Sythen;734835 said:Lately I've been adding in real photographs and inserting them into picture frames using photoshop. The thing is with photoshop I havent been able to skew pictures to 45 degrees. Isometric drawings are generally equal measurments on all lines, but UO uses a trisometric platform for its graphics.
That being said, picture frames at a 45 degree angel generally do well (using that as an example). Now to convert a flat 1 dimensional picture I had to use paint shop pro... because unlike photoshop, paint shop pro has a 'free with the program' Skewing that skews pictures by degrees rather than having to do it by freehand. This gives an accurate representation in my opinion... see:
This picture is of a friend of mine and his girlfriend and is set at a 45 degree angle using a skew tool.
Anyway to draw regular graphics think small at first. Everything in UO is scaled down. So as long as you get that 45 degree angle or somewhere close to it (43-47 degrees), the flaws really arent noticable if you make a mistake. This degree measurement is different for every item tho... books and flat items this is awesome for; but mobiles its another story.
mobiles are still at a 45 degree angle but instead of your edges on the pic being at the 45 degree point, your characters head will be at that point. Then you work your way down 45 degrees instead of up 45 degrees. Am I making sense? I hope this helps.
All files should be in Bitmap (.bmp) form with a black or white background. White and Black are transparent in the game world; white background objects tend to look like they are floating, so I prefer to use a black background for all the images I put together.
It's best to use black, especially if you're using MUOTool to make your patches smaller. With MUOTool, if the art has a white background, it ends up being non-transparent for some reason that we haven't been able to figure out. I went through over 500 pieces of art and changed the background to black lol.