ArteGordon
Wanderer
yep, no problem doing it that way as well.kilobit said:Awesome thanks, also you can edit spawnpacks.dat too.
You are very quick in respoonding to these
yep, no problem doing it that way as well.kilobit said:Awesome thanks, also you can edit spawnpacks.dat too.
You are very quick in respoonding to these
yep, that one is on the list. Ive gotten so used to doing the left corner drag I kind of forget about it, but I will be changing that.Khaz said:In the visual GUI editor, selecting a bounding box and moving up fails. You can select a box from the top left corner and down to the bottom right, but from any other direction doesn't seem to work. I'm sure it's not a priority, but it is a quality of life feature that could exist.
tindo said:Hi there, first of all , I love your systems, both the XMLspawner and the spawn editor. I can't imagine spawning a custom shard without it.
That said, I have two issues I was hoping you could help with.
I am connecting to a server remotely with admin level. Therefore, I am running spawn editor on my home computer while the server is on another. This server uses completely custom maps. I have moved a copy of my client into a folder with the custom mul files to point to in spawn editor. However, it pulls up the normal brittania maps instead. I changed the map files in the normal client folder and then editor then pulls up the custom maps. For some reason it wont pull them from the custom folder i specify, only from the default client folder. Any ideas here?
Second, when I try to use the transfer server, I get the message "No message data received from the remote server". I have a copy of the server.exe, the scripts.cs.dll, the assemblies.cfg, and the custom .dll's in a local directory like you said, with the editor pointed to those. I open a game window and the renew server authentication works fine, I receive the accepted message in the client window. Everything seems to work except when I try to load info from the server (get players, etc.) or try to send a change to the server. I have the ports and ip set correctly. Any ideas what I should look at?
tindo said:Hi Arte, thanks for the quick reply.
I did point to a file in my custom mul's folder but it still seems to be checking the ultima online default folder where the mul's are kept. No matter how many times I repoint it to the customs folder, it seems to check the default folder. If I change the mul's in the default folder, it works, but if I point it to another folder with mul's it won't work.
On the transfer server, I tried repointing the server.exe file several times and that didn't work. I'll try changing the port.
*edit* Okay, changed the port and tried repointing to my local server.exe but still getting the no data message.
Thanks in advance, not sure whats up with the maps, its like it wont listen when I tell it where to look and just keeps looking in the default folder. It's weird, like it doesnt wanna listen to me when I tell it where to look....I know its probably something I'm doing but I can't figure out what.
hmm. that indicates that it is having trouble finding the requested message type. What does your assemblies.cfg look like?tindo said:Hi there, its wasnt missing mul files, cause I tried a copy of all muls and it still didnt work, so for some reason it keeps wanting to check the default directory instead of the custom one.
On the transfer server, it tells me "No message data received from remote server".
tindo said:here is the assemblies config..
System.dll
System.Web.dll
System.Xml.dll
System.Data.dll
System.Drawing.dll
System.Windows.Forms.dll
System.Runtime.Remoting.dll
OrbServerSDK.dll
TransferServer.dll
UOArchitectInterface.dll
I can pm you my icq and we can get on the server also if you need.
tindo said:Well, I updated the mpr.dll, but its still giving the same error when I check it with the dependecy program. I still think its related to that file, but replacing it with a newer version didn't work.
Ok, wasn't the mpr.dll causing the problem after all. I copied the entire runuo directory off my server and put it on my local computer. Once I pointed to it, I was able to communicate with the server, so it was something I was missing.
Only thing now is still having problems with it refusing to look in the custom directory for the map.muls and now I have to re-point at the server each time I load spawn editor or it will not communicate with the server. I think its the same problem Parimedes mentioned a couple pages back. Thanks again for all your time and help thus far. You have gone above and beyond the call already!
ah, that is interesting. This might give me a clue to Parimedes problem.Ok, wasn't the mpr.dll causing the problem after all. I copied the entire runuo directory off my server and put it on my local computer. Once I pointed to it, I was able to communicate with the server, so it was something I was missing.
thanks for the detective work. I'll have to check that out.tindo said:Hey Arte!
The custom maps are working great now! I decided to track down what was causing the transfer server problem. So, I went file by file copying into a blank directory from my full runuo directory to see which files are actually needed. And I tracked down the problem! The file zlib.dll must be in the local directory for the transfer server to work. Its not called in the assemblies.cfg so thats probably why we were missing it. Once that file was in the directory with server.exe and data/assemblies.cfg and the called dll's it worked fine.
Still having the problem with having to point at the server each time I reload spawn editor, but thats a minor inconvience for all the great things this program does!
ArteGordon said:ah, that is interesting. This might give me a clue to Parimedes problem.
I'm also guessing that .EXE setup problem has to do with access restrictions to the server installation directory that results in the transferserver.dll assembly information not being loaded at startup, but that is just a guess. You might try fiddling with a minimal server install located in the same area as the editor installation and see if that helps.