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Rideable Diablo

kimjh

Sorceror
yes i only Redact some grapics.
that rideable motion is diablo another attack pose.
but i want rideable!
so edit some diff hehe :)
 

jokik

Sorceror
kimjh;843256 said:
yes i only Redact some grapics.
that rideable motion is diablo another attack pose.
but i want rideable!
so edit some diff hehe :)

ah. so its legs do not move while walking?
 

jokik

Sorceror
kimjh;843263 said:
no. sure move while walking
if can't move i don't make that :)

ok :).

maybe you would be willing to do a guide telling people how to do all of this :) like from start to finish , creating the animations etc
 

kimjh

Sorceror
why can't see diablo? while mounted.
hmm maybe you have some problem..
diablo.vd is anim3
and bodyconv.def need write 2 lines.
 
Yup I added in both the diablo animations 1 in anim and 1 in anim3 I see both Diablos. When i mount the crouched down one it turns into an invis mount and im riding in air, heres what I put in the Body file

133 -1 1 -1 -1
384 -1 -1 -1 -1

On the 384 one it still shows as the standing one so i did

140 -1 700 -1 -1

All mobs are there just cant mount any the become invis I am so sure Im doing something wrong but cant think of what LOL
 
I will re try it without that one line . but for some odd reason when i did it with 384 one it added it game as the Non mountable one thats standing. I am sure im missing something and cant seem to figure it out lol
 

kimjh

Sorceror
in Tiledata.mul
0x3FE8
Name: RideableDiablo
AnimID: 0x180
Weight: 255
Hight: 0
Quality: 25
check box 2 thins (Wearable, Animation)

del all anim.mul at Diablo , RideableDiablo

anim.mul
add L:0x180 (384) slot input Rideablediablo.vd

anim3.mul
add H:0x1 (1) slot input Diablo.vd

and in game
[add RideableDiablo
 
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