pet's Exp.</summary>
        /// <param name="m">The creature to calcaulte the EXP From (typically dead).</param>
        private void CalculateExpDist(Mobile m)
        {
            if (!(m is BaseCreature) || ((BaseCreature)m).ExpGiven == 0 || !((BaseCreature)m).JakoIsEnabled || ((BaseCreature)m).Summoned)
                return;

            List<DamageEntry> rights = m.DamageEntries;
            foreach (DamageEntry entry in rights)
            {
                if (entry.Damager is BaseCreature)
                {
                    BaseCreature bc = (BaseCreature)entry.Damager;
                    if (bc.Controlled == true && bc.ControlMaster != null)
                        bc.GainExp(m, (uint)(((BaseCreature)m).ExpGiven / rights.Count), true);
                }
            }

        }

        /// <summary>
        /// Decrease the Experience by ExpDecayPerc.  This function is called OnBeforeDeath.</summary>
        /// <returns>The amount of experience the mobile had before the change.</returns>
        public virtual void DecayExperience(Mobile killer)
        {
            uint expLost = (uint)(ExpToNextLevel * ExpDecayPerc);
            LoseExp(killer,expLost);
        }

        /// <summary>
        /// Increase the traits of the Pet, and informs the owner.</summary>
        /// <param name="bonus">The number of traits to increase by.</param>
        public void increaseTraits(uint bonus)
        {
            increaseTraits(bonus, true);
        }

        /// <summary>
        /// Increases the traits of the Pet.</summary>
        /// <param name="bonus">The number of traits to increase by.</param>
        /// <param name="tellOwner">SendMessage to Owner about the loss.</param>
        public void increaseTraits(uint bonus, bool tellOwner)
        {
            if (tellOwner && ControlMaster != null)
                ControlMaster.SendMessage("Your pet has gained {0} trait{1}!", bonus, (bonus == 1 ? "" : "s"));
            m_traits += bonus;
        }

        /// <summary>
        /// Sets the Mobile's Level to the level given and resets the current Experience and tells the owner.  Increases the traits correctly.</summary>
        /// <param name="newLevel">The level the mobile will now be.</param>
        /// <returns>The amount of experience the mobile had before the change.</returns>        
        public uint setLevel(uint newLevel)
        {
            return setLevel(newLevel, true);
        }

        /// <summary>
        /// Sets the Mobile's Level to the level given and resets the current Experience.</summary>
        /// <param name="newLevel">The level the mobile will now be.</param>
        /// <param name="tellOwner">SendMessage to Owner about the loss.</param>
        /// <returns>The amount of experience the mobile had before the change.</returns>
        public uint setLevel(uint newLevel, bool tellOwner)
        {
            uint oldExp = m_experience;
            if (newLevel < m_level)
            {
                if (tellOwner && ControlMaster != null)
                    ControlMaster.SendMessage("Your pet has decreased in level!");
                m_level = newLevel;

            }
            else if (newLevel > m_realLevel)
            {
                for (uint x = m_level + 1; x <= newLevel && x <= m_maxLevel; x++)
                {
                    increaseTraits( TraitsGiven(x), false);
                }
                m_level = m_realLevel = newLevel;
            }

            //Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x20F6, 10, 5, 5023);
            if (tellOwner && ControlMaster != null)
                ControlMaster.SendMessage("Your pet is now level {0}.", newLevel);
            m_experience = 0;
            InvalidateProperties();
            
            return oldExp;
        }




        #endregion

        #region Spill Acid
        public void SpillAcid(int Amount)
        {
            SpillAcid(null, Amount);
        }
        public void SpillAcid(Mobile target, int Amount)
        {
            if ((target != null && target.Map == null) || this.Map == null)
                return;

            for (int i = 0; i < Amount; ++i)
            {
                Point3D loc = this.Location;
                Map map = this.Map;
                Item acid = NewHarmfulItem();

                if (target != null && target.Map != null && Amount == 1)
                {
                    loc = target.Location;
                    map = target.Map;
                }
                else
                {
                    bool validLocation = false;
                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        loc = new Point3D(
                            loc.X + (Utility.Random(0, 3) - 2),
                            loc.Y + (Utility.Random(0, 3) - 2),
                            loc.Z);
                        loc.Z = map.GetAverageZ(loc.X, loc.Y);
                        validLocation = map.CanFit(loc, 16, false, false);
                    }
                }
                acid.MoveToWorld(loc, map);
            }
        }

        /* 
            Solen Style, override me for other mobiles/items: 
            kappa+acidslime, grizzles+whatever, etc. 
        */
        public virtual Item NewHarmfulItem()
        {
            return new PoolOfAcid(TimeSpan.FromSeconds(10), 30, 30);
      }
        #endregion

        #region Flee!!!
        private DateTime m_EndFlee;

        public DateTime EndFleeTime
        {
            get { return m_EndFlee; }
            set { m_EndFlee = value; }
        }

        public virtual void StopFlee()
        {
            m_EndFlee = DateTime.MinValue;
        }

        public virtual bool CheckFlee()
        {
            if (m_EndFlee == DateTime.MinValue)
                return false;

            if (DateTime.Now >= m_EndFlee)
            {
                StopFlee();
                return false;
            }

            return true;
        }

        public virtual void BeginFlee(TimeSpan maxDuration)
        {
            m_EndFlee = DateTime.Now + maxDuration;
        }
        #endregion

        public BaseAI AIObject { get { return m_AI; } }

        public const int MaxOwners = 5;

        public virtual OppositionGroup OppositionGroup
        {
            get { return null; }
        }

        #region Friends
        public List<Mobile> Friends { get { return m_Friends; } }

        public virtual bool AllowNewPetFriend
        {
            get { return (m_Friends == null || m_Friends.Count < 5); }
        }

        public virtual bool IsPetFriend(Mobile m)
        {
            return (m_Friends != null && m_Friends.Contains(m));
        }

        public virtual void AddPetFriend(Mobile m)
        {
            if (m_Friends == null)
                m_Friends = new List<Mobile>();

            m_Friends.Add(m);
        }

        public virtual void RemovePetFriend(Mobile m)
        {
            if (m_Friends != null)
                m_Friends.Remove(m);
        }

        public virtual bool IsFriend(Mobile m)
        {
            OppositionGroup g = this.OppositionGroup;

            if (g != null && g.IsEnemy(this, m))
                return false;

            if (!(m is BaseCreature))
                return false;

            BaseCreature c = (BaseCreature)m;

            return (m_iTeam == c.m_iTeam && ((m_bSummoned || m_bControlled) == (c.m_bSummoned || c.m_bControlled))/* && c.Combatant != this */);
        }
        #endregion

        #region Allegiance
        public virtual Ethics.Ethic EthicAllegiance { get { return null; } }

        public enum Allegiance
        {
            None,
            Ally,
            Enemy
        }

        public virtual Allegiance GetFactionAllegiance(Mobile mob)
        {
            if (mob == null || mob.Map != Faction.Facet || FactionAllegiance == null)
                return Allegiance.None;

            Faction fac = Faction.Find(mob, true);

            if (fac == null)
                return Allegiance.None;

            return (fac == FactionAllegiance ? Allegiance.Ally : Allegiance.Enemy);
        }

        public virtual Allegiance GetEthicAllegiance(Mobile mob)
        {
            if (mob == null || mob.Map != Faction.Facet || EthicAllegiance == null)
                return Allegiance.None;

            Ethics.Ethic ethic = Ethics.Ethic.Find(mob, true);

            if (ethic == null)
                return Allegiance.None;

            return (ethic == EthicAllegiance ? Allegiance.Ally : Allegiance.Enemy);
        }
        #endregion

        public virtual bool IsEnemy(Mobile m)
        {
            OppositionGroup g = this.OppositionGroup;

            if (g != null && g.IsEnemy(this, m))
                return true;

            if (m is BaseGuard)
                return false;

            if (GetFactionAllegiance(m) == Allegiance.Ally)
                return false;

            Ethics.Ethic ourEthic = EthicAllegiance;
            Ethics.Player pl = Ethics.Player.Find(m, true);

            if (pl != null && pl.IsShielded && (ourEthic == null || ourEthic == pl.Ethic))
                return false;

            if (!(m is BaseCreature) || m is Server.Engines.Quests.Haven.MilitiaFighter)
                return true;

            if (TransformationSpellHelper.UnderTransformation(m, typeof(EtherealVoyageSpell)))
                return false;

            if (m is PlayerMobile && ((PlayerMobile)m).HonorActive)
                return false;

            BaseCreature c = (BaseCreature)m;

            return (m_iTeam != c.m_iTeam || ((m_bSummoned || m_bControlled) != (c.m_bSummoned || c.m_bControlled))/* || c.Combatant == this*/ );
        }

        public override string ApplyNameSuffix(string suffix)
        {
            if (IsParagon)
            {
                if (suffix.Length == 0)
                    suffix = "(Paragon)";
                else
                    suffix = String.Concat(suffix, " (Paragon)");
            }

            return base.ApplyNameSuffix(suffix);
        }

        public virtual bool CheckControlChance(Mobile m)
        {
            if (GetControlChance(m) > Utility.RandomDouble())
            {
                Loyalty += 1;
                return true;
            }

            PlaySound(GetAngerSound());

            if (Body.IsAnimal)
                Animate(10, 5, 1, true, false, 0);
            else if (Body.IsMonster)
                Animate(18, 5, 1, true, false, 0);

            Loyalty -= 3;
            return false;
        }

        public virtual bool CanBeControlledBy(Mobile m)
        {
            return (GetControlChance(m) > 0.0);
        }

        public double GetControlChance(Mobile m)
        {
            return GetControlChance(m, false);
        }

        public virtual double GetControlChance(Mobile m, bool useBaseSkill)
        {
            if (m_dMinTameSkill <= 29.1 || m_bSummoned || m.AccessLevel >= AccessLevel.GameMaster)
                return 1.0;

            double dMinTameSkill = m_dMinTameSkill;

            if (dMinTameSkill > -24.9 && Server.SkillHandlers.AnimalTaming.CheckMastery(m, this))
                dMinTameSkill = -24.9;

            int taming = (int)((useBaseSkill ? m.Skills[SkillName.AnimalTaming].Base : m.Skills[SkillName.AnimalTaming].Value) * 10);
            int lore = (int)((useBaseSkill ? m.Skills[SkillName.AnimalLore].Base : m.Skills[SkillName.AnimalLore].Value) * 10);
            int bonus = 0, chance = 700;

            if (Core.ML)
            {
                int SkillBonus = taming - (int)(dMinTameSkill * 10);
                int LoreBonus = lore - (int)(dMinTameSkill * 10);

                int SkillMod = 6, LoreMod = 6;

                if (SkillBonus < 0)
                    SkillMod = 28;
                if (LoreBonus < 0)
                    LoreMod = 14;

                SkillBonus *= SkillMod;
                LoreBonus *= LoreMod;

                bonus = (SkillBonus + LoreBonus) / 2;
            }
            else
            {
                int difficulty = (int)(dMinTameSkill * 10);
                int weighted = ((taming * 4) + lore) / 5;
                bonus = weighted - difficulty;

                if (bonus <= 0)
                    bonus *= 14;
                else
                    bonus *= 6;
            }

            chance += bonus;

            if (chance >= 0 && chance < 200)
                chance = 200;
            else if (chance > 990)
                chance = 990;

            chance -= (MaxLoyalty - m_Loyalty) * 10;

            return ((double)chance / 1000);
        }

        private static Type[] m_AnimateDeadTypes = new Type[]
			{
				typeof( MoundOfMaggots ), typeof( HellSteed ), typeof( SkeletalMount ),
				typeof( WailingBanshee ), typeof( Wraith ), typeof( SkeletalDragon ),
				typeof( LichLord ), typeof( FleshGolem ), typeof( Lich ),
				typeof( SkeletalKnight ), typeof( BoneKnight ), typeof( Mummy ),
				typeof( SkeletalMage ), typeof( BoneMagi ), typeof( PatchworkSkeleton )
			};

        public virtual bool IsAnimatedDead
        {
            get
            {
                if (!Summoned)
                    return false;

                Type type = this.GetType();

                bool contains = false;

                for (int i = 0; !contains && i < m_AnimateDeadTypes.Length; ++i)
                    contains = (type == m_AnimateDeadTypes[i]);

                return contains;
            }
        }

        public virtual bool IsNecroFamiliar
        {
            get
            {
                if (!Summoned)
                    return false;

                if (m_ControlMaster != null && SummonFamiliarSpell.Table.Contains(m_ControlMaster))
                    return SummonFamiliarSpell.Table[m_ControlMaster] == this;

                return false;
            }
        }

        public override void Damage(int amount, Mobile from)
        {
            int oldHits = this.Hits;

            if (Core.AOS && !this.Summoned && this.Controlled && 0.2 > Utility.RandomDouble())
                amount = (int)(amount * BonusPetDamageScalar);

            if (Spells.Necromancy.EvilOmenSpell.CheckEffect(this))
                amount = (int)(amount * 1.25);

            Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath(from);

            if (oath == this)
            {
                amount = (int)(amount * 1.1);
                from.Damage(amount, from);
            }

            base.Damage(amount, from);

            if (SubdueBeforeTame && !Controlled)
            {
                if ((oldHits > (this.HitsMax / 10)) && (this.Hits <= (this.HitsMax / 10)))
                    PublicOverheadMessage(MessageType.Regular, 0x3B2, false, "* The creature has been beaten into subjugation! *");
            }
        }

        public virtual bool DeleteCorpseOnDeath
        {
            get
            {
                return !Core.AOS && m_bSummoned;
            }
        }

        public override void SetLocation(Point3D newLocation, bool isTeleport)
        {
            base.SetLocation(newLocation, isTeleport);

            if (isTeleport && m_AI != null)
                m_AI.OnTeleported();
        }

        public override void OnBeforeSpawn(Point3D location, Map m)
        {
            if (Paragon.CheckConvert(this, location, m))
                IsParagon = true;

            base.OnBeforeSpawn(location, m);
        }

        public override ApplyPoisonResult ApplyPoison(Mobile from, Poison poison)
        {
            if (!Alive || IsDeadPet)
                return ApplyPoisonResult.Immune;

            if (Spells.Necromancy.EvilOmenSpell.CheckEffect(this))
                poison = PoisonImpl.IncreaseLevel(poison);

            ApplyPoisonResult result = base.ApplyPoison(from, poison);

            if (from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer)
                (PoisonTimer as PoisonImpl.PoisonTimer).From = from;

            return result;
        }

        public override bool CheckPoisonImmunity(Mobile from, Poison poison)
        {
            if (base.CheckPoisonImmunity(from, poison))
                return true;

            Poison p = this.PoisonImmune;

            #region Mondain's Legacy mod
            return (p != null && p.RealLevel >= poison.RealLevel);
            #endregion
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int Loyalty
        {
            get
            {
                return m_Loyalty;
            }
            set
            {
                m_Loyalty = Math.Min(Math.Max(value, 0), MaxLoyalty);
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public WayPoint CurrentWayPoint
        {
            get
            {
                return m_CurrentWayPoint;
            }
            set
            {
                m_CurrentWayPoint = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public IPoint2D TargetLocation
        {
            get
            {
                return m_TargetLocation;
            }
            set
            {
                m_TargetLocation = value;
            }
        }

        public virtual Mobile ConstantFocus { get { return null; } }

        public virtual bool DisallowAllMoves
        {
            get
            {
                return false;
            }
        }

        public virtual bool InitialInnocent
        {
            get
            {
                return false;
            }
        }

        public virtual bool AlwaysMurderer
        {
            get
            {
                return false;
            }
        }

        public virtual bool AlwaysAttackable
        {
            get
            {
                return false;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public virtual int DamageMin { get { return m_DamageMin; } set { m_DamageMin = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public virtual int DamageMax { get { return m_DamageMax; } set { m_DamageMax = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public override int HitsMax
        {
            get
            {
                if (m_HitsMax > 0)
                {
                    int value = m_HitsMax + GetStatOffset(StatType.Str);

                    if (value < 1)
                        value = 1;
                    else if (value > 65000)
                        value = 65000;

                    return value;
                }

                return Str;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int HitsMaxSeed
        {
            get { return m_HitsMax; }
            set { m_HitsMax = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public override int StamMax
        {
            get
            {
                if (m_StamMax > 0)
                {
                    int value = m_StamMax + GetStatOffset(StatType.Dex);

                    if (value < 1)
                        value = 1;
                    else if (value > 65000)
                        value = 65000;

                    return value;
                }

                return Dex;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int StamMaxSeed
        {
            get { return m_StamMax; }
            set { m_StamMax = value; }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public override int ManaMax
        {
            get
            {
                if (m_ManaMax > 0)
                {
                    int value = m_ManaMax + GetStatOffset(StatType.Int);

                    if (value < 1)
                        value = 1;
                    else if (value > 65000)
                        value = 65000;

                    return value;
                }

                return Int;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int ManaMaxSeed
        {
            get { return m_ManaMax; }
            set { m_ManaMax = value; }
        }

        public virtual bool CanOpenDoors
        {
            get
            {
                return !this.Body.IsAnimal && !this.Body.IsSea;
            }
        }

        public virtual bool CanMoveOverObstacles
        {
            get
            {
                return Core.AOS || this.Body.IsMonster;
            }
        }

        public virtual bool CanDestroyObstacles
        {
            get
            {
                // to enable breaking of furniture, 'return CanMoveOverObstacles;'
                return false;
            }
        }

        public void Unpacify()
        {
            BardEndTime = DateTime.Now;
            BardPacified = false;
        }

        private HonorContext m_ReceivedHonorContext;

        public HonorContext ReceivedHonorContext { get { return m_ReceivedHonorContext; } set { m_ReceivedHonorContext = value; } }

        public override void OnDamage(int amount, Mobile from, bool willKill)
        {
            if (BardPacified && (HitsMax - Hits) * 0.001 > Utility.RandomDouble())
                Unpacify();

            int disruptThreshold;
            //NPCs can use bandages too!
            if (!Core.AOS)
                disruptThreshold = 0;
            else if (from != null && from.Player)
                disruptThreshold = 18;
            else
                disruptThreshold = 25;

            if (amount > disruptThreshold)
            {
                BandageContext c = BandageContext.GetContext(this);

                if (c != null)
                    c.Slip();
            }

            if (Confidence.IsRegenerating(this))
                Confidence.StopRegenerating(this);

            WeightOverloading.FatigueOnDamage(this, amount);

            InhumanSpeech speechType = this.SpeechType;

            if (speechType != null && !willKill)
                speechType.OnDamage(this, amount);

            if (m_ReceivedHonorContext != null)
                m_ReceivedHonorContext.OnTargetDamaged(from, amount);

            if (willKill && from is PlayerMobile)
                Timer.DelayCall(TimeSpan.FromSeconds(10), new TimerCallback(((PlayerMobile)from).RecoverAmmo));

            base.OnDamage(amount, from, willKill);
        }

        public virtual void OnDamagedBySpell(Mobile from)
        {
        }

        #region Alter[...]Damage From/To

        public virtual void AlterDamageScalarFrom(Mobile caster, ref double scalar)
        {
        }

        public virtual void AlterDamageScalarTo(Mobile target, ref double scalar)
        {
        }

        public virtual void AlterSpellDamageFrom(Mobile from, ref int damage)
        {
        }

        public virtual void AlterSpellDamageTo(Mobile to, ref int damage)
        {
        }

        public virtual void AlterMeleeDamageFrom(Mobile from, ref int damage)
        {
        }

        public virtual void AlterMeleeDamageTo(Mobile to, ref int damage)
        {
        }
        #endregion


        public virtual void CheckReflect(Mobile caster, ref bool reflect)
        {
        }

        public virtual void OnCarve(Mobile from, Corpse corpse, Item with)
        {
            int feathers = Feathers;
            int wool = Wool;
            int meat = Meat;
            int hides = Hides;
            int scales = Scales;

            if ((feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded)
            {
                from.SendLocalizedMessage(500485); // You see nothing useful to carve from the corpse.
            }
            else
            {
                if (Core.ML && from.Race == Race.Human)
                {
                    hides = (int)Math.Ceiling(hides * 1.1);	//10% Bonus Only applies to Hides, Ore & Logs
                }

                if (corpse.Map == Map.Felucca)
                {
                    feathers *= 2;
                    wool *= 2;
                    hides *= 2;
                }

                new Blood(0x122D).MoveToWorld(corpse.Location, corpse.Map);

                if (feathers != 0)
                {
                    corpse.AddCarvedItem(new Feather(feathers), from);
                    from.SendLocalizedMessage(500479); // You pluck the bird. The feathers are now on the corpse.
                }

                if (wool != 0)
                {
                    corpse.AddCarvedItem(new Wool(wool), from);
                    from.SendLocalizedMessage(500483); // You shear it, and the wool is now on the corpse.
                }

                if (meat != 0)
                {
                    if (MeatType == MeatType.Ribs)
                        corpse.AddCarvedItem(new RawRibs(meat), from);
                    else if (MeatType == MeatType.Bird)
                        corpse.AddCarvedItem(new RawBird(meat), from);
                    else if (MeatType == MeatType.LambLeg)
                        corpse.AddCarvedItem(new RawLambLeg(meat), from);

                    from.SendLocalizedMessage(500467); // You carve some meat, which remains on the corpse.
                }

                if (hides != 0)
                {
                    Item holding = from.Weapon as Item;
                    if (Core.AOS && (holding is SkinningKnife || holding is ButchersWarCleaver || with is ButchersWarCleaver ))
                    {
                        Item leather = null;

                        switch (HideType)
                        {
                            case HideType.Regular: leather = new Leather(hides); break;
                            case HideType.Spined: leather = new SpinedLeather(hides); break;
                            case HideType.Horned: leather = new HornedLeather(hides); break;
                            case HideType.Barbed: leather = new BarbedLeather(hides); break;
                        }

                        if (leather != null)
                        {
                            if (!from.PlaceInBackpack(leather))
                            {
                                corpse.DropItem(leather);
                                from.SendLocalizedMessage(500471); // You skin it, and the hides are now in the corpse.
                            }
                            else
                                from.SendLocalizedMessage(1073555); // You skin it and place the cut-up hides in your backpack.
                        }
                    }
                    else
                    {
                        if (HideType == HideType.Regular)
                            corpse.DropItem(new Hides(hides));
                        else if (HideType == HideType.Spined)
                            corpse.DropItem(new SpinedHides(hides));
                        else if (HideType == HideType.Horned)
                            corpse.DropItem(new HornedHides(hides));
                        else if (HideType == HideType.Barbed)
                            corpse.DropItem(new BarbedHides(hides));

                        from.SendLocalizedMessage(500471); // You skin it, and the hides are now in the corpse.
                    }
                }

                if (scales != 0)
                {
                    ScaleType sc = this.ScaleType;

                    switch (sc)
                    {
                        case ScaleType.Red: corpse.AddCarvedItem(new RedScales(scales), from); break;
                        case ScaleType.Yellow: corpse.AddCarvedItem(new YellowScales(scales), from); break;
                        case ScaleType.Black: corpse.AddCarvedItem(new BlackScales(scales), from); break;
                        case ScaleType.Green: corpse.AddCarvedItem(new GreenScales(scales), from); break;
                        case ScaleType.White: corpse.AddCarvedItem(new WhiteScales(scales), from); break;
                        case ScaleType.Blue: corpse.AddCarvedItem(new BlueScales(scales), from); break;
                        case ScaleType.All:
                            {
                                corpse.AddCarvedItem(new RedScales(scales), from);
                                corpse.AddCarvedItem(new YellowScales(scales), from);
                                corpse.AddCarvedItem(new BlackScales(scales), from);
                                corpse.AddCarvedItem(new GreenScales(scales), from);
                                corpse.AddCarvedItem(new WhiteScales(scales), from);
                                corpse.AddCarvedItem(new BlueScales(scales), from);
                                break;
                            }
                    }

                    from.SendMessage("You cut away some scales, but they remain on the corpse.");
                }

                corpse.Carved = true;

                if (corpse.IsCriminalAction(from))
                    from.CriminalAction(true);
            }
        }

        public const int DefaultRangePerception = 16;
        public const int OldRangePerception = 10;

        public BaseCreature(AIType ai,
            FightMode mode,
            int iRangePerception,
            int iRangeFight,
            double dActiveSpeed,
            double dPassiveSpeed)
        {
            if (iRangePerception == OldRangePerception)
                iRangePerception = DefaultRangePerception;

            m_Loyalty = MaxLoyalty; // Wonderfully Happy

            m_CurrentAI = ai;
            m_DefaultAI = ai;

            m_iRangePerception = iRangePerception;
            m_iRangeFight = iRangeFight;

            m_FightMode = mode;

            m_iTeam = 0;

            SpeedInfo.GetSpeeds(this, ref dActiveSpeed, ref dPassiveSpeed);

            m_dActiveSpeed = dActiveSpeed;
            m_dPassiveSpeed = dPassiveSpeed;
            m_dCurrentSpeed = dPassiveSpeed;

            m_bDebugAI = false;

            m_arSpellAttack = new List<Type>();
            m_arSpellDefense = new List<Type>();

            m_bControlled = false;
            m_ControlMaster = null;
            m_ControlTarget = null;
            m_ControlOrder = OrderType.None;

            m_bTamable = false;

            m_Owners = new List<Mobile>();

            m_NextReacquireTime = DateTime.Now + ReacquireDelay;

            ChangeAIType(AI);

            InhumanSpeech speechType = this.SpeechType;

            if (speechType != null)
                speechType.OnConstruct(this);

            GenerateLoot(true);

            #region Jako Taming Added
            Female = Utility.RandomBool();
            #endregion
        }

        public BaseCreature(Serial serial)
            : base(serial)
        {
            m_arSpellAttack = new List<Type>();
            m_arSpellDefense = new List<Type>();

            m_bDebugAI = false;
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)18); // version

            writer.Write((int)m_CurrentAI);
            writer.Write((int)m_DefaultAI);

            writer.Write((int)m_iRangePerception);
            writer.Write((int)m_iRangeFight);

            writer.Write((int)m_iTeam);

            writer.Write((double)m_dActiveSpeed);
            writer.Write((double)m_dPassiveSpeed);
            writer.Write((double)m_dCurrentSpeed);

            writer.Write((int)m_pHome.X);
            writer.Write((int)m_pHome.Y);
            writer.Write((int)m_pHome.Z);

            // Version 1
            writer.Write((int)m_iRangeHome);

            int i = 0;

            writer.Write((int)m_arSpellAttack.Count);
            for (i = 0; i < m_arSpellAttack.Count; i++)
            {
                writer.Write(m_arSpellAttack[i].ToString());
            }

            writer.Write((int)m_arSpellDefense.Count);
            for (i = 0; i < m_arSpellDefense.Count; i++)
            {
                writer.Write(m_arSpellDefense[i].ToString());
            }

            // Version 2
            writer.Write((int)m_FightMode);

            writer.Write((bool)m_bControlled);
            writer.Write((Mobile)m_ControlMaster);
            writer.Write((Mobile)m_ControlTarget);
            writer.Write((Point3D)m_ControlDest);
            writer.Write((int)m_ControlOrder);
            writer.Write((double)m_dMinTameSkill);
            // Removed in version 9
            //writer.Write( (double) m_dMaxTameSkill );
            writer.Write((bool)m_bTamable);
            writer.Write((bool)m_bSummoned);

            if (m_bSummoned)
                writer.WriteDeltaTime(m_SummonEnd);

            writer.Write((int)m_iControlSlots);

            // Version 3
            writer.Write((int)m_Loyalty);

            // Version 4 
            writer.Write(m_CurrentWayPoint);

            // Verison 5
            writer.Write(m_SummonMaster);

            // Version 6
            writer.Write((int)m_HitsMax);
            writer.Write((int)m_StamMax);
            writer.Write((int)m_ManaMax);
            writer.Write((int)m_DamageMin);
            writer.Write((int)m_DamageMax);

            // Version 7
            writer.Write((int)m_PhysicalResistance);
            writer.Write((int)m_PhysicalDamage);

            writer.Write((int)m_FireResistance);
            writer.Write((int)m_FireDamage);

            writer.Write((int)m_ColdResistance);
            writer.Write((int)m_ColdDamage);

            writer.Write((int)m_PoisonResistance);
            writer.Write((int)m_PoisonDamage);

            writer.Write((int)m_EnergyResistance);
            writer.Write((int)m_EnergyDamage);

            // Version 8
            writer.Write(m_Owners, true);

            // Version 10
            writer.Write((bool)m_IsDeadPet);
            writer.Write((bool)m_IsBonded);
            writer.Write((DateTime)m_BondingBegin);
            writer.Write((DateTime)m_OwnerAbandonTime);

            // Version 11
            writer.Write((bool)m_HasGeneratedLoot);

            // Version 12
            writer.Write((bool)m_Paragon);

            // Version 13
            writer.Write((bool)(m_Friends != null && m_Friends.Count > 0));

            if (m_Friends != null && m_Friends.Count > 0)
                writer.Write(m_Friends, true);

            // Version 14
            writer.Write((bool)m_RemoveIfUntamed);
            writer.Write((int)m_RemoveStep);

            #region Mondain's Legacy version 17
            writer.Write((bool)m_Allured);
            #endregion

            // Version 17
            if (Tamable)
            {
                writer.Write(m_level);
                writer.Write(m_realLevel);
                writer.Write(m_experience);
                writer.Write(m_maxLevel);
                writer.Write(m_traits);
                m_jakoAttributes.Serialize(writer);
            }
            // Version 18
            if (IsStabled || (Controlled && ControlMaster != null))
                writer.Write(TimeSpan.Zero);
            else
                writer.Write(DeleteTimeLeft);
        }

        private static double[] m_StandardActiveSpeeds = new double[]
			{
				0.175, 0.1, 0.15, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.8
			};

        private static double[] m_StandardPassiveSpeeds = new double[]
			{
				0.350, 0.2, 0.4, 0.5, 0.6, 0.8, 1.0, 1.2, 1.6, 2.0
			};

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            m_CurrentAI = (AIType)reader.ReadInt();
            m_DefaultAI = (AIType)reader.ReadInt();

            m_iRangePerception = reader.ReadInt();
            m_iRangeFight = reader.ReadInt();

            m_iTeam = reader.ReadInt();

            m_dActiveSpeed = reader.ReadDouble();
            m_dPassiveSpeed = reader.ReadDouble();
            m_dCurrentSpeed = reader.ReadDouble();

            if (m_iRangePerception == OldRangePerception)
                m_iRangePerception = DefaultRangePerception;

            m_pHome.X = reader.ReadInt();
            m_pHome.Y = reader.ReadInt();
            m_pHome.Z = reader.ReadInt();

            if (version >= 1)
            {
                m_iRangeHome = reader.ReadInt();

                int i, iCount;

                iCount = reader.ReadInt();
                for (i = 0; i < iCount; i++)
                {
                    string str = reader.ReadString();
                    Type type = Type.GetType(str);

                    if (type != null)
                    {
                        m_arSpellAttack.Add(type);
                    }
                }

                iCount = reader.ReadInt();
                for (i = 0; i < iCount; i++)
                {
                    string str = reader.ReadString();
                    Type type = Type.GetType(str);

                    if (type != null)
                    {
                        m_arSpellDefense.Add(type);
                    }
                }
            }
            else
            {
                m_iRangeHome = 0;
            }

            if (version >= 2)
            {
                m_FightMode = (FightMode)reader.ReadInt();

                m_bControlled = reader.ReadBool();
                m_ControlMaster = reader.ReadMobile();
                m_ControlTarget = reader.ReadMobile();
                m_ControlDest = reader.ReadPoint3D();
                m_ControlOrder = (OrderType)reader.ReadInt();

                m_dMinTameSkill = reader.ReadDouble();

                if (version < 9)
                    reader.ReadDouble();

                m_bTamable = reader.ReadBool();
                m_bSummoned = reader.ReadBool();

                if (m_bSummoned)
                {
                    m_SummonEnd = reader.ReadDeltaTime();
                    new UnsummonTimer(m_ControlMaster, this, m_SummonEnd - DateTime.Now).Start();
                }

                m_iControlSlots = reader.ReadInt();
            }
            else
            {
                m_FightMode = FightMode.Closest;

                m_bControlled = false;
                m_ControlMaster = null;
                m_ControlTarget = null;
                m_ControlOrder = OrderType.None;
            }

            if (version >= 3)
                m_Loyalty = reader.ReadInt();
            else
                m_Loyalty = MaxLoyalty; // Wonderfully Happy

            if (version >= 4)
                m_CurrentWayPoint = reader.ReadItem() as WayPoint;

            if (version >= 5)
                m_SummonMaster = reader.ReadMobile();

            if (version >= 6)
            {
                m_HitsMax = reader.ReadInt();
                m_StamMax = reader.ReadInt();
                m_ManaMax = reader.ReadInt();
                m_DamageMin = reader.ReadInt();
                m_DamageMax = reader.ReadInt();
            }

            if (version >= 7)
            {
                m_PhysicalResistance = reader.ReadInt();
                m_PhysicalDamage = reader.ReadInt();

                m_FireResistance = reader.ReadInt();
                m_FireDamage = reader.ReadInt();

                m_ColdResistance = reader.ReadInt();
                m_ColdDamage = reader.ReadInt();

                m_PoisonResistance = reader.ReadInt();
                m_PoisonDamage = reader.ReadInt();

                m_EnergyResistance = reader.ReadInt();
                m_EnergyDamage = reader.ReadInt();
            }

            if (version >= 8)
                m_Owners = reader.ReadStrongMobileList();
            else
                m_Owners = new List<Mobile>();

            if (version >= 10)
            {
                m_IsDeadPet = reader.ReadBool();
                m_IsBonded = reader.ReadBool();
                m_BondingBegin = reader.ReadDateTime();
                m_OwnerAbandonTime = reader.ReadDateTime();
            }

            if (version >= 11)
                m_HasGeneratedLoot = reader.ReadBool();
            else
                m_HasGeneratedLoot = true;

            if (version >= 12)
                m_Paragon = reader.ReadBool();
            else
                m_Paragon = false;

            if (version >= 13 && reader.ReadBool())
                m_Friends = reader.ReadStrongMobileList();
            else if (version < 13 && m_ControlOrder >= OrderType.Unfriend)
                ++m_ControlOrder;

            if (version < 16 && Loyalty != MaxLoyalty)
                Loyalty *= 10;

            double activeSpeed = m_dActiveSpeed;
            double passiveSpeed = m_dPassiveSpeed;

            SpeedInfo.GetSpeeds(this, ref activeSpeed, ref passiveSpeed);

            bool isStandardActive = false;
            for (int i = 0; !isStandardActive && i < m_StandardActiveSpeeds.Length; ++i)
                isStandardActive = (m_dActiveSpeed == m_StandardActiveSpeeds[i]);

            bool isStandardPassive = false;
            for (int i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i)
                isStandardPassive = (m_dPassiveSpeed == m_StandardPassiveSpeeds[i]);

            if (isStandardActive && m_dCurrentSpeed == m_dActiveSpeed)
                m_dCurrentSpeed = activeSpeed;
            else if (isStandardPassive && m_dCurrentSpeed == m_dPassiveSpeed)
                m_dCurrentSpeed = passiveSpeed;

            if (isStandardActive && !m_Paragon)
                m_dActiveSpeed = activeSpeed;

            if (isStandardPassive && !m_Paragon)
                m_dPassiveSpeed = passiveSpeed;

            if (version >= 14)
            {
                m_RemoveIfUntamed = reader.ReadBool();
                m_RemoveStep = reader.ReadInt();
            }

            TimeSpan deleteTime = TimeSpan.Zero;

            if (version >= 17 & Tamable)
            {
                m_level = reader.ReadUInt();
                m_realLevel = reader.ReadUInt();
                m_experience = reader.ReadUInt();
                m_maxLevel = reader.ReadUInt();
                m_traits = reader.ReadUInt();
                m_jakoAttributes.Deserialize(reader);
            }

            if (version >= 18)
            {
                try
                {
                    deleteTime = reader.ReadTimeSpan();
                }
                catch(System.ArgumentOutOfRangeException excep)
                {
                    Console.WriteLine("Exception occured Timer");
                }
                finally
                {
                    deleteTime = TimeSpan.Zero;
                }
            }

            if (deleteTime > TimeSpan.Zero || LastOwner != null && !Controlled && !IsStabled)
            {
                if (deleteTime == TimeSpan.Zero)
                    deleteTime = TimeSpan.FromDays(3.0);

                m_DeleteTimer = new DeleteTimer(this, deleteTime);
                m_DeleteTimer.Start();
            }

            #region Mondain's Legacy version 15
            if (version >= 17)
                m_Allured = reader.ReadBool();
            #endregion

            if (version <= 14 && m_Paragon && Hue == 0x31)
            {
                Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
            }

            CheckStatTimers();

            ChangeAIType(m_CurrentAI);

            AddFollowers();

            if (IsAnimatedDead)
                Spells.Necromancy.AnimateDeadSpell.Register(m_SummonMaster, this);
        }

        public virtual bool IsHumanInTown()
        {
            return (Body.IsHuman && Region.IsPartOf(typeof(Regions.GuardedRegion)));
        }

        public virtual bool CheckGold(Mobile from, Item dropped)
        {
            if (dropped is Gold)
                return OnGoldGiven(from, (Gold)dropped);

            return false;
        }

        public virtual bool OnGoldGiven(Mobile from, Gold dropped)
        {
            if (CheckTeachingMatch(from))
            {
                if (Teach(m_Teaching, from, dropped.Amount, true))
                {
                    dropped.Delete();
                    return true;
                }
            }
            else if (IsHumanInTown())
            {
                Direction = GetDirectionTo(from);

                int oldSpeechHue = this.SpeechHue;

                this.SpeechHue = 0x23F;
                SayTo(from, "Thou art giving me gold?");

                if (dropped.Amount >= 400)
                    SayTo(from, "'Tis a noble gift.");
                else
                    SayTo(from, "Money is always welcome.");

                this.SpeechHue = 0x3B2;
                SayTo(from, 501548); // I thank thee.

                this.SpeechHue = oldSpeechHue;

                dropped.Delete();
                return true;
            }

            return false;
        }

        public override bool ShouldCheckStatTimers { get { return false; } }

        #region Food
        private static Type[] m_Eggs = new Type[]
			{
				typeof( FriedEggs ), typeof( Eggs )
			};

        private static Type[] m_Fish = new Type[]
			{
				typeof( FishSteak ), typeof( RawFishSteak )
			};

        private static Type[] m_GrainsAndHay = new Type[]
			{
				typeof( BreadLoaf ), typeof( FrenchBread ), typeof( SheafOfHay )
			};

        private static Type[] m_Meat = new Type[]
			{
				/* Cooked */
				typeof( Bacon ), typeof( CookedBird ), typeof( Sausage ),
				typeof( Ham ), typeof( Ribs ), typeof( LambLeg ),
				typeof( ChickenLeg ),

				/* Uncooked */
				typeof( RawBird ), typeof( RawRibs ), typeof( RawLambLeg ),
				typeof( RawChickenLeg ),

				/* Body Parts */
				typeof( Head ), typeof( LeftArm ), typeof( LeftLeg ),
				typeof( Torso ), typeof( RightArm ), typeof( RightLeg )
			};

        private static Type[] m_FruitsAndVegies = new Type[]
			{
				typeof( HoneydewMelon ), typeof( YellowGourd ), typeof( GreenGourd ),
				typeof( Banana ), typeof( Bananas ), typeof( Lemon ), typeof( Lime ),
				typeof( Dates ), typeof( Grapes ), typeof( Peach ), typeof( Pear ),
				typeof( Apple ), typeof( Watermelon ), typeof( Squash ),
				typeof( Cantaloupe ), typeof( Carrot ), typeof( Cabbage ),
				typeof( Onion ), typeof( Lettuce ), typeof( Pumpkin )
			};

        private static Type[] m_Gold = new Type[]
			{
				// white wyrms eat gold..
				typeof( Gold )
			};

        public virtual bool CheckFoodPreference(Item f)
        {
            if (CheckFoodPreference(f, FoodType.Eggs, m_Eggs))
                return true;

            if (CheckFoodPreference(f, FoodType.Fish, m_Fish))
                return true;

            if (CheckFoodPreference(f, FoodType.GrainsAndHay, m_GrainsAndHay))
                return true;

            if (CheckFoodPreference(f, FoodType.Meat, m_Meat))
                return true;

            if (CheckFoodPreference(f, FoodType.FruitsAndVegies, m_FruitsAndVegies))
                return true;

            if (CheckFoodPreference(f, FoodType.Gold, m_Gold))
                return true;

            return false;
        }

        public virtual bool CheckFoodPreference(Item fed, FoodType type, Type[] types)
        {
            if ((FavoriteFood & type) == 0)
                return false;

            Type fedType = fed.GetType();
            bool contains = false;

            for (int i = 0; !contains && i < types.Length; ++i)
                contains = (fedType == types[i]);

            return contains;
        }

        public virtual bool CheckFeed(Mobile from, Item dropped)
        {
            if (!IsDeadPet && Controlled && (ControlMaster == from || IsPetFriend(from)) && (dropped is Food || dropped is Gold || dropped is CookableFood || dropped is Head || dropped is LeftArm || dropped is LeftLeg || dropped is Torso || dropped is RightArm || dropped is RightLeg))
            {
                Item f = dropped;

                if (CheckFoodPreference(f))
                {
                    int amount = f.Amount;

                    if (amount > 0)
                    {
                        bool happier = false;

                        int stamGain;

                        if (f is Gold)
                            stamGain = amount - 50;
                        else
                            stamGain = (amount * 15) - 50;

                        if (stamGain > 0)
                            Stam += stamGain;

                        if (Core.SE)
                        {
                            if (m_Loyalty < MaxLoyalty)
                            {
                                m_Loyalty = MaxLoyalty;
                                happier = true;
                            }
                        }
                        else
                        {
                            for (int i = 0; i < amount; ++i)
                            {
                                if (m_Loyalty < MaxLoyalty && 0.5 >= Utility.RandomDouble())
                                {
                                    m_Loyalty += 10;
                                    happier = true;
                                }
                            }
                        }

                        if (happier)
                            SayTo(from, 502060); // Your pet looks happier.

                        if (Body.IsAnimal)
                            Animate(3, 5, 1, true, false, 0);
                        else if (Body.IsMonster)
                            Animate(17, 5, 1, true, false, 0);

                        if (IsBondable && !IsBonded)
                        {
                            Mobile master = m_ControlMaster;

                            if (master != null && master == from)	//So friends can't start the bonding process
                            {
                                if (m_dMinTameSkill <= 29.1 || master.Skills[SkillName.AnimalTaming].Base >= m_dMinTameSkill || OverrideBondingReqs() || (Core.ML && master.Skills[SkillName.AnimalTaming].Value >= m_dMinTameSkill))
                                {
                                    if (BondingBegin == DateTime.MinValue)
                                    {
                                        BondingBegin = DateTime.Now;
                                    }
                                    else if ((BondingBegin + BondingDelay) <= DateTime.Now)
                                    {
                                        IsBonded = true;
                                        BondingBegin = DateTime.MinValue;
                                        from.SendLocalizedMessage(1049666); // Your pet has bonded with you!
                                    }
                                }
                                else if (Core.ML)
                                {
                                    from.SendLocalizedMessage(1075268); // Your pet cannot form a bond with you until your animal taming ability has risen.
                                }
                            }
                        }

                        dropped.Delete();
                        return true;
                    }
                }
            }

            return false;
        }

        #endregion

        public virtual bool OverrideBondingReqs()
        {
            return false;
        }

        public virtual bool CanAngerOnTame { get { return false; } }

        #region OnAction[...]
        public virtual void OnActionWander()
        {
        }

        public virtual void OnActionCombat()
        {
        }

        public virtual void OnActionGuard()
        {
        }

        public virtual void OnActionFlee()
        {
        }

        public virtual void OnActionInteract()
        {
        }

        public virtual void OnActionBackoff()
        {
        }
        #endregion

        public override bool OnDragDrop(Mobile from, Item dropped)
        {
            if (CheckFeed(from, dropped))
                return true;
            else if (CheckGold(from, dropped))
                return true;

            return base.OnDragDrop(from, dropped);
        }

        protected virtual BaseAI ForcedAI { get { return null; } }

        public void ChangeAIType(AIType NewAI)
        {
            if (m_AI != null)
                m_AI.m_Timer.Stop();

            if (ForcedAI != null)
            {
                m_AI = ForcedAI;
                return;
            }

            m_AI = null;

            switch (NewAI)
            {
                case AIType.AI_Melee:
                    m_AI = new MeleeAI(this);
                    break;
                case AIType.AI_Animal:
                    m_AI = new AnimalAI(this);
                    break;
                case AIType.AI_Berserk:
                    m_AI = new BerserkAI(this);
                    break;
                case AIType.AI_Archer:
                    m_AI = new ArcherAI(this);
                    break;
                case AIType.AI_Healer:
                    m_AI = new HealerAI(this);
                    break;
                case AIType.AI_Vendor:
                    m_AI = new VendorAI(this);
                    break;
                case AIType.AI_Mage:
                    m_AI = new MageAI(this);
                    break;
                case AIType.AI_Predator:
                    //m_AI = new PredatorAI(this);
                    m_AI = new MeleeAI(this);
                    break;
                case AIType.AI_Thief:
                    m_AI = new ThiefAI(this);
                    break;
                #region Mondain's Legacy
                case AIType.AI_NecroMage:
                    m_AI = new NecroMageAI(this);
                    break;
                #endregion
                // >>>>>>>>>> ERICA'S ORC SCOUT
                case AIType.AI_OrcScout:
                    m_AI = new OrcScoutAI(this);
                    break;
                // PAPPA SMURF's Spellbinder
                case AIType.AI_Spellbinder:
                    m_AI = new SpellbinderAI(this);
                    break;
            }
        }

        public void ChangeAIToDefault()
        {
            ChangeAIType(m_DefaultAI);
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public AIType AI
        {
            get
            {
                return m_CurrentAI;
            }
            set
            {
                m_CurrentAI = value;

                if (m_CurrentAI == AIType.AI_Use_Default)
                {
                    m_CurrentAI = m_DefaultAI;
                }

                ChangeAIType(m_CurrentAI);
            }
        }

        [CommandProperty(AccessLevel.Administrator)]
        public bool Debug
        {
            get
            {
                return m_bDebugAI;
            }
            set
            {
                m_bDebugAI = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int Team
        {
            get
            {
                return m_iTeam;
            }
            set
            {
                m_iTeam = value;

                OnTeamChange();
            }
        }

        public virtual void OnTeamChange()
        {
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public Mobile FocusMob
        {
            get
            {
                return m_FocusMob;
            }
            set
            {
                m_FocusMob = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public FightMode FightMode
        {
            get
            {
                return m_FightMode;
            }
            set
            {
                m_FightMode = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int RangePerception
        {
            get
            {
                return m_iRangePerception;
            }
            set
            {
                m_iRangePerception = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int RangeFight
        {
            get
            {
                return m_iRangeFight;
            }
            set
            {
                m_iRangeFight = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public int RangeHome
        {
            get
            {
                return m_iRangeHome;
            }
            set
            {
                m_iRangeHome = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public double ActiveSpeed
        {
            get
            {
                return m_dActiveSpeed;
            }
            set
            {
                m_dActiveSpeed = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public double PassiveSpeed
        {
            get
            {
                return m_dPassiveSpeed;
            }
            set
            {
                m_dPassiveSpeed = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public double CurrentSpeed
        {
            get
            {
                if (m_TargetLocation != null)
                    return 0.3;

                return m_dCurrentSpeed;
            }
            set
            {
                if (m_dCurrentSpeed != value)
                {
                    m_dCurrentSpeed = value;

                    if (m_AI != null)
                        m_AI.OnCurrentSpeedChanged();
                }
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public Point3D Home
        {
            get
            {
                return m_pHome;
            }
            set
            {
                m_pHome = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool Controlled
        {
            get
            {
                return m_bControlled;
            }
            set
            {
                if (m_bControlled == value)
                    return;

                m_bControlled = value;
                Delta(MobileDelta.Noto);

                InvalidateProperties();
            }
        }

        public override void RevealingAction()
        {
            Spells.Sixth.InvisibilitySpell.RemoveTimer(this);

            base.RevealingAction();
        }

        public void RemoveFollowers()
        {
            if (m_ControlMaster != null)
            {
                m_ControlMaster.Followers -= ControlSlots;
                if (m_ControlMaster is PlayerMobile)
                {
                    ((PlayerMobile)m_ControlMaster).AllFollowers.Remove(this);
                    if (((PlayerMobile)m_ControlMaster).AutoStabled.Contains(this))
                        ((PlayerMobile)m_ControlMaster).AutoStabled.Remove(this);
                }
            }
            else if (m_SummonMaster != null)
            {
                m_SummonMaster.Followers -= ControlSlots;
                if (m_SummonMaster is PlayerMobile)
                {
                    ((PlayerMobile)m_SummonMaster).AllFollowers.Remove(this);
                }
            }

            if (m_ControlMaster != null && m_ControlMaster.Followers < 0)
                m_ControlMaster.Followers = 0;

            if (m_SummonMaster != null && m_SummonMaster.Followers < 0)
                m_SummonMaster.Followers = 0;
        }

        public void AddFollowers()
        {
            if (m_ControlMaster != null)
            {
                m_ControlMaster.Followers += ControlSlots;
                if (m_ControlMaster is PlayerMobile)
                {
                    ((PlayerMobile)m_ControlMaster).AllFollowers.Add(this);
                }
            }
            else if (m_SummonMaster != null)
            {
                m_SummonMaster.Followers += ControlSlots;
                if (m_SummonMaster is PlayerMobile)
                {
                    ((PlayerMobile)m_SummonMaster).AllFollowers.Add(this);
                }
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public Mobile ControlMaster
        {
            get
            {
                return m_ControlMaster;
            }
            set
            {
                if (m_ControlMaster == value || this == value)
                    return;

                RemoveFollowers();
                m_ControlMaster = value;
                AddFollowers();
                if (m_ControlMaster != null)
                    StopDeleteTimer();

                Delta(MobileDelta.Noto);
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public Mobile SummonMaster
        {
            get
            {
                return m_SummonMaster;
            }
            set
            {
                if (m_SummonMaster == value || this == value)
                    return;

                RemoveFollowers();
                m_SummonMaster = value;
                AddFollowers();

                Delta(MobileDelta.Noto);
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public Mobile ControlTarget
        {
            get
            {
                return m_ControlTarget;
            }
            set
            {
                m_ControlTarget = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public Point3D ControlDest
        {
            get
            {
                return m_ControlDest;
            }
            set
            {
                m_ControlDest = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public OrderType ControlOrder
        {
            get
            {
                return m_ControlOrder;
            }
            set
            {
                m_ControlOrder = value;

                #region Mondain's Legacy
                if (m_Allured)
                {
                    if (m_ControlOrder == OrderType.Release)
                        Say(502003); // Sorry, but no.
                    else if (m_ControlOrder != OrderType.None)
                        Say(1079120); // Very well.
                }
                #endregion

                if (m_AI != null)
                    m_AI.OnCurrentOrderChanged();

                InvalidateProperties();

                if (m_ControlMaster != null)
                    m_ControlMaster.InvalidateProperties();
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool BardProvoked
        {
            get
            {
                return m_bBardProvoked;
            }
            set
            {
                m_bBardProvoked = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool BardPacified
        {
            get
            {
                return m_bBardPacified;
            }
            set
            {
                m_bBardPacified = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public Mobile BardMaster
        {
            get
            {
                return m_bBardMaster;
            }
            set
            {
                m_bBardMaster = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public Mobile BardTarget
        {
            get
            {
                return m_bBardTarget;
            }
            set
            {
                m_bBardTarget = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public DateTime BardEndTime
        {
            get
            {
                return m_timeBardEnd;
            }
            set
            {
                m_timeBardEnd = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public double MinTameSkill
        {
            get
            {
                return m_dMinTameSkill;
            }
            set
            {
                m_dMinTameSkill = value;
            }
        }

        [CommandProperty(AccessLevel.GameMaster)]
        public bool Tamable
        {
            get
            {
                return m_bTamable && !m_Paragon;
            }
            set
            {
                m_bTamable = value;
            }
        }

        [CommandProperty(AccessLevel.Administrator)]
        public bool Summoned
        {
            get
            {
                return m_bSummoned;
            }
            set
            {
                if (m_bSummoned == value)
                    return;

                m_NextReacquireTime = DateTime.Now;

                m_bSummoned = value;
                Delta(MobileDelta.Noto);

                InvalidateProperties();
            }
        }

        [CommandProperty(AccessLevel.Administrator)]
        public int ControlSlots
        {
            get
            {
                return m_iControlSlots;
            }
            set
            {
                m_iControlSlots = value;
            }
        }

        public virtual bool NoHouseRestrictions { get { return false; } }
        public virtual bool IsHouseSummonable { get { return false; } }

        #region Corpse Resources
        public virtual int Feathers { get { return 0; } }
        public virtual int Wool { get { return 0; } }

        public virtual MeatType MeatType { get { return MeatType.Ribs; } }
        public virtual int Meat { get { return 0; } }

        public virtual int Hides { get { return 0; } }
        public virtual HideType HideType { get { return HideType.Regular; } }

        public virtual int Scales { get { return 0; } }
        public virtual ScaleType ScaleType { get { return ScaleType.Red; } }
        #endregion

        public virtual bool AutoDispel { get { return false; } }
        public virtual double AutoDispelChance { get { return ((Core.SE) ? .10 : 1.0); } }

        public virtual bool IsScaryToPets { get { return false; } }
        public virtual bool IsScaredOfScaryThings { get { return true; } }

        public virtual bool CanRummageCorpses { get { return false; } }

        public virtual void OnGotMeleeAttack(Mobile attacker)
        {
            if (AutoDispel && attacker is BaseCreature && ((BaseCreature)attacker).IsDispellable && AutoDispelChance > Utility.RandomDouble())
                Dispel(attacker);
        }

        public virtual void Dispel(Mobile m)
        {
            Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
            Effects.PlaySound(m, m.Map, 0x201);

            m.Delete();
        }

        public virtual bool DeleteOnRelease { get { return m_bSummoned; } }

        public virtual void OnGaveMeleeAttack(Mobile defender)
        {
            Poison p = HitPoison;

            if (m_Paragon)
                p = PoisonImpl.IncreaseLevel(p);

            if (p != null && HitPoisonChance >= Utility.RandomDouble())
            {
                defender.ApplyPoison(this, p);
                if (this.Controlled)
                    this.CheckSkill(SkillName.Poisoning, 0, this.Skills[SkillName.Poisoning].Cap);
            }

            if (AutoDispel && defender is BaseCreature && ((BaseCreature)defender).IsDispellable && AutoDispelChance > Utility.RandomDouble())
                Dispel(defender);
        }

        public override void OnAfterDelete()
        {
            if (m_AI != null)
            {
                if (m_AI.m_Timer != null)
                    m_AI.m_Timer.Stop();

                m_AI = null;
            }

            if (m_DeleteTimer != null)
            {
                m_DeleteTimer.Stop();
                m_DeleteTimer = null;
            }

            FocusMob = null;

            if (IsAnimatedDead)
                Spells.Necromancy.AnimateDeadSpell.Unregister(m_SummonMaster, this);

            base.OnAfterDelete();
        }

        public void DebugSay(string text)
        {
            if (m_bDebugAI)
                this.PublicOverheadMessage(MessageType.Regular, 41, false, text);
        }

        public void DebugSay(string format, params object[] args)
        {
            if (m_bDebugAI)
                this.PublicOverheadMessage(MessageType.Regular, 41, false, String.Format(format, args));
        }

        /* 
         * This function can be overriden.. so a "Strongest" mobile, can have a different definition depending
         * on who check for value
         * -Could add a FightMode.Prefered
         * 
         */
        public virtual double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
        {
            if ((bPlayerOnly && m.Player) || !bPlayerOnly)
            {
                switch (acqType)
                {
                    case FightMode.Strongest:
                        return (m.Skills[SkillName.Tactics].Value + m.Str); //returns strongest mobile

                    case FightMode.Weakest:
                        return -m.Hits; // returns weakest mobile

                    default:
                        return -GetDistanceToSqrt(m); // returns closest mobile
                }
            }
            else
            {
                return double.MinValue;
            }
        }

        // Turn, - for left, + for right
        // Basic for now, needs work
        public virtual void Turn(int iTurnSteps)
        {
            int v = (int)Direction;

            Direction = (Direction)((((v & 0x7) + iTurnSteps) & 0x7) | (v & 0x80));
        }

        public virtual void TurnInternal(int iTurnSteps)
        {
            int v = (int)Direction;

            SetDirection((Direction)((((v & 0x7) + iTurnSteps) & 0x7) | (v & 0x80)));
        }

        public bool IsHurt()
        {
            return (Hits != HitsMax);
        }

        public double GetHomeDistance()
        {
            return GetDistanceToSqrt(m_pHome);
        }

        public virtual int GetTeamSize(int iRange)
        {
            int iCount = 0;

            foreach (Mobile m in this.GetMobilesInRange(iRange))
            {
                if (m is BaseCreature)
                {
                    if (((BaseCreature)m).Team == Team)
                    {
                        if (!m.Deleted)
                        {
                            if (m != this)
                            {
                                if (CanSee(m))
                                {
                                    iCount++;
                                }
                            }
                        }
                    }
                }
            }

            return iCount;
        }

        private class TameEntry : ContextMenuEntry
        {
            private BaseCreature m_Mobile;

            public TameEntry(Mobile from, BaseCreature creature)
                : base(6130, 6)
            {
                m_Mobile = creature;

                Enabled = Enabled && (from.Female ? creature.AllowFemaleTamer : creature.AllowMaleTamer);
            }

            public override void OnClick()
            {
                if (!Owner.From.CheckAlive())
                    return;

                Owner.From.TargetLocked = true;
                SkillHandlers.AnimalTaming.DisableMessage = true;

                if (Owner.From.UseSkill(SkillName.AnimalTaming))
                    Owner.From.Target.Invoke(Owner.From, m_Mobile);

                SkillHandlers.AnimalTaming.DisableMessage = false;
                Owner.From.TargetLocked = false;
            }
        }

        #region Teaching
        public virtual bool CanTeach { get { return false; } }

        public virtual bool CheckTeach(SkillName skill, Mobile from)
        {
            if (!CanTeach)
                return false;

            if (skill == SkillName.Stealth && from.Skills[SkillName.Hiding].Base < ((Core.SE) ? 50.0 : 80.0))
                return false;

            if (skill == SkillName.RemoveTrap && (from.Skills[SkillName.Lockpicking].Base < 50.0 || from.Skills[SkillName.DetectHidden].Base < 50.0))
                return false;

            if (!Core.AOS && (skill == SkillName.Focus || skill == SkillName.Chivalry || skill == SkillName.Necromancy))
                return false;

            return true;
        }

        public enum TeachResult
        {
            Success,
            Failure,
            KnowsMoreThanMe,
            KnowsWhatIKnow,
            SkillNotRaisable,
            NotEnoughFreePoints
        }

        public virtual TeachResult CheckTeachSkills(SkillName skill, Mobile m, int maxPointsToLearn, ref int pointsToLearn, bool doTeach)
        {
            if (!CheckTeach(skill, m) || !m.CheckAlive())
                return TeachResult.Failure;

            Skill ourSkill = Skills[skill];
            Skill theirSkill = m.Skills[skill];

            if (ourSkill == null || theirSkill == null)
                return TeachResult.Failure;

            int baseToSet = ourSkill.BaseFixedPoint / 3;

            if (baseToSet > 420)
                baseToSet = 420;
            else if (baseToSet < 200)
                return TeachResult.Failure;

            if (baseToSet > theirSkill.CapFixedPoint)
                baseToSet = theirSkill.CapFixedPoint;

            pointsToLearn = baseToSet - theirSkill.BaseFixedPoint;

            if (maxPointsToLearn > 0 && pointsToLearn > maxPointsToLearn)
            {
                pointsToLearn = maxPointsToLearn;
                baseToSet = theirSkill.BaseFixedPoint + pointsToLearn;
            }

            if (pointsToLearn < 0)
                return TeachResult.KnowsMoreThanMe;

            if (pointsToLearn == 0)
                return TeachResult.KnowsWhatIKnow;

            if (theirSkill.Lock != SkillLock.Up)
                return TeachResult.SkillNotRaisable;

            int freePoints = m.Skills.Cap - m.Skills.Total;
            int freeablePoints = 0;

            if (freePoints < 0)
                freePoints = 0;

            for (int i = 0; (freePoints + freeablePoints) < pointsToLearn && i < m.Skills.Length; ++i)
            {
                Skill sk = m.Skills[i];

                if (sk == theirSkill || sk.Lock != SkillLock.Down)
                    continue;

                freeablePoints += sk.BaseFixedPoint;
            }

            if ((freePoints + freeablePoints) == 0)
                return TeachResult.NotEnoughFreePoints;

            if ((freePoints + freeablePoints) < pointsToLearn)
            {
                pointsToLearn = freePoints + freeablePoints;
                baseToSet = theirSkill.BaseFixedPoint + pointsToLearn;
            }

            if (doTeach)
            {
                int need = pointsToLearn - freePoints;

                for (int i = 0; need > 0 && i < m.Skills.Length; ++i)
                {
                    Skill sk = m.Skills[i];

                    if (sk == theirSkill || sk.Lock != SkillLock.Down)
                        continue;

                    if (sk.BaseFixedPoint < need)
                    {
                        need -= sk.BaseFixedPoint;
                        sk.BaseFixedPoint = 0;
                    }
                    else
                    {
                        sk.BaseFixedPoint -= need;
                        need = 0;
                    }
                }

                /* Sanity check */
                if (baseToSet > theirSkill.CapFixedPoint || (m.Skills.Total - theirSkill.BaseFixedPoint + baseToSet) > m.Skills.Cap)
                    return TeachResult.NotEnoughFreePoints;

                theirSkill.BaseFixedPoint = baseToSet;
            }

            return TeachResult.Success;
        }

        public virtual bool CheckTeachingMatch(Mobile m)
        {
            if (m_Teaching == (SkillName)(-1))
                return false;

            if (m is PlayerMobile)
                return (((PlayerMobile)m).Learning == m_Teaching);

            return true;
        }

        private SkillName m_Teaching = (SkillName)(-1);

        public virtual bool Teach(SkillName skill, Mobile m, int maxPointsToLearn, bool doTeach)
        {
            int pointsToLearn = 0;
            TeachResult res = CheckTeachSkills(skill, m, maxPointsToLearn, ref pointsToLearn, doTeach);

            switch (res)
            {
                case TeachResult.KnowsMoreThanMe:
                    {
                        Say(501508); // I cannot teach thee, for thou knowest more than I!
                        break;
                    }
                case TeachResult.KnowsWhatIKnow:
                    {
                        Say(501509); // I cannot teach thee, for thou knowest all I can teach!
                        break;
                    }
                case TeachResult.NotEnoughFreePoints:
                case TeachResult.SkillNotRaisable:
                    {
                        // Make sure this skill is marked to raise. If you are near the skill cap (700 points) you may need to lose some points in another skill first.
                        m.SendLocalizedMessage(501510, "", 0x22);
                        break;
                    }
                case TeachResult.Success:
                    {
                        if (doTeach)
                        {
                            Say(501539); // Let me show thee something of how this is done.
                            m.SendLocalizedMessage(501540); // Your skill level increases.

                            m_Teaching = (SkillName)(-1);

                            if (m is PlayerMobile)
                                ((PlayerMobile)m).Learning = (SkillName)(-1);
                        }
                        else
                        {
                            // I will teach thee all I know, if paid the amount in full.  The price is:
                            Say(1019077, AffixType.Append, String.Format(" {0}", pointsToLearn), "");
                            Say(1043108); // For less I shall teach thee less.

                            m_Teaching = skill;

                            if (m is PlayerMobile)
                                ((PlayerMobile)m).Learning = skill;
                        }

                        return true;
                    }
            }

            return false;
        }
        #endregion

        public override void AggressiveAction(Mobile aggressor, bool criminal)
        {
            base.AggressiveAction(aggressor, criminal);

            OrderType ct = m_ControlOrder;

            if (m_AI != null)
            {
                if (!Core.ML || (ct != OrderType.Follow && ct != OrderType.Stop))
                {
                    m_AI.OnAggressiveAction(aggressor);
                }
                else
                {
                    DebugSay("I'm being attacked but my master told me not to fight.");
                    Warmode = false;
                    return;
                }
            }

            StopFlee();

            ForceReacquire();

            if (!IsEnemy(aggressor))
            {
                Ethics.Player pl = Ethics.Player.Find(aggressor, true);

                if (pl != null && pl.IsShielded)
                    pl.FinishShield();
            }

            if (aggressor.ChangingCombatant && (m_bControlled || m_bSummoned) && (ct == OrderType.Come || (!Core.ML && ct == OrderType.Stay) || ct == OrderType.Stop || ct == OrderType.None || ct == OrderType.Follow))
            {
                ControlTarget = aggressor;
                ControlOrder = OrderType.Attack;
            }
            else if (Combatant == null && !m_bBardPacified)
            {
                Warmode = true;
                Combatant = aggressor;
            }
        }

        public override bool OnMoveOver(Mobile m)
        {
            if (m is BaseCreature && !((BaseCreature)m).Controlled)
                return (!Alive || !m.Alive || IsDeadBondedPet || m.IsDeadBondedPet) || (Hidden && m.AccessLevel > AccessLevel.Player);

            return base.OnMoveOver(m);
        }

        public virtual void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
        {
        }

        public virtual bool CanDrop { get { return IsBonded; } }

        public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
        {
            base.GetContextMenuEntries(from, list);

            if (m_AI != null && Commandable)
                m_AI.GetContextMenuEntries(from, list);

            if (m_bTamable && !m_bControlled && from.Alive)
                list.Add(new TameEntry(from, this));

            AddCustomContextEntries(from, list);

            if (CanTeach && from.Alive)
            {
                Skills ourSkills = this.Skills;
                Skills theirSkills = from.Skills;

                for (int i = 0; i < ourSkills.Length && i < theirSkills.Length; ++i)
                {
                    Skill skill = ourSkills[i];
                    Skill theirSkill = theirSkills[i];

                    if (skill != null && theirSkill != null && skill.Base >= 60.0 && CheckTeach(skill.SkillName, from))
                    {
                        double toTeach = skill.Base / 3.0;

                        if (toTeach > 42.0)
                            toTeach = 42.0;

                        list.Add(new TeachEntry((SkillName)i, this, from, (toTeach > theirSkill.Base)));
                    }
                }
            }
        }

        public override bool HandlesOnSpeech(Mobile from)
        {
            InhumanSpeech speechType = this.SpeechType;

            if (speechType != null && (speechType.Flags & IHSFlags.OnSpeech) != 0 && from.InRange(this, 3))
                return true;

            return (m_AI != null && m_AI.HandlesOnSpeech(from) && from.InRange(this, m_iRangePerception));
        }

        public override void OnSpeech(SpeechEventArgs e)
        {
            InhumanSpeech speechType = this.SpeechType;

            if (speechType != null && speechType.OnSpeech(this, e.Mobile, e.Speech))
                e.Handled = true;
            else if (!e.Handled && m_AI != null && e.Mobile.InRange(this, m_iRangePerception))
                m_AI.OnSpeech(e);
        }

        public override bool IsHarmfulCriminal(Mobile target)
        {
            if ((Controlled && target == m_ControlMaster) || (Summoned && target == m_SummonMaster))
                return false;

            if (target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled)
                return false;

            if (target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Count > 0)
                return false;

            return base.IsHarmfulCriminal(target);
        }

        public override void CriminalAction(bool message)
        {
            base.CriminalAction(message);

            if (Controlled || Summoned)
            {
                if (m_ControlMaster != null && m_ControlMaster.Player)
                    m_ControlMaster.CriminalAction(false);
                else if (m_SummonMaster != null && m_SummonMaster.Player)
                    m_SummonMaster.CriminalAction(false);
            }
        }

        public override void DoHarmful(Mobile target, bool indirect)
        {
            base.DoHarmful(target, indirect);

            if (target == this || target == m_ControlMaster || target == m_SummonMaster || (!Controlled && !Summoned))
                return;

            List<AggressorInfo> list = this.Aggressors;

            for (int i = 0; i < list.Count; ++i)
            {
                AggressorInfo ai = list[i];

                if (ai.Attacker == target)
                    return;
            }

            list = this.Aggressed;

            for (int i = 0; i < list.Count; ++i)
            {
                AggressorInfo ai = list[i];

                if (ai.Defender == target)
                {
                    if (m_ControlMaster != null && m_ControlMaster.Player && m_ControlMaster.CanBeHarmful(target, false))
                        m_ControlMaster.DoHarmful(target, true);
                    else if (m_SummonMaster != null && m_SummonMaster.Player && m_SummonMaster.CanBeHarmful(target, false))
                        m_SummonMaster.DoHarmful(target, true);

                    return;
                }
            }
        }

        private static Mobile m_NoDupeGuards;

        public void ReleaseGuardDupeLock()
        {
            m_NoDupeGuards = null;
        }

        public void ReleaseGuardLock()
        {
            EndAction(typeof(GuardedRegion));
        }

        private DateTime m_IdleReleaseTime;

        public virtual bool CheckIdle()
        {
            if (Combatant != null)
                return false; // in combat.. not idling

            if (m_IdleReleaseTime > DateTime.MinValue)
            {
                // idling...

                if (DateTime.Now >= m_IdleReleaseTime)
                {
                    m_IdleReleaseTime = DateTime.MinValue;
                    return false; // idle is over
                }

                return true; // still idling
            }

            if (95 > Utility.Random(100))
                return false; // not idling, but don't want to enter idle state

            m_IdleReleaseTime = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(15, 25));

            if (Body.IsHuman)
            {
                switch (Utility.Random(2))
                {
                    case 0: Animate(5, 5, 1, true, true, 1); break;
                    case 1: Animate(6, 5, 1, true, false, 1); break;
                }
            }
            else if (Body.IsAnimal)
            {
                switch (Utility.Random(3))
                {
                    case 0: Animate(3, 3, 1, true, false, 1); break;
                    case 1: Animate(9, 5, 1, true, false, 1); break;
                    case 2: Animate(10, 5, 1, true, false, 1); break;
                }
            }
            else if (Body.IsMonster)
            {
                switch (Utility.Random(2))
                {
                    case 0: Animate(17, 5, 1, true, false, 1); break;
                    case 1: Animate(18, 5, 1, true, false, 1); break;
                }
            }

            PlaySound(GetIdleSound());
            return true; // entered idle state
        }

        protected override void OnLocationChange(Point3D oldLocation)
        {
            Map map = this.Map;

            if (PlayerRangeSensitive && m_AI != null && map != null && map.GetSector(this.Location).Active)
                m_AI.Activate();

            base.OnLocationChange(oldLocation);
        }

        public override void OnMovement(Mobile m, Point3D oldLocation)
        {
            base.OnMovement(m, oldLocation);

            if (ReacquireOnMovement || m_Paragon)
                ForceReacquire();

            InhumanSpeech speechType = this.SpeechType;

            if (speechType != null)
                speechType.OnMovement(this, m, oldLocation);

            /* Begin notice sound */
            if ((!m.Hidden || m.AccessLevel == AccessLevel.Player) && m.Player && m_FightMode != FightMode.Aggressor && m_FightMode != FightMode.None && Combatant == null && !Controlled && !Summoned)
            {
                // If this creature defends itself but doesn't actively attack (animal) or
                // doesn't fight at all (vendor) then no notice sounds are played..
                // So, players are only notified of aggressive monsters

                // Monsters that are currently fighting are ignored

                // Controlled or summoned creatures are ignored

                if (InRange(m.Location, 18) && !InRange(oldLocation, 18))
                {
                    if (Body.IsMonster)
                        Animate(11, 5, 1, true, false, 1);

                    PlaySound(GetAngerSound());
                }
            }
            /* End notice sound */

            if (m_NoDupeGuards == m)
                return;

            if (!Body.IsHuman || Kills >= 5 || AlwaysMurderer || AlwaysAttackable || m.Kills < 5 || !m.InRange(Location, 12) || !m.Alive)
                return;

            GuardedRegion guardedRegion = (GuardedRegion)this.Region.GetRegion(typeof(GuardedRegion));

            if (guardedRegion != null)
            {
                if (!guardedRegion.IsDisabled() && guardedRegion.IsGuardCandidate(m) && BeginAction(typeof(GuardedRegion)))
                {
                    Say(1013037 + Utility.Random(16));
                    guardedRegion.CallGuards(this.Location);

                    Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerCallback(ReleaseGuardLock));

                    m_NoDupeGuards = m;
                    Timer.DelayCall(TimeSpan.Zero, new TimerCallback(ReleaseGuardDupeLock));
                }
            }
        }


        public void AddSpellAttack(Type type)
        {
            m_arSpellAttack.Add(type);
        }

        public void AddSpellDefense(Type type)
        {
            m_arSpellDefense.Add(type);
        }

        public Spell GetAttackSpellRandom()
        {
            if (m_arSpellAttack.Count > 0)
            {
                Type type = m_arSpellAttack[Utility.Random(m_arSpellAttack.Count)];

                object[] args = { this, null };
                return Activator.CreateInstance(type, args) as Spell;
            }
            else
            {
                return null;
            }
        }

        public Spell GetDefenseSpellRandom()
        {
            if (m_arSpellDefense.Count > 0)
            {
                Type type = m_arSpellDefense[Utility.Random(m_arSpellDefense.Count)];

                object[] args = { this, null };
                return Activator.CreateInstance(type, args) as Spell;
            }
            else
            {
                return null;
            }
        }

        public Spell GetSpellSpecific(Type type)
        {
            int i;

            for (i = 0; i < m_arSpellAttack.Count; i++)
            {
                if (m_arSpellAttack[i] == type)
                {
                    object[] args = { this, null };
                    return Activator.CreateInstance(type, args) as Spell;
                }
            }

            for (i = 0; i < m_arSpellDefense.Count; i++)
            {
                if (m_arSpellDefense[i] == type)
                {
                    object[] args = { this, null };
                    return Activator.CreateInstance(type, args) as Spell;
                }
            }

            return null;
        }

        #region Set[...]

        public void SetDamage(int val)
        {
            m_DamageMin = val;
            m_DamageMax = val;
        }

        public void SetDamage(int min, int max)
        {
            m_DamageMin = min;
            m_DamageMax = max;
        }

        public void SetHits(int val)
        {
            if (val < 1000 && !Core.AOS)
                val = (val * 100) / 60;

            m_HitsMax = val;
            Hits = HitsMax;
        }

        public void SetHits(int min, int max)
        {
            if (min < 1000 && !Core.AOS)
            {
                min = (min * 100) / 60;
                max = (max * 100) / 60;
            }

            m_HitsMax = Utility.RandomMinMax(min, max);
            Hits = HitsMax;
        }

        public void SetStam(int val)
        {
            m_StamMax = val;
            Stam = StamMax;
        }

        public void SetStam(int min, int max)
        {
            m_StamMax = Utility.RandomMinMax(min, max);
            Stam = StamMax;
        }

        public void SetMana(int val)
        {
            m_ManaMax = val;
            Mana = ManaMax;
        }

        public void SetMana(int min, int max)
        {
            m_ManaMax = Utility.RandomMinMax(min, max);
            Mana = ManaMax;
        }

        public void SetStr(int val)
        {
            RawStr = val;
            Hits = HitsMax;
        }

        public void SetStr(int min, int max)
        {
            RawStr = Utility.RandomMinMax(min, max);
            Hits = HitsMax;
        }

        public void SetDex(int val)
        {
            RawDex = val;
            Stam = StamMax;
        }

        public void SetDex(int min, int max)
        {
            RawDex = Utility.RandomMinMax(min, max);
            Stam = StamMax;
        }

        public void SetInt(int val)
        {
            RawInt = val;
            Mana = ManaMax;
        }

        public void SetInt(int min, int max)
        {
            RawInt = Utility.RandomMinMax(min, max);
            Mana = ManaMax;
        }

        public void SetDamageType(ResistanceType type, int min, int max)
        {
            SetDamageType(type, Utility.RandomMinMax(min, max));
        }

        public void SetDamageType(ResistanceType type, int val)
        {
            switch (type)
            {
                case ResistanceType.Physical: m_PhysicalDamage = val; break;
                case ResistanceType.Fire: m_FireDamage = val; break;
                case ResistanceType.Cold: m_ColdDamage = val; break;
                case ResistanceType.Poison: m_PoisonDamage = val; break;
                case ResistanceType.Energy: m_EnergyDamage = val; break;
            }
        }

        public void SetResistance(ResistanceType type, int min, int max)
        {
            SetResistance(type, Utility.RandomMinMax(min, max));
        }

        public void SetResistance(ResistanceType type, int val)
        {
            switch (type)
            {
                case ResistanceType.Physical: m_PhysicalResistance = val; break;
                case ResistanceType.Fire: m_FireResistance = val; break;
                case ResistanceType.Cold: m_ColdResistance = val; break;
                case ResistanceType.Poison: m_PoisonResistance = val; break;
                case ResistanceType.Energy: m_EnergyResistance = val; break;
            }

            UpdateResistances();
        }

        public void SetSkill(SkillName name, double val)
        {
            Skills[name].BaseFixedPoint = (int)(val * 10);

            if (Skills[name].Base > Skills[name].Cap)
            {
                if (Core.SE)
                    this.SkillsCap += (Skills[name].BaseFixedPoint - Skills[name].CapFixedPoint);

                Skills[name].Cap = Skills[name].Base;
            }
        }

        public void SetSkill(SkillName name, double min, double max)
        {
            int minFixed = (int)(min * 10);
            int maxFixed = (int)(max * 10);

            Skills[name].BaseFixedPoint = Utility.RandomMinMax(minFixed, maxFixed);

            if (Skills[name].Base > Skills[name].Cap)
            {
                if (Core.SE)
                    this.SkillsCap += (Skills[name].BaseFixedPoint - Skills[name].CapFixedPoint);

                Skills[name].Cap = Skills[name].Base;
            }
        }

        public void SetFameLevel(int level)
        {
            switch (level)
            {
                case 1: Fame = Utility.RandomMinMax(0, 1249); break;
                case 2: Fame = Utility.RandomMinMax(1250, 2499); break;
                case 3: Fame = Utility.RandomMinMax(2500, 4999); break;
                case 4: Fame = Utility.RandomMinMax(5000, 9999); break;
                case 5: Fame = Utility.RandomMinMax(10000, 10000); break;
            }
        }

        public void SetKarmaLevel(int level)
        {
            switch (level)
            {
                case 0: Karma = -Utility.RandomMinMax(0, 624); break;
                case 1: Karma = -Utility.RandomMinMax(625, 1249); break;
                case 2: Karma = -Utility.RandomMinMax(1250, 2499); break;
                case 3: Karma = -Utility.RandomMinMax(2500, 4999); break;
                case 4: Karma = -Utility.RandomMinMax(5000, 9999); break;
                case 5: Karma = -Utility.RandomMinMax(10000, 10000); break;
            }
        }

        #endregion

        public static void Cap(ref int val, int min, int max)
        {
            if (val < min)
                val = min;
            else if (val > max)
                val = max;
        }

        #region Pack & Loot
        public void PackPotion()
        {
            PackItem(Loot.RandomPotion());
        }

        public void PackNecroScroll(int index)
        {
            if (!Core.AOS || 0.05 <= Utility.RandomDouble())
                return;

            PackItem(Loot.Construct(Loot.NecromancyScrollTypes, index));
        }

        public void PackScroll(int minCircle, int maxCircle)
        {
            PackScroll(Utility.RandomMinMax(minCircle, maxCircle));
        }

        public void PackScroll(int circle)
        {
            int min = (circle - 1) * 8;

            PackItem(Loot.RandomScroll(min, min + 7, SpellbookType.Regular));
        }

        public void PackMagicItems(int minLevel, int maxLevel)
        {
            PackMagicItems(minLevel, maxLevel, 0.30, 0.15);
        }

        public void PackMagicItems(int minLevel, int maxLevel, double armorChance, double weaponChance)
        {
            if (!PackArmor(minLevel, maxLevel, armorChance))
                PackWeapon(minLevel, maxLevel, weaponChance);
        }

        protected bool m_Spawning;
        protected int m_KillersLuck;

        public virtual void GenerateLoot(bool spawning)
        {
            m_Spawning = spawning;

            if (!spawning)
                m_KillersLuck = LootPack.GetLuckChanceForKiller(this);

            GenerateLoot();

            if (m_Paragon)
            {
                if (Fame < 1250)
                    AddLoot(LootPack.Meager);
                else if (Fame < 2500)
                    AddLoot(LootPack.Average);
                else if (Fame < 5000)
                    AddLoot(LootPack.Rich);
                else if (Fame < 10000)
                    AddLoot(LootPack.FilthyRich);
                else
                    AddLoot(LootPack.UltraRich);
            }

            m_Spawning = false;
            m_KillersLuck = 0;
        }

        public virtual void GenerateLoot()
        {
        }

        public virtual void AddLoot(LootPack pack, int amount)
        {
            for (int i = 0; i < amount; ++i)
                AddLoot(pack);
        }

        public virtual void AddLoot(LootPack pack)
        {
            if (Summoned)
                return;

            Container backpack = Backpack;

            if (backpack == null)
            {
                backpack = new Backpack();

                backpack.Movable = false;

                AddItem(backpack);
            }

            pack.Generate(this, backpack, m_Spawning, m_KillersLuck);
        }

        public bool PackArmor(int minLevel, int maxLevel)
        {
            return PackArmor(minLevel, maxLevel, 1.0);
        }

        public bool PackArmor(int minLevel, int maxLevel, double chance)
        {
            if (chance <= Utility.RandomDouble())
                return false;

            Cap(ref minLevel, 0, 5);
            Cap(ref maxLevel, 0, 5);

            if (Core.AOS)
            {
                Item item = Loot.RandomArmorOrShieldOrJewelry();

                if (item == null)
                    return false;

                int attributeCount, min, max;
                GetRandomAOSStats(minLevel, maxLevel, out attributeCount, out min, out max);

                if (item is BaseArmor)
                    BaseRunicTool.ApplyAttributesTo((BaseArmor)item, attributeCount, min, max);
                else if (item is BaseJewel)
                    BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max);

                PackItem(item);
            }
            else
            {
                BaseArmor armor = Loot.RandomArmorOrShield();

                if (armor == null)
                    return false;

                armor.ProtectionLevel = (ArmorProtectionLevel)RandomMinMaxScaled(minLevel, maxLevel);
                armor.Durability = (ArmorDurabilityLevel)RandomMinMaxScaled(minLevel, maxLevel);

                PackItem(armor);
            }

            return true;
        }

        public static void GetRandomAOSStats(int minLevel, int maxLevel, out int attributeCount, out int min, out int max)
        {
            int v = RandomMinMaxScaled(minLevel, maxLevel);

            if (v >= 5)
            {
                attributeCount = Utility.RandomMinMax(2, 6);
                min = 20; max = 70;
            }
            else if (v == 4)
            {
                attributeCount = Utility.RandomMinMax(2, 4);
                min = 20; max = 50;
            }
            else if (v == 3)
            {
                attributeCount = Utility.RandomMinMax(2, 3);
                min = 20; max = 40;
            }
            else if (v == 2)
            {
                attributeCount = Utility.RandomMinMax(1, 2);
                min = 10; max = 30;
            }
            else
            {
                attributeCount = 1;
                min = 10; max = 20;
            }
        }

        public static int RandomMinMaxScaled(int min, int max)
        {
            if (min == max)
                return min;

            if (min > max)
            {
                int hold = min;
                min = max;
                max = hold;
            }

            /* Example:
             *    min: 1
             *    max: 5
             *  count: 5
             * 
             * total = (5*5) + (4*4) + (3*3) + (2*2) + (1*1) = 25 + 16 + 9 + 4 + 1 = 55
             * 
             * chance for min+0 : 25/55 : 45.45%
             * chance for min+1 : 16/55 : 29.09%
             * chance for min+2 :  9/55 : 16.36%
             * chance for min+3 :  4/55 :  7.27%
             * chance for min+4 :  1/55 :  1.81%
             */

            int count = max - min + 1;
            int total = 0, toAdd = count;

            for (int i = 0; i < count; ++i, --toAdd)
                total += toAdd * toAdd;

            int rand = Utility.Random(total);
            toAdd = count;

            int val = min;

            for (int i = 0; i < count; ++i, --toAdd, ++val)
            {
                rand -= toAdd * toAdd;

                if (rand < 0)
                    break;
            }

            return val;
        }

        public bool PackSlayer()
        {
            return PackSlayer(0.05);
        }

        public bool PackSlayer(double chance)
        {
            if (chance <= Utility.RandomDouble())
                return false;

            if (Utility.RandomBool())
            {
                BaseInstrument instrument = Loot.RandomInstrument();

                if (instrument != null)
                {
                    instrument.Slayer = SlayerGroup.GetLootSlayerType(GetType());
                    PackItem(instrument);
                }
            }
            else if (!Core.AOS)
            {
                BaseWeapon weapon = Loot.RandomWeapon();

                if (weapon != null)
                {
                    weapon.Slayer = SlayerGroup.GetLootSlayerType(GetType());
                    PackItem(weapon);
                }
            }

            return true;
        }

        public bool PackWeapon(int minLevel, int maxLevel)
        {
            return PackWeapon(minLevel, maxLevel, 1.0);
        }

        public bool PackWeapon(int minLevel, int maxLevel, double chance)
        {
            if (chance <= Utility.RandomDouble())
                return false;

            Cap(ref minLevel, 0, 5);
            Cap(ref maxLevel, 0, 5);

            if (Core.AOS)
            {
                Item item = Loot.RandomWeaponOrJewelry();

                if (item == null)
                    return false;

                int attributeCount, min, max;
                GetRandomAOSStats(minLevel, maxLevel, out attributeCount, out min, out max);

                if (item is BaseWeapon)
                    BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, attributeCount, min, max);
                else if (item is BaseJewel)
                    BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max);

                PackItem(item);
            }
            else
            {
                BaseWeapon weapon = Loot.RandomWeapon();

                if (weapon == null)
                    return false;

                if (0.05 > Utility.RandomDouble())
                    weapon.Slayer = SlayerName.Silver;

                weapon.DamageLevel = (WeaponDamageLevel)RandomMinMaxScaled(minLevel, maxLevel);
                weapon.AccuracyLevel = (WeaponAccuracyLevel)RandomMinMaxScaled(minLevel, maxLevel);
                weapon.DurabilityLevel = (WeaponDurabilityLevel)RandomMinMaxScaled(minLevel, maxLevel);

                PackItem(weapon);
            }

            return true;
        }

        public void PackGold(int amount)
        {
            if (amount > 0)
                PackItem(new Gold(amount));
        }

        public void PackGold(int min, int max)
        {
            PackGold(Utility.RandomMinMax(min, max));
        }

        public void PackStatue(int min, int max)
        {
            PackStatue(Utility.RandomMinMax(min, max));
        }

        public void PackStatue(int amount)
        {
            for (int i = 0; i < amount; ++i)
                PackStatue();
        }

        public void PackStatue()
        {
            PackItem(Loot.RandomStatue());
        }

        public void PackGem()
        {
            PackGem(1);
        }

        public void PackGem(int min, int max)
        {
            PackGem(Utility.RandomMinMax(min, max));
        }

        public void PackGem(int amount)
        {
            if (amount <= 0)
                return;

            Item gem = Loot.RandomGem();

            gem.Amount = amount;

            PackItem(gem);
        }

        public void PackNecroReg(int min, int max)
        {
            PackNecroReg(Utility.RandomMinMax(min, max));
        }

        public void PackNecroReg(int amount)
        {
            for (int i = 0; i < amount; ++i)
                PackNecroReg();
        }

        public void PackNecroReg()
        {
            if (!Core.AOS)
                return;

            PackItem(Loot.RandomNecromancyReagent());
        }

        public void PackReg(int min, int max)
        {
            PackReg(Utility.RandomMinMax(min, max));
        }

        public void PackReg(int amount)
        {
            if (amount <= 0)
                return;

            Item reg = Loot.RandomReagent();

            reg.Amount = amount;

            PackItem(reg);
        }

        public void PackItem(Item item)
        {
            if (Summoned || item == null)
            {
                if (item != null)
                    item.Delete();

                return;
            }

            Container pack = Backpack;

            if (pack == null)
            {
                pack = new Backpack();

                pack.Movable = false;

                AddItem(pack);
            }

            if (!item.Stackable || !pack.TryDropItem(this, item, false)) // try stack
                pack.DropItem(item); // failed, drop it anyway
        }
        #endregion

        public override void OnDoubleClick(Mobile from)
        {
            if (from.AccessLevel >= AccessLevel.GameMaster && !Body.IsHuman)
            {
                Container pack = this.Backpack;

                if (pack != null)
                    pack.DisplayTo(from);
            }

            if (this.DeathAdderCharmable && from.CanBeHarmful(this, false))
            {
                DeathAdder da = Spells.Necromancy.SummonFamiliarSpell.Table[from] as DeathAdder;

                if (da != null && !da.Deleted)
                {
                    from.SendAsciiMessage("You charm the snake.  Select a target to attack.");
                    from.Target = new DeathAdderCharmTarget(this);
                }
            }

            base.OnDoubleClick(from);
        }

        private class DeathAdderCharmTarget : Target
        {
            private BaseCreature m_Charmed;

            public DeathAdderCharmTarget(BaseCreature charmed)
                : base(-1, false, TargetFlags.Harmful)
            {
                m_Charmed = charmed;
            }

            protected override void OnTarget(Mobile from, object targeted)
            {
                if (!m_Charmed.DeathAdderCharmable || m_Charmed.Combatant != null || !from.CanBeHarmful(m_Charmed, false))
                    return;

                DeathAdder da = Spells.Necromancy.SummonFamiliarSpell.Table[from] as DeathAdder;
                if (da == null || da.Deleted)
                    return;

                Mobile targ = targeted as Mobile;
                if (targ == null || !from.CanBeHarmful(targ, false))
                    return;

                from.RevealingAction();
                from.DoHarmful(targ, true);

                m_Charmed.Combatant = targ;

                if (m_Charmed.AIObject != null)
                    m_Charmed.AIObject.Action = ActionType.Combat;
            }
        }

        public override void AddNameProperties(ObjectPropertyList list)
        {
            base.AddNameProperties(list);

            if (Core.ML)
            {
                if (DisplayWeight)
                    list.Add(TotalWeight == 1 ? 1072788 : 1072789, TotalWeight.ToString()); // Weight: ~1_WEIGHT~ stones

                if (m_ControlOrder == OrderType.Guard)
                    list.Add(1080078); // guarding
            }

            if (Summoned && !IsAnimatedDead && !IsNecroFamiliar)
                list.Add(1049646); // (summoned)
            else if (Controlled && Commandable)
            {
                if (IsBonded)	//Intentional difference (showing ONLY bonded when bonded instead of bonded & tame)
                    list.Add(1049608); // (bonded)
                else
                    list.Add(502006); // (tame)
                #region Jako Taming
                if ( !Summoned && JakoIsEnabled)
                    list.Add("Level {0} {1}", m_realLevel, SexString);
                #endregion
            }
        }

        public override void OnSingleClick(Mobile from)
        {
            if (Controlled && Commandable)
            {
                int number;

                if (Summoned)
                    number = 1049646; // (summoned)
                else if (IsBonded)
                    number = 1049608; // (bonded)
                else
                    number = 502006; // (tame)

                PrivateOverheadMessage(MessageType.Regular, 0x3B2, number, from.NetState);
            }

            base.OnSingleClick(from);
        }

        public virtual double TreasureMapChance { get { return TreasureMap.LootChance; } }
        public virtual int TreasureMapLevel { get { return -1; } }

        public virtual bool IgnoreYoungProtection { get { return false; } }

        public override bool OnBeforeDeath()
        {
            int treasureLevel = TreasureMapLevel;

            if (treasureLevel == 1 && this.Map == Map.Trammel && TreasureMap.IsInHavenIsland(this))
            {
                Mobile killer = this.LastKiller;

                if (killer is BaseCreature)
                    killer = ((BaseCreature)killer).GetMaster();

                if (killer is PlayerMobile && ((PlayerMobile)killer).Young)
                    treasureLevel = 0;
            }

            if (!Summoned && !NoKillAwards && !IsBonded && treasureLevel >= 0)
            {
                if (m_Paragon && Paragon.ChestChance > Utility.RandomDouble())
                    PackItem(new ParagonChest(this.Name, treasureLevel));
                else if ((Map == Map.Felucca || Map == Map.Trammel) && TreasureMap.LootChance >= Utility.RandomDouble())
                    PackItem(new TreasureMap(treasureLevel, Map));
            }

            if (!Summoned && !NoKillAwards && !m_HasGeneratedLoot)
            {
                m_HasGeneratedLoot = true;
                GenerateLoot(false);
            }

            if (!NoKillAwards && Region.IsPartOf("Doom"))
            {
                int bones = Engines.Quests.Doom.TheSummoningQuest.GetDaemonBonesFor(this);

                if (bones > 0)
                    PackItem(new DaemonBone(bones));
            }

            if (IsAnimatedDead)
                Effects.SendLocationEffect(Location, Map, 0x3728, 13, 1, 0x461, 4);

            InhumanSpeech speechType = this.SpeechType;

            if (speechType != null)
                speechType.OnDeath(this);

            if (m_ReceivedHonorContext != null)
                m_ReceivedHonorContext.OnTargetKilled();

            #region Jako Taming
            if (IsBonded && JakoIsEnabled)
                DecayExperience(LastKiller);
            if (ControlMaster != null && JakoIsEnabled)
                DeathNotification();
            else if (!Summoned && JakoIsEnabled)
                CalculateExpDist(this);
            #endregion
            return base.OnBeforeDeath();
        }

        private bool m_NoKillAwards;

        public bool NoKillAwards
        {
            get { return m_NoKillAwards; }
            set { m_NoKillAwards = value; }
        }

        public int ComputeBonusDamage(List<DamageEntry> list, Mobile m)
        {
            int bonus = 0;

            for (int i = list.Count - 1; i >= 0; --i)
            {
                DamageEntry de = list[i];

                if (de.Damager == m || !(de.Damager is BaseCreature))
                    continue;

                BaseCreature bc = (BaseCreature)de.Damager;
                Mobile master = null;

                master = bc.GetMaster();

                if (master == m)
                    bonus += de.DamageGiven;
            }

            return bonus;
        }

        public Mobile GetMaster()
        {
            if (Controlled && ControlMaster != null)
                return ControlMaster;
            else if (Summoned && SummonMaster != null)
                return SummonMaster;

            return null;
        }

        private class FKEntry
        {
            public Mobile m_Mobile;
            public int m_Damage;

            public FKEntry(Mobile m, int damage)
            {
                m_Mobile = m;
                m_Damage = damage;
            }
        }

        public static List<DamageStore> GetLootingRights(List<DamageEntry> damageEntries, int hitsMax)
        {
			return GetLootingRights( damageEntries, hitsMax, false );
		}

		public static List<DamageStore> GetLootingRights( List<DamageEntry> damageEntries, int hitsMax, bool partyAsIndividual )
		{
            List<DamageStore> rights = new List<DamageStore>();

            for (int i = damageEntries.Count - 1; i >= 0; --i)
            {
                if (i >= damageEntries.Count)
                    continue;

                DamageEntry de = damageEntries[i];

                if (de.HasExpired)
                {
                    damageEntries.RemoveAt(i);
                    continue;
                }

                int damage = de.DamageGiven;

                List<DamageEntry> respList = de.Responsible;

                if (respList != null)
                {
                    for (int j = 0; j < respList.Count; ++j)
                    {
                        DamageEntry subEntry = respList[j];
                        Mobile master = subEntry.Damager;

                        if (master == null || master.Deleted || !master.Player)
                            continue;

                        bool needNewSubEntry = true;

                        for (int k = 0; needNewSubEntry && k < rights.Count; ++k)
                        {
                            DamageStore ds = rights[k];

                            if (ds.m_Mobile == master)
                            {
                                ds.m_Damage += subEntry.DamageGiven;
                                needNewSubEntry = false;
                            }
                        }

                        if (needNewSubEntry)
                            rights.Add(new DamageStore(master, subEntry.DamageGiven));

                        damage -= subEntry.DamageGiven;
                    }
                }

                Mobile m = de.Damager;

                if (m == null || m.Deleted || !m.Player)
                    continue;

                if (damage <= 0)
                    continue;

                bool needNewEntry = true;

                for (int j = 0; needNewEntry && j < rights.Count; ++j)
                {
                    DamageStore ds = rights[j];

                    if (ds.m_Mobile == m)
                    {
                        ds.m_Damage += damage;
                        needNewEntry = false;
                    }
                }

                if (needNewEntry)
                    rights.Add(new DamageStore(m, damage));
            }

            if (rights.Count > 0)
            {
                rights[0].m_Damage = (int)(rights[0].m_Damage * 1.25);	//This would be the first valid person attacking it.  Gets a 25% bonus.  Per 1/19/07 Five on Friday

                if (rights.Count > 1)
                    rights.Sort(); //Sort by damage

                int topDamage = rights[0].m_Damage;
                int minDamage;

                if (hitsMax >= 3000)
                    minDamage = topDamage / 16;
                else if (hitsMax >= 1000)
                    minDamage = topDamage / 8;
                else if (hitsMax >= 200)
                    minDamage = topDamage / 4;
                else
                    minDamage = topDamage / 2;

                for (int i = 0; i < rights.Count; ++i)
                {
                    DamageStore ds = rights[i];

                    ds.m_HasRight = (ds.m_Damage >= minDamage);
                }
            }

            return rights;
        }

        #region Mondain's Legacy
        private bool m_Allured;

        [CommandProperty(AccessLevel.GameMaster)]
        public bool Allured
        {
            get { return m_Allured; }
            set { m_Allured = value; }
        }

        public virtual void OnRelease(Mobile from)
        {
            if (m_Allured)
                Timer.DelayCall(TimeSpan.FromSeconds(2), new TimerCallback(Delete));
        }

        public void PackArcaneScroll(int max)
        {
            PackArcaneScroll(0, max);
        }

        public void PackArcaneScroll(int min, int max)
        {
            double div = -1.0 / (max - min + 1);
            int amount = 0;

            for (int i = max - min; i >= 0; i--)
            {
                if (Utility.RandomDouble() < (Math.Exp(div * i) - Math.Exp(div * (i + 1))))
                {
                    amount = i;
                    break;
                }
            }

            for (int i = 0; i < min + amount; i++)
                PackItem(Loot.Construct(Loot.ArcanistScrollTypes));
        }

        public override void OnItemLifted(Mobile from, Item item)
        {
            base.OnItemLifted(from, item);

            InvalidateProperties();
        }

        public virtual bool GivesMinorArtifact { get { return false; } }

        private static Type[] m_Artifacts = new Type[]
		{
			typeof( AegisOfGrace ), typeof( BladeDance ), 
			typeof( Bonesmasher ), typeof( FeyLeggings ),
			typeof( FleshRipper ), typeof( HelmOfSwiftness ),
			typeof( PadsOfTheCuSidhe ), typeof( RaedsGlory ),
			typeof( RighteousAnger ), typeof( RobeOfTheEclipse ),
			typeof( RobeOfTheEquinox ), typeof( SoulSeeker ),
			typeof( TalonBite ), typeof( BloodwoodSpirit ),
			typeof( TotemOfVoid ), typeof( QuiverOfRage ),
			typeof( QuiverOfElements ), typeof( BrightsightLenses ),
			typeof( Boomstick ), typeof( WildfireBow ), 
			typeof( Windsong )
		};

        public static void GiveMinorArtifact(Mobile m)
        {
            Item item = Activator.CreateInstance(m_Artifacts[Utility.Random(m_Artifacts.Length)]) as Item;

            if (item == null)
                return;

            if (m.AddToBackpack(item))
            {
                m.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
                m.SendLocalizedMessage(1072223); // An item has been placed in your backpack.
            }
            else if (m.BankBox != null && m.BankBox.TryDropItem(m, item, false))
            {
                m.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
                m.SendLocalizedMessage(1072224); // An item has been placed in your bank box.
            }
            else
            {
                item.MoveToWorld(m.Location, m.Map);
                m.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it.
            }
        }
        #endregion

        public virtual void OnKilledBy(Mobile mob)
        {
            if (m_Paragon && Paragon.CheckArtifactChance(mob, this))
                Paragon.GiveArtifactTo(mob);

            #region Mondain's Legacy
            if (GivesMinorArtifact && Paragon.CheckArtifactChance(mob, this))
                GiveMinorArtifact(mob);
            #endregion
        }

        public override void OnDeath(Container c)
        {
            MeerMage.StopEffect(this, false);

            if (IsBonded)
            {
                int sound = this.GetDeathSound();

                if (sound >= 0)
                    Effects.PlaySound(this, this.Map, sound);

                Warmode = false;

                Poison = null;
                Combatant = null;

                Hits = 0;
                Stam = 0;
                Mana = 0;

                IsDeadPet = true;
                ControlTarget = ControlMaster;
                ControlOrder = OrderType.Follow;

                ProcessDeltaQueue();
                SendIncomingPacket();
                SendIncomingPacket();

                List<AggressorInfo> aggressors = this.Aggressors;

                for (int i = 0; i < aggressors.Count; ++i)
                {
                    AggressorInfo info = aggressors[i];

                    if (info.Attacker.Combatant == this)
                        info.Attacker.Combatant = null;
                }

                List<AggressorInfo> aggressed = this.Aggressed;

                for (int i = 0; i < aggressed.Count; ++i)
                {
                    AggressorInfo info = aggressed[i];

                    if (info.Defender.Combatant == this)
                        info.Defender.Combatant = null;
                }

                Mobile owner = this.ControlMaster;

                if (owner == null || owner.Deleted || owner.Map != this.Map || !owner.InRange(this, 12) || !this.CanSee(owner) || !this.InLOS(owner))
                {
                    if (this.OwnerAbandonTime == DateTime.MinValue)
                        this.OwnerAbandonTime = DateTime.Now;
                }
                else
                {
                    this.OwnerAbandonTime = DateTime.MinValue;
                }

                GiftOfLifeSpell.HandleDeath(this);

                CheckStatTimers();
            }
            else
            {
                if (!Summoned && !m_NoKillAwards)
                {
                    int totalFame = Fame / 100;
                    int totalKarma = -Karma / 100;

                    List<DamageStore> list = GetLootingRights(this.DamageEntries, this.HitsMax);
                    List<Mobile> titles = new List<Mobile>();
                    List<int> fame = new List<int>();
                    List<int> karma = new List<int>();

                    bool givenQuestKill = false;
                    bool givenFactionKill = false;
                    bool givenToTKill = false;
                    bool givenVaSKill = false;

                    for (int i = 0; i < list.Count; ++i)
                    {
                        DamageStore ds = list[i];

                        if (!ds.m_HasRight)
                            continue;

                        Party party = Engines.PartySystem.Party.Get(ds.m_Mobile);

                        if (party != null)
                        {
                            int divedFame = totalFame / party.Members.Count;
                            int divedKarma = totalKarma / party.Members.Count;

                            for (int j = 0; j < party.Members.Count; ++j)
                            {
                                PartyMemberInfo info = party.Members[j] as PartyMemberInfo;

                                if (info != null && info.Mobile != null)
                                {
                                    int index = titles.IndexOf(info.Mobile);

                                    if (index == -1)
                                    {
                                        titles.Add(info.Mobile);
                                        fame.Add(divedFame);
                                        karma.Add(divedKarma);
                                    }
                                    else
                                    {
                                        fame[index] += divedFame;
                                        karma[index] += divedKarma;
                                    }
                                }
                            }
                        }
                        else
                        {
                            titles.Add(ds.m_Mobile);
                            fame.Add(totalFame);
                            karma.Add(totalKarma);
                        }

                        OnKilledBy(ds.m_Mobile);

                        if (!givenFactionKill)
                        {
                            givenFactionKill = true;
                            Faction.HandleDeath(this, ds.m_Mobile);
                        }

                        Region region = ds.m_Mobile.Region;

                        if (!givenToTKill && (Map == Map.Tokuno || region.IsPartOf("Yomotsu Mines") || region.IsPartOf("Fan Dancer's Dojo")))
                        {
                            givenToTKill = true;
                            TreasuresOfTokuno.HandleKill(this, ds.m_Mobile);
                        }

                        if (!givenVaSKill)
                        {
                            givenVaSKill = true;
                            VirtueArtifactSystem.HandleKill(this, ds.m_Mobile);
                        }

                        if (givenQuestKill)
                            continue;

                        PlayerMobile pm = ds.m_Mobile as PlayerMobile;

                        if (pm != null)
                        {
                            QuestSystem qs = pm.Quest;

                            if (qs != null)
                            {
                                qs.OnKill(this, c);
                                givenQuestKill = true;
                            }

                            #region Mondain's Legacy
                            QuestHelper.CheckCreature(pm, this);
                            #endregion
                        }
                    }
                    for (int i = 0; i < titles.Count; ++i)
                    {
                        Titles.AwardFame(titles[i], fame[i], true);
                        Titles.AwardKarma(titles[i], karma[i], true);
                    }
                }

                base.OnDeath(c);

                if (DeleteCorpseOnDeath)
                    c.Delete();
            }
        }

        /* To save on cpu usage, RunUO creatures only reacquire creatures under the following circumstances:
         *  - 10 seconds have elapsed since the last time it tried
         *  - The creature was attacked
         *  - Some creatures, like dragons, will reacquire when they see someone move
         * 
         * This functionality appears to be implemented on OSI as well
         */

        private DateTime m_NextReacquireTime;

        public DateTime NextReacquireTime { get { return m_NextReacquireTime; } set { m_NextReacquireTime = value; } }

        public virtual TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds(10.0); } }
        public virtual bool ReacquireOnMovement { get { return false; } }

        public void ForceReacquire()
        {
            m_NextReacquireTime = DateTime.MinValue;
        }

        public override void OnDelete()
        {
            Mobile m = m_ControlMaster;

            SetControlMaster(null);
            SummonMaster = null;

            if (m_ReceivedHonorContext != null)
                m_ReceivedHonorContext.Cancel();

            base.OnDelete();

            if (m != null)
                m.InvalidateProperties();
        }

        public override bool CanBeHarmful(Mobile target, bool message, bool ignoreOurBlessedness)
        {
            if (target is BaseFactionGuard)
                return false;

            if ((target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier)
            {
                if (message)
                {
                    if (target.Title == null)
                        SendMessage("{0} the vendor cannot be harmed.", target.Name);
                    else
                        SendMessage("{0} {1} cannot be harmed.", target.Name, target.Title);
                }

                return false;
            }

            return base.CanBeHarmful(target, message, ignoreOurBlessedness);
        }

        public override bool CanBeRenamedBy(Mobile from)
        {
            bool ret = base.CanBeRenamedBy(from);

            if (Controlled && from == ControlMaster && !from.Region.IsPartOf(typeof(Jail)))
                ret = true;

            return ret;
        }

        public bool SetControlMaster(Mobile m)
        {
            if (m == null)
            {
                ControlMaster = null;
                Controlled = false;
                ControlTarget = null;
                ControlOrder = OrderType.None;
                Guild = null;

                Delta(MobileDelta.Noto);
            }
            else
            {
                SpawnEntry se = this.Spawner as SpawnEntry;
                if (se != null && se.UnlinkOnTaming)
                {
                    this.Spawner.Remove(this);
                    this.Spawner = null;
                }

                if (m.Followers + ControlSlots > m.FollowersMax)
                {
                    m.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
                    return false;
                }

                CurrentWayPoint = null;//so tamed animals don't try to go back

                ControlMaster = m;
                Controlled = true;
                ControlTarget = null;
                ControlOrder = OrderType.Come;
                Guild = null;

                if (m_DeleteTimer != null)
                {
                    m_DeleteTimer.Stop();
                    m_DeleteTimer = null;
                }

                Delta(MobileDelta.Noto);
            }

            InvalidateProperties();

            return true;
        }

        public override void OnRegionChange(Region Old, Region New)
        {
            base.OnRegionChange(Old, New);

            if (this.Controlled)
            {
                SpawnEntry se = this.Spawner as SpawnEntry;

                if (se != null && !se.UnlinkOnTaming && (New == null || !New.AcceptsSpawnsFrom(se.Region)))
                {
                    this.Spawner.Remove(this);
                    this.Spawner = null;
                }
            }
        }

        private static bool m_Summoning;

        public static bool Summoning
        {
            get { return m_Summoning; }
            set { m_Summoning = value; }
        }

        public static bool Summon(BaseCreature creature, Mobile caster, Point3D p, int sound, TimeSpan duration)
        {
            return Summon(creature, true, caster, p, sound, duration);
        }

        public static bool Summon(BaseCreature creature, bool controlled, Mobile caster, Point3D p, int sound, TimeSpan duration)
        {
            if (caster.Followers + creature.ControlSlots > caster.FollowersMax)
            {
                caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
                creature.Delete();
                return false;
            }

            m_Summoning = true;

            if (controlled)
                creature.SetControlMaster(caster);

            creature.RangeHome = 10;
            creature.Summoned = true;

            creature.SummonMaster = caster;

            Container pack = creature.Backpack;

            if (pack != null)
            {
                for (int i = pack.Items.Count - 1; i >= 0; --i)
                {
                    if (i >= pack.Items.Count)
                        continue;

                    pack.Items[i].Delete();
                }
            }

            #region Mondain's Legacy
            creature.SetHits((int)Math.Floor(creature.HitsMax * (1 + ArcaneEmpowermentSpell.GetSpellBonus(caster, false) / 100.0)));
            #endregion

            new UnsummonTimer(caster, creature, duration).Start();
            creature.m_SummonEnd = DateTime.Now + duration;

            creature.MoveToWorld(p, caster.Map);

            Effects.PlaySound(p, creature.Map, sound);

            m_Summoning = false;

            return true;
        }

        private static Type[] m_MinorArtifactsMl = new Type[]
		{
			typeof( AegisOfGrace ), typeof( BladeDance ), typeof( Bonesmasher ),
			typeof( Boomstick ), typeof( FeyLeggings ), typeof( FleshRipper ),
			typeof( HelmOfSwiftness ), typeof( PadsOfTheCuSidhe ), typeof( QuiverOfRage ),
			typeof( QuiverOfElements ), typeof( RaedsGlory ), typeof( RighteousAnger ),
			typeof( RobeOfTheEclipse ), typeof( RobeOfTheEquinox ), typeof( SoulSeeker ),
			typeof( TalonBite ), typeof( WildfireBow ), typeof( Windsong ),
			// TODO: Brightsight lenses, Bloodwood spirit, Totem of the void
		};

        public static Type[] MinorArtifactsMl
        {
            get { return m_MinorArtifactsMl; }
        }

        private static bool EnableRummaging = true;

        private const double ChanceToRummage = 0.5; // 50%

        private const double MinutesToNextRummageMin = 1.0;
        private const double MinutesToNextRummageMax = 4.0;

        private const double MinutesToNextChanceMin = 0.25;
        private const double MinutesToNextChanceMax = 0.75;

        private DateTime m_NextRummageTime;

        public virtual bool CanBreath { get { return HasBreath && !Summoned; } }
        public virtual bool IsDispellable { get { return Summoned && !IsAnimatedDead; } }

        #region Mondain's Legacy

        #region Animate Dead
        public virtual bool CanAnimateDead { get { return false; } }
        public virtual double AnimateChance { get { return 0.05; } }
        public virtual int AnimateScalar { get { return 50; } }
        public virtual TimeSpan AnimateDelay { get { return TimeSpan.FromSeconds(10); } }
        public virtual BaseCreature Animates { get { return null; } }

        private DateTime m_NextAnimateDead = DateTime.Now;

        public virtual void AnimateDead()
        {
            Corpse best = null;

            foreach (Item item in Map.GetItemsInRange(Location, 12))
            {
                Corpse c = null;

                if (item is Corpse)
                    c = (Corpse)item;
                else
                    continue;

                if (c.ItemID != 0x2006 || c.Channeled || c.Owner.GetType() == typeof(PlayerMobile) || c.Owner.GetType() == null || (c.Owner != null && c.Owner.Fame < 100) || ((c.Owner != null) && (c.Owner is BaseCreature) && (((BaseCreature)c.Owner).Summoned || ((BaseCreature)c.Owner).IsBonded)))
                    continue;

                best = c;
                break;
            }

            if (best != null)
            {
                BaseCreature animated = Animates;

                if (animated != null)
                {
                    animated.Tamable = false;
                    animated.MoveToWorld(best.Location, Map);
                    Scale(animated, AnimateScalar);
                    Effects.PlaySound(best.Location, Map, 0x1FB);
                    Effects.SendLocationParticles(EffectItem.Create(best.Location, Map, EffectItem.DefaultDuration), 0x3789, 1, 40, 0x3F, 3, 9907, 0);
                }


                best.ProcessDelta();
                best.SendRemovePacket();
                best.ItemID = Utility.Random(0xECA, 9); // bone graphic
                best.Hue = 0;
                best.ProcessDelta();
            }

            m_NextAnimateDead = DateTime.Now + AnimateDelay;
        }

        public static void Scale(BaseCreature bc, int scalar)
        {
            int toScale;

            toScale = bc.RawStr;
            bc.RawStr = AOS.Scale(toScale, scalar);

            toScale = bc.HitsMaxSeed;

            if (toScale > 0)
                bc.HitsMaxSeed = AOS.Scale(toScale, scalar);

            bc.Hits = bc.Hits; // refresh hits
        }
        #endregion

        #region Area Poison
        public virtual bool CanAreaPoison { get { return false; } }
        public virtual Poison HitAreaPoison { get { return Poison.Deadly; } }
        public virtual int AreaPoisonRange { get { return 10; } }
        public virtual double AreaPosionChance { get { return 0.4; } }
        public virtual TimeSpan AreaPoisonDelay { get { return TimeSpan.FromSeconds(8); } }

        private DateTime m_NextAreaPoison = DateTime.Now;

        public virtual void AreaPoison()
        {
            List<Mobile> targets = new List<Mobile>();

            if (Map != null)
                foreach (Mobile m in GetMobilesInRange(AreaDamageRange))
                    if (this != m && SpellHelper.ValidIndirectTarget(this, m) && CanBeHarmful(m, false) && (!Core.AOS || InLOS(m)))
                    {
                        if (m is BaseCreature && ((BaseCreature)m).Controlled)
                            targets.Add(m);
                        else if (m.Player)
                            targets.Add(m);
                    }

            for (int i = 0; i < targets.Count; ++i)
            {
                Mobile m = targets[i];

                m.ApplyPoison(this, HitAreaPoison);

                Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x36B0, 1, 14, 63, 7, 9915, 0);
                Effects.PlaySound(m.Location, m.Map, 0x229);
            }

            m_NextAreaPoison = DateTime.Now + AreaPoisonDelay;
        }
        #endregion

        #region Area damage
        public virtual bool CanAreaDamage { get { return false; } }
        public virtual int AreaDamageRange { get { return 10; } }
        public virtual double AreaDamageScalar { get { return 1.0; } }
        public virtual double AreaDamageChance { get { return 0.4; } }
        public virtual TimeSpan AreaDamageDelay { get { return TimeSpan.FromSeconds(8); } }

        public virtual int AreaPhysicalDamage { get { return 0; } }
        public virtual int AreaFireDamage { get { return 100; } }
        public virtual int AreaColdDamage { get { return 0; } }
        public virtual int AreaPoisonDamage { get { return 0; } }
        public virtual int AreaEnergyDamage { get { return 0; } }

        private DateTime m_NextAreaDamage = DateTime.Now;

        public virtual void AreaDamage()
        {
            List<Mobile> targets = new List<Mobile>();

            if (Map != null)
                foreach (Mobile m in GetMobilesInRange(AreaDamageRange))
                    if (this != m && SpellHelper.ValidIndirectTarget(this, m) && CanBeHarmful(m, false) && (!Core.AOS || InLOS(m)))
                    {
                        if (m is BaseCreature && ((BaseCreature)m).Controlled)
                            targets.Add(m);
                        else if (m.Player)
                            targets.Add(m);
                    }

            for (int i = 0; i < targets.Count; ++i)
            {
                Mobile m = targets[i];

                int damage;

                if (Core.AOS)
                {
                    damage = m.Hits / 2;

                    if (!m.Player)
                        damage = Math.Max(Math.Min(damage, 100), 15);

                    damage += Utility.RandomMinMax(0, 15);
                }
                else
                {
                    damage = (m.Hits * 6) / 10;

                    if (!m.Player && damage < 10)
                        damage = 10;
                    else if (damage > 75)
                        damage = 75;
                }

                damage = (int)(damage * AreaDamageScalar);

                DoHarmful(m);
                AreaDamageEffect(m);
                SpellHelper.Damage(TimeSpan.Zero, m, this, damage, AreaPhysicalDamage, AreaFireDamage, AreaColdDamage, AreaPoisonDamage, AreaEnergyDamage);
            }

            m_NextAreaDamage = DateTime.Now + AreaDamageDelay;
        }

        public virtual void AreaDamageEffect(Mobile m)
        {
            m.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot); // flamestrike
            m.PlaySound(0x208);
        }
        #endregion

        #region Healing
        public virtual double MinHealDelay { get { return 2.0; } }
        public virtual double HealScalar { get { return 1.0; } }
        public virtual bool CanHeal { get { return false; } }
        public virtual bool CanHealOwner { get { return false; } }

        public double MaxHealDelay
        {
            get
            {
                if (ControlMaster != null)
                {
                    double max = ControlMaster.Hits / 10;

                    if (max > 10)
                        max = 10;
                    if (max < 1)
                        max = 1;

                    return max;
                }
                else
                    return 7;
            }
        }

        private DateTime m_NextHealTime = DateTime.Now;
        private Timer m_HealTimer = null;

        public virtual void HealStart()
        {
            if (!Alive)
                return;

            if (CanHeal && Hits != HitsMax)
            {
                RevealingAction();

                double seconds = 10 - Dex / 12;

                m_HealTimer = Timer.DelayCall(TimeSpan.FromSeconds(seconds), new TimerStateCallback(Heal_Callback), this);
            }
            else if (CanHealOwner && ControlMaster != null && ControlMaster.Hits < ControlMaster.HitsMax && InRange(ControlMaster, 2))
            {
                ControlMaster.RevealingAction();

                double seconds = 10 - Dex / 15;
                double resDelay = (ControlMaster.Alive ? 0.0 : 5.0);

                seconds += resDelay;

                ControlMaster.SendLocalizedMessage(1008078, false, Name); //  : Attempting to heal you.

                m_HealTimer = Timer.DelayCall(TimeSpan.FromSeconds(seconds), new TimerStateCallback(Heal_Callback), ControlMaster);
            }
        }

        private void Heal_Callback(object state)
        {
            if (state is Mobile)
                Heal((Mobile)state);
        }

        public virtual void Heal(Mobile patient)
        {
            if (!Alive || !patient.Alive || !InRange(patient, 2))
            {
            }
            else if (patient.Poisoned)
            {
                double healing = Skills.Healing.Value;
                double anatomy = Skills.Anatomy.Value;
                double chance = (healing - 30.0) / 50.0 - patient.Poison.Level * 0.1;

                if ((healing >= 60.0 && anatomy >= 60.0) && chance > Utility.RandomDouble())
                {
                    if (patient.CurePoison(this))
                    {
                        patient.SendLocalizedMessage(1010059); // You have been cured of all poisons.						
                        patient.PlaySound(0x57);

                        CheckSkill(SkillName.Healing, 0.0, 100.0);
                        CheckSkill(SkillName.Anatomy, 0.0, 100.0);
                    }
                }
            }
            else if (BleedAttack.IsBleeding(patient))
            {
                patient.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
                BleedAttack.EndBleed(patient, true);
                patient.PlaySound(0x57);
            }
            else
            {
                double healing = Skills.Healing.Value;
                double anatomy = Skills.Anatomy.Value;
                double chance = (healing + 10.0) / 100.0;

                if (chance > Utility.RandomDouble())
                {
                    double min, max;

                    min = (anatomy / 10.0) + (healing / 6.0) + 4.0;
                    max = (anatomy / 8.0) + (healing / 3.0) + 4.0;

                    if (patient == this)
                        max += 10;

                    double toHeal = min + (Utility.RandomDouble() * (max - min));

                    toHeal *= HealScalar;

                    patient.Heal((int)toHeal);
                    patient.PlaySound(0x57);

                    CheckSkill(SkillName.Healing, 0.0, 100.0);
                    CheckSkill(SkillName.Anatomy, 0.0, 100.0);
                }
            }

            if (m_HealTimer != null)
                m_HealTimer.Stop();

            m_HealTimer = null;

            m_NextHealTime = DateTime.Now + TimeSpan.FromSeconds(MinHealDelay + (Utility.RandomDouble() * MaxHealDelay));
        }
        #endregion

        #endregion

        public virtual void OnThink()
        {
            if (EnableRummaging && CanRummageCorpses && !Summoned && !Controlled && DateTime.Now >= m_NextRummageTime)
            {
                double min, max;

                if (ChanceToRummage > Utility.RandomDouble() && Rummage())
                {
                    min = MinutesToNextRummageMin;
                    max = MinutesToNextRummageMax;
                }
                else
                {
                    min = MinutesToNextChanceMin;
                    max = MinutesToNextChanceMax;
                }

                double delay = min + (Utility.RandomDouble() * (max - min));
                m_NextRummageTime = DateTime.Now + TimeSpan.FromMinutes(delay);
            }

            if (CanBreath && DateTime.Now >= m_NextBreathTime) // tested: controled dragons do breath fire, what about summoned skeletal dragons?
            {
                Mobile target = this.Combatant;

                if (target != null && target.Alive && !target.IsDeadBondedPet && CanBeHarmful(target) && target.Map == this.Map && !IsDeadBondedPet && target.InRange(this, BreathRange) && InLOS(target) && !BardPacified)
                    BreathStart(target);

                m_NextBreathTime = DateTime.Now + TimeSpan.FromSeconds(BreathMinDelay + (Utility.RandomDouble() * BreathMaxDelay));
            }

            #region Mondain's Legacy
            if (m_HealTimer == null && DateTime.Now >= m_NextHealTime && Map != Map.Internal)
            {
                if (this is BaseMount)
                {
                    BaseMount mount = (BaseMount)this;

                    if (mount.Rider == null)
                        HealStart();
                }
                else
                    HealStart();
            }

            if (CanAreaDamage && Combatant != null && DateTime.Now >= m_NextAreaDamage && Utility.RandomDouble() < AreaDamageChance)
                AreaDamage();

            if (CanAreaPoison && Combatant != null && DateTime.Now >= m_NextAreaPoison && Utility.RandomDouble() < AreaPosionChance)
                AreaPoison();

            if (CanAnimateDead && Combatant != null && DateTime.Now >= m_NextAnimateDead && Utility.RandomDouble() < AnimateChance)
                AnimateDead();
            #endregion
        }

        public virtual bool Rummage()
        {
            Corpse toRummage = null;

            foreach (Item item in this.GetItemsInRange(2))
            {
                if (item is Corpse && item.Items.Count > 0)
                {
                    toRummage = (Corpse)item;
                    break;
                }
            }

            if (toRummage == null)
                return false;

            Container pack = this.Backpack;

            if (pack == null)
                return false;

            List<Item> items = toRummage.Items;

            bool rejected;
            LRReason reason;

            for (int i = 0; i < items.Count; ++i)
            {
                Item item = items[Utility.Random(items.Count)];

                Lift(item, item.Amount, out rejected, out reason);

                if (!rejected && Drop(this, new Point3D(-1, -1, 0)))
                {
                    // *rummages through a corpse and takes an item*
                    PublicOverheadMessage(MessageType.Emote, 0x3B2, 1008086);
                    //TODO: Instancing of Rummaged stuff.
                    return true;
                }
            }

            return false;
        }

        public void Pacify(Mobile master, DateTime endtime)
        {
            BardPacified = true;
            BardEndTime = endtime;
        }

        public override Mobile GetDamageMaster(Mobile damagee)
        {
            if (m_bBardProvoked && damagee == m_bBardTarget)
                return m_bBardMaster;
            else if (m_bControlled && m_ControlMaster != null)
                return m_ControlMaster;
            else if (m_bSummoned && m_SummonMaster != null)
                return m_SummonMaster;

            return base.GetDamageMaster(damagee);
        }

        public void Provoke(Mobile master, Mobile target, bool bSuccess)
        {
            BardProvoked = true;

            if (!Core.ML)
            {
                this.PublicOverheadMessage(MessageType.Emote, EmoteHue, false, "*looks furious*");
            }

            if (bSuccess)
            {
                PlaySound(GetIdleSound());

                BardMaster = master;
                BardTarget = target;
                Combatant = target;
                BardEndTime = DateTime.Now + TimeSpan.FromSeconds(30.0);

                if (target is BaseCreature)
                {
                    BaseCreature t = (BaseCreature)target;

                    if (t.Unprovokable || (t.IsParagon && BaseInstrument.GetBaseDifficulty(t) >= 160.0))
                        return;

                    t.BardProvoked = true;

                    t.BardMaster = master;
                    t.BardTarget = this;
                    t.Combatant = this;
                    t.BardEndTime = DateTime.Now + TimeSpan.FromSeconds(30.0);
                }
            }
            else
            {
                PlaySound(GetAngerSound());

                BardMaster = master;
                BardTarget = target;
            }
        }

        public bool FindMyName(string str, bool bWithAll)
        {
            int i, j;

            string name = this.Name;

            if (name == null || str.Length < name.Length)
                return false;

            string[] wordsString = str.Split(' ');
            string[] wordsName = name.Split(' ');

            for (j = 0; j < wordsName.Length; j++)
            {
                string wordName = wordsName[j];

                bool bFound = false;
                for (i = 0; i < wordsString.Length; i++)
                {
                    string word = wordsString[i];

                    if (Insensitive.Equals(word, wordName))
                        bFound = true;

                    if (bWithAll && Insensitive.Equals(word, "all"))
                        return true;
                }

                if (!bFound)
                    return false;
            }

            return true;
        }

        public static void TeleportPets(Mobile master, Point3D loc, Map map)
        {
            TeleportPets(master, loc, map, false);
        }

        public static void TeleportPets(Mobile master, Point3D loc, Map map, bool onlyBonded)
        {
            List<Mobile> move = new List<Mobile>();

            foreach (Mobile m in master.GetMobilesInRange(3))
            {
                if (m is BaseCreature)
                {
                    BaseCreature pet = (BaseCreature)m;

                    if (pet.Controlled && pet.ControlMaster == master)
                    {
                        if (!onlyBonded || pet.IsBonded)
                        {
                            if (pet.ControlOrder == OrderType.Guard || pet.ControlOrder == OrderType.Follow || pet.ControlOrder == OrderType.Come)
                                move.Add(pet);
                        }
                    }
                }
            }

            foreach (Mobile m in move)
                m.MoveToWorld(loc, map);
        }

        public virtual void ResurrectPet()
        {
            if (!IsDeadPet)
                return;

            OnBeforeResurrect();

            Poison = null;

            Warmode = false;

            Hits = 10;
            Stam = StamMax;
            Mana = 0;

            ProcessDeltaQueue();

            IsDeadPet = false;

            Effects.SendPacket(Location, Map, new BondedStatus(0, this.Serial, 0));

            this.SendIncomingPacket();
            this.SendIncomingPacket();

            OnAfterResurrect();

            Mobile owner = this.ControlMaster;

            if (owner == null || owner.Deleted || owner.Map != this.Map || !owner.InRange(this, 12) || !this.CanSee(owner) || !this.InLOS(owner))
            {
                if (this.OwnerAbandonTime == DateTime.MinValue)
                    this.OwnerAbandonTime = DateTime.Now;
            }
            else
            {
                this.OwnerAbandonTime = DateTime.MinValue;
            }

            CheckStatTimers();
        }

        public override bool CanBeDamaged()
        {
            if (IsDeadPet)
                return false;

            return base.CanBeDamaged();
        }

        public virtual bool PlayerRangeSensitive { get { return (this.CurrentWayPoint == null); } }	//If they are following a waypoint, they'll continue to follow it even if players aren't around

        public override void OnSectorDeactivate()
        {
            if (PlayerRangeSensitive && m_AI != null)
                m_AI.Deactivate();

            base.OnSectorDeactivate();
        }

        public override void OnSectorActivate()
        {
            if (PlayerRangeSensitive && m_AI != null)
                m_AI.Activate();

            base.OnSectorActivate();
        }

        private bool m_RemoveIfUntamed;

        // used for deleting untamed creatures [in houses]
        private int m_RemoveStep;

        [CommandProperty(AccessLevel.GameMaster)]
        public bool RemoveIfUntamed { get { return m_RemoveIfUntamed; } set { m_RemoveIfUntamed = value; } }

        [CommandProperty(AccessLevel.GameMaster)]
        public int RemoveStep { get { return m_RemoveStep; } set { m_RemoveStep = value; } }
    }

    public class LoyaltyTimer : Timer
    {
        private static TimeSpan InternalDelay = TimeSpan.FromMinutes(5.0);

        public static void Initialize()
        {
            new LoyaltyTimer().Start();
        }

        public LoyaltyTimer()
            : base(InternalDelay, InternalDelay)
        {
            m_NextHourlyCheck = DateTime.Now + TimeSpan.FromHours(1.0);
            Priority = TimerPriority.FiveSeconds;
        }

        private DateTime m_NextHourlyCheck;

        protected override void OnTick()
        {
            if (DateTime.Now >= m_NextHourlyCheck)
                m_NextHourlyCheck = DateTime.Now + TimeSpan.FromHours(1.0);
            else
                return;

            List<BaseCreature> toRelease = new List<BaseCreature>();

            // added array for wild creatures in house regions to be removed
            List<BaseCreature> toRemove = new List<BaseCreature>();

            foreach (Mobile m in World.Mobiles.Values)
            {
                if (m is BaseMount && ((BaseMount)m).Rider != null)
                {
                    ((BaseCreature)m).OwnerAbandonTime = DateTime.MinValue;
                    continue;
                }

                if (m is BaseCreature)
                {
                    BaseCreature c = (BaseCreature)m;

                    if (c.IsDeadPet)
                    {
                        Mobile owner = c.ControlMaster;

                        if (owner == null || owner.Deleted || owner.Map != c.Map || !owner.InRange(c, 12) || !c.CanSee(owner) || !c.InLOS(owner))
                        {
                            if (c.OwnerAbandonTime == DateTime.MinValue)
                                c.OwnerAbandonTime = DateTime.Now;
                            else if ((c.OwnerAbandonTime + c.BondingAbandonDelay) <= DateTime.Now)
                                toRemove.Add(c);
                        }
                        else
                        {
                            c.OwnerAbandonTime = DateTime.MinValue;
                        }
                    }
                    else if (c.Controlled && c.Commandable)
                    {
                        c.OwnerAbandonTime = DateTime.MinValue;

                        if (c.Map != Map.Internal)
                        {
                            c.Loyalty -= (BaseCreature.MaxLoyalty / 10);

                            if (c.Loyalty < (BaseCreature.MaxLoyalty / 10))
                            {
                                c.Say(1043270, c.Name); // * ~1_NAME~ looks around desperately *
                                c.PlaySound(c.GetIdleSound());
                            }

                            if (c.Loyalty <= 0)
                                toRelease.Add(c);
                        }
                    }

                    // added lines to check if a wild creature in a house region has to be removed or not
                    if ((!c.Controlled && (c.Region.IsPartOf(typeof(HouseRegion)) && c.CanBeDamaged()) || (c.RemoveIfUntamed && c.Spawner == null)))
                    {
                        c.RemoveStep++;

                        if (c.RemoveStep >= 20)
                            toRemove.Add(c);
                    }
                    else
                    {
                        c.RemoveStep = 0;
                    }
                }
            }

            foreach (BaseCreature c in toRelease)
            {
                c.Say(1043255, c.Name); // ~1_NAME~ appears to have decided that is better off without a master!
                c.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
                c.IsBonded = false;
                c.BondingBegin = DateTime.MinValue;
                c.OwnerAbandonTime = DateTime.MinValue;
                c.ControlTarget = null;
                //c.ControlOrder = OrderType.Release;
                c.AIObject.DoOrderRelease(); // this will prevent no release of creatures left alone with AI disabled (and consequent bug of Followers)
            }

            // added code to handle removing of wild creatures in house regions
            foreach (BaseCreature c in toRemove)
            {
                c.Delete();
            }
        }
    }
}

Edit: Obviously the crash is due to serialize on worldstart. I think the area with the error is

// Version 17
if (Tamable)
{
writer.Write(m_level);
writer.Write(m_realLevel);
writer.Write(m_experience);
writer.Write(m_maxLevel);
writer.Write(m_traits);
m_jakoAttributes.Serialize(writer);
}

as thsi was added during the merge
 

Jerbal

Sorceror
You'll see that the last thing serialized before Jako is:
Code:
            #region Mondain's Legacy version 17
            writer.Write((bool)m_Allured);
            #endregion

            // Version 17
            if (Tamable)
            {
                writer.Write(m_level);
                writer.Write(m_realLevel);
                writer.Write(m_experience);
                writer.Write(m_maxLevel);
                writer.Write(m_traits);
                m_jakoAttributes.Serialize(writer);
            }

Then you deserialize it in the incorrect order:
Code:
            if (version >= 17 & Tamable)
            {
                m_level = reader.ReadUInt();
                m_realLevel = reader.ReadUInt();
                m_experience = reader.ReadUInt();
                m_maxLevel = reader.ReadUInt();
                m_traits = reader.ReadUInt();
                m_jakoAttributes.Deserialize(reader);
            }

            if (version >= 18)
            {
                try
                {
                    deleteTime = reader.ReadTimeSpan();
                }
                catch(System.ArgumentOutOfRangeException excep)
                {
                    Console.WriteLine("Exception occured Timer");
                }
                finally
                {
                    deleteTime = TimeSpan.Zero;
                }
            }

            if (deleteTime > TimeSpan.Zero || LastOwner != null && !Controlled && !IsStabled)
            {
                if (deleteTime == TimeSpan.Zero)
                    deleteTime = TimeSpan.FromDays(3.0);

                m_DeleteTimer = new DeleteTimer(this, deleteTime);
                m_DeleteTimer.Start();
            }

            #region Mondain's Legacy version 15
            if (version >= 17)
                m_Allured = reader.ReadBool();
            #endregion


Place the Jako deserialize under the m_Allured, increase the serialized version number to 19, change the Jako version if test to >=19 and you should be good to go. Serialization sucks.
 

deides

Traveler
Thank you for your reply,a ndthanks for supporting this script, I know it was written a while ago.

I am still getting the error. I move the deserealize below the mallured, and no change on world startup, it still wants to delete all tamable creatures.

now I have

Code:
            #region Mondain's Legacy version 15
            if (version >= 17)
                m_Allured = reader.ReadBool();
            #endregion

            if (version >= 17 & Tamable)
            {
                m_level = reader.ReadUInt();
                m_realLevel = reader.ReadUInt();
                m_experience = reader.ReadUInt();
                m_maxLevel = reader.ReadUInt();
                m_traits = reader.ReadUInt();
                m_jakoAttributes.Deserialize(reader);
            }


            if (version <= 14 && m_Paragon && Hue == 0x31)
            {
                Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
            }

is changing the version number crutial??? This is not on a test shard, I just copied the runuo directory from the active shard to play on.
 

Jerbal

Sorceror
Still need to increase the version number in serialize and change the Jako if test in Deserialize to that version number. If you don't, when the world deserializes it thinks that Jako has been serialized (when it actually has not) and bombs. If you increase the version number when the world loads it realizes that it doesn't have Jako, then when it saves the version is increased in the saves and next time it deserializes it will have Jako and be happy.
 

lemperor

Sorceror
Serialize

Hail,

I'm also trying to setup this wonderful script on the latest Runuo SVN with ML, My basecreature script is identical to the one posted above. After doing the recommended changes to the version numbers, I still receive a prompt about deleting all mobiles? I will stick with this until it's figured out, any suggestions?

Thanks.
 

deides

Traveler
Its obviously a serialization error, but i'll be damned if I can figure it out (not a programmer by any strech of the imagination).

asks you if you want to delete a mobile, then if you say yes or no, the shard crashes and closes (this is a terminal error) orsomething like that.
 

lemperor

Sorceror
Errors

deides;848664 said:
Its obviously a serialization error, but i'll be damned if I can figure it out (not a programmer by any strech of the imagination).

asks you if you want to delete a mobile, then if you say yes or no, the shard crashes and closes (this is a terminal error) orsomething like that.

Hail,

I've been doing pretty good up to this point as to working around these scripts. First script that has given me serialize problems. I'm still working on it though, wish someone could post an example of a working basecreature script that works with runuo SVN w/ML.
 

lemperor

Sorceror
lemperor;848665 said:
Hail,

I've been doing pretty good up to this point as to working around these scripts. First script that has given me serialize problems. I'm still working on it though, wish someone could post an example of a working basecreature script that works with runuo SVN w/ML.

Hail All,

I was able to fix my problem in reference to mobile deletion upon shard start using this pet leveling system. Had to fix the serialize/deserialize version numbers and WALLA! I learned something today.
 

Paradyme

Page
on my shard i globally boosted all creatures stats by making them a version of a paragon called felucian. How would i add a felucian rule to the creation of the bred pets so they spawn with the same stats?
 

Deimos

Page
I've managed to get the ML SVN Basecreature file merged correctly, I'm attaching it here, if people want it.

I believe it's correct, as it saves/restarts ok.
 

Attachments

  • BaseCreature.cs
    188.1 KB · Views: 19

deides

Traveler
thanks deimos, im trying it as i type this. you seem to have a few things installed on your server, leveled items, tokens etc. but thats easily changed when you merge. thanks for giving me a reference point.

now my next script to install will be DAAT99's new resources... THAT ONE will be hard!!
 
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