ArteGordon
Wanderer
Its a bit easier to set things up from the gump, but in the xml file MX is the maxcount for the spawn entry, SB is the subgroup number, TO is the reset-to subgroup for sequential spawning (the subgroup that it goes to when the timelimit for the subgroup expires), RT is the reset-time for sequential spawning (the amount of time given to reach the killcount for the subgroup), KL is the kills-needed to advance to the next subgroup in sequential spawning.Bane said:MX=5, max spawns I take it,
SB??
RT= reset timer I take it, what does this do
T0=??
KL=1 take it kills = 1 then
I would like to spawn 5 orcs, when players have killed 5 I would like to spawn 5 ratman, when that is done I would like the spawn to spawn a level1 treasure chest.
I am unsure how to sequence these things. I just clipped and pasted the piece from the xml spawner.
Colors on the spawner,
Looking at your meph champ xml script I noticed that meph is yellow, then 2 dark blues, a couple of purples, then at bottom note is green.
I realize that the groupings are things that spawn together till kill count is reached, but do not understand how to go from grouping to grouping,
Any help would be great, this spawner is awesome, just having a bit of trouble figuring out some of the syntax.
Thanks for posting this.
To set up your spawning scenario, open up the spawner gump and add a spawn entry for 5 orcs and assign it to subgroup 1, then add an entry for 5 ratmen and assign it to subgroup 2, then add an entry for your treasure chest and assign it to subgroup 3.
If you set the kills needed (Kills) for your orc and ratman subgroups to 5, then players will have to kill 5 orcs in order to advance to the ratman subgroup, and then 5 ratmen to advance to the treasure chest subgroup.
Note, that subgroups are advanced in numerical order (1 followed by 2 followed by 3 etc.)
If you want it to be time limited then set the reset time (Reset) for each subgroup to whatever value in minutes that you want. Then, if the mobs arent cleared in the specified time, the subgroup will go back to the beginning (first subgroup) by default, or to the subgroup specified in the reset-to (To) field if it is set.
Remember to turn on sequential spawning by setting the SequentialSpawn property to zero or greater (it sets the current level of the sequential spawn from which it will start advancing, sort of like the level in champ spawns).