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[RunUO 2.0 RC1] Lucid Nagual's <<_All Spells System_>>

Tru

Knight
[UVA]steve;737800 said:
haveing this same problem

+ Mobiles/PlayerMobile.cs:
CS0246: Line 78: The type or namespace name 'PlayerModule' could not be foun
d (are you missing a using directive or an assembly reference?)
CS0246: Line 81: The type or namespace name 'PlayerModule' could not be foun
d (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

Andrew_Offlined;733832 said:
Thats what you need.
 

[UVA]steve

Wanderer
i have all that stuff in its most likely one of the other scripts i installed it on a fresh installation of runuo 2.0 and had no problem with it il just have to live without this :D ive done way too much to have to start over lol
 

BOESewicht

Wanderer
Is there a version for RunUO 2.0 RC2?
I installed the scripts on a new RC2 and get following error:
Code:
Errors:
 + Spells/Spellweaving/ArcaneForm.cs:
      CS0246: Line 13: The Typ- or Namespacename ITransformationSpell could not be found. (Is a using-Direktive or a Assemblyreference missing)

I hope it is the right translation, because i`m using a german system.
 

Gembone

Wanderer
that just means the the file for the spell is missing. check you installed files against the downloaded files. the spell file should be in the downloaded folder.
just put it in with the other installed spells.

if the file is there make sure the spellings are the same
 
there is ALOT of problems with using this script on rc2 from me and my team of scripters have found. ALOT of the spells seem to be needing upgraded, the itransformation part isn't even IN the RC2 unless it is scripted specifically for ML from we have found.

We have been waiting to hear back from lucid on how to fix it but he aint been online from what we have been able to see.
 
Tru;701007 said:
I have updated the original threads for Cleric Spells and Druid Spells I'm going to put links to Ultima VII spells and Bard Songs here as this is the only currently valid link with these spells.

KEEP IN MIND THESE ARE SEPERATE SYSTEMS AND NOT INCORPORATED INTO THE ALL SPELLS SYSTEM (this may help Lucid update it quicker if he has that in mind)

ALSO I DID NOT WRITE THESE!!

Edit: I also changed 3 of the Bard songs that didnt work for me (for music) to Sleep, Mass Sleep, and Awaken (As from Ultima VII spells)

Hell-A thx bud :)))

I'll be updating this system last. It needs the most repairs and it will have a big role in the race and class system. I will also release a version that does not use the race and class systems so no worries there :) But I think most will want the complete system.

Please if anyone has updated any of these systems please send them my way b4 I start. Any help or boost will help speed things up. Once all my systems are complete I'll start working on the Mega Pack.
 

VindiKat

Wanderer
Lucid Nagual;754575 said:
Hell-A thx bud :)))

I'll be updating this system last. It needs the most repairs and it will have a big role in the race and class system. I will also release a version that does not use the race and class systems so no worries there :) But I think most will want the complete system.

Please if anyone has updated any of these systems please send them my way b4 I start. Any help or boost will help speed things up. Once all my systems are complete I'll start working on the Mega Pack.

Hi, I had wanted to try your system but it wouldn't work with RC2 as it was, so I modified the druid system to work. You can find it here http://www.runuo.com/forums/custom-script-releases/89898-druid-spell-system-update-runuo-2-0-rc2.html
if you are interested.
 

Sergeant Bob

Sorceror
?

Something wrong with the file? or is there something wrong with me. when i download and extract the zips the resulting files dont have the .cs extention and if i open them this is what they look like ...

PK
5rÙ4  Spellbooks with Attributes/PK   rÙ41
æ£ Q 0 Spellbooks with Attributes/ScrapperCompendium.cs}’ÁNÂ@†Ï%á&\,—‚FJ<hI”=€‰ãaÛŽdã¶ÛìlA4¼»³ÝPÐ6ívf¾ù;ûg+’Åæk²˜ºÊ‡h–hva]b*¦VꂸäîBäH¥H±éˆ&ÌQ·óÕíe•(™BªÌS#ÊM¬ó‹LV9\Á¼D¥*ß™vÁKÌÒÖT©‰ÂW—jTûþ+×mP_< \C¯EOvtoäÀà¾rÈðãüòÜ'¦ZÛ§ué²ígt«3ÜXkdRY¤¨w,r±pøÙÅ ²3L5±fâô(À*˜*Nõ
̓(D¬É:bX#gôF8ï¥P@~é³³‰ ·‰*Q?¥ÜœFfK-³FD~rߤÏFZ4°òËN%pêÑß~G>ŠêîBYØ> ›âƽþaŒ´mf˜¡ÈXÚÔËïöùi‡à¿kŸUvÒ×"'6)lØy‚Á@¾A»Cpx
ü¾™<zTf¸¨”0Û½ñ³ùPK   rÙ4þs?V Ä ( Spellbooks with Attributes/TomeOfLuna.csu’ÁnÂ0 †Ï ñ§r©Øa—¡F‘6$4¤´Ã´CÚ-Mª8abï>»)ÁÖªMíÿó_Çm@e¶bµGÕdÐ1·×…šfVk(¼²IâÓÈ
°–´éœ8ôý^r*
Qh‰(Ö¶‚åfŒwbjíçr“}¨ÔnO(ã½·Œ|½ …—¹†wNµ]q2â4áâêx¦VĽ2,–ÁøpÂxï)°2ŽÁÂZ¿Þל9>¦S
ˆPFàÁ{§òàÓ©5çÆ{{%®jÐz&+¹e¯›ñIôAÉr£xfm‹Ç§¤—
)—É)ÑnûÒÂÒÌ*Aì¬*[õMu`((^òàÄW\:—»§gü‘ˆ›ˆQÚT'"QÆĸ|û·…àÉ´íádIÖ®Y.[8ç[äؽU7ÒïFŒZÊfôA’®º¿PK   rÙ4škÛ^ Ò ) Spellbooks with Attributes/TomeOfUmbra.csuRMoÂ0 =ƒÄ°8•K“¶ÃФ
ii0í0í¦EK“*NÙØÄŸÓ”ÁÖªMí÷üúì¤"eÖ°Ø’ÇbØiW1D·Aw k4[*Qze
1n#
¤RHl*Ò)ó¨Óþé´[e•i%AjAK[à|õRdNÀ-ÌP:[#Ñ-JÔ:³öƒ+BUëmÌòÞUÒ‹Lã{H5J'I/ä™׌-Átæ+¨ùÝaà·« õ¿W71ñd*_nËݦ#D˜G½÷Ne•GJGÖT45ž¹×`ÝÆDb´ý ÂXgæ®Ñ]àŸÍ…a*¡âÒã‰e‚09$šæÏ5,ï€S9Âƪ¼Qß\÷€†ùê”GŸq9ª´‚zzÂß3b1Jëêe|ú
¸ ¯-L¢‡g9K»z9·pÊo({üW`mâÃÇŒXÄxG’£~v¿PK
5rÙ4   Spellbooks with Attributes/PK    rÙ41
æ£ Q 0  9 Spellbooks with Attributes/ScrapperCompendium.csPK    rÙ4þs?V Ä (   Spellbooks with Attributes/TomeOfLuna.csPK    rÙ4škÛ^ Ò )  ¤ Spellbooks with Attributes/TomeOfUmbra.csPK   T I
 

Sergeant Bob

Sorceror
OK I Figured it out. I can unzip them with only a minimum level of pain-in-the-assness.
the application I used was "7-Zip" if anyone had the same problem i did.

Anyway, now that i have this all extracted and such ... if i try to retain the Spellweaving spells i get this error;
Errors:
+ Spells/Spellweaving/ArcaneForm.cs:
CS0246: Line 13: The type or namespace name 'ITransformationSpell' could not
be found (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

I tried to intigrate the parts of the old spellhelper that mention it but with no success.
:(

Not a complaint mind you. i absolutely love this script. just sharing my expiriences.
 

Trip3033

Sorceror
I tried this system with RunUO RC2 and it does work every customized spell u get error:
Code:
 + Spells/Druid/Spells/StoneCircleSpell.cs:
    CS0534: Line 12: 'Server.Spells.Druid.StoneCircleSpell' does not implement i
nherited abstract member 'Server.Spells.Spell.CastDelayBase.get'
 + Spells/Druid/Spells/SwarmofInsectsSpell.cs:
    CS0534: Line 10: 'Server.Spells.Druid.SwarmOfInsectsSpell' does not implemen
t inherited abstract member 'Server.Spells.Spell.CastDelayBase.get'
 + Spells/Druid/Spells/VolcanicEruptionSpell.cs:
    CS0534: Line 10: 'Server.Spells.Druid.VolcanicEruptionSpell' does not implem
ent inherited abstract member 'Server.Spells.Spell.CastDelayBase.get'
 + Spells/Ranger/Spells/FamiliarSpell.cs:
    CS0534: Line 12: 'Server.Spells.Ranger.RangerFamiliarSpell' does not impleme
nt inherited abstract member 'Server.Spells.Spell.CastDelayBase.get'
 + Spells/Ranger/Spells/FireBowSpell.cs:
    CS0534: Line 11: 'Server.Spells.Ranger.RangerFireBowSpell' does not implemen
t inherited abstract member 'Server.Spells.Spell.CastDelayBase.get'
Is there ever going to be a upgrade for RC2? i use to like this system alot mostly because it willl keep it balance by caping most skill to 70 and restricting many stuff. if there would be a update when do u think it will be published?? or does anyone know waht i need to do with every single one? to fix this..
 

rexxz

Page
Hm, I got this error when compiling:

Errors:
+ Spells/Spellweaving/ArcaneForm.cs:
CS0246: Line 13: The type or namespace name 'ITransformationSpell' could not
be found (are you missing a using directive or an assembly reference?)
 

SuperBBoy

Sorceror
I can not extract.Please, You could put these links on .raR :):) ( [2.0]Alien's - Public Gates, ACC and Central Memory. [2.0]Lucid's AS [7].0.1 (b) and [Bonus]Spellbooks with Attributes




THANKS!!
 

Ghostwyren

Wanderer
mehoo;712900 said:
well im having an issue i am using a clean install on ruo 2.0

Code:
RunUO - [www.runuo.com] Version 2.0, Build 2818.38873
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
 + Mobiles/PlayerMobile.cs:
    CS0246: Line 78: The type or namespace name 'PlayerModule' could not be foun
d (are you missing a using directive or an assembly reference?)
    CS0246: Line 81: The type or namespace name 'PlayerModule' could not be foun
d (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.

Playermobile.cs
Code:
 //PlayerModule edit.
        private PlayerModule m_PlayerModule;
        
        [CommandProperty( AccessLevel.GameMaster )]
        public PlayerModule PlayerModule
        {
            get
    {
        PlayerModule existingModule = ( PlayerModule )CentralMemory.GetModule( this.Serial, typeof( PlayerModule ) );
                
        if ( existingModule == null )
        {
            PlayerModule module = new PlayerModule( this.Serial );
            CentralMemory.AppendModule( this.Serial, module, true );
                    
            SendLNGumps( this );
                    
            return ( m_PlayerModule = module as PlayerModule );
       }
       else
       {
           if ( m_PlayerModule != null )
               return m_PlayerModule;
                    
           return ( m_PlayerModule = existingModule as PlayerModule );
       }
                }
           }
           //PlayerModule edit.

           private void SendLNGumps( Mobile from )
           {
                if ( LucidNagual.DataCenter.EnableClassSystem )
    from.SendGump( new ClassGump( this ) );
            
                if ( LucidNagual.DataCenter.EnableRaceSystem )
    from.SendGump( new RavensRaceGump( this, RavensRacePage.Info ) );
          }
   
        /////////////////////////////////////
 
 
// PlayerMobile Edit #5 //
 
// All Spells Addition <Start> //
 
/////////////////////////////////////
 
public override bool CanSee( Item item )
 
{
 
if ( m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer( item ) )
 
return false;
 
if ( item is BaseHouseTrap )
 
 
{
 
BaseHouseTrap trap = item as BaseHouseTrap;
 
if(trap.Detected)
 
return true;
 
else if (this.AccessLevel!=AccessLevel.Player)
 
return true;
 
else if (Spells.First.DetectTrapSpell.UnderEffect( this ))
 
return true;
 
else if (this.Skills[SkillName.DetectHidden].Value >= 100.0)
 
return true;
 
else if(trap.Placer!=null)
 
{
 
if(trap.Placer == this || this.GuildFealty == trap.Placer.GuildFealty || Spells.First.DetectTrapSpell.UnderEffect( this ))
 
return true;
 
else
 
return false; }
else if ( this != trap.Placer && this.AccessLevel == AccessLevel.Player ) return false; }


return base.CanSee( item );
 
 
}
 
/////////////////////////////////////
 
// PlayerMobile Edit #5 //
 
// All Spells Addition <End> //
 
/////////////////////////////////////

having the same problem, any one know whats up?
 

jesusm

Squire
Problem.

Been getting this error... And im not sure where its from.


"Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Spells/Spellweaving/ArcaneForm.cs:
CS0246: Line 13: The type or namespace name 'ITransformationSpell' could not
be found (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again."

Can anyone help me?
 

jokik

Sorceror
How Do you Fix the :
Code:
"Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Spells/Spellweaving/ArcaneForm.cs:
CS0246: Line 13: The type or namespace name 'ITransformationSpell' could not
be found (are you missing a using directive or an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again."
error? thanks in advance.
 
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