ArteGordon
Wanderer
odd indeed. I havent tested it with the 3d client so it is quite possible there is some issue with text entry.
Unfortunately, there arent many options for text entry in gumps. One thing to try is perhaps changing the text hue.
you can try changing it by going into xmlspawner2.cs around line 7890 and changing
AddTextEntry( 35, 30, 200, 251, 0, 0, str );
to something like
AddTextEntry( 35, 30, 200, 251, 0x384, 0, str );
and see if it changes the behavior.
While it is a minor hassle, one way to edit long text strings in the spawner is to name the spawner, do an [xmlsave tmpxml spawnername, and then open up the tmpxml file, edit the text there, and then load it back with [xmlload tmpxml.
Unfortunately, there arent many options for text entry in gumps. One thing to try is perhaps changing the text hue.
you can try changing it by going into xmlspawner2.cs around line 7890 and changing
AddTextEntry( 35, 30, 200, 251, 0, 0, str );
to something like
AddTextEntry( 35, 30, 200, 251, 0x384, 0, str );
and see if it changes the behavior.
While it is a minor hassle, one way to edit long text strings in the spawner is to name the spawner, do an [xmlsave tmpxml spawnername, and then open up the tmpxml file, edit the text there, and then load it back with [xmlload tmpxml.