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Rideable Diablo

kimjh

Sorceror
Rideable Diablo

ok here is Diablo (boss mode) and Rideable Diablo!!

View attachment 19223
View attachment 19230
boss mode is very Detail frame so some big size file hehe..
if u want make Rideable Diablo.
u need RideableDiablo.vd and Diablo.vd
RideableDiablo.vd have only walk,run animation of Ride state.
and noRide state get return Diablo.vd (but can't use die animtion ! Diablo have 141pic. it's very detail and very reality. get seen looks like real boss)
you can make 2 diablos bossmode(high Quality) , Rideablemode (Low Quality)

need Only Mulpatcher~
1.Download all rars
2.BackUp Your UltimaOnline\Anim.idx , anim.mul , Anim3.idx , Anim3.mul , Tiledata.mul , Bodyconv.def
3.run mulpatcher
4.load Anim3.mul , Tiledata.mul , Bodyconv.def(not BouckUp Files Use Your UltimaOnline install folder in.)
5.go Anim3 Tap
6.(H:0x1 is maybe empty slot) H:0x1 click -> H:0x1 rightclick -> load anim form fiie click
7.open download folder(and select Diablo.vd file).......Wait loading time
go Anim Tap
8.(L:0x180 is maybe empty slot) L:0x180 click -> L:0x180 rightclick -> load anim form file click
9.open download folder(and select RideableDiablo.vd file).......Wait loading time
10.go tiledata tab
11.serch 3FE8 (maybe empty slot) Click
12.Name space = RideableDiablo
13.AnimID space = 0x180
14.Weight = 255
15.Quality = 25
16.CheckBox Wearable, Animation
17.go Settings tab
18.Save Tiledata and Close mulpatcher
19.Open your UltimaOnline folder and open Bodyconv.def (use notepad program or C#) (not BouckUp Files Use Your UltimaOnline install folder in.)
20.PluseWrite 133 -1 1 -1 -1
21.PluseWrite 384 -1 -1 -1 -1
22.Save and Close Bodyconv.def
Open your UltimaOnline folder and open Mobtypes.txt (use notepad program or C#) (not BouckUp Files Use Your UltimaOnline install folder in.)
PluseWrite 384 ANIMAL 0
Save and Close Mobtypes.txt

23.copy RideableDiablo.cs , Diablo.cs to your Runuo\Scripts\
24.Restart Runuo
25.in game use Command [add RideableDiablo
26.Double Click RideableDiablo
27.Rideable? ok!! Enjoy Game!!!!!!!!!!!!!!
28.can't see Rideable? ok! write reply!!!!!!!!!!!



!!!!! One Caution !!!!!
please use this line on your scripts

public override void OnDeath(Container c)
{
base.OnDeath(c);
c.Stackable = true;
c.Amount = 15;
c.Stackable = false;
}


More difficult to explain that what makes.
Sorry about my bad English.!


Next Release is another D2 Monsters
here pic
View attachment 19235
 

Attachments

  • RideableDiablo.bmp
    603.1 KB · Views: 1,156
  • Diablo.part1.rar
    4 MB · Views: 208
  • Diablo.part2.rar
    634 KB · Views: 176
  • RideableDiablo.rar
    156.2 KB · Views: 186
  • Diablo.bmp
    557.1 KB · Views: 1,081
  • RideableDiablo.cs
    2.6 KB · Views: 164
  • Diablo.cs
    4.9 KB · Views: 152
  • 9.bmp
    268.1 KB · Views: 1,057

Lord Weed

Wanderer
But if i have installed the anim in the low slot 701( beacuse mi anim3 have a lot of custom anim ) what i write in animconv.def?
 

Lord Weed

Wanderer
Lord Weed;843045 said:
But if i have installed the anim in the low slot 701( beacuse mi anim3 have a lot of custom anim ) what i write in animconv.def?

i wrote 701 -1 700 -1 -1 but is'nt work
 

Lord Weed

Wanderer
kimjh;843047 said:
13.AnimID space = 0x2BC -----------> 13.AnimID space = 0x2BD (in mulpatcher)
21.PluseWrite 34 -1 700 -1 -1 ----------> 21.PluseWrite 34 -1 701 -1 -1 (in bodyconv.def)

does'nt work diablo become's a flyning long male hair X_X where do you take the 34 (?) -1(anim2)700(anim3 slot) -1 (anim4) -1 (anim5)
 

semolo

Sorceror
can't see Rideable? ok! write reply!!!!!!!!!!!
all what you write i do.... 3 times...
what could be the problem?
 
I did everything as stated. I got them in, I add them both they look the same . When i hope on the Rideable one it is a Solen Queen I changed it to a diff Tiledata slot and its there but when hop on to ride your riding air.
 
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