FingersMcSteal
Sorceror
V2.0 Resources Starter (Ore/Leather/Wood/Granite/Boards/Logs/Crystals)
Update 27(pm)/06/2006(7th file):
Added a few more things, this will probably be last update for a while until i've checked a few things out. Seems some of the files release in RC1 version need some attention but i've repaired things like the back to front elven wash basin i had
Updates:
The main change is the new folder 'CraftableAddons'.
Main changes are in the carpentry addon's being able to take the wood hues.
Added a couple of items into the Maisonary crafts (Thanks to the person who created the addon's, do more and i'll add them).
Two addon items added to Furniture in the menus, again, thanks to the person who created these, sorry can't remember names right now.
Same procedure as before, un-zip it all into the scripts folders and remove the same named distro files for this to work.
**************************************************
Update 27/06/2006(6th file):
*EDIT* Forgot to mention, Runic Hammers & Sewingkits for the new resources are in via the bods now.
Added a couple of things in the 6th file...
Powder Crafting:
New resource added, Powder/Essence of Wind.
The system resource is defined as powder in oreinfo.cs, the item labels are using 'Essence of wind' Cliloc numbers, theres no Cliloc number for just 'powder', so i thought Wind=Dust, Dust=powder... you get the idea (hopes).
The Alchemist Vendors SBAlchemist.cs file sells the Powder Crafting Manual (Tool).
The idea for the powders was to be dyes etc etc, theres a couple to get you started in the craft menu so you get the general idea.
You need to add the powders into which ever files you want to get them to drop in your shard (loot drops etc etc).
Bowfletching:
Altered the standard bowfletching definition to include the new woods.
Now when you craft bows or crossbows etc etc from the craft menus, if your using one of the added wood types (frostwood for example), your bow will pick up the Damage type off the resource (I.E. frostwood gives 100% Cold Damage, plus the luck which comes with that resource).
These can be changed in the oreinfo.cs file if you want.
Alchemy:
The Craft definition now has some of the elements of the 'Lost Alchemy' added to the standard menu under the name 'Druids Chemistry'.
I'd like to thank the maker of the lost alchemy package as your original idea was the main reason i've added it to the normal alchemy menu.
I've only added the potions i wanted, you could add others if you like without too much of a problem.
The potion kegs will show a percentage as to how full the kegs are now, i'm planning to maybe change the keg code soon (Not 100% happy with it at the mo but it's in for the moment).
**************************************************
Update 22/06/2006(5th file):
The bod book search is now in for custom ores and leathers.
BOD Filters:
Just another alteration, i've added the custom Ingot & Leather types to the bod book filters, so now if you have bods in the books your able to search through for the resource you want.
**************************************************
Update 22/06/2006(4th file):
The latest addition is now BOD's (Bulk Order Deeds)
Same as before, just un-zip into the script's folder and REMOVE the original files as before to get it to compile.
If you've already added this to your server just un-zip it, the directory structures the same so it should just replace the files from the 3rd set and add the 'Bods&Runics' folder. (Remember to remove the distro files for the BOD system) and you should be good to go.
It works the same way as the normal BOD system (looks the same, works the same) but adds all of the extra ingots & leathers into the standard BOD code, so now you'll have Runic Hammers past Valorite & Runic Sewing kits past Barbed leather.
I've made 2 vendor changes, the Blacksmith & Tailor.
Changed the BOD times to 5, 10 & 15 minutes (depending on skill points), so theres at the most a 15 minute wait until you can do another BOD.
BOD Book:
The BOD book can display the correct resource for each bod in the book.
The sort code for the BOD book has not been changed (On the To Do list).
All this will mean is the bod book filters will only sort and search for the standard ingot & leather types right now but will allow you to put the bods into the books or remove them.
Any problems, post in script support and i'll try to help out...Enjoy.
**************************************************
Update 19/06/2006(3rd file):
I've added the crystal craft code to it now.
The same procedure as before, just download and unzip the contents into the RunUO 2.0 scripts folder, just make sure you remove the old files from your scripts folder (TO A SAFE LOCATION RATHER THAN DELETE) which have the same names to get it working.
Crystals Harvesting:
To use it you'll have to have a crystal hammer in your hand and be next to a big green crystal (The one's in the crystal fens as an example). It's based on the same way lumberjacking works, click tool and aim at the big crystals tho. The crystal hammers can be obtained with the [add crystalpickaxe command or added to your server which ever way you want, vendors or loot drops.
The Alchemy skill is required to harvest crystals.
Crystal Tool Box:
The crystal crafting tool box will work in much the same way as the normal tools and menu's. Same as above to obtain one, [add crystaltoolkit or you can add them to a vendors list of items for sale if you want.
The crystal craft menu layout is the same as the standard craft menus with the option to select which type of crystal you want to craft with, much like selecting the type of ore in the blacksmithing menu's.
One thing you will notice, the craft menu is blank (no items to craft), this was done to allow shard admins to create their own items to be used on this menu, to add your items open the defcrystalcrafting.cs in the craftdef folder and add your items in there.
Additional info:
I'll be adding to this system as it's the basis of the one i use on my shard, when theres enough added to the RunUO 2.0 version i'll put another update on. I'm currently doing alterations to the standard runic code (bod system too) in order to allow the additional resources to be used with runics too so once thats finished and had some testing i'll also drop that in. In addition to runics, i'm working on making the scales a worth while resource to use or collect too and have plans to change the scale armours too, again that will be added to the updates when there in and working.
I hope some find it useful and although theres better systems out there i thought i'd share this one... enjoy.
**************************************************
I've decided to drop this in if people wanted some custom resources for there new RunUO 2.0 Shards.
Included in the ZIP file are the following resources...
20 Ores (inluding the normals, all granite types to go with them too)
7 Leathers (4 normal plus 3 new extra types)
Scales are the same, not touched those yet
Logs... Normal, Oak, Ash, Yew, Heartwood, Bloodwood, Frostwood (Boards are here to go with them too)
20 New Crystal Types (This is an extra which i use on my own shard for crafting)
I've started to move some of my own custom items across to the v2.0 platform so i've decided to drop these on here if anyone wants to use them for there own shards. All you'll get with these are the items on to your v2.0 server, how you choose to use them i'll leave that up to you.
Things like the ore's, logs & Boards are all stackable, the hides for the leathers work in the same way and cut up into the leathers too. If you want them to drop in loot packs etc etc, you'll have to add them yourself, basically this is a resource pack which seems ok on the v2.0 server core. I've only done limited testing since i have alot of work ahead to get other scripts into v2.0 format for my own shard. If you require help please try to use the script section of the site and not in here, thats the right place for questions anyways.
In the ZIP file you will find the following files...
Board.cs
Crystals.cs
Granite.cs
Hides.cs
Ingots.cs
Leathers.cs
Log.cs
Ore.cs
OreInfo.cs
TO INSTALL THESE... You will have to REMOVE the same files from the v2.0 server folders and unzip these files into the script folder in the v2.0 server.
I'll probably add more of the resource & harvest files once i get those into the RunUO 2.0 format.
Hope someone finds them helpful.
Update 27(pm)/06/2006(7th file):
Added a few more things, this will probably be last update for a while until i've checked a few things out. Seems some of the files release in RC1 version need some attention but i've repaired things like the back to front elven wash basin i had
Updates:
The main change is the new folder 'CraftableAddons'.
Main changes are in the carpentry addon's being able to take the wood hues.
Added a couple of items into the Maisonary crafts (Thanks to the person who created the addon's, do more and i'll add them).
Two addon items added to Furniture in the menus, again, thanks to the person who created these, sorry can't remember names right now.
Same procedure as before, un-zip it all into the scripts folders and remove the same named distro files for this to work.
**************************************************
Update 27/06/2006(6th file):
*EDIT* Forgot to mention, Runic Hammers & Sewingkits for the new resources are in via the bods now.
Added a couple of things in the 6th file...
Powder Crafting:
New resource added, Powder/Essence of Wind.
The system resource is defined as powder in oreinfo.cs, the item labels are using 'Essence of wind' Cliloc numbers, theres no Cliloc number for just 'powder', so i thought Wind=Dust, Dust=powder... you get the idea (hopes).
The Alchemist Vendors SBAlchemist.cs file sells the Powder Crafting Manual (Tool).
The idea for the powders was to be dyes etc etc, theres a couple to get you started in the craft menu so you get the general idea.
You need to add the powders into which ever files you want to get them to drop in your shard (loot drops etc etc).
Bowfletching:
Altered the standard bowfletching definition to include the new woods.
Now when you craft bows or crossbows etc etc from the craft menus, if your using one of the added wood types (frostwood for example), your bow will pick up the Damage type off the resource (I.E. frostwood gives 100% Cold Damage, plus the luck which comes with that resource).
These can be changed in the oreinfo.cs file if you want.
Alchemy:
The Craft definition now has some of the elements of the 'Lost Alchemy' added to the standard menu under the name 'Druids Chemistry'.
I'd like to thank the maker of the lost alchemy package as your original idea was the main reason i've added it to the normal alchemy menu.
I've only added the potions i wanted, you could add others if you like without too much of a problem.
The potion kegs will show a percentage as to how full the kegs are now, i'm planning to maybe change the keg code soon (Not 100% happy with it at the mo but it's in for the moment).
**************************************************
Update 22/06/2006(5th file):
The bod book search is now in for custom ores and leathers.
BOD Filters:
Just another alteration, i've added the custom Ingot & Leather types to the bod book filters, so now if you have bods in the books your able to search through for the resource you want.
**************************************************
Update 22/06/2006(4th file):
The latest addition is now BOD's (Bulk Order Deeds)
Same as before, just un-zip into the script's folder and REMOVE the original files as before to get it to compile.
If you've already added this to your server just un-zip it, the directory structures the same so it should just replace the files from the 3rd set and add the 'Bods&Runics' folder. (Remember to remove the distro files for the BOD system) and you should be good to go.
It works the same way as the normal BOD system (looks the same, works the same) but adds all of the extra ingots & leathers into the standard BOD code, so now you'll have Runic Hammers past Valorite & Runic Sewing kits past Barbed leather.
I've made 2 vendor changes, the Blacksmith & Tailor.
Changed the BOD times to 5, 10 & 15 minutes (depending on skill points), so theres at the most a 15 minute wait until you can do another BOD.
BOD Book:
The BOD book can display the correct resource for each bod in the book.
The sort code for the BOD book has not been changed (On the To Do list).
All this will mean is the bod book filters will only sort and search for the standard ingot & leather types right now but will allow you to put the bods into the books or remove them.
Any problems, post in script support and i'll try to help out...Enjoy.
**************************************************
Update 19/06/2006(3rd file):
I've added the crystal craft code to it now.
The same procedure as before, just download and unzip the contents into the RunUO 2.0 scripts folder, just make sure you remove the old files from your scripts folder (TO A SAFE LOCATION RATHER THAN DELETE) which have the same names to get it working.
Crystals Harvesting:
To use it you'll have to have a crystal hammer in your hand and be next to a big green crystal (The one's in the crystal fens as an example). It's based on the same way lumberjacking works, click tool and aim at the big crystals tho. The crystal hammers can be obtained with the [add crystalpickaxe command or added to your server which ever way you want, vendors or loot drops.
The Alchemy skill is required to harvest crystals.
Crystal Tool Box:
The crystal crafting tool box will work in much the same way as the normal tools and menu's. Same as above to obtain one, [add crystaltoolkit or you can add them to a vendors list of items for sale if you want.
The crystal craft menu layout is the same as the standard craft menus with the option to select which type of crystal you want to craft with, much like selecting the type of ore in the blacksmithing menu's.
One thing you will notice, the craft menu is blank (no items to craft), this was done to allow shard admins to create their own items to be used on this menu, to add your items open the defcrystalcrafting.cs in the craftdef folder and add your items in there.
Additional info:
I'll be adding to this system as it's the basis of the one i use on my shard, when theres enough added to the RunUO 2.0 version i'll put another update on. I'm currently doing alterations to the standard runic code (bod system too) in order to allow the additional resources to be used with runics too so once thats finished and had some testing i'll also drop that in. In addition to runics, i'm working on making the scales a worth while resource to use or collect too and have plans to change the scale armours too, again that will be added to the updates when there in and working.
I hope some find it useful and although theres better systems out there i thought i'd share this one... enjoy.
**************************************************
I've decided to drop this in if people wanted some custom resources for there new RunUO 2.0 Shards.
Included in the ZIP file are the following resources...
20 Ores (inluding the normals, all granite types to go with them too)
7 Leathers (4 normal plus 3 new extra types)
Scales are the same, not touched those yet
Logs... Normal, Oak, Ash, Yew, Heartwood, Bloodwood, Frostwood (Boards are here to go with them too)
20 New Crystal Types (This is an extra which i use on my own shard for crafting)
I've started to move some of my own custom items across to the v2.0 platform so i've decided to drop these on here if anyone wants to use them for there own shards. All you'll get with these are the items on to your v2.0 server, how you choose to use them i'll leave that up to you.
Things like the ore's, logs & Boards are all stackable, the hides for the leathers work in the same way and cut up into the leathers too. If you want them to drop in loot packs etc etc, you'll have to add them yourself, basically this is a resource pack which seems ok on the v2.0 server core. I've only done limited testing since i have alot of work ahead to get other scripts into v2.0 format for my own shard. If you require help please try to use the script section of the site and not in here, thats the right place for questions anyways.
In the ZIP file you will find the following files...
Board.cs
Crystals.cs
Granite.cs
Hides.cs
Ingots.cs
Leathers.cs
Log.cs
Ore.cs
OreInfo.cs
TO INSTALL THESE... You will have to REMOVE the same files from the v2.0 server folders and unzip these files into the script folder in the v2.0 server.
I'll probably add more of the resource & harvest files once i get those into the RunUO 2.0 format.
Hope someone finds them helpful.